| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "cc/animation/element_animations.h" |
| |
| #include "cc/animation/animation_delegate.h" |
| #include "cc/animation/animation_host.h" |
| #include "cc/animation/animation_id_provider.h" |
| #include "cc/animation/animation_player.h" |
| #include "cc/animation/animation_timeline.h" |
| #include "cc/animation/keyframed_animation_curve.h" |
| #include "cc/animation/scroll_offset_animation_curve.h" |
| #include "cc/animation/transform_operations.h" |
| #include "cc/test/animation_test_common.h" |
| #include "cc/test/animation_timelines_test_common.h" |
| #include "ui/gfx/geometry/box_f.h" |
| |
| namespace cc { |
| namespace { |
| |
| using base::TimeDelta; |
| using base::TimeTicks; |
| |
| static base::TimeTicks TicksFromSecondsF(double seconds) { |
| return base::TimeTicks::FromInternalValue(seconds * |
| base::Time::kMicrosecondsPerSecond); |
| } |
| |
| // An ElementAnimations cannot be ticked at 0.0, since an animation |
| // with start time 0.0 is treated as an animation whose start time has |
| // not yet been set. |
| const TimeTicks kInitialTickTime = TicksFromSecondsF(1.0); |
| |
| class ElementAnimationsTest : public AnimationTimelinesTest { |
| public: |
| ElementAnimationsTest() {} |
| ~ElementAnimationsTest() override {} |
| }; |
| |
| // See animation_player_unittest.cc for integration with AnimationPlayer. |
| |
| TEST_F(ElementAnimationsTest, AttachToLayerInActiveTree) { |
| // Set up the layer which is in active tree for main thread and not |
| // yet passed onto the impl thread. |
| client_.RegisterElement(element_id_, ElementListType::ACTIVE); |
| client_impl_.RegisterElement(element_id_, ElementListType::PENDING); |
| |
| EXPECT_TRUE(client_.IsElementInList(element_id_, ElementListType::ACTIVE)); |
| EXPECT_FALSE(client_.IsElementInList(element_id_, ElementListType::PENDING)); |
| |
| host_->AddAnimationTimeline(timeline_); |
| |
| timeline_->AttachPlayer(player_); |
| player_->AttachElement(element_id_); |
| |
| scoped_refptr<ElementAnimations> element_animations = |
| player_->element_animations(); |
| EXPECT_TRUE(element_animations); |
| |
| EXPECT_TRUE(element_animations->has_element_in_active_list()); |
| EXPECT_FALSE(element_animations->has_element_in_pending_list()); |
| |
| host_->PushPropertiesTo(host_impl_); |
| |
| GetImplTimelineAndPlayerByID(); |
| |
| scoped_refptr<ElementAnimations> element_animations_impl = |
| player_impl_->element_animations(); |
| EXPECT_TRUE(element_animations_impl); |
| |
| EXPECT_FALSE(element_animations_impl->has_element_in_active_list()); |
| EXPECT_TRUE(element_animations_impl->has_element_in_pending_list()); |
| |
| // Create the layer in the impl active tree. |
| client_impl_.RegisterElement(element_id_, ElementListType::ACTIVE); |
| EXPECT_TRUE(element_animations_impl->has_element_in_active_list()); |
| EXPECT_TRUE(element_animations_impl->has_element_in_pending_list()); |
| |
| EXPECT_TRUE( |
| client_impl_.IsElementInList(element_id_, ElementListType::ACTIVE)); |
| EXPECT_TRUE( |
| client_impl_.IsElementInList(element_id_, ElementListType::PENDING)); |
| |
| // kill layer on main thread. |
| client_.UnregisterElement(element_id_, ElementListType::ACTIVE); |
| EXPECT_EQ(element_animations, player_->element_animations()); |
| EXPECT_FALSE(element_animations->has_element_in_active_list()); |
| EXPECT_FALSE(element_animations->has_element_in_pending_list()); |
| |
| // Sync doesn't detach LayerImpl. |
| host_->PushPropertiesTo(host_impl_); |
| EXPECT_EQ(element_animations_impl, player_impl_->element_animations()); |
| EXPECT_TRUE(element_animations_impl->has_element_in_active_list()); |
| EXPECT_TRUE(element_animations_impl->has_element_in_pending_list()); |
| |
| // Kill layer on impl thread in pending tree. |
| client_impl_.UnregisterElement(element_id_, ElementListType::PENDING); |
| EXPECT_EQ(element_animations_impl, player_impl_->element_animations()); |
| EXPECT_TRUE(element_animations_impl->has_element_in_active_list()); |
| EXPECT_FALSE(element_animations_impl->has_element_in_pending_list()); |
| |
| // Kill layer on impl thread in active tree. |
| client_impl_.UnregisterElement(element_id_, ElementListType::ACTIVE); |
| EXPECT_EQ(element_animations_impl, player_impl_->element_animations()); |
| EXPECT_FALSE(element_animations_impl->has_element_in_active_list()); |
| EXPECT_FALSE(element_animations_impl->has_element_in_pending_list()); |
| |
| // Sync doesn't change anything. |
| host_->PushPropertiesTo(host_impl_); |
| EXPECT_EQ(element_animations_impl, player_impl_->element_animations()); |
| EXPECT_FALSE(element_animations_impl->has_element_in_active_list()); |
| EXPECT_FALSE(element_animations_impl->has_element_in_pending_list()); |
| |
| player_->DetachElement(); |
| EXPECT_FALSE(player_->element_animations()); |
| |
| // Release ptrs now to test the order of destruction. |
| ReleaseRefPtrs(); |
| } |
| |
| TEST_F(ElementAnimationsTest, AttachToNotYetCreatedLayer) { |
| host_->AddAnimationTimeline(timeline_); |
| timeline_->AttachPlayer(player_); |
| |
| host_->PushPropertiesTo(host_impl_); |
| |
| GetImplTimelineAndPlayerByID(); |
| |
| player_->AttachElement(element_id_); |
| |
| scoped_refptr<ElementAnimations> element_animations = |
| player_->element_animations(); |
| EXPECT_TRUE(element_animations); |
| |
| EXPECT_FALSE(element_animations->has_element_in_active_list()); |
| EXPECT_FALSE(element_animations->has_element_in_pending_list()); |
| |
| host_->PushPropertiesTo(host_impl_); |
| |
| scoped_refptr<ElementAnimations> element_animations_impl = |
| player_impl_->element_animations(); |
| EXPECT_TRUE(element_animations_impl); |
| |
| EXPECT_FALSE(element_animations_impl->has_element_in_active_list()); |
| EXPECT_FALSE(element_animations_impl->has_element_in_pending_list()); |
| |
| // Create layer. |
| client_.RegisterElement(element_id_, ElementListType::ACTIVE); |
| EXPECT_TRUE(element_animations->has_element_in_active_list()); |
| EXPECT_FALSE(element_animations->has_element_in_pending_list()); |
| |
| client_impl_.RegisterElement(element_id_, ElementListType::PENDING); |
| EXPECT_FALSE(element_animations_impl->has_element_in_active_list()); |
| EXPECT_TRUE(element_animations_impl->has_element_in_pending_list()); |
| |
| client_impl_.RegisterElement(element_id_, ElementListType::ACTIVE); |
| EXPECT_TRUE(element_animations_impl->has_element_in_active_list()); |
| EXPECT_TRUE(element_animations_impl->has_element_in_pending_list()); |
| } |
| |
| TEST_F(ElementAnimationsTest, AddRemovePlayers) { |
| host_->AddAnimationTimeline(timeline_); |
| timeline_->AttachPlayer(player_); |
| player_->AttachElement(element_id_); |
| |
| scoped_refptr<ElementAnimations> element_animations = |
| player_->element_animations(); |
| EXPECT_TRUE(element_animations); |
| |
| scoped_refptr<AnimationPlayer> player1 = |
| AnimationPlayer::Create(AnimationIdProvider::NextPlayerId()); |
| scoped_refptr<AnimationPlayer> player2 = |
| AnimationPlayer::Create(AnimationIdProvider::NextPlayerId()); |
| |
| timeline_->AttachPlayer(player1); |
| timeline_->AttachPlayer(player2); |
| |
| // Attach players to the same layer. |
| player1->AttachElement(element_id_); |
| player2->AttachElement(element_id_); |
| |
| EXPECT_EQ(element_animations, player1->element_animations()); |
| EXPECT_EQ(element_animations, player2->element_animations()); |
| |
| host_->PushPropertiesTo(host_impl_); |
| GetImplTimelineAndPlayerByID(); |
| |
| scoped_refptr<ElementAnimations> element_animations_impl = |
| player_impl_->element_animations(); |
| EXPECT_TRUE(element_animations_impl); |
| |
| int list_size_before = 0; |
| for (const ElementAnimations::PlayersListNode* node = |
| element_animations_impl->players_list().head(); |
| node != element_animations_impl->players_list().end(); |
| node = node->next()) { |
| const AnimationPlayer* player_impl = node->value(); |
| EXPECT_TRUE(timeline_->GetPlayerById(player_impl->id())); |
| ++list_size_before; |
| } |
| EXPECT_EQ(3, list_size_before); |
| |
| player2->DetachElement(); |
| EXPECT_FALSE(player2->element_animations()); |
| EXPECT_EQ(element_animations, player_->element_animations()); |
| EXPECT_EQ(element_animations, player1->element_animations()); |
| |
| host_->PushPropertiesTo(host_impl_); |
| EXPECT_EQ(element_animations_impl, player_impl_->element_animations()); |
| |
| int list_size_after = 0; |
| for (const ElementAnimations::PlayersListNode* node = |
| element_animations_impl->players_list().head(); |
| node != element_animations_impl->players_list().end(); |
| node = node->next()) { |
| const AnimationPlayer* player_impl = node->value(); |
| EXPECT_TRUE(timeline_->GetPlayerById(player_impl->id())); |
| ++list_size_after; |
| } |
| EXPECT_EQ(2, list_size_after); |
| } |
| |
| TEST_F(ElementAnimationsTest, SyncNewAnimation) { |
| auto animations_impl = ElementAnimations::Create(); |
| animations_impl->set_has_element_in_active_list(true); |
| |
| auto animations = ElementAnimations::Create(); |
| animations->set_has_element_in_active_list(true); |
| |
| EXPECT_FALSE(animations_impl->GetAnimation(TargetProperty::OPACITY)); |
| |
| EXPECT_FALSE(animations->needs_to_start_animations_for_testing()); |
| EXPECT_FALSE(animations_impl->needs_to_start_animations_for_testing()); |
| |
| int animation_id = |
| AddOpacityTransitionToElementAnimations(animations.get(), 1, 0, 1, false); |
| EXPECT_TRUE(animations->needs_to_start_animations_for_testing()); |
| |
| animations->PushPropertiesTo(animations_impl.get()); |
| EXPECT_TRUE(animations_impl->needs_to_start_animations_for_testing()); |
| animations_impl->ActivateAnimations(); |
| |
| EXPECT_TRUE(animations_impl->GetAnimationById(animation_id)); |
| EXPECT_EQ(Animation::WAITING_FOR_TARGET_AVAILABILITY, |
| animations_impl->GetAnimationById(animation_id)->run_state()); |
| } |
| |
| TEST_F(ElementAnimationsTest, |
| SyncScrollOffsetAnimationRespectsHasSetInitialValue) { |
| CreateTestLayer(true, false); |
| AttachTimelinePlayerLayer(); |
| CreateImplTimelineAndPlayer(); |
| |
| scoped_refptr<ElementAnimations> animations = element_animations(); |
| scoped_refptr<ElementAnimations> animations_impl = element_animations_impl(); |
| |
| EXPECT_FALSE(animations_impl->GetAnimation(TargetProperty::SCROLL_OFFSET)); |
| |
| EXPECT_FALSE(animations->needs_to_start_animations_for_testing()); |
| EXPECT_FALSE(animations_impl->needs_to_start_animations_for_testing()); |
| |
| gfx::ScrollOffset initial_value(100.f, 300.f); |
| gfx::ScrollOffset provider_initial_value(150.f, 300.f); |
| gfx::ScrollOffset target_value(300.f, 200.f); |
| |
| client_impl_.SetScrollOffsetForAnimation(provider_initial_value); |
| |
| // Animation with initial value set. |
| std::unique_ptr<ScrollOffsetAnimationCurve> curve_fixed( |
| ScrollOffsetAnimationCurve::Create( |
| target_value, CubicBezierTimingFunction::CreatePreset( |
| CubicBezierTimingFunction::EaseType::EASE_IN_OUT))); |
| curve_fixed->SetInitialValue(initial_value); |
| const int animation1_id = 1; |
| std::unique_ptr<Animation> animation_fixed(Animation::Create( |
| std::move(curve_fixed), animation1_id, 0, TargetProperty::SCROLL_OFFSET)); |
| animations->AddAnimation(std::move(animation_fixed)); |
| animations->PushPropertiesTo(animations_impl.get()); |
| EXPECT_VECTOR2DF_EQ(initial_value, |
| animations_impl->GetAnimationById(animation1_id) |
| ->curve() |
| ->ToScrollOffsetAnimationCurve() |
| ->GetValue(base::TimeDelta())); |
| |
| // Animation without initial value set. |
| std::unique_ptr<ScrollOffsetAnimationCurve> curve( |
| ScrollOffsetAnimationCurve::Create( |
| target_value, CubicBezierTimingFunction::CreatePreset( |
| CubicBezierTimingFunction::EaseType::EASE_IN_OUT))); |
| const int animation2_id = 2; |
| std::unique_ptr<Animation> animation(Animation::Create( |
| std::move(curve), animation2_id, 0, TargetProperty::SCROLL_OFFSET)); |
| animations->AddAnimation(std::move(animation)); |
| animations->PushPropertiesTo(animations_impl.get()); |
| EXPECT_VECTOR2DF_EQ(provider_initial_value, |
| animations_impl->GetAnimationById(animation2_id) |
| ->curve() |
| ->ToScrollOffsetAnimationCurve() |
| ->GetValue(base::TimeDelta())); |
| } |
| |
| // If an animation is started on the impl thread before it is ticked on the main |
| // thread, we must be sure to respect the synchronized start time. |
| TEST_F(ElementAnimationsTest, DoNotClobberStartTimes) { |
| CreateTestLayer(true, false); |
| AttachTimelinePlayerLayer(); |
| CreateImplTimelineAndPlayer(); |
| |
| scoped_refptr<ElementAnimations> animations = element_animations(); |
| scoped_refptr<ElementAnimations> animations_impl = element_animations_impl(); |
| |
| EXPECT_FALSE(animations_impl->GetAnimation(TargetProperty::OPACITY)); |
| |
| int animation_id = |
| AddOpacityTransitionToElementAnimations(animations.get(), 1, 0, 1, false); |
| |
| animations->PushPropertiesTo(animations_impl.get()); |
| animations_impl->ActivateAnimations(); |
| |
| EXPECT_TRUE(animations_impl->GetAnimationById(animation_id)); |
| EXPECT_EQ(Animation::WAITING_FOR_TARGET_AVAILABILITY, |
| animations_impl->GetAnimationById(animation_id)->run_state()); |
| |
| auto events = host_impl_->CreateEvents(); |
| animations_impl->Animate(kInitialTickTime); |
| animations_impl->UpdateState(true, events.get()); |
| |
| // Synchronize the start times. |
| EXPECT_EQ(1u, events->events_.size()); |
| animations->NotifyAnimationStarted(events->events_[0]); |
| EXPECT_EQ(animations->GetAnimationById(animation_id)->start_time(), |
| animations_impl->GetAnimationById(animation_id)->start_time()); |
| |
| // Start the animation on the main thread. Should not affect the start time. |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(500)); |
| animations->UpdateState(true, nullptr); |
| EXPECT_EQ(animations->GetAnimationById(animation_id)->start_time(), |
| animations_impl->GetAnimationById(animation_id)->start_time()); |
| } |
| |
| TEST_F(ElementAnimationsTest, UseSpecifiedStartTimes) { |
| CreateTestLayer(true, false); |
| AttachTimelinePlayerLayer(); |
| CreateImplTimelineAndPlayer(); |
| |
| scoped_refptr<ElementAnimations> animations = element_animations(); |
| scoped_refptr<ElementAnimations> animations_impl = element_animations_impl(); |
| |
| int animation_id = |
| AddOpacityTransitionToElementAnimations(animations.get(), 1, 0, 1, false); |
| |
| const TimeTicks start_time = TicksFromSecondsF(123); |
