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/* Copyright (c) 2011 The Chromium Authors. All rights reserved.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#include "ppapi/c/pp_bool.h"
#include "ppapi/c/dev/pp_cursor_type_dev.h"
#include "ppapi/c/pp_instance.h"
#include "ppapi/c/pp_point.h"
#include "ppapi/c/pp_resource.h"
#define PPB_CURSOR_CONTROL_DEV_INTERFACE_0_4 "PPB_CursorControl(Dev);0.4"
struct PPB_CursorControl_Dev {
// Set a cursor. If "type" is PP_CURSORTYPE_CUSTOM, then "custom_image"
// must be an ImageData resource containing the cursor and "hot_spot" must
// contain the offset within that image that refers to the cursor's position.
PP_Bool (*SetCursor)(PP_Instance instance,
enum PP_CursorType_Dev type,
PP_Resource custom_image,
const struct PP_Point* hot_spot);
// This method causes the cursor to be moved to the center of the
// instance and be locked, preventing the user from moving it.
// The cursor is implicitly hidden from the user while locked.
// Cursor lock may only be requested in response to a
// PP_InputEvent_MouseDown, and then only if the event was generated via
// user gesture.
// While the cursor is locked, any movement of the mouse will
// generate a PP_InputEvent_Type_MouseMove, whose x and y values
// indicate the position the cursor would have been moved to had
// the cursor not been locked, and had the screen been infinite in size.
// The browser may revoke cursor lock for reasons including but not
// limited to the user pressing the ESC key, the user activating
// another program via a reserved keystroke (e.g., ALT+TAB), or
// some other system event.
// Returns PP_TRUE if the cursor could be locked, PP_FALSE otherwise.
PP_Bool (*LockCursor)(PP_Instance);
// Causes the cursor to be unlocked, allowing it to track user
// movement again.
PP_Bool (*UnlockCursor)(PP_Instance);
// Returns PP_TRUE if the cursor is locked, PP_FALSE otherwise.
PP_Bool (*HasCursorLock)(PP_Instance);
// Returns PP_TRUE if the cursor can be locked, PP_FALSE otherwise.
PP_Bool (*CanLockCursor)(PP_Instance);