blob: 10607403ab47f60ce53b1455e2305897fe39a442 [file] [log] [blame]
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <map>
#include <vector>
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "ppapi/c/dev/ppb_video_decoder_dev.h"
#include "ppapi/shared_impl/resource.h"
#include "ppapi/thunk/ppb_video_decoder_api.h"
namespace gpu {
namespace gles2 {
class GLES2Implementation;
} // namespace gles2
} // namespace gpu
namespace ppapi {
namespace thunk {
class PPB_Context3D_API;
} // namespace thunk
} // namespace ppapi
namespace ppapi {
// Implements the logic to set and run callbacks for various video decoder
// events. Both the proxy and the renderer implementation share this code.
class PPAPI_SHARED_EXPORT VideoDecoderImpl
: NON_EXPORTED_BASE(public thunk::PPB_VideoDecoder_API) {
virtual ~VideoDecoderImpl();
// PPB_VideoDecoder_API implementation.
virtual void Destroy() OVERRIDE;
bool SetFlushCallback(PP_CompletionCallback callback);
bool SetResetCallback(PP_CompletionCallback callback);
bool SetBitstreamBufferCallback(
int32 bitstream_buffer_id, PP_CompletionCallback callback);
void RunFlushCallback(int32 result);
void RunResetCallback(int32 result);
void RunBitstreamBufferCallback(int32 bitstream_buffer_id, int32 result);
// Tell command buffer to process all commands it has received so far.
void FlushCommandBuffer();
// Initialize the underlying decoder.
void InitCommon(PP_Resource graphics_context,
gpu::gles2::GLES2Implementation* gles2_impl);
// Key: bitstream_buffer_id, value: callback to run when bitstream decode is
// done.
typedef std::map<int32, PP_CompletionCallback> CallbackById;
PP_CompletionCallback flush_callback_;
PP_CompletionCallback reset_callback_;
CallbackById bitstream_buffer_callbacks_;
// The resource ID of the underlying Context3d object being used. Used only
// for reference counting to keep it alive for the lifetime of |*this|.
PP_Resource graphics_context_;
// Reference to the GLES2Implementation owned by |context3d_id_|.
// Context3D is guaranteed to be alive for the lifetime of this class.
// In the out-of-process case, Context3D's gles2_impl() exists in the plugin
// process only, so gles2_impl_ is NULL in that case.
gpu::gles2::GLES2Implementation* gles2_impl_;
} // namespace ppapi