| animations->GetAnimation(TargetProperty::OPACITY)->set_start_time(start_time); |
| |
| animations->PushPropertiesTo(animations_impl.get()); |
| animations_impl->ActivateAnimations(); |
| |
| EXPECT_TRUE(animations_impl->GetAnimationById(animation_id)); |
| EXPECT_EQ(Animation::WAITING_FOR_TARGET_AVAILABILITY, |
| animations_impl->GetAnimationById(animation_id)->run_state()); |
| |
| auto events = host_impl_->CreateEvents(); |
| animations_impl->Animate(kInitialTickTime); |
| animations_impl->UpdateState(true, events.get()); |
| |
| // Synchronize the start times. |
| EXPECT_EQ(1u, events->events_.size()); |
| animations->NotifyAnimationStarted(events->events_[0]); |
| |
| EXPECT_EQ(start_time, |
| animations->GetAnimationById(animation_id)->start_time()); |
| EXPECT_EQ(animations->GetAnimationById(animation_id)->start_time(), |
| animations_impl->GetAnimationById(animation_id)->start_time()); |
| |
| // Start the animation on the main thread. Should not affect the start time. |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(500)); |
| animations->UpdateState(true, nullptr); |
| EXPECT_EQ(start_time, |
| animations->GetAnimationById(animation_id)->start_time()); |
| EXPECT_EQ(animations->GetAnimationById(animation_id)->start_time(), |
| animations_impl->GetAnimationById(animation_id)->start_time()); |
| } |
| |
| // Tests that animationss activate and deactivate as expected. |
| TEST_F(ElementAnimationsTest, Activation) { |
| CreateTestLayer(true, false); |
| AttachTimelinePlayerLayer(); |
| CreateImplTimelineAndPlayer(); |
| |
| scoped_refptr<ElementAnimations> animations = element_animations(); |
| scoped_refptr<ElementAnimations> animations_impl = element_animations_impl(); |
| |
| AnimationHost* host = client_.host(); |
| AnimationHost* host_impl = client_impl_.host(); |
| |
| auto events = host_impl_->CreateEvents(); |
| |
| EXPECT_EQ(1u, host->all_element_animations_for_testing().size()); |
| EXPECT_EQ(1u, host_impl->all_element_animations_for_testing().size()); |
| |
| // Initially, both animationss should be inactive. |
| EXPECT_EQ(0u, host->active_element_animations_for_testing().size()); |
| EXPECT_EQ(0u, host_impl->active_element_animations_for_testing().size()); |
| |
| AddOpacityTransitionToElementAnimations(animations.get(), 1, 0, 1, false); |
| // The main thread animations should now be active. |
| EXPECT_EQ(1u, host->active_element_animations_for_testing().size()); |
| |
| animations->PushPropertiesTo(animations_impl.get()); |
| animations_impl->ActivateAnimations(); |
| // Both animationss should now be active. |
| EXPECT_EQ(1u, host->active_element_animations_for_testing().size()); |
| EXPECT_EQ(1u, host_impl->active_element_animations_for_testing().size()); |
| |
| animations_impl->Animate(kInitialTickTime); |
| animations_impl->UpdateState(true, events.get()); |
| EXPECT_EQ(1u, events->events_.size()); |
| animations->NotifyAnimationStarted(events->events_[0]); |
| |
| EXPECT_EQ(1u, host->active_element_animations_for_testing().size()); |
| EXPECT_EQ(1u, host_impl->active_element_animations_for_testing().size()); |
| |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(500)); |
| animations->UpdateState(true, nullptr); |
| EXPECT_EQ(1u, host->active_element_animations_for_testing().size()); |
| |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(1000)); |
| animations->UpdateState(true, nullptr); |
| EXPECT_EQ(Animation::FINISHED, |
| animations->GetAnimation(TargetProperty::OPACITY)->run_state()); |
| EXPECT_EQ(1u, host->active_element_animations_for_testing().size()); |
| |
| events = host_impl_->CreateEvents(); |
| |
| animations_impl->Animate(kInitialTickTime + |
| TimeDelta::FromMilliseconds(1500)); |
| animations_impl->UpdateState(true, events.get()); |
| |
| EXPECT_EQ( |
| Animation::WAITING_FOR_DELETION, |
| animations_impl->GetAnimation(TargetProperty::OPACITY)->run_state()); |
| // The impl thread animations should have de-activated. |
| EXPECT_EQ(0u, host_impl->active_element_animations_for_testing().size()); |
| |
| EXPECT_EQ(1u, events->events_.size()); |
| animations->NotifyAnimationFinished(events->events_[0]); |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(1500)); |
| animations->UpdateState(true, nullptr); |
| |
| EXPECT_EQ(Animation::WAITING_FOR_DELETION, |
| animations->GetAnimation(TargetProperty::OPACITY)->run_state()); |
| // The main thread animations should have de-activated. |
| EXPECT_EQ(0u, host->active_element_animations_for_testing().size()); |
| |
| animations->PushPropertiesTo(animations_impl.get()); |
| animations_impl->ActivateAnimations(); |
| EXPECT_FALSE(animations->has_any_animation()); |
| EXPECT_FALSE(animations_impl->has_any_animation()); |
| EXPECT_EQ(0u, host->active_element_animations_for_testing().size()); |
| EXPECT_EQ(0u, host_impl->active_element_animations_for_testing().size()); |
| } |
| |
| TEST_F(ElementAnimationsTest, SyncPause) { |
| CreateTestLayer(true, false); |
| AttachTimelinePlayerLayer(); |
| CreateImplTimelineAndPlayer(); |
| |
| scoped_refptr<ElementAnimations> animations = element_animations(); |
| scoped_refptr<ElementAnimations> animations_impl = element_animations_impl(); |
| |
| EXPECT_FALSE(animations_impl->GetAnimation(TargetProperty::OPACITY)); |
| |
| // Two steps, three ranges: [0-1) -> 0.2, [1-2) -> 0.3, [2-3] -> 0.4. |
| const double duration = 3.0; |
| const int animation_id = AddOpacityStepsToElementAnimations( |
| animations.get(), duration, 0.2f, 0.4f, 2); |
| |
| // Set start offset to be at the beginning of the second range. |
| animations->GetAnimationById(animation_id) |
| ->set_time_offset(TimeDelta::FromSecondsD(1.01)); |
| |
| animations->PushPropertiesTo(animations_impl.get()); |
| animations_impl->ActivateAnimations(); |
| |
| EXPECT_TRUE(animations_impl->GetAnimationById(animation_id)); |
| EXPECT_EQ(Animation::WAITING_FOR_TARGET_AVAILABILITY, |
| animations_impl->GetAnimationById(animation_id)->run_state()); |
| |
| TimeTicks time = kInitialTickTime; |
| |
| // Start the animations on each animations. |
| auto events = host_impl_->CreateEvents(); |
| animations_impl->Animate(time); |
| animations_impl->UpdateState(true, events.get()); |
| EXPECT_EQ(1u, events->events_.size()); |
| |
| animations->Animate(time); |
| animations->UpdateState(true, nullptr); |
| animations->NotifyAnimationStarted(events->events_[0]); |
| |
| EXPECT_EQ(Animation::RUNNING, |
| animations_impl->GetAnimationById(animation_id)->run_state()); |
| EXPECT_EQ(Animation::RUNNING, |
| animations->GetAnimationById(animation_id)->run_state()); |
| |
| EXPECT_EQ(0.3f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| EXPECT_EQ(0.3f, |
| client_impl_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| |
| EXPECT_EQ(kInitialTickTime, |
| animations->GetAnimationById(animation_id)->start_time()); |
| EXPECT_EQ(kInitialTickTime, |
| animations_impl->GetAnimationById(animation_id)->start_time()); |
| |
| // Pause the animation at the middle of the second range so the offset |
| // delays animation until the middle of the third range. |
| animations->PauseAnimation(animation_id, TimeDelta::FromSecondsD(1.5)); |
| EXPECT_EQ(Animation::PAUSED, |
| animations->GetAnimationById(animation_id)->run_state()); |
| |
| // The pause run state change should make it to the impl thread animations. |
| animations->PushPropertiesTo(animations_impl.get()); |
| animations_impl->ActivateAnimations(); |
| |
| // Advance time so it stays within the first range. |
| time += TimeDelta::FromMilliseconds(10); |
| animations->Animate(time); |
| animations_impl->Animate(time); |
| |
| EXPECT_EQ(Animation::PAUSED, |
| animations_impl->GetAnimationById(animation_id)->run_state()); |
| |
| // Opacity value doesn't depend on time if paused at specified time offset. |
| EXPECT_EQ(0.4f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| EXPECT_EQ(0.4f, |
| client_impl_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| } |
| |
| TEST_F(ElementAnimationsTest, DoNotSyncFinishedAnimation) { |
| CreateTestLayer(true, false); |
| AttachTimelinePlayerLayer(); |
| CreateImplTimelineAndPlayer(); |
| |
| scoped_refptr<ElementAnimations> animations = element_animations(); |
| scoped_refptr<ElementAnimations> animations_impl = element_animations_impl(); |
| |
| auto events = host_impl_->CreateEvents(); |
| |
| EXPECT_FALSE(animations_impl->GetAnimation(TargetProperty::OPACITY)); |
| |
| int animation_id = |
| AddOpacityTransitionToElementAnimations(animations.get(), 1, 0, 1, false); |
| |
| animations->PushPropertiesTo(animations_impl.get()); |
| animations_impl->ActivateAnimations(); |
| |
| EXPECT_TRUE(animations_impl->GetAnimationById(animation_id)); |
| EXPECT_EQ(Animation::WAITING_FOR_TARGET_AVAILABILITY, |
| animations_impl->GetAnimationById(animation_id)->run_state()); |
| |
| events = host_impl_->CreateEvents(); |
| animations_impl->Animate(kInitialTickTime); |
| animations_impl->UpdateState(true, events.get()); |
| EXPECT_EQ(1u, events->events_.size()); |
| EXPECT_EQ(AnimationEvent::STARTED, events->events_[0].type); |
| |
| // Notify main thread animations that the animation has started. |
| animations->NotifyAnimationStarted(events->events_[0]); |
| |
| // Complete animation on impl thread. |
| events = host_impl_->CreateEvents(); |
| animations_impl->Animate(kInitialTickTime + TimeDelta::FromSeconds(1)); |
| animations_impl->UpdateState(true, events.get()); |
| EXPECT_EQ(1u, events->events_.size()); |
| EXPECT_EQ(AnimationEvent::FINISHED, events->events_[0].type); |
| |
| animations->NotifyAnimationFinished(events->events_[0]); |
| |
| animations->Animate(kInitialTickTime + TimeDelta::FromSeconds(2)); |
| animations->UpdateState(true, nullptr); |
| |
| animations->PushPropertiesTo(animations_impl.get()); |
| animations_impl->ActivateAnimations(); |
| EXPECT_FALSE(animations->GetAnimationById(animation_id)); |
| EXPECT_FALSE(animations_impl->GetAnimationById(animation_id)); |
| } |
| |
| // Ensure that a finished animation is eventually deleted by both the |
| // main-thread and the impl-thread animationss. |
| TEST_F(ElementAnimationsTest, AnimationsAreDeleted) { |
| CreateTestLayer(true, false); |
| AttachTimelinePlayerLayer(); |
| CreateImplTimelineAndPlayer(); |
| |
| scoped_refptr<ElementAnimations> animations = element_animations(); |
| scoped_refptr<ElementAnimations> animations_impl = element_animations_impl(); |
| |
| auto events = host_impl_->CreateEvents(); |
| |
| AddOpacityTransitionToElementAnimations(animations.get(), 1.0, 0.0f, 1.0f, |
| false); |
| animations->Animate(kInitialTickTime); |
| animations->UpdateState(true, nullptr); |
| animations->PushPropertiesTo(animations_impl.get()); |
| animations_impl->ActivateAnimations(); |
| |
| animations_impl->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(500)); |
| animations_impl->UpdateState(true, events.get()); |
| |
| // There should be a STARTED event for the animation. |
| EXPECT_EQ(1u, events->events_.size()); |
| EXPECT_EQ(AnimationEvent::STARTED, events->events_[0].type); |
| animations->NotifyAnimationStarted(events->events_[0]); |
| |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(1000)); |
| animations->UpdateState(true, nullptr); |
| |
| EXPECT_FALSE(host_->animation_waiting_for_deletion()); |
| EXPECT_FALSE(host_impl_->animation_waiting_for_deletion()); |
| |
| events = host_impl_->CreateEvents(); |
| animations_impl->Animate(kInitialTickTime + |
| TimeDelta::FromMilliseconds(2000)); |
| animations_impl->UpdateState(true, events.get()); |
| |
| EXPECT_TRUE(host_impl_->animation_waiting_for_deletion()); |
| |
| // There should be a FINISHED event for the animation. |
| EXPECT_EQ(1u, events->events_.size()); |
| EXPECT_EQ(AnimationEvent::FINISHED, events->events_[0].type); |
| |
| // Neither animations should have deleted the animation yet. |
| EXPECT_TRUE(animations->GetAnimation(TargetProperty::OPACITY)); |
| EXPECT_TRUE(animations_impl->GetAnimation(TargetProperty::OPACITY)); |
| |
| animations->NotifyAnimationFinished(events->events_[0]); |
| |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(3000)); |
| animations->UpdateState(true, nullptr); |
| EXPECT_TRUE(host_->animation_waiting_for_deletion()); |
| |
| animations->PushPropertiesTo(animations_impl.get()); |
| |
| // Both animationss should now have deleted the animation. The impl animations |
| // should have deleted the animation even though activation has not occurred, |
| // since the animation was already waiting for deletion when |
| // PushPropertiesTo was called. |
| EXPECT_FALSE(animations->has_any_animation()); |
| EXPECT_FALSE(animations_impl->has_any_animation()); |
| } |
| |
| // Tests that transitioning opacity from 0 to 1 works as expected. |
| |
| static std::unique_ptr<Animation> CreateAnimation( |
| std::unique_ptr<AnimationCurve> curve, |
| int group_id, |
| TargetProperty::Type property) { |
| return Animation::Create(std::move(curve), 0, group_id, property); |
| } |
| |
| static const AnimationEvent* GetMostRecentPropertyUpdateEvent( |
| const AnimationEvents* events) { |
| const AnimationEvent* event = 0; |
| for (size_t i = 0; i < events->events_.size(); ++i) |
| if (events->events_[i].type == AnimationEvent::PROPERTY_UPDATE) |
| event = &events->events_[i]; |
| |
| return event; |
| } |
| |
| TEST_F(ElementAnimationsTest, TrivialTransition) { |
| CreateTestLayer(true, false); |
| AttachTimelinePlayerLayer(); |
| |
| scoped_refptr<ElementAnimations> animations = element_animations(); |
| |
| auto events = host_impl_->CreateEvents(); |
| |
| std::unique_ptr<Animation> to_add(CreateAnimation( |
| std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)), |
| 1, TargetProperty::OPACITY)); |
| |
| EXPECT_FALSE(animations->needs_to_start_animations_for_testing()); |
| animations->AddAnimation(std::move(to_add)); |
| EXPECT_TRUE(animations->needs_to_start_animations_for_testing()); |
| animations->Animate(kInitialTickTime); |
| EXPECT_FALSE(animations->needs_to_start_animations_for_testing()); |
| animations->UpdateState(true, events.get()); |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| EXPECT_EQ(0.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| // A non-impl-only animation should not generate property updates. |
| const AnimationEvent* event = GetMostRecentPropertyUpdateEvent(events.get()); |
| EXPECT_FALSE(event); |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(1000)); |
| animations->UpdateState(true, events.get()); |
| EXPECT_EQ(1.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| EXPECT_FALSE(animations->HasActiveAnimation()); |
| event = GetMostRecentPropertyUpdateEvent(events.get()); |
| EXPECT_FALSE(event); |
| } |
| |
| TEST_F(ElementAnimationsTest, FilterTransition) { |
| CreateTestLayer(true, false); |
| AttachTimelinePlayerLayer(); |
| |
| scoped_refptr<ElementAnimations> animations = element_animations(); |
| |
| auto events = host_impl_->CreateEvents(); |
| |
| std::unique_ptr<KeyframedFilterAnimationCurve> curve( |
| KeyframedFilterAnimationCurve::Create()); |
| |
| FilterOperations start_filters; |
| start_filters.Append(FilterOperation::CreateBrightnessFilter(1.f)); |
| curve->AddKeyframe( |
| FilterKeyframe::Create(base::TimeDelta(), start_filters, nullptr)); |
| FilterOperations end_filters; |
| end_filters.Append(FilterOperation::CreateBrightnessFilter(2.f)); |
| curve->AddKeyframe(FilterKeyframe::Create(base::TimeDelta::FromSecondsD(1.0), |
| end_filters, nullptr)); |
| |
| std::unique_ptr<Animation> animation( |
| Animation::Create(std::move(curve), 1, 0, TargetProperty::FILTER)); |
| animations->AddAnimation(std::move(animation)); |
| |
| animations->Animate(kInitialTickTime); |
| animations->UpdateState(true, events.get()); |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| EXPECT_EQ(start_filters, |
| client_.GetFilters(element_id_, ElementListType::ACTIVE)); |
| // A non-impl-only animation should not generate property updates. |
| const AnimationEvent* event = GetMostRecentPropertyUpdateEvent(events.get()); |
| EXPECT_FALSE(event); |
| |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(500)); |
| animations->UpdateState(true, events.get()); |
| EXPECT_EQ(1u, |
| client_.GetFilters(element_id_, ElementListType::ACTIVE).size()); |
| EXPECT_EQ(FilterOperation::CreateBrightnessFilter(1.5f), |
| client_.GetFilters(element_id_, ElementListType::ACTIVE).at(0)); |
| event = GetMostRecentPropertyUpdateEvent(events.get()); |
| EXPECT_FALSE(event); |
| |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(1000)); |
| animations->UpdateState(true, events.get()); |
| EXPECT_EQ(end_filters, |
| client_.GetFilters(element_id_, ElementListType::ACTIVE)); |
| EXPECT_FALSE(animations->HasActiveAnimation()); |
| event = GetMostRecentPropertyUpdateEvent(events.get()); |
| EXPECT_FALSE(event); |
| } |
| |
| TEST_F(ElementAnimationsTest, ScrollOffsetTransition) { |
| CreateTestLayer(true, false); |
| AttachTimelinePlayerLayer(); |
| CreateImplTimelineAndPlayer(); |
| |
| scoped_refptr<ElementAnimations> animations = element_animations(); |
| scoped_refptr<ElementAnimations> animations_impl = element_animations_impl(); |
| |
| auto events = host_impl_->CreateEvents(); |
| |
| gfx::ScrollOffset initial_value(100.f, 300.f); |
| gfx::ScrollOffset target_value(300.f, 200.f); |
| std::unique_ptr<ScrollOffsetAnimationCurve> curve( |
| ScrollOffsetAnimationCurve::Create( |
| target_value, CubicBezierTimingFunction::CreatePreset( |
| CubicBezierTimingFunction::EaseType::EASE_IN_OUT))); |
| |
| std::unique_ptr<Animation> animation( |
| Animation::Create(std::move(curve), 1, 0, TargetProperty::SCROLL_OFFSET)); |
| animation->set_needs_synchronized_start_time(true); |
| animations->AddAnimation(std::move(animation)); |
| |
| client_impl_.SetScrollOffsetForAnimation(initial_value); |
| animations->PushPropertiesTo(animations_impl.get()); |
| animations_impl->ActivateAnimations(); |
| EXPECT_TRUE(animations_impl->GetAnimation(TargetProperty::SCROLL_OFFSET)); |
| TimeDelta duration = |
| animations_impl->GetAnimation(TargetProperty::SCROLL_OFFSET) |
| ->curve() |
| ->Duration(); |
| EXPECT_EQ(duration, animations->GetAnimation(TargetProperty::SCROLL_OFFSET) |
| ->curve() |
| ->Duration()); |
| |
| animations->Animate(kInitialTickTime); |
| animations->UpdateState(true, nullptr); |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| EXPECT_EQ(initial_value, |
| client_.GetScrollOffset(element_id_, ElementListType::ACTIVE)); |
| |
| animations_impl->Animate(kInitialTickTime); |
| animations_impl->UpdateState(true, events.get()); |
| EXPECT_TRUE(animations_impl->HasActiveAnimation()); |
| EXPECT_EQ(initial_value, |
| client_impl_.GetScrollOffset(element_id_, ElementListType::ACTIVE)); |
| // Scroll offset animations should not generate property updates. |
| const AnimationEvent* event = GetMostRecentPropertyUpdateEvent(events.get()); |
| EXPECT_FALSE(event); |
| |
| animations->NotifyAnimationStarted(events->events_[0]); |
| animations->Animate(kInitialTickTime + duration / 2); |
| animations->UpdateState(true, nullptr); |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| EXPECT_VECTOR2DF_EQ( |
| gfx::Vector2dF(200.f, 250.f), |
| client_.GetScrollOffset(element_id_, ElementListType::ACTIVE)); |
| |
| animations_impl->Animate(kInitialTickTime + duration / 2); |
| animations_impl->UpdateState(true, events.get()); |
| EXPECT_VECTOR2DF_EQ( |
| gfx::Vector2dF(200.f, 250.f), |
| client_impl_.GetScrollOffset(element_id_, ElementListType::ACTIVE)); |
| event = GetMostRecentPropertyUpdateEvent(events.get()); |
| EXPECT_FALSE(event); |
| |
| animations_impl->Animate(kInitialTickTime + duration); |
| animations_impl->UpdateState(true, events.get()); |
| EXPECT_VECTOR2DF_EQ(target_value, client_impl_.GetScrollOffset( |
| element_id_, ElementListType::ACTIVE)); |
| EXPECT_FALSE(animations_impl->HasActiveAnimation()); |
| event = GetMostRecentPropertyUpdateEvent(events.get()); |
| EXPECT_FALSE(event); |
| |
| animations->Animate(kInitialTickTime + duration); |
| animations->UpdateState(true, nullptr); |
| EXPECT_VECTOR2DF_EQ(target_value, client_.GetScrollOffset( |
| element_id_, ElementListType::ACTIVE)); |
| EXPECT_FALSE(animations->HasActiveAnimation()); |
| } |
| |
| TEST_F(ElementAnimationsTest, ScrollOffsetTransitionOnImplOnly) { |
| CreateTestLayer(true, false); |
| AttachTimelinePlayerLayer(); |
| CreateImplTimelineAndPlayer(); |
| |
| scoped_refptr<ElementAnimations> animations_impl = element_animations_impl(); |
| |
| auto events = host_impl_->CreateEvents(); |
| |
| gfx::ScrollOffset initial_value(100.f, 300.f); |
| gfx::ScrollOffset target_value(300.f, 200.f); |
| std::unique_ptr<ScrollOffsetAnimationCurve> curve( |
| ScrollOffsetAnimationCurve::Create( |
| target_value, CubicBezierTimingFunction::CreatePreset( |
| CubicBezierTimingFunction::EaseType::EASE_IN_OUT))); |
| curve->SetInitialValue(initial_value); |
| double duration_in_seconds = curve->Duration().InSecondsF(); |
| |
| std::unique_ptr<Animation> animation( |
| Animation::Create(std::move(curve), 1, 0, TargetProperty::SCROLL_OFFSET)); |
| animation->set_is_impl_only(true); |
| animations_impl->AddAnimation(std::move(animation)); |
| |
| animations_impl->Animate(kInitialTickTime); |
| animations_impl->UpdateState(true, events.get()); |
| EXPECT_TRUE(animations_impl->HasActiveAnimation()); |
| EXPECT_EQ(initial_value, |
| client_impl_.GetScrollOffset(element_id_, ElementListType::ACTIVE)); |
| // Scroll offset animations should not generate property updates. |
| const AnimationEvent* event = GetMostRecentPropertyUpdateEvent(events.get()); |
| EXPECT_FALSE(event); |
| |
| TimeDelta duration = TimeDelta::FromMicroseconds( |
| duration_in_seconds * base::Time::kMicrosecondsPerSecond); |
| |
| animations_impl->Animate(kInitialTickTime + duration / 2); |
| animations_impl->UpdateState(true, events.get()); |
| EXPECT_VECTOR2DF_EQ( |
| gfx::Vector2dF(200.f, 250.f), |
| client_impl_.GetScrollOffset(element_id_, ElementListType::ACTIVE)); |
| event = GetMostRecentPropertyUpdateEvent(events.get()); |
| EXPECT_FALSE(event); |
| |
| animations_impl->Animate(kInitialTickTime + duration); |
| animations_impl->UpdateState(true, events.get()); |
| EXPECT_VECTOR2DF_EQ(target_value, client_impl_.GetScrollOffset( |
| element_id_, ElementListType::ACTIVE)); |
| EXPECT_FALSE(animations_impl->HasActiveAnimation()); |
| event = GetMostRecentPropertyUpdateEvent(events.get()); |
| EXPECT_FALSE(event); |
| } |
| |
| // Ensure that when the impl animations doesn't have a value provider, |
| // the main-thread animations's value provider is used to obtain the intial |
| // scroll offset. |
| TEST_F(ElementAnimationsTest, ScrollOffsetTransitionNoImplProvider) { |
| CreateTestLayer(false, false); |
| CreateTestImplLayer(ElementListType::PENDING); |
| AttachTimelinePlayerLayer(); |
| CreateImplTimelineAndPlayer(); |
| |
| scoped_refptr<ElementAnimations> animations = element_animations(); |
| scoped_refptr<ElementAnimations> animations_impl = element_animations_impl(); |
| |
| EXPECT_TRUE(animations_impl->has_element_in_pending_list()); |
| EXPECT_FALSE(animations_impl->has_element_in_active_list()); |
| |
| auto events = host_impl_->CreateEvents(); |
| |
| gfx::ScrollOffset initial_value(500.f, 100.f); |
| gfx::ScrollOffset target_value(300.f, 200.f); |
| std::unique_ptr<ScrollOffsetAnimationCurve> curve( |
| ScrollOffsetAnimationCurve::Create( |
| target_value, CubicBezierTimingFunction::CreatePreset( |
| CubicBezierTimingFunction::EaseType::EASE_IN_OUT))); |
| |
| std::unique_ptr<Animation> animation( |
| Animation::Create(std::move(curve), 1, 0, TargetProperty::SCROLL_OFFSET)); |
| animation->set_needs_synchronized_start_time(true); |
| animations->AddAnimation(std::move(animation)); |
| |
| client_.SetScrollOffsetForAnimation(initial_value); |
| animations->PushPropertiesTo(animations_impl.get()); |
| animations_impl->ActivateAnimations(); |
| EXPECT_TRUE(animations_impl->GetAnimation(TargetProperty::SCROLL_OFFSET)); |
| TimeDelta duration = |
| animations_impl->GetAnimation(TargetProperty::SCROLL_OFFSET) |
| ->curve() |
| ->Duration(); |
| EXPECT_EQ(duration, animations->GetAnimation(TargetProperty::SCROLL_OFFSET) |
| ->curve() |
| ->Duration()); |
| |
| animations->Animate(kInitialTickTime); |
| animations->UpdateState(true, nullptr); |
| |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| EXPECT_EQ(initial_value, |
| client_.GetScrollOffset(element_id_, ElementListType::ACTIVE)); |
| EXPECT_EQ(gfx::ScrollOffset(), client_impl_.GetScrollOffset( |
| element_id_, ElementListType::PENDING)); |
| |
| animations_impl->Animate(kInitialTickTime); |
| |
| EXPECT_TRUE(animations_impl->HasActiveAnimation()); |
| EXPECT_EQ(initial_value, client_impl_.GetScrollOffset( |
| element_id_, ElementListType::PENDING)); |
| |
| CreateTestImplLayer(ElementListType::ACTIVE); |
| |
| animations_impl->UpdateState(true, events.get()); |
| DCHECK_EQ(1UL, events->events_.size()); |
| |
| // Scroll offset animations should not generate property updates. |
| const AnimationEvent* event = GetMostRecentPropertyUpdateEvent(events.get()); |
| EXPECT_FALSE(event); |
| |
| animations->NotifyAnimationStarted(events->events_[0]); |
| animations->Animate(kInitialTickTime + duration / 2); |
| animations->UpdateState(true, nullptr); |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| EXPECT_VECTOR2DF_EQ( |
| gfx::Vector2dF(400.f, 150.f), |
| client_.GetScrollOffset(element_id_, ElementListType::ACTIVE)); |
| |
| animations_impl->Animate(kInitialTickTime + duration / 2); |
| animations_impl->UpdateState(true, events.get()); |
| EXPECT_VECTOR2DF_EQ( |
| gfx::Vector2dF(400.f, 150.f), |
| client_impl_.GetScrollOffset(element_id_, ElementListType::PENDING)); |
| event = GetMostRecentPropertyUpdateEvent(events.get()); |
| EXPECT_FALSE(event); |
| |
| animations_impl->Animate(kInitialTickTime + duration); |
| animations_impl->UpdateState(true, events.get()); |
| EXPECT_VECTOR2DF_EQ(target_value, client_impl_.GetScrollOffset( |
| element_id_, ElementListType::PENDING)); |
| EXPECT_FALSE(animations_impl->HasActiveAnimation()); |
| event = GetMostRecentPropertyUpdateEvent(events.get()); |
| EXPECT_FALSE(event); |
| |
| animations->Animate(kInitialTickTime + duration); |
| animations->UpdateState(true, nullptr); |
| EXPECT_VECTOR2DF_EQ(target_value, client_.GetScrollOffset( |
| element_id_, ElementListType::ACTIVE)); |
| EXPECT_FALSE(animations->HasActiveAnimation()); |
| } |
| |
| TEST_F(ElementAnimationsTest, ScrollOffsetRemovalClearsScrollDelta) { |
| CreateTestLayer(true, false); |
| AttachTimelinePlayerLayer(); |
| CreateImplTimelineAndPlayer(); |
| |
| scoped_refptr<ElementAnimations> animations = element_animations(); |
| scoped_refptr<ElementAnimations> animations_impl = element_animations_impl(); |
| |
| auto events = host_impl_->CreateEvents(); |
| |
| // First test the 1-argument version of RemoveAnimation. |
| gfx::ScrollOffset target_value(300.f, 200.f); |
| std::unique_ptr<ScrollOffsetAnimationCurve> curve( |
| ScrollOffsetAnimationCurve::Create( |
| target_value, CubicBezierTimingFunction::CreatePreset( |
| CubicBezierTimingFunction::EaseType::EASE_IN_OUT))); |
| |
| int animation_id = 1; |
| std::unique_ptr<Animation> animation(Animation::Create( |
| std::move(curve), animation_id, 0, TargetProperty::SCROLL_OFFSET)); |
| animation->set_needs_synchronized_start_time(true); |
| animations->AddAnimation(std::move(animation)); |
| animations->PushPropertiesTo(animations_impl.get()); |
| animations_impl->ActivateAnimations(); |
| EXPECT_FALSE(animations->scroll_offset_animation_was_interrupted()); |
| EXPECT_FALSE(animations_impl->scroll_offset_animation_was_interrupted()); |
| |
| animations->RemoveAnimation(animation_id); |
| EXPECT_TRUE(animations->scroll_offset_animation_was_interrupted()); |
| |
| animations->PushPropertiesTo(animations_impl.get()); |
| EXPECT_TRUE(animations_impl->scroll_offset_animation_was_interrupted()); |
| EXPECT_FALSE(animations->scroll_offset_animation_was_interrupted()); |
| |
| animations_impl->ActivateAnimations(); |
| EXPECT_FALSE(animations_impl->scroll_offset_animation_was_interrupted()); |
| |
| // Now, test the 2-argument version of RemoveAnimation. |
| curve = ScrollOffsetAnimationCurve::Create( |
| target_value, CubicBezierTimingFunction::CreatePreset( |
| CubicBezierTimingFunction::EaseType::EASE_IN_OUT)); |
| animation = Animation::Create(std::move(curve), animation_id, 0, |
| TargetProperty::SCROLL_OFFSET); |
| animation->set_needs_synchronized_start_time(true); |
| animations->AddAnimation(std::move(animation)); |
| animations->PushPropertiesTo(animations_impl.get()); |
| animations_impl->ActivateAnimations(); |
| EXPECT_FALSE(animations->scroll_offset_animation_was_interrupted()); |
| EXPECT_FALSE(animations_impl->scroll_offset_animation_was_interrupted()); |
| |
| animations->RemoveAnimation(animation_id); |
| EXPECT_TRUE(animations->scroll_offset_animation_was_interrupted()); |
| |
| animations->PushPropertiesTo(animations_impl.get()); |
| EXPECT_TRUE(animations_impl->scroll_offset_animation_was_interrupted()); |
| EXPECT_FALSE(animations->scroll_offset_animation_was_interrupted()); |
| |
| animations_impl->ActivateAnimations(); |
| EXPECT_FALSE(animations_impl->scroll_offset_animation_was_interrupted()); |
| |
| // Check that removing non-scroll-offset animations does not cause |
| // scroll_offset_animation_was_interrupted() to get set. |
| animation_id = |
| AddAnimatedTransformToElementAnimations(animations.get(), 1.0, 1, 2); |
| animations->PushPropertiesTo(animations_impl.get()); |
| animations_impl->ActivateAnimations(); |
| EXPECT_FALSE(animations->scroll_offset_animation_was_interrupted()); |
| EXPECT_FALSE(animations_impl->scroll_offset_animation_was_interrupted()); |
| |
| animations->RemoveAnimation(animation_id); |
| EXPECT_FALSE(animations->scroll_offset_animation_was_interrupted()); |
| |
| animations->PushPropertiesTo(animations_impl.get()); |
| EXPECT_FALSE(animations_impl->scroll_offset_animation_was_interrupted()); |
| EXPECT_FALSE(animations->scroll_offset_animation_was_interrupted()); |
| |
| animations_impl->ActivateAnimations(); |
| EXPECT_FALSE(animations_impl->scroll_offset_animation_was_interrupted()); |
| |
| animation_id = |
| AddAnimatedFilterToElementAnimations(animations.get(), 1.0, 0.1f, 0.2f); |
| animations->PushPropertiesTo(animations_impl.get()); |
| animations_impl->ActivateAnimations(); |
| EXPECT_FALSE(animations->scroll_offset_animation_was_interrupted()); |
| EXPECT_FALSE(animations_impl->scroll_offset_animation_was_interrupted()); |
| |
| animations->RemoveAnimation(animation_id); |
| EXPECT_FALSE(animations->scroll_offset_animation_was_interrupted()); |
| |
| animations->PushPropertiesTo(animations_impl.get()); |
| EXPECT_FALSE(animations_impl->scroll_offset_animation_was_interrupted()); |
| EXPECT_FALSE(animations->scroll_offset_animation_was_interrupted()); |
| |
| animations_impl->ActivateAnimations(); |
| EXPECT_FALSE(animations_impl->scroll_offset_animation_was_interrupted()); |
| } |
| |
| // Tests that impl-only animations lead to start and finished notifications |
| // on the impl thread animations's animation delegate. |
| TEST_F(ElementAnimationsTest, |
| NotificationsForImplOnlyAnimationsAreSentToImplThreadDelegate) { |
| CreateTestLayer(true, false); |
| AttachTimelinePlayerLayer(); |
| CreateImplTimelineAndPlayer(); |
| |
| scoped_refptr<ElementAnimations> animations = element_animations(); |
| scoped_refptr<ElementAnimations> animations_impl = element_animations_impl(); |
| |
| auto events = host_impl_->CreateEvents(); |
| |
| TestAnimationDelegate delegate; |
| player_impl_->set_animation_delegate(&delegate); |
| |
| gfx::ScrollOffset initial_value(100.f, 300.f); |
| gfx::ScrollOffset target_value(300.f, 200.f); |
| std::unique_ptr<ScrollOffsetAnimationCurve> curve( |
| ScrollOffsetAnimationCurve::Create( |
| target_value, CubicBezierTimingFunction::CreatePreset( |
| CubicBezierTimingFunction::EaseType::EASE_IN_OUT))); |
| curve->SetInitialValue(initial_value); |
| TimeDelta duration = curve->Duration(); |
| std::unique_ptr<Animation> to_add( |
| Animation::Create(std::move(curve), 1, 0, TargetProperty::SCROLL_OFFSET)); |
| to_add->set_is_impl_only(true); |
| animations_impl->AddAnimation(std::move(to_add)); |
| |
| EXPECT_FALSE(delegate.started()); |
| EXPECT_FALSE(delegate.finished()); |
| |
| animations_impl->Animate(kInitialTickTime); |
| animations_impl->UpdateState(true, events.get()); |
| |
| EXPECT_TRUE(delegate.started()); |
| EXPECT_FALSE(delegate.finished()); |
| |
| events = host_impl_->CreateEvents(); |
| animations_impl->Animate(kInitialTickTime + duration); |
| EXPECT_EQ(duration, |
| animations_impl->GetAnimation(TargetProperty::SCROLL_OFFSET) |
| ->curve() |
| ->Duration()); |
| animations_impl->UpdateState(true, events.get()); |
| |
| EXPECT_TRUE(delegate.started()); |
| EXPECT_TRUE(delegate.finished()); |
| } |
| |
| // Tests that specified start times are sent to the main thread delegate |
| TEST_F(ElementAnimationsTest, SpecifiedStartTimesAreSentToMainThreadDelegate) { |
| CreateTestLayer(true, false); |
| AttachTimelinePlayerLayer(); |
| CreateImplTimelineAndPlayer(); |
| |
| scoped_refptr<ElementAnimations> animations = element_animations(); |
| scoped_refptr<ElementAnimations> animations_impl = element_animations_impl(); |
| |
| TestAnimationDelegate delegate; |
| player_->set_animation_delegate(&delegate); |
| |
| int animation_id = |
| AddOpacityTransitionToElementAnimations(animations.get(), 1, 0, 1, false); |
| |
| const TimeTicks start_time = TicksFromSecondsF(123); |
| animations->GetAnimation(TargetProperty::OPACITY)->set_start_time(start_time); |
| |
| animations->PushPropertiesTo(animations_impl.get()); |
| animations_impl->ActivateAnimations(); |
| |
| EXPECT_TRUE(animations_impl->GetAnimationById(animation_id)); |
| EXPECT_EQ(Animation::WAITING_FOR_TARGET_AVAILABILITY, |
| animations_impl->GetAnimationById(animation_id)->run_state()); |
| |
| auto events = host_impl_->CreateEvents(); |
| animations_impl->Animate(kInitialTickTime); |
| animations_impl->UpdateState(true, events.get()); |
| |
| // Synchronize the start times. |
| EXPECT_EQ(1u, events->events_.size()); |
| animations->NotifyAnimationStarted(events->events_[0]); |
| |
| // Validate start time on the main thread delegate. |
| EXPECT_EQ(start_time, delegate.start_time()); |
| } |
| |
| // Tests animations that are waiting for a synchronized start time do not |
| // finish. |
| TEST_F(ElementAnimationsTest, |
| AnimationsWaitingForStartTimeDoNotFinishIfTheyOutwaitTheirFinish) { |
| CreateTestLayer(false, false); |
| AttachTimelinePlayerLayer(); |
| |
| scoped_refptr<ElementAnimations> animations = element_animations(); |
| |
| auto events = host_impl_->CreateEvents(); |
| |
| std::unique_ptr<Animation> to_add(CreateAnimation( |
| std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)), |
| 1, TargetProperty::OPACITY)); |
| to_add->set_needs_synchronized_start_time(true); |
| |
| // We should pause at the first keyframe indefinitely waiting for that |
| // animation to start. |
| animations->AddAnimation(std::move(to_add)); |
| animations->Animate(kInitialTickTime); |
| animations->UpdateState(true, events.get()); |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| EXPECT_EQ(0.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(1000)); |
| animations->UpdateState(true, events.get()); |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| EXPECT_EQ(0.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(2000)); |
| animations->UpdateState(true, events.get()); |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| EXPECT_EQ(0.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| |
| // Send the synchronized start time. |
| animations->NotifyAnimationStarted( |
| AnimationEvent(AnimationEvent::STARTED, 0, 1, TargetProperty::OPACITY, |
| kInitialTickTime + TimeDelta::FromMilliseconds(2000))); |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(5000)); |
| animations->UpdateState(true, events.get()); |
| EXPECT_EQ(1.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| EXPECT_FALSE(animations->HasActiveAnimation()); |
| } |
| |
| // Tests that two queued animations affecting the same property run in sequence. |
| TEST_F(ElementAnimationsTest, TrivialQueuing) { |
| CreateTestLayer(false, false); |
| AttachTimelinePlayerLayer(); |
| |
| scoped_refptr<ElementAnimations> animations = element_animations(); |
| |
| auto events = host_impl_->CreateEvents(); |
| |
| EXPECT_FALSE(animations->needs_to_start_animations_for_testing()); |
| |
| animations->AddAnimation(CreateAnimation( |
| std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)), |
| 1, TargetProperty::OPACITY)); |
| animations->AddAnimation(CreateAnimation( |
| std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 1.f, 0.5f)), |
| 2, TargetProperty::OPACITY)); |
| |
| EXPECT_TRUE(animations->needs_to_start_animations_for_testing()); |
| |
| animations->Animate(kInitialTickTime); |
| |
| // The second animation still needs to be started. |
| EXPECT_TRUE(animations->needs_to_start_animations_for_testing()); |
| |
| animations->UpdateState(true, events.get()); |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| EXPECT_EQ(0.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(1000)); |
| EXPECT_TRUE(animations->needs_to_start_animations_for_testing()); |
| animations->UpdateState(true, events.get()); |
| EXPECT_FALSE(animations->needs_to_start_animations_for_testing()); |
| |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| EXPECT_EQ(1.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(2000)); |
| animations->UpdateState(true, events.get()); |
| EXPECT_EQ(0.5f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| EXPECT_FALSE(animations->HasActiveAnimation()); |
| } |
| |
| // Tests interrupting a transition with another transition. |
| TEST_F(ElementAnimationsTest, Interrupt) { |
| CreateTestLayer(false, false); |
| AttachTimelinePlayerLayer(); |
| |
| scoped_refptr<ElementAnimations> animations = element_animations(); |
| |
| auto events = host_impl_->CreateEvents(); |
| |
| animations->AddAnimation(CreateAnimation( |
| std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)), |
| 1, TargetProperty::OPACITY)); |
| animations->Animate(kInitialTickTime); |
| animations->UpdateState(true, events.get()); |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| EXPECT_EQ(0.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| |
| std::unique_ptr<Animation> to_add(CreateAnimation( |
| std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 1.f, 0.5f)), |
| 2, TargetProperty::OPACITY)); |
| animations->AbortAnimations(TargetProperty::OPACITY); |
| animations->AddAnimation(std::move(to_add)); |
| |
| // Since the previous animation was aborted, the new animation should start |
| // right in this call to animate. |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(500)); |
| animations->UpdateState(true, events.get()); |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| EXPECT_EQ(1.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(1500)); |
| animations->UpdateState(true, events.get()); |
| EXPECT_EQ(0.5f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| EXPECT_FALSE(animations->HasActiveAnimation()); |
| } |
| |
| // Tests scheduling two animations to run together when only one property is |
| // free. |
| TEST_F(ElementAnimationsTest, ScheduleTogetherWhenAPropertyIsBlocked) { |
| CreateTestLayer(false, false); |
| AttachTimelinePlayerLayer(); |
| |
| scoped_refptr<ElementAnimations> animations = element_animations(); |
| |
| auto events = host_impl_->CreateEvents(); |
| |
| animations->AddAnimation(CreateAnimation( |
| std::unique_ptr<AnimationCurve>(new FakeTransformTransition(1)), 1, |
| TargetProperty::TRANSFORM)); |
| animations->AddAnimation(CreateAnimation( |
| std::unique_ptr<AnimationCurve>(new FakeTransformTransition(1)), 2, |
| TargetProperty::TRANSFORM)); |
| animations->AddAnimation(CreateAnimation( |
| std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)), |
| 2, TargetProperty::OPACITY)); |
| |
| animations->Animate(kInitialTickTime); |
| animations->UpdateState(true, events.get()); |
| EXPECT_EQ(0.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(1000)); |
| animations->UpdateState(true, events.get()); |
| // Should not have started the float transition yet. |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| EXPECT_EQ(0.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| // The float animation should have started at time 1 and should be done. |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(2000)); |
| animations->UpdateState(true, events.get()); |
| EXPECT_EQ(1.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| EXPECT_FALSE(animations->HasActiveAnimation()); |
| } |
| |
| // Tests scheduling two animations to run together with different lengths and |
| // another animation queued to start when the shorter animation finishes (should |
| // wait for both to finish). |
| TEST_F(ElementAnimationsTest, ScheduleTogetherWithAnAnimWaiting) { |
| CreateTestLayer(false, false); |
| AttachTimelinePlayerLayer(); |
| |
| scoped_refptr<ElementAnimations> animations = element_animations(); |
| |
| auto events = host_impl_->CreateEvents(); |
| |
| animations->AddAnimation(CreateAnimation( |
| std::unique_ptr<AnimationCurve>(new FakeTransformTransition(2)), 1, |
| TargetProperty::TRANSFORM)); |
| animations->AddAnimation(CreateAnimation( |
| std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)), |
| 1, TargetProperty::OPACITY)); |
| animations->AddAnimation(CreateAnimation( |
| std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 1.f, 0.5f)), |
| 2, TargetProperty::OPACITY)); |
| |
| // Animations with id 1 should both start now. |
| animations->Animate(kInitialTickTime); |
| animations->UpdateState(true, events.get()); |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| EXPECT_EQ(0.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| // The opacity animation should have finished at time 1, but the group |
| // of animations with id 1 don't finish until time 2 because of the length |
| // of the transform animation. |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(2000)); |
| animations->UpdateState(true, events.get()); |
| // Should not have started the float transition yet. |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| EXPECT_EQ(1.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| |
| // The second opacity animation should start at time 2 and should be done by |
| // time 3. |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(3000)); |
| animations->UpdateState(true, events.get()); |
| EXPECT_EQ(0.5f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| EXPECT_FALSE(animations->HasActiveAnimation()); |
| } |
| |
| // Test that a looping animation loops and for the correct number of iterations. |
| TEST_F(ElementAnimationsTest, TrivialLooping) { |
| CreateTestLayer(false, false); |
| AttachTimelinePlayerLayer(); |
| |
| scoped_refptr<ElementAnimations> animations = element_animations(); |
| |
| auto events = host_impl_->CreateEvents(); |
| |
| std::unique_ptr<Animation> to_add(CreateAnimation( |
| std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)), |
| 1, TargetProperty::OPACITY)); |
| to_add->set_iterations(3); |
| animations->AddAnimation(std::move(to_add)); |
| |
| animations->Animate(kInitialTickTime); |
| animations->UpdateState(true, events.get()); |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| EXPECT_EQ(0.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(1250)); |
| animations->UpdateState(true, events.get()); |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| EXPECT_EQ(0.25f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(1750)); |
| animations->UpdateState(true, events.get()); |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| EXPECT_EQ(0.75f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(2250)); |
| animations->UpdateState(true, events.get()); |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| EXPECT_EQ(0.25f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(2750)); |
| animations->UpdateState(true, events.get()); |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| EXPECT_EQ(0.75f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(3000)); |
| animations->UpdateState(true, events.get()); |
| EXPECT_FALSE(animations->HasActiveAnimation()); |
| EXPECT_EQ(1.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| |
| // Just be extra sure. |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(4000)); |
| animations->UpdateState(true, events.get()); |
| EXPECT_EQ(1.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| } |
| |
| // Test that an infinitely looping animation does indeed go until aborted. |
| TEST_F(ElementAnimationsTest, InfiniteLooping) { |
| CreateTestLayer(false, false); |
| AttachTimelinePlayerLayer(); |
| |
| scoped_refptr<ElementAnimations> animations = element_animations(); |
| |
| auto events = host_impl_->CreateEvents(); |
| |
| std::unique_ptr<Animation> to_add(CreateAnimation( |
| std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)), |
| 1, TargetProperty::OPACITY)); |
| to_add->set_iterations(-1); |
| animations->AddAnimation(std::move(to_add)); |
| |
| animations->Animate(kInitialTickTime); |
| animations->UpdateState(true, events.get()); |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| EXPECT_EQ(0.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(1250)); |
| animations->UpdateState(true, events.get()); |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| EXPECT_EQ(0.25f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(1750)); |
| animations->UpdateState(true, events.get()); |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| EXPECT_EQ(0.75f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| |
| animations->Animate(kInitialTickTime + |
| TimeDelta::FromMilliseconds(1073741824250)); |
| animations->UpdateState(true, events.get()); |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| EXPECT_EQ(0.25f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| animations->Animate(kInitialTickTime + |
| TimeDelta::FromMilliseconds(1073741824750)); |
| animations->UpdateState(true, events.get()); |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| EXPECT_EQ(0.75f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| |
| EXPECT_TRUE(animations->GetAnimation(TargetProperty::OPACITY)); |
| animations->GetAnimation(TargetProperty::OPACITY) |
| ->SetRunState(Animation::ABORTED, |
| kInitialTickTime + TimeDelta::FromMilliseconds(750)); |
| EXPECT_FALSE(animations->HasActiveAnimation()); |
| EXPECT_EQ(0.75f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| } |
| |
| // Test that pausing and resuming work as expected. |
| TEST_F(ElementAnimationsTest, PauseResume) { |
| CreateTestLayer(false, false); |
| AttachTimelinePlayerLayer(); |
| |
| scoped_refptr<ElementAnimations> animations = element_animations(); |
| |
| auto events = host_impl_->CreateEvents(); |
| |
| animations->AddAnimation(CreateAnimation( |
| std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)), |
| 1, TargetProperty::OPACITY)); |
| |
| animations->Animate(kInitialTickTime); |
| animations->UpdateState(true, events.get()); |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| EXPECT_EQ(0.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(500)); |
| animations->UpdateState(true, events.get()); |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| EXPECT_EQ(0.5f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| |
| EXPECT_TRUE(animations->GetAnimation(TargetProperty::OPACITY)); |
| animations->GetAnimation(TargetProperty::OPACITY) |
| ->SetRunState(Animation::PAUSED, |
| kInitialTickTime + TimeDelta::FromMilliseconds(500)); |
| |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(1024000)); |
| animations->UpdateState(true, events.get()); |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| EXPECT_EQ(0.5f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| |
| EXPECT_TRUE(animations->GetAnimation(TargetProperty::OPACITY)); |
| animations->GetAnimation(TargetProperty::OPACITY) |
| ->SetRunState(Animation::RUNNING, |
| kInitialTickTime + TimeDelta::FromMilliseconds(1024000)); |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(1024250)); |
| animations->UpdateState(true, events.get()); |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| EXPECT_EQ(0.75f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(1024500)); |
| animations->UpdateState(true, events.get()); |
| EXPECT_FALSE(animations->HasActiveAnimation()); |
| EXPECT_EQ(1.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| } |
| |
| TEST_F(ElementAnimationsTest, AbortAGroupedAnimation) { |
| CreateTestLayer(false, false); |
| AttachTimelinePlayerLayer(); |
| |
| scoped_refptr<ElementAnimations> animations = element_animations(); |
| |
| auto events = host_impl_->CreateEvents(); |
| |
| const int animation_id = 2; |
| animations->AddAnimation(Animation::Create( |
| std::unique_ptr<AnimationCurve>(new FakeTransformTransition(1)), 1, 1, |
| TargetProperty::TRANSFORM)); |
| animations->AddAnimation(Animation::Create( |
| std::unique_ptr<AnimationCurve>(new FakeFloatTransition(2.0, 0.f, 1.f)), |
| animation_id, 1, TargetProperty::OPACITY)); |
| animations->AddAnimation(Animation::Create( |
| std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 1.f, 0.75f)), |
| 3, 2, TargetProperty::OPACITY)); |
| |
| animations->Animate(kInitialTickTime); |
| animations->UpdateState(true, events.get()); |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| EXPECT_EQ(0.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(1000)); |
| animations->UpdateState(true, events.get()); |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| EXPECT_EQ(0.5f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| |
| EXPECT_TRUE(animations->GetAnimationById(animation_id)); |
| animations->GetAnimationById(animation_id) |
| ->SetRunState(Animation::ABORTED, |
| kInitialTickTime + TimeDelta::FromMilliseconds(1000)); |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(1000)); |
| animations->UpdateState(true, events.get()); |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| EXPECT_EQ(1.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(2000)); |
| animations->UpdateState(true, events.get()); |
| EXPECT_TRUE(!animations->HasActiveAnimation()); |
| EXPECT_EQ(0.75f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| } |
| |
| TEST_F(ElementAnimationsTest, PushUpdatesWhenSynchronizedStartTimeNeeded) { |
| CreateTestLayer(true, false); |
| AttachTimelinePlayerLayer(); |
| CreateImplTimelineAndPlayer(); |
| |
| scoped_refptr<ElementAnimations> animations = element_animations(); |
| scoped_refptr<ElementAnimations> animations_impl = element_animations_impl(); |
| |
| auto events = host_impl_->CreateEvents(); |
| |
| std::unique_ptr<Animation> to_add(CreateAnimation( |
| std::unique_ptr<AnimationCurve>(new FakeFloatTransition(2.0, 0.f, 1.f)), |
| 0, TargetProperty::OPACITY)); |
| to_add->set_needs_synchronized_start_time(true); |
| animations->AddAnimation(std::move(to_add)); |
| |
| animations->Animate(kInitialTickTime); |
| animations->UpdateState(true, events.get()); |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| Animation* active_animation = |
| animations->GetAnimation(TargetProperty::OPACITY); |
| EXPECT_TRUE(active_animation); |
| EXPECT_TRUE(active_animation->needs_synchronized_start_time()); |
| |
| animations->PushPropertiesTo(animations_impl.get()); |
| animations_impl->ActivateAnimations(); |
| |
| active_animation = animations_impl->GetAnimation(TargetProperty::OPACITY); |
| EXPECT_TRUE(active_animation); |
| EXPECT_EQ(Animation::WAITING_FOR_TARGET_AVAILABILITY, |
| active_animation->run_state()); |
| } |
| |
| // Tests that skipping a call to UpdateState works as expected. |
| TEST_F(ElementAnimationsTest, SkipUpdateState) { |
| CreateTestLayer(true, false); |
| AttachTimelinePlayerLayer(); |
| |
| scoped_refptr<ElementAnimations> animations = element_animations(); |
| |
| auto events = host_impl_->CreateEvents(); |
| |
| std::unique_ptr<Animation> first_animation(CreateAnimation( |
| std::unique_ptr<AnimationCurve>(new FakeTransformTransition(1)), 1, |
| TargetProperty::TRANSFORM)); |
| first_animation->set_is_controlling_instance_for_test(true); |
| animations->AddAnimation(std::move(first_animation)); |
| |
| animations->Animate(kInitialTickTime); |
| animations->UpdateState(true, events.get()); |
| |
| std::unique_ptr<Animation> second_animation(CreateAnimation( |
| std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)), |
| 2, TargetProperty::OPACITY)); |
| second_animation->set_is_controlling_instance_for_test(true); |
| animations->AddAnimation(std::move(second_animation)); |
| |
| // Animate but don't UpdateState. |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(1000)); |
| |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(2000)); |
| events = host_impl_->CreateEvents(); |
| animations->UpdateState(true, events.get()); |
| |
| // Should have one STARTED event and one FINISHED event. |
| EXPECT_EQ(2u, events->events_.size()); |
| EXPECT_NE(events->events_[0].type, events->events_[1].type); |
| |
| // The float transition should still be at its starting point. |
| EXPECT_TRUE(animations->HasActiveAnimation()); |
| EXPECT_EQ(0.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(3000)); |
| animations->UpdateState(true, events.get()); |
| |
| // The float tranisition should now be done. |
| EXPECT_EQ(1.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| EXPECT_FALSE(animations->HasActiveAnimation()); |
| } |
| |
| // Tests that an animation animations with only a pending observer gets ticked |
| // but doesn't progress animations past the STARTING state. |
| TEST_F(ElementAnimationsTest, InactiveObserverGetsTicked) { |
| AttachTimelinePlayerLayer(); |
| CreateImplTimelineAndPlayer(); |
| |
| scoped_refptr<ElementAnimations> animations = element_animations_impl(); |
| |
| auto events = host_impl_->CreateEvents(); |
| |
| const int id = 1; |
| animations->AddAnimation(CreateAnimation( |
| std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.5f, 1.f)), |
| id, TargetProperty::OPACITY)); |
| |
| // Without an observer, the animation shouldn't progress to the STARTING |
| // state. |
| animations->Animate(kInitialTickTime); |
| animations->UpdateState(true, events.get()); |
| EXPECT_EQ(0u, events->events_.size()); |
| EXPECT_EQ(Animation::WAITING_FOR_TARGET_AVAILABILITY, |
| animations->GetAnimation(TargetProperty::OPACITY)->run_state()); |
| |
| CreateTestImplLayer(ElementListType::PENDING); |
| |
| // With only a pending observer, the animation should progress to the |
| // STARTING state and get ticked at its starting point, but should not |
| // progress to RUNNING. |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(1000)); |
| animations->UpdateState(true, events.get()); |
| EXPECT_EQ(0u, events->events_.size()); |
| EXPECT_EQ(Animation::STARTING, |
| animations->GetAnimation(TargetProperty::OPACITY)->run_state()); |
| EXPECT_EQ(0.5f, |
| client_impl_.GetOpacity(element_id_, ElementListType::PENDING)); |
| |
| // Even when already in the STARTING state, the animation should stay |
| // there, and shouldn't be ticked past its starting point. |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(2000)); |
| animations->UpdateState(true, events.get()); |
| EXPECT_EQ(0u, events->events_.size()); |
| EXPECT_EQ(Animation::STARTING, |
| animations->GetAnimation(TargetProperty::OPACITY)->run_state()); |
| EXPECT_EQ(0.5f, |
| client_impl_.GetOpacity(element_id_, ElementListType::PENDING)); |
| |
| CreateTestImplLayer(ElementListType::ACTIVE); |
| |
| // Now that an active observer has been added, the animation should still |
| // initially tick at its starting point, but should now progress to RUNNING. |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(3000)); |
| animations->UpdateState(true, events.get()); |
| EXPECT_EQ(1u, events->events_.size()); |
| EXPECT_EQ(Animation::RUNNING, |
| animations->GetAnimation(TargetProperty::OPACITY)->run_state()); |
| EXPECT_EQ(0.5f, |
| client_impl_.GetOpacity(element_id_, ElementListType::PENDING)); |
| EXPECT_EQ(0.5f, |
| client_impl_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| |
| // The animation should now tick past its starting point. |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(3500)); |
| EXPECT_NE(0.5f, |
| client_impl_.GetOpacity(element_id_, ElementListType::PENDING)); |
| EXPECT_NE(0.5f, |
| client_impl_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| } |
| |
| TEST_F(ElementAnimationsTest, TransformAnimationBounds) { |
| AttachTimelinePlayerLayer(); |
| CreateImplTimelineAndPlayer(); |
| |
| scoped_refptr<ElementAnimations> animations_impl = element_animations_impl(); |
| |
| std::unique_ptr<KeyframedTransformAnimationCurve> curve1( |
| KeyframedTransformAnimationCurve::Create()); |
| |
| TransformOperations operations1; |
| curve1->AddKeyframe( |
| TransformKeyframe::Create(base::TimeDelta(), operations1, nullptr)); |
| operations1.AppendTranslate(10.0, 15.0, 0.0); |
| curve1->AddKeyframe(TransformKeyframe::Create( |
| base::TimeDelta::FromSecondsD(1.0), operations1, nullptr)); |
| |
| std::unique_ptr<Animation> animation( |
| Animation::Create(std::move(curve1), 1, 1, TargetProperty::TRANSFORM)); |
| animations_impl->AddAnimation(std::move(animation)); |
| |
| std::unique_ptr<KeyframedTransformAnimationCurve> curve2( |
| KeyframedTransformAnimationCurve::Create()); |
| |
| TransformOperations operations2; |
| curve2->AddKeyframe( |
| TransformKeyframe::Create(base::TimeDelta(), operations2, nullptr)); |
| operations2.AppendScale(2.0, 3.0, 4.0); |
| curve2->AddKeyframe(TransformKeyframe::Create( |
| base::TimeDelta::FromSecondsD(1.0), operations2, nullptr)); |
| |
| animation = |
| Animation::Create(std::move(curve2), 2, 2, TargetProperty::TRANSFORM); |
| animations_impl->AddAnimation(std::move(animation)); |
| |
| gfx::BoxF box(1.f, 2.f, -1.f, 3.f, 4.f, 5.f); |
| gfx::BoxF bounds; |
| |
| EXPECT_TRUE(animations_impl->TransformAnimationBoundsForBox(box, &bounds)); |
| EXPECT_EQ(gfx::BoxF(1.f, 2.f, -4.f, 13.f, 19.f, 20.f).ToString(), |
| bounds.ToString()); |
| |
| animations_impl->GetAnimationById(1)->SetRunState(Animation::FINISHED, |
| TicksFromSecondsF(0.0)); |
| |
| // Only the unfinished animation should affect the animated bounds. |
| EXPECT_TRUE(animations_impl->TransformAnimationBoundsForBox(box, &bounds)); |
| EXPECT_EQ(gfx::BoxF(1.f, 2.f, -4.f, 7.f, 16.f, 20.f).ToString(), |
| bounds.ToString()); |
| |
| animations_impl->GetAnimationById(2)->SetRunState(Animation::FINISHED, |
| TicksFromSecondsF(0.0)); |
| |
| // There are no longer any running animations. |
| EXPECT_FALSE(animations_impl->HasTransformAnimationThatInflatesBounds()); |
| |
| // Add an animation whose bounds we don't yet support computing. |
| std::unique_ptr<KeyframedTransformAnimationCurve> curve3( |
| KeyframedTransformAnimationCurve::Create()); |
| TransformOperations operations3; |
| gfx::Transform transform3; |
| transform3.Scale3d(1.0, 2.0, 3.0); |
| curve3->AddKeyframe( |
| TransformKeyframe::Create(base::TimeDelta(), operations3, nullptr)); |
| operations3.AppendMatrix(transform3); |
| curve3->AddKeyframe(TransformKeyframe::Create( |
| base::TimeDelta::FromSecondsD(1.0), operations3, nullptr)); |
| animation = |
| Animation::Create(std::move(curve3), 3, 3, TargetProperty::TRANSFORM); |
| animations_impl->AddAnimation(std::move(animation)); |
| EXPECT_FALSE(animations_impl->TransformAnimationBoundsForBox(box, &bounds)); |
| } |
| |
| // Tests that AbortAnimations aborts all animations targeting the specified |
| // property. |
| TEST_F(ElementAnimationsTest, AbortAnimations) { |
| CreateTestLayer(false, false); |
| AttachTimelinePlayerLayer(); |
| |
| scoped_refptr<ElementAnimations> animations = element_animations(); |
| |
| // Start with several animations, and allow some of them to reach the finished |
| // state. |
| animations->AddAnimation(Animation::Create( |
| std::unique_ptr<AnimationCurve>(new FakeTransformTransition(1.0)), 1, 1, |
| TargetProperty::TRANSFORM)); |
| animations->AddAnimation(Animation::Create( |
| std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)), |
| 2, 2, TargetProperty::OPACITY)); |
| animations->AddAnimation(Animation::Create( |
| std::unique_ptr<AnimationCurve>(new FakeTransformTransition(1.0)), 3, 3, |
| TargetProperty::TRANSFORM)); |
| animations->AddAnimation(Animation::Create( |
| std::unique_ptr<AnimationCurve>(new FakeTransformTransition(2.0)), 4, 4, |
| TargetProperty::TRANSFORM)); |
| animations->AddAnimation(Animation::Create( |
| std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)), |
| 5, 5, TargetProperty::OPACITY)); |
| |
| animations->Animate(kInitialTickTime); |
| animations->UpdateState(true, nullptr); |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(1000)); |
| animations->UpdateState(true, nullptr); |
| |
| EXPECT_EQ(Animation::FINISHED, animations->GetAnimationById(1)->run_state()); |
| EXPECT_EQ(Animation::FINISHED, animations->GetAnimationById(2)->run_state()); |
| EXPECT_EQ(Animation::RUNNING, animations->GetAnimationById(3)->run_state()); |
| EXPECT_EQ(Animation::WAITING_FOR_TARGET_AVAILABILITY, |
| animations->GetAnimationById(4)->run_state()); |
| EXPECT_EQ(Animation::RUNNING, animations->GetAnimationById(5)->run_state()); |
| |
| animations->AbortAnimations(TargetProperty::TRANSFORM); |
| |
| // Only un-finished TRANSFORM animations should have been aborted. |
| EXPECT_EQ(Animation::FINISHED, animations->GetAnimationById(1)->run_state()); |
| EXPECT_EQ(Animation::FINISHED, animations->GetAnimationById(2)->run_state()); |
| EXPECT_EQ(Animation::ABORTED, animations->GetAnimationById(3)->run_state()); |
| EXPECT_EQ(Animation::ABORTED, animations->GetAnimationById(4)->run_state()); |
| EXPECT_EQ(Animation::RUNNING, animations->GetAnimationById(5)->run_state()); |
| } |
| |
| // An animation aborted on the main thread should get deleted on both threads. |
| TEST_F(ElementAnimationsTest, MainThreadAbortedAnimationGetsDeleted) { |
| CreateTestLayer(true, false); |
| AttachTimelinePlayerLayer(); |
| CreateImplTimelineAndPlayer(); |
| |
| scoped_refptr<ElementAnimations> animations = element_animations(); |
| scoped_refptr<ElementAnimations> animations_impl = element_animations_impl(); |
| |
| int animation_id = AddOpacityTransitionToElementAnimations( |
| animations.get(), 1.0, 0.f, 1.f, false); |
| |
| animations->PushPropertiesTo(animations_impl.get()); |
| animations_impl->ActivateAnimations(); |
| EXPECT_TRUE(animations_impl->GetAnimationById(animation_id)); |
| |
| animations->AbortAnimations(TargetProperty::OPACITY); |
| EXPECT_EQ(Animation::ABORTED, |
| animations->GetAnimation(TargetProperty::OPACITY)->run_state()); |
| EXPECT_FALSE(host_->animation_waiting_for_deletion()); |
| EXPECT_FALSE(host_impl_->animation_waiting_for_deletion()); |
| |
| animations->Animate(kInitialTickTime); |
| animations->UpdateState(true, nullptr); |
| EXPECT_FALSE(host_->animation_waiting_for_deletion()); |
| EXPECT_EQ(Animation::ABORTED, |
| animations->GetAnimation(TargetProperty::OPACITY)->run_state()); |
| |
| animations->PushPropertiesTo(animations_impl.get()); |
| EXPECT_FALSE(animations->GetAnimationById(animation_id)); |
| EXPECT_FALSE(animations_impl->GetAnimationById(animation_id)); |
| } |
| |
| // An animation aborted on the impl thread should get deleted on both threads. |
| TEST_F(ElementAnimationsTest, ImplThreadAbortedAnimationGetsDeleted) { |
| CreateTestLayer(true, false); |
| AttachTimelinePlayerLayer(); |
| CreateImplTimelineAndPlayer(); |
| |
| scoped_refptr<ElementAnimations> animations = element_animations(); |
| scoped_refptr<ElementAnimations> animations_impl = element_animations_impl(); |
| |
| TestAnimationDelegate delegate; |
| player_->set_animation_delegate(&delegate); |
| |
| int animation_id = AddOpacityTransitionToElementAnimations( |
| animations.get(), 1.0, 0.f, 1.f, false); |
| |
| animations->PushPropertiesTo(animations_impl.get()); |
| animations_impl->ActivateAnimations(); |
| EXPECT_TRUE(animations_impl->GetAnimationById(animation_id)); |
| |
| animations_impl->AbortAnimations(TargetProperty::OPACITY); |
| EXPECT_EQ( |
| Animation::ABORTED, |
| animations_impl->GetAnimation(TargetProperty::OPACITY)->run_state()); |
| EXPECT_FALSE(host_->animation_waiting_for_deletion()); |
| EXPECT_FALSE(host_impl_->animation_waiting_for_deletion()); |
| |
| auto events = host_impl_->CreateEvents(); |
| animations_impl->Animate(kInitialTickTime); |
| animations_impl->UpdateState(true, events.get()); |
| EXPECT_TRUE(host_impl_->animation_waiting_for_deletion()); |
| EXPECT_EQ(1u, events->events_.size()); |
| EXPECT_EQ(AnimationEvent::ABORTED, events->events_[0].type); |
| EXPECT_EQ( |
| Animation::WAITING_FOR_DELETION, |
| animations_impl->GetAnimation(TargetProperty::OPACITY)->run_state()); |
| |
| animations->NotifyAnimationAborted(events->events_[0]); |
| EXPECT_EQ(Animation::ABORTED, |
| animations->GetAnimation(TargetProperty::OPACITY)->run_state()); |
| EXPECT_TRUE(delegate.aborted()); |
| |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(500)); |
| animations->UpdateState(true, nullptr); |
| EXPECT_TRUE(host_->animation_waiting_for_deletion()); |
| EXPECT_EQ(Animation::WAITING_FOR_DELETION, |
| animations->GetAnimation(TargetProperty::OPACITY)->run_state()); |
| |
| animations->PushPropertiesTo(animations_impl.get()); |
| animations_impl->ActivateAnimations(); |
| EXPECT_FALSE(animations->GetAnimationById(animation_id)); |
| EXPECT_FALSE(animations_impl->GetAnimationById(animation_id)); |
| } |
| |
| // Test that an impl-only scroll offset animation that needs to be completed on |
| // the main thread gets deleted. |
| TEST_F(ElementAnimationsTest, ImplThreadTakeoverAnimationGetsDeleted) { |
| CreateTestLayer(true, false); |
| AttachTimelinePlayerLayer(); |
| CreateImplTimelineAndPlayer(); |
| |
| scoped_refptr<ElementAnimations> animations = element_animations(); |
| scoped_refptr<ElementAnimations> animations_impl = element_animations_impl(); |
| |
| TestAnimationDelegate delegate_impl; |
| player_impl_->set_animation_delegate(&delegate_impl); |
| TestAnimationDelegate delegate; |
| player_->set_animation_delegate(&delegate); |
| |
| // Add impl-only scroll offset animation. |
| const int animation_id = 1; |
| gfx::ScrollOffset initial_value(100.f, 300.f); |
| gfx::ScrollOffset target_value(300.f, 200.f); |
| std::unique_ptr<ScrollOffsetAnimationCurve> curve( |
| ScrollOffsetAnimationCurve::Create( |
| target_value, CubicBezierTimingFunction::CreatePreset( |
| CubicBezierTimingFunction::EaseType::EASE_IN_OUT))); |
| curve->SetInitialValue(initial_value); |
| std::unique_ptr<Animation> animation(Animation::Create( |
| std::move(curve), animation_id, 0, TargetProperty::SCROLL_OFFSET)); |
| animation->set_start_time(TicksFromSecondsF(123)); |
| animation->set_is_impl_only(true); |
| animations_impl->AddAnimation(std::move(animation)); |
| |
| animations->PushPropertiesTo(animations_impl.get()); |
| animations_impl->ActivateAnimations(); |
| EXPECT_TRUE(animations_impl->GetAnimationById(animation_id)); |
| |
| const bool needs_completion = true; |
| animations_impl->AbortAnimations(TargetProperty::SCROLL_OFFSET, |
| needs_completion); |
| EXPECT_EQ(Animation::ABORTED_BUT_NEEDS_COMPLETION, |
| animations_impl->GetAnimation(TargetProperty::SCROLL_OFFSET) |
| ->run_state()); |
| EXPECT_FALSE(host_->animation_waiting_for_deletion()); |
| EXPECT_FALSE(host_impl_->animation_waiting_for_deletion()); |
| |
| auto events = host_impl_->CreateEvents(); |
| animations_impl->Animate(kInitialTickTime); |
| animations_impl->UpdateState(true, events.get()); |
| EXPECT_TRUE(delegate_impl.finished()); |
| EXPECT_TRUE(host_impl_->animation_waiting_for_deletion()); |
| EXPECT_EQ(1u, events->events_.size()); |
| EXPECT_EQ(AnimationEvent::TAKEOVER, events->events_[0].type); |
| EXPECT_EQ(123, events->events_[0].animation_start_time); |
| EXPECT_EQ( |
| target_value, |
| events->events_[0].curve->ToScrollOffsetAnimationCurve()->target_value()); |
| EXPECT_EQ(Animation::WAITING_FOR_DELETION, |
| animations_impl->GetAnimation(TargetProperty::SCROLL_OFFSET) |
| ->run_state()); |
| |
| animations->NotifyAnimationTakeover(events->events_[0]); |
| EXPECT_TRUE(delegate.takeover()); |
| |
| animations->PushPropertiesTo(animations_impl.get()); |
| animations_impl->ActivateAnimations(); |
| EXPECT_FALSE(animations->GetAnimationById(animation_id)); |
| EXPECT_FALSE(animations_impl->GetAnimationById(animation_id)); |
| } |
| |
| // Ensure that we only generate FINISHED events for animations in a group |
| // once all animations in that group are finished. |
| TEST_F(ElementAnimationsTest, FinishedEventsForGroup) { |
| CreateTestLayer(true, false); |
| AttachTimelinePlayerLayer(); |
| CreateImplTimelineAndPlayer(); |
| |
| scoped_refptr<ElementAnimations> animations_impl = element_animations_impl(); |
| |
| auto events = host_impl_->CreateEvents(); |
| |
| const int group_id = 1; |
| |
| // Add two animations with the same group id but different durations. |
| std::unique_ptr<Animation> first_animation(Animation::Create( |
| std::unique_ptr<AnimationCurve>(new FakeTransformTransition(2.0)), 1, |
| group_id, TargetProperty::TRANSFORM)); |
| first_animation->set_is_controlling_instance_for_test(true); |
| animations_impl->AddAnimation(std::move(first_animation)); |
| |
| std::unique_ptr<Animation> second_animation(Animation::Create( |
| std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)), |
| 2, group_id, TargetProperty::OPACITY)); |
| second_animation->set_is_controlling_instance_for_test(true); |
| animations_impl->AddAnimation(std::move(second_animation)); |
| |
| animations_impl->Animate(kInitialTickTime); |
| animations_impl->UpdateState(true, events.get()); |
| |
| // Both animations should have started. |
| EXPECT_EQ(2u, events->events_.size()); |
| EXPECT_EQ(AnimationEvent::STARTED, events->events_[0].type); |
| EXPECT_EQ(AnimationEvent::STARTED, events->events_[1].type); |
| |
| events = host_impl_->CreateEvents(); |
| animations_impl->Animate(kInitialTickTime + |
| TimeDelta::FromMilliseconds(1000)); |
| animations_impl->UpdateState(true, events.get()); |
| |
| // The opacity animation should be finished, but should not have generated |
| // a FINISHED event yet. |
| EXPECT_EQ(0u, events->events_.size()); |
| EXPECT_EQ(Animation::FINISHED, |
| animations_impl->GetAnimationById(2)->run_state()); |
| EXPECT_EQ(Animation::RUNNING, |
| animations_impl->GetAnimationById(1)->run_state()); |
| |
| animations_impl->Animate(kInitialTickTime + |
| TimeDelta::FromMilliseconds(2000)); |
| animations_impl->UpdateState(true, events.get()); |
| |
| // Both animations should have generated FINISHED events. |
| EXPECT_EQ(2u, events->events_.size()); |
| EXPECT_EQ(AnimationEvent::FINISHED, events->events_[0].type); |
| EXPECT_EQ(AnimationEvent::FINISHED, events->events_[1].type); |
| } |
| |
| // Ensure that when a group has a mix of aborted and finished animations, |
| // we generate a FINISHED event for the finished animation and an ABORTED |
| // event for the aborted animation. |
| TEST_F(ElementAnimationsTest, FinishedAndAbortedEventsForGroup) { |
| CreateTestLayer(true, false); |
| AttachTimelinePlayerLayer(); |
| CreateImplTimelineAndPlayer(); |
| |
| scoped_refptr<ElementAnimations> animations_impl = element_animations_impl(); |
| |
| auto events = host_impl_->CreateEvents(); |
| |
| // Add two animations with the same group id. |
| std::unique_ptr<Animation> first_animation(CreateAnimation( |
| std::unique_ptr<AnimationCurve>(new FakeTransformTransition(1.0)), 1, |
| TargetProperty::TRANSFORM)); |
| first_animation->set_is_controlling_instance_for_test(true); |
| animations_impl->AddAnimation(std::move(first_animation)); |
| |
| std::unique_ptr<Animation> second_animation(CreateAnimation( |
| std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)), |
| 1, TargetProperty::OPACITY)); |
| second_animation->set_is_controlling_instance_for_test(true); |
| animations_impl->AddAnimation(std::move(second_animation)); |
| |
| animations_impl->Animate(kInitialTickTime); |
| animations_impl->UpdateState(true, events.get()); |
| |
| // Both animations should have started. |
| EXPECT_EQ(2u, events->events_.size()); |
| EXPECT_EQ(AnimationEvent::STARTED, events->events_[0].type); |
| EXPECT_EQ(AnimationEvent::STARTED, events->events_[1].type); |
| |
| animations_impl->AbortAnimations(TargetProperty::OPACITY); |
| |
| events = host_impl_->CreateEvents(); |
| animations_impl->Animate(kInitialTickTime + |
| TimeDelta::FromMilliseconds(1000)); |
| animations_impl->UpdateState(true, events.get()); |
| |
| // We should have exactly 2 events: a FINISHED event for the tranform |
| // animation, and an ABORTED event for the opacity animation. |
| EXPECT_EQ(2u, events->events_.size()); |
| EXPECT_EQ(AnimationEvent::FINISHED, events->events_[0].type); |
| EXPECT_EQ(TargetProperty::TRANSFORM, events->events_[0].target_property); |
| EXPECT_EQ(AnimationEvent::ABORTED, events->events_[1].type); |
| EXPECT_EQ(TargetProperty::OPACITY, events->events_[1].target_property); |
| } |
| |
| TEST_F(ElementAnimationsTest, HasAnimationThatAffectsScale) { |
| CreateTestLayer(true, false); |
| AttachTimelinePlayerLayer(); |
| CreateImplTimelineAndPlayer(); |
| |
| scoped_refptr<ElementAnimations> animations_impl = element_animations_impl(); |
| |
| EXPECT_FALSE(animations_impl->HasAnimationThatAffectsScale()); |
| |
| animations_impl->AddAnimation(CreateAnimation( |
| std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)), |
| 1, TargetProperty::OPACITY)); |
| |
| // Opacity animations don't affect scale. |
| EXPECT_FALSE(animations_impl->HasAnimationThatAffectsScale()); |
| |
| std::unique_ptr<KeyframedTransformAnimationCurve> curve1( |
| KeyframedTransformAnimationCurve::Create()); |
| |
| TransformOperations operations1; |
| curve1->AddKeyframe( |
| TransformKeyframe::Create(base::TimeDelta(), operations1, nullptr)); |
| operations1.AppendTranslate(10.0, 15.0, 0.0); |
| curve1->AddKeyframe(TransformKeyframe::Create( |
| base::TimeDelta::FromSecondsD(1.0), operations1, nullptr)); |
| |
| std::unique_ptr<Animation> animation( |
| Animation::Create(std::move(curve1), 2, 2, TargetProperty::TRANSFORM)); |
| animations_impl->AddAnimation(std::move(animation)); |
| |
| // Translations don't affect scale. |
| EXPECT_FALSE(animations_impl->HasAnimationThatAffectsScale()); |
| |
| std::unique_ptr<KeyframedTransformAnimationCurve> curve2( |
| KeyframedTransformAnimationCurve::Create()); |
| |
| TransformOperations operations2; |
| curve2->AddKeyframe( |
| TransformKeyframe::Create(base::TimeDelta(), operations2, nullptr)); |
| operations2.AppendScale(2.0, 3.0, 4.0); |
| curve2->AddKeyframe(TransformKeyframe::Create( |
| base::TimeDelta::FromSecondsD(1.0), operations2, nullptr)); |
| |
| animation = |
| Animation::Create(std::move(curve2), 3, 3, TargetProperty::TRANSFORM); |
| animations_impl->AddAnimation(std::move(animation)); |
| |
| EXPECT_TRUE(animations_impl->HasAnimationThatAffectsScale()); |
| |
| animations_impl->GetAnimationById(3)->SetRunState(Animation::FINISHED, |
| TicksFromSecondsF(0.0)); |
| |
| // Only unfinished animations should be considered by |
| // HasAnimationThatAffectsScale. |
| EXPECT_FALSE(animations_impl->HasAnimationThatAffectsScale()); |
| } |
| |
| TEST_F(ElementAnimationsTest, HasOnlyTranslationTransforms) { |
| CreateTestLayer(true, false); |
| AttachTimelinePlayerLayer(); |
| CreateImplTimelineAndPlayer(); |
| |
| scoped_refptr<ElementAnimations> animations_impl = element_animations_impl(); |
| |
| EXPECT_TRUE( |
| animations_impl->HasOnlyTranslationTransforms(ElementListType::ACTIVE)); |
| EXPECT_TRUE( |
| animations_impl->HasOnlyTranslationTransforms(ElementListType::PENDING)); |
| |
| animations_impl->AddAnimation(CreateAnimation( |
| std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)), |
| 1, TargetProperty::OPACITY)); |
| |
| // Opacity animations aren't non-translation transforms. |
| EXPECT_TRUE( |
| animations_impl->HasOnlyTranslationTransforms(ElementListType::ACTIVE)); |
| EXPECT_TRUE( |
| animations_impl->HasOnlyTranslationTransforms(ElementListType::PENDING)); |
| |
| std::unique_ptr<KeyframedTransformAnimationCurve> curve1( |
| KeyframedTransformAnimationCurve::Create()); |
| |
| TransformOperations operations1; |
| curve1->AddKeyframe( |
| TransformKeyframe::Create(base::TimeDelta(), operations1, nullptr)); |
| operations1.AppendTranslate(10.0, 15.0, 0.0); |
| curve1->AddKeyframe(TransformKeyframe::Create( |
| base::TimeDelta::FromSecondsD(1.0), operations1, nullptr)); |
| |
| std::unique_ptr<Animation> animation( |
| Animation::Create(std::move(curve1), 2, 2, TargetProperty::TRANSFORM)); |
| animations_impl->AddAnimation(std::move(animation)); |
| |
| // The only transform animation we've added is a translation. |
| EXPECT_TRUE( |
| animations_impl->HasOnlyTranslationTransforms(ElementListType::ACTIVE)); |
| EXPECT_TRUE( |
| animations_impl->HasOnlyTranslationTransforms(ElementListType::PENDING)); |
| |
| std::unique_ptr<KeyframedTransformAnimationCurve> curve2( |
| KeyframedTransformAnimationCurve::Create()); |
| |
| TransformOperations operations2; |
| curve2->AddKeyframe( |
| TransformKeyframe::Create(base::TimeDelta(), operations2, nullptr)); |
| operations2.AppendScale(2.0, 3.0, 4.0); |
| curve2->AddKeyframe(TransformKeyframe::Create( |
| base::TimeDelta::FromSecondsD(1.0), operations2, nullptr)); |
| |
| animation = |
| Animation::Create(std::move(curve2), 3, 3, TargetProperty::TRANSFORM); |
| animation->set_affects_active_elements(false); |
| animations_impl->AddAnimation(std::move(animation)); |
| |
| // A scale animation is not a translation. |
| EXPECT_FALSE( |
| animations_impl->HasOnlyTranslationTransforms(ElementListType::PENDING)); |
| EXPECT_TRUE( |
| animations_impl->HasOnlyTranslationTransforms(ElementListType::ACTIVE)); |
| |
| animations_impl->ActivateAnimations(); |
| EXPECT_FALSE( |
| animations_impl->HasOnlyTranslationTransforms(ElementListType::PENDING)); |
| EXPECT_FALSE( |
| animations_impl->HasOnlyTranslationTransforms(ElementListType::ACTIVE)); |
| |
| animations_impl->GetAnimationById(3)->set_affects_pending_elements(false); |
| EXPECT_TRUE( |
| animations_impl->HasOnlyTranslationTransforms(ElementListType::PENDING)); |
| EXPECT_FALSE( |
| animations_impl->HasOnlyTranslationTransforms(ElementListType::ACTIVE)); |
| |
| animations_impl->GetAnimationById(3)->SetRunState(Animation::FINISHED, |
| TicksFromSecondsF(0.0)); |
| |
| // Only unfinished animations should be considered by |
| // HasOnlyTranslationTransforms. |
| EXPECT_TRUE( |
| animations_impl->HasOnlyTranslationTransforms(ElementListType::PENDING)); |
| EXPECT_TRUE( |
| animations_impl->HasOnlyTranslationTransforms(ElementListType::ACTIVE)); |
| } |
| |
| TEST_F(ElementAnimationsTest, AnimationStartScale) { |
| CreateTestLayer(true, false); |
| AttachTimelinePlayerLayer(); |
| CreateImplTimelineAndPlayer(); |
| |
| scoped_refptr<ElementAnimations> animations_impl = element_animations_impl(); |
| |
| std::unique_ptr<KeyframedTransformAnimationCurve> curve1( |
| KeyframedTransformAnimationCurve::Create()); |
| |
| TransformOperations operations1; |
| operations1.AppendScale(2.0, 3.0, 4.0); |
| curve1->AddKeyframe( |
| TransformKeyframe::Create(base::TimeDelta(), operations1, nullptr)); |
| TransformOperations operations2; |
| curve1->AddKeyframe(TransformKeyframe::Create( |
| base::TimeDelta::FromSecondsD(1.0), operations2, nullptr)); |
| std::unique_ptr<Animation> animation( |
| Animation::Create(std::move(curve1), 1, 1, TargetProperty::TRANSFORM)); |
| animation->set_affects_active_elements(false); |
| animations_impl->AddAnimation(std::move(animation)); |
| |
| float start_scale = 0.f; |
| EXPECT_TRUE(animations_impl->AnimationStartScale(ElementListType::PENDING, |
| &start_scale)); |
| EXPECT_EQ(4.f, start_scale); |
| EXPECT_TRUE(animations_impl->AnimationStartScale(ElementListType::ACTIVE, |
| &start_scale)); |
| EXPECT_EQ(0.f, start_scale); |
| |
| animations_impl->ActivateAnimations(); |
| EXPECT_TRUE(animations_impl->AnimationStartScale(ElementListType::PENDING, |
| &start_scale)); |
| EXPECT_EQ(4.f, start_scale); |
| EXPECT_TRUE(animations_impl->AnimationStartScale(ElementListType::ACTIVE, |
| &start_scale)); |
| EXPECT_EQ(4.f, start_scale); |
| |
| std::unique_ptr<KeyframedTransformAnimationCurve> curve2( |
| KeyframedTransformAnimationCurve::Create()); |
| |
| TransformOperations operations3; |
| curve2->AddKeyframe( |
| TransformKeyframe::Create(base::TimeDelta(), operations3, nullptr)); |
| operations3.AppendScale(6.0, 5.0, 4.0); |
| curve2->AddKeyframe(TransformKeyframe::Create( |
| base::TimeDelta::FromSecondsD(1.0), operations3, nullptr)); |
| |
| animations_impl->RemoveAnimation(1); |
| animation = |
| Animation::Create(std::move(curve2), 2, 2, TargetProperty::TRANSFORM); |
| |
| // Reverse Direction |
| animation->set_direction(Animation::Direction::REVERSE); |
| animation->set_affects_active_elements(false); |
| animations_impl->AddAnimation(std::move(animation)); |
| |
| std::unique_ptr<KeyframedTransformAnimationCurve> curve3( |
| KeyframedTransformAnimationCurve::Create()); |
| |
| TransformOperations operations4; |
| operations4.AppendScale(5.0, 3.0, 1.0); |
| curve3->AddKeyframe( |
| TransformKeyframe::Create(base::TimeDelta(), operations4, nullptr)); |
| TransformOperations operations5; |
| curve3->AddKeyframe(TransformKeyframe::Create( |
| base::TimeDelta::FromSecondsD(1.0), operations5, nullptr)); |
| |
| animation = |
| Animation::Create(std::move(curve3), 3, 3, TargetProperty::TRANSFORM); |
| animation->set_affects_active_elements(false); |
| animations_impl->AddAnimation(std::move(animation)); |
| |
| EXPECT_TRUE(animations_impl->AnimationStartScale(ElementListType::PENDING, |
| &start_scale)); |
| EXPECT_EQ(6.f, start_scale); |
| EXPECT_TRUE(animations_impl->AnimationStartScale(ElementListType::ACTIVE, |
| &start_scale)); |
| EXPECT_EQ(0.f, start_scale); |
| |
| animations_impl->ActivateAnimations(); |
| EXPECT_TRUE(animations_impl->AnimationStartScale(ElementListType::PENDING, |
| &start_scale)); |
| EXPECT_EQ(6.f, start_scale); |
| EXPECT_TRUE(animations_impl->AnimationStartScale(ElementListType::ACTIVE, |
| &start_scale)); |
| EXPECT_EQ(6.f, start_scale); |
| |
| animations_impl->GetAnimationById(2)->SetRunState(Animation::FINISHED, |
| TicksFromSecondsF(0.0)); |
| |
| // Only unfinished animations should be considered by |
| // AnimationStartScale. |
| EXPECT_TRUE(animations_impl->AnimationStartScale(ElementListType::PENDING, |
| &start_scale)); |
| EXPECT_EQ(5.f, start_scale); |
| EXPECT_TRUE(animations_impl->AnimationStartScale(ElementListType::ACTIVE, |
| &start_scale)); |
| EXPECT_EQ(5.f, start_scale); |
| } |
| |
| TEST_F(ElementAnimationsTest, MaximumTargetScale) { |
| CreateTestLayer(true, false); |
| AttachTimelinePlayerLayer(); |
| CreateImplTimelineAndPlayer(); |
| |
| scoped_refptr<ElementAnimations> animations_impl = element_animations_impl(); |
| |
| float max_scale = 0.f; |
| EXPECT_TRUE(animations_impl->MaximumTargetScale(ElementListType::PENDING, |
| &max_scale)); |
| EXPECT_EQ(0.f, max_scale); |
| EXPECT_TRUE( |
| animations_impl->MaximumTargetScale(ElementListType::ACTIVE, &max_scale)); |
| EXPECT_EQ(0.f, max_scale); |
| |
| std::unique_ptr<KeyframedTransformAnimationCurve> curve1( |
| KeyframedTransformAnimationCurve::Create()); |
| |
| TransformOperations operations1; |
| curve1->AddKeyframe( |
| TransformKeyframe::Create(base::TimeDelta(), operations1, nullptr)); |
| operations1.AppendScale(2.0, 3.0, 4.0); |
| curve1->AddKeyframe(TransformKeyframe::Create( |
| base::TimeDelta::FromSecondsD(1.0), operations1, nullptr)); |
| |
| std::unique_ptr<Animation> animation( |
| Animation::Create(std::move(curve1), 1, 1, TargetProperty::TRANSFORM)); |
| animation->set_affects_active_elements(false); |
| animations_impl->AddAnimation(std::move(animation)); |
| |
| EXPECT_TRUE(animations_impl->MaximumTargetScale(ElementListType::PENDING, |
| &max_scale)); |
| EXPECT_EQ(4.f, max_scale); |
| EXPECT_TRUE( |
| animations_impl->MaximumTargetScale(ElementListType::ACTIVE, &max_scale)); |
| EXPECT_EQ(0.f, max_scale); |
| |
| animations_impl->ActivateAnimations(); |
| EXPECT_TRUE(animations_impl->MaximumTargetScale(ElementListType::PENDING, |
| &max_scale)); |
| EXPECT_EQ(4.f, max_scale); |
| EXPECT_TRUE( |
| animations_impl->MaximumTargetScale(ElementListType::ACTIVE, &max_scale)); |
| EXPECT_EQ(4.f, max_scale); |
| |
| std::unique_ptr<KeyframedTransformAnimationCurve> curve2( |
| KeyframedTransformAnimationCurve::Create()); |
| |
| TransformOperations operations2; |
| curve2->AddKeyframe( |
| TransformKeyframe::Create(base::TimeDelta(), operations2, nullptr)); |
| operations2.AppendScale(6.0, 5.0, 4.0); |
| curve2->AddKeyframe(TransformKeyframe::Create( |
| base::TimeDelta::FromSecondsD(1.0), operations2, nullptr)); |
| |
| animation = |
| Animation::Create(std::move(curve2), 2, 2, TargetProperty::TRANSFORM); |
| animation->set_affects_active_elements(false); |
| animations_impl->AddAnimation(std::move(animation)); |
| |
| EXPECT_TRUE(animations_impl->MaximumTargetScale(ElementListType::PENDING, |
| &max_scale)); |
| EXPECT_EQ(6.f, max_scale); |
| EXPECT_TRUE( |
| animations_impl->MaximumTargetScale(ElementListType::ACTIVE, &max_scale)); |
| EXPECT_EQ(4.f, max_scale); |
| |
| animations_impl->ActivateAnimations(); |
| EXPECT_TRUE(animations_impl->MaximumTargetScale(ElementListType::PENDING, |
| &max_scale)); |
| EXPECT_EQ(6.f, max_scale); |
| EXPECT_TRUE( |
| animations_impl->MaximumTargetScale(ElementListType::ACTIVE, &max_scale)); |
| EXPECT_EQ(6.f, max_scale); |
| |
| std::unique_ptr<KeyframedTransformAnimationCurve> curve3( |
| KeyframedTransformAnimationCurve::Create()); |
| |
| TransformOperations operations3; |
| curve3->AddKeyframe( |
| TransformKeyframe::Create(base::TimeDelta(), operations3, nullptr)); |
| operations3.AppendPerspective(6.0); |
| curve3->AddKeyframe(TransformKeyframe::Create( |
| base::TimeDelta::FromSecondsD(1.0), operations3, nullptr)); |
| |
| animation = |
| Animation::Create(std::move(curve3), 3, 3, TargetProperty::TRANSFORM); |
| animation->set_affects_active_elements(false); |
| animations_impl->AddAnimation(std::move(animation)); |
| |
| EXPECT_FALSE(animations_impl->MaximumTargetScale(ElementListType::PENDING, |
| &max_scale)); |
| EXPECT_TRUE( |
| animations_impl->MaximumTargetScale(ElementListType::ACTIVE, &max_scale)); |
| EXPECT_EQ(6.f, max_scale); |
| |
| animations_impl->ActivateAnimations(); |
| EXPECT_FALSE(animations_impl->MaximumTargetScale(ElementListType::PENDING, |
| &max_scale)); |
| EXPECT_FALSE( |
| animations_impl->MaximumTargetScale(ElementListType::ACTIVE, &max_scale)); |
| |
| animations_impl->GetAnimationById(3)->SetRunState(Animation::FINISHED, |
| TicksFromSecondsF(0.0)); |
| animations_impl->GetAnimationById(2)->SetRunState(Animation::FINISHED, |
| TicksFromSecondsF(0.0)); |
| |
| // Only unfinished animations should be considered by |
| // MaximumTargetScale. |
| EXPECT_TRUE(animations_impl->MaximumTargetScale(ElementListType::PENDING, |
| &max_scale)); |
| EXPECT_EQ(4.f, max_scale); |
| EXPECT_TRUE( |
| animations_impl->MaximumTargetScale(ElementListType::ACTIVE, &max_scale)); |
| EXPECT_EQ(4.f, max_scale); |
| } |
| |
| TEST_F(ElementAnimationsTest, MaximumTargetScaleWithDirection) { |
| CreateTestLayer(true, false); |
| AttachTimelinePlayerLayer(); |
| CreateImplTimelineAndPlayer(); |
| |
| scoped_refptr<ElementAnimations> animations_impl = element_animations_impl(); |
| |
| std::unique_ptr<KeyframedTransformAnimationCurve> curve1( |
| KeyframedTransformAnimationCurve::Create()); |
| TransformOperations operations1; |
| operations1.AppendScale(1.0, 2.0, 3.0); |
| curve1->AddKeyframe( |
| TransformKeyframe::Create(base::TimeDelta(), operations1, nullptr)); |
| TransformOperations operations2; |
| operations2.AppendScale(4.0, 5.0, 6.0); |
| curve1->AddKeyframe(TransformKeyframe::Create( |
| base::TimeDelta::FromSecondsD(1.0), operations2, nullptr)); |
| |
| std::unique_ptr<Animation> animation_owned( |
| Animation::Create(std::move(curve1), 1, 1, TargetProperty::TRANSFORM)); |
| Animation* animation = animation_owned.get(); |
| animations_impl->AddAnimation(std::move(animation_owned)); |
| |
| float max_scale = 0.f; |
| |
| EXPECT_GT(animation->playback_rate(), 0.0); |
| |
| // NORMAL direction with positive playback rate. |
| animation->set_direction(Animation::Direction::NORMAL); |
| EXPECT_TRUE(animations_impl->MaximumTargetScale(ElementListType::PENDING, |
| &max_scale)); |
| EXPECT_EQ(6.f, max_scale); |
| EXPECT_TRUE( |
| animations_impl->MaximumTargetScale(ElementListType::ACTIVE, &max_scale)); |
| EXPECT_EQ(6.f, max_scale); |
| |
| // ALTERNATE direction with positive playback rate. |
| animation->set_direction(Animation::Direction::ALTERNATE_NORMAL); |
| EXPECT_TRUE(animations_impl->MaximumTargetScale(ElementListType::PENDING, |
| &max_scale)); |
| EXPECT_EQ(6.f, max_scale); |
| EXPECT_TRUE( |
| animations_impl->MaximumTargetScale(ElementListType::ACTIVE, &max_scale)); |
| EXPECT_EQ(6.f, max_scale); |
| |
| // REVERSE direction with positive playback rate. |
| animation->set_direction(Animation::Direction::REVERSE); |
| EXPECT_TRUE(animations_impl->MaximumTargetScale(ElementListType::PENDING, |
| &max_scale)); |
| EXPECT_EQ(3.f, max_scale); |
| EXPECT_TRUE( |
| animations_impl->MaximumTargetScale(ElementListType::ACTIVE, &max_scale)); |
| EXPECT_EQ(3.f, max_scale); |
| |
| // ALTERNATE reverse direction. |
| animation->set_direction(Animation::Direction::REVERSE); |
| EXPECT_TRUE(animations_impl->MaximumTargetScale(ElementListType::PENDING, |
| &max_scale)); |
| EXPECT_EQ(3.f, max_scale); |
| EXPECT_TRUE( |
| animations_impl->MaximumTargetScale(ElementListType::ACTIVE, &max_scale)); |
| EXPECT_EQ(3.f, max_scale); |
| |
| animation->set_playback_rate(-1.0); |
| |
| // NORMAL direction with negative playback rate. |
| animation->set_direction(Animation::Direction::NORMAL); |
| EXPECT_TRUE(animations_impl->MaximumTargetScale(ElementListType::PENDING, |
| &max_scale)); |
| EXPECT_EQ(3.f, max_scale); |
| EXPECT_TRUE( |
| animations_impl->MaximumTargetScale(ElementListType::ACTIVE, &max_scale)); |
| EXPECT_EQ(3.f, max_scale); |
| |
| // ALTERNATE direction with negative playback rate. |
| animation->set_direction(Animation::Direction::ALTERNATE_NORMAL); |
| EXPECT_TRUE(animations_impl->MaximumTargetScale(ElementListType::PENDING, |
| &max_scale)); |
| EXPECT_EQ(3.f, max_scale); |
| EXPECT_TRUE( |
| animations_impl->MaximumTargetScale(ElementListType::ACTIVE, &max_scale)); |
| EXPECT_EQ(3.f, max_scale); |
| |
| // REVERSE direction with negative playback rate. |
| animation->set_direction(Animation::Direction::REVERSE); |
| EXPECT_TRUE(animations_impl->MaximumTargetScale(ElementListType::PENDING, |
| &max_scale)); |
| EXPECT_EQ(6.f, max_scale); |
| EXPECT_TRUE( |
| animations_impl->MaximumTargetScale(ElementListType::ACTIVE, &max_scale)); |
| EXPECT_EQ(6.f, max_scale); |
| |
| // ALTERNATE reverse direction with negative playback rate. |
| animation->set_direction(Animation::Direction::REVERSE); |
| EXPECT_TRUE(animations_impl->MaximumTargetScale(ElementListType::PENDING, |
| &max_scale)); |
| EXPECT_EQ(6.f, max_scale); |
| EXPECT_TRUE( |
| animations_impl->MaximumTargetScale(ElementListType::ACTIVE, &max_scale)); |
| EXPECT_EQ(6.f, max_scale); |
| } |
| |
| TEST_F(ElementAnimationsTest, NewlyPushedAnimationWaitsForActivation) { |
| CreateTestLayer(true, true); |
| AttachTimelinePlayerLayer(); |
| CreateImplTimelineAndPlayer(); |
| |
| scoped_refptr<ElementAnimations> animations = element_animations(); |
| scoped_refptr<ElementAnimations> animations_impl = element_animations_impl(); |
| |
| auto events = host_impl_->CreateEvents(); |
| |
| EXPECT_FALSE(animations->needs_to_start_animations_for_testing()); |
| int animation_id = AddOpacityTransitionToElementAnimations( |
| animations.get(), 1, 0.5f, 1.f, false); |
| EXPECT_TRUE(animations->needs_to_start_animations_for_testing()); |
| |
| EXPECT_FALSE(animations_impl->needs_to_start_animations_for_testing()); |
| animations->PushPropertiesTo(animations_impl.get()); |
| EXPECT_TRUE(animations_impl->needs_to_start_animations_for_testing()); |
| |
| EXPECT_TRUE(animations_impl->GetAnimationById(animation_id)); |
| EXPECT_EQ(Animation::WAITING_FOR_TARGET_AVAILABILITY, |
| animations_impl->GetAnimationById(animation_id)->run_state()); |
| EXPECT_TRUE(animations_impl->GetAnimationById(animation_id) |
| ->affects_pending_elements()); |
| EXPECT_FALSE(animations_impl->GetAnimationById(animation_id) |
| ->affects_active_elements()); |
| |
| animations_impl->Animate(kInitialTickTime); |
| EXPECT_FALSE(animations_impl->needs_to_start_animations_for_testing()); |
| animations_impl->UpdateState(true, events.get()); |
| |
| // Since the animation hasn't been activated, it should still be STARTING |
| // rather than RUNNING. |
| EXPECT_EQ(Animation::STARTING, |
| animations_impl->GetAnimationById(animation_id)->run_state()); |
| |
| // Since the animation hasn't been activated, only the pending observer |
| // should have been ticked. |
| EXPECT_EQ(0.5f, |
| client_impl_.GetOpacity(element_id_, ElementListType::PENDING)); |
| EXPECT_EQ(0.f, client_impl_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| |
| animations_impl->ActivateAnimations(); |
| EXPECT_TRUE(animations_impl->GetAnimationById(animation_id) |
| ->affects_pending_elements()); |
| EXPECT_TRUE(animations_impl->GetAnimationById(animation_id) |
| ->affects_active_elements()); |
| |
| animations_impl->Animate(kInitialTickTime + |
| TimeDelta::FromMilliseconds(1000)); |
| animations_impl->UpdateState(true, events.get()); |
| |
| // Since the animation has been activated, it should have reached the |
| // RUNNING state and the active observer should start to get ticked. |
| EXPECT_EQ(Animation::RUNNING, |
| animations_impl->GetAnimationById(animation_id)->run_state()); |
| EXPECT_EQ(0.5f, |
| client_impl_.GetOpacity(element_id_, ElementListType::PENDING)); |
| EXPECT_EQ(0.5f, |
| client_impl_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| } |
| |
| TEST_F(ElementAnimationsTest, ActivationBetweenAnimateAndUpdateState) { |
| CreateTestLayer(true, true); |
| AttachTimelinePlayerLayer(); |
| CreateImplTimelineAndPlayer(); |
| |
| scoped_refptr<ElementAnimations> animations = element_animations(); |
| scoped_refptr<ElementAnimations> animations_impl = element_animations_impl(); |
| |
| auto events = host_impl_->CreateEvents(); |
| |
| const int animation_id = AddOpacityTransitionToElementAnimations( |
| animations.get(), 1, 0.5f, 1.f, true); |
| |
| animations->PushPropertiesTo(animations_impl.get()); |
| |
| EXPECT_TRUE(animations_impl->GetAnimationById(animation_id)); |
| EXPECT_EQ(Animation::WAITING_FOR_TARGET_AVAILABILITY, |
| animations_impl->GetAnimationById(animation_id)->run_state()); |
| EXPECT_TRUE(animations_impl->GetAnimationById(animation_id) |
| ->affects_pending_elements()); |
| EXPECT_FALSE(animations_impl->GetAnimationById(animation_id) |
| ->affects_active_elements()); |
| |
| animations_impl->Animate(kInitialTickTime); |
| |
| // Since the animation hasn't been activated, only the pending observer |
| // should have been ticked. |
| EXPECT_EQ(0.5f, |
| client_impl_.GetOpacity(element_id_, ElementListType::PENDING)); |
| EXPECT_EQ(0.f, client_impl_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| |
| animations_impl->ActivateAnimations(); |
| EXPECT_TRUE(animations_impl->GetAnimationById(animation_id) |
| ->affects_pending_elements()); |
| EXPECT_TRUE(animations_impl->GetAnimationById(animation_id) |
| ->affects_active_elements()); |
| |
| animations_impl->UpdateState(true, events.get()); |
| |
| // Since the animation has been activated, it should have reached the |
| // RUNNING state. |
| EXPECT_EQ(Animation::RUNNING, |
| animations_impl->GetAnimationById(animation_id)->run_state()); |
| |
| animations_impl->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(500)); |
| |
| // Both elements should have been ticked. |
| EXPECT_EQ(0.75f, |
| client_impl_.GetOpacity(element_id_, ElementListType::PENDING)); |
| EXPECT_EQ(0.75f, |
| client_impl_.GetOpacity(element_id_, ElementListType::ACTIVE)); |
| } |
| |
| TEST_F(ElementAnimationsTest, ObserverNotifiedWhenTransformAnimationChanges) { |
| CreateTestLayer(true, true); |
| AttachTimelinePlayerLayer(); |
| CreateImplTimelineAndPlayer(); |
| |
| scoped_refptr<ElementAnimations> animations = element_animations(); |
| scoped_refptr<ElementAnimations> animations_impl = element_animations_impl(); |
| |
| auto events = host_impl_->CreateEvents(); |
| |
| EXPECT_FALSE(client_.GetHasPotentialTransformAnimation( |
| element_id_, ElementListType::ACTIVE)); |
| EXPECT_FALSE(client_.GetTransformIsCurrentlyAnimating( |
| element_id_, ElementListType::ACTIVE)); |
| EXPECT_FALSE(client_impl_.GetHasPotentialTransformAnimation( |
| element_id_, ElementListType::PENDING)); |
| EXPECT_FALSE(client_impl_.GetTransformIsCurrentlyAnimating( |
| element_id_, ElementListType::PENDING)); |
| EXPECT_FALSE(client_impl_.GetHasPotentialTransformAnimation( |
| element_id_, ElementListType::ACTIVE)); |
| EXPECT_FALSE(client_impl_.GetTransformIsCurrentlyAnimating( |
| element_id_, ElementListType::ACTIVE)); |
| |
| // Case 1: An animation that's allowed to run until its finish point. |
| AddAnimatedTransformToElementAnimations(animations.get(), 1.0, 1, 1); |
| EXPECT_TRUE(client_.GetHasPotentialTransformAnimation( |
| element_id_, ElementListType::ACTIVE)); |
| EXPECT_TRUE(client_.GetTransformIsCurrentlyAnimating( |
| element_id_, ElementListType::ACTIVE)); |
| |
| animations->PushPropertiesTo(animations_impl.get()); |
| EXPECT_TRUE(client_impl_.GetHasPotentialTransformAnimation( |
| element_id_, ElementListType::PENDING)); |
| EXPECT_TRUE(client_impl_.GetTransformIsCurrentlyAnimating( |
| element_id_, ElementListType::PENDING)); |
| EXPECT_FALSE(client_impl_.GetHasPotentialTransformAnimation( |
| element_id_, ElementListType::ACTIVE)); |
| EXPECT_FALSE(client_impl_.GetTransformIsCurrentlyAnimating( |
| element_id_, ElementListType::ACTIVE)); |
| |
| animations_impl->ActivateAnimations(); |
| EXPECT_TRUE(client_impl_.GetHasPotentialTransformAnimation( |
| element_id_, ElementListType::PENDING)); |
| EXPECT_TRUE(client_impl_.GetTransformIsCurrentlyAnimating( |
| element_id_, ElementListType::PENDING)); |
| EXPECT_TRUE(client_impl_.GetHasPotentialTransformAnimation( |
| element_id_, ElementListType::ACTIVE)); |
| EXPECT_TRUE(client_impl_.GetTransformIsCurrentlyAnimating( |
| element_id_, ElementListType::ACTIVE)); |
| |
| animations_impl->Animate(kInitialTickTime); |
| animations_impl->UpdateState(true, events.get()); |
| |
| animations->NotifyAnimationStarted(events->events_[0]); |
| events->events_.clear(); |
| |
| // Finish the animation. |
| animations->Animate(kInitialTickTime + TimeDelta::FromMilliseconds(1000)); |
| animations->UpdateState(true, nullptr); |
| EXPECT_FALSE(client_.GetHasPotentialTransformAnimation( |
| element_id_, ElementListType::ACTIVE)); |
| EXPECT_FALSE(client_.GetTransformIsCurrentlyAnimating( |
| element_id_, ElementListType::ACTIVE)); |
| |
| animations->PushPropertiesTo(animations_impl.get()); |
| |
| // animations_impl hasn't yet ticked at/past the end of the animation. |
| EXPECT_TRUE(client_impl_.GetHasPotentialTransformAnimation( |
| element_id_, ElementListType::PENDING)); |
| EXPECT_TRUE(client_impl_.GetTransformIsCurrentlyAnimating( |
| element_id_, ElementListType::PENDING)); |
| EXPECT_TRUE(client_impl_.GetHasPotentialTransformAnimation( |
| element_id_, ElementListType::ACTIVE)); |
| EXPECT_TRUE(client_impl_.GetTransformIsCurrentlyAnimating( |
| element_id_, ElementListType::ACTIVE)); |
| |
| animations_impl->Animate(kInitialTickTime + |
| TimeDelta::FromMilliseconds(1000)); |
| animations_impl->UpdateState(true, events.get()); |
| EXPECT_FALSE(client_impl_.GetHasPotentialTransformAnimation( |
| element_id_, ElementListType::PENDING)); |
| EXPECT_FALSE(client_impl_.GetTransformIsCurrentlyAnimating( |
| element_id_, ElementListType::PENDING)); |
| EXPECT_FALSE(client_impl_.GetHasPotentialTransformAnimation( |
| element_id_, ElementListType::ACTIVE)); |
| EXPECT_FALSE(client_impl_.GetTransformIsCurrentlyAnimating( |
| element_id_, ElementListType::ACTIVE)); |
| |
| // Case 2: An animation that's removed before it finishes. |
| int animation_id = |
| AddAnimatedTransformToElementAnimations(animations.get(), 10.0, 2, 2); |
| EXPECT_TRUE(client_.GetHasPotentialTransformAnimation( |
| element_id_, ElementListType::ACTIVE)); |
| EXPECT_TRUE(client_.GetTransformIsCurrentlyAnimating( |
| element_id_, ElementListType::ACTIVE)); |
| |
| animations->PushPropertiesTo(animations_impl. |