blob: e0922b6aed5a7085ea51c66d3a989dd469ee3778 [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_BASE_ANDROID_MEDIA_SOURCE_PLAYER_H_
#define MEDIA_BASE_ANDROID_MEDIA_SOURCE_PLAYER_H_
#include <jni.h>
#include <map>
#include <string>
#include <vector>
#include "base/android/scoped_java_ref.h"
#include "base/callback.h"
#include "base/cancelable_callback.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/threading/thread.h"
#include "base/time/default_tick_clock.h"
#include "base/time/time.h"
#include "media/base/android/demuxer_android.h"
#include "media/base/android/media_codec_bridge.h"
#include "media/base/android/media_decoder_job.h"
#include "media/base/android/media_drm_bridge.h"
#include "media/base/android/media_player_android.h"
#include "media/base/media_export.h"
#include "media/base/time_delta_interpolator.h"
namespace media {
class AudioDecoderJob;
class VideoDecoderJob;
// This class handles media source extensions on Android. It uses Android
// MediaCodec to decode audio and video streams in two separate threads.
class MEDIA_EXPORT MediaSourcePlayer : public MediaPlayerAndroid,
public DemuxerAndroidClient {
public:
// Constructs a player with the given ID and demuxer. |manager| must outlive
// the lifetime of this object.
MediaSourcePlayer(int player_id,
MediaPlayerManager* manager,
const RequestMediaResourcesCB& request_media_resources_cb,
scoped_ptr<DemuxerAndroid> demuxer,
const GURL& frame_url);
virtual ~MediaSourcePlayer();
// MediaPlayerAndroid implementation.
virtual void SetVideoSurface(gfx::ScopedJavaSurface surface) override;
virtual void Start() override;
virtual void Pause(bool is_media_related_action) override;
virtual void SeekTo(base::TimeDelta timestamp) override;
virtual void Release() override;
virtual void SetVolume(double volume) override;
virtual int GetVideoWidth() override;
virtual int GetVideoHeight() override;
virtual base::TimeDelta GetCurrentTime() override;
virtual base::TimeDelta GetDuration() override;
virtual bool IsPlaying() override;
virtual bool CanPause() override;
virtual bool CanSeekForward() override;
virtual bool CanSeekBackward() override;
virtual bool IsPlayerReady() override;
virtual void SetCdm(BrowserCdm* cdm) override;
// DemuxerAndroidClient implementation.
virtual void OnDemuxerConfigsAvailable(const DemuxerConfigs& params) override;
virtual void OnDemuxerDataAvailable(const DemuxerData& params) override;
virtual void OnDemuxerSeekDone(
base::TimeDelta actual_browser_seek_time) override;
virtual void OnDemuxerDurationChanged(base::TimeDelta duration) override;
private:
friend class MediaSourcePlayerTest;
// Update the current timestamp.
void UpdateTimestamps(base::TimeDelta current_presentation_timestamp,
base::TimeDelta max_presentation_timestamp);
// Helper function for starting media playback.
void StartInternal();
// Playback is completed for one channel.
void PlaybackCompleted(bool is_audio);
// Called when the decoder finishes its task.
void MediaDecoderCallback(
bool is_audio, MediaCodecStatus status,
base::TimeDelta current_presentation_timestamp,
base::TimeDelta max_presentation_timestamp);
bool IsPrerollFinished(bool is_audio) const;
// Gets MediaCrypto object from |drm_bridge_|.
base::android::ScopedJavaLocalRef<jobject> GetMediaCrypto();
// Callback to notify that MediaCrypto is ready in |drm_bridge_|.
void OnMediaCryptoReady();
// Handle pending events if all the decoder jobs are not currently decoding.
void ProcessPendingEvents();
// Flush the decoders and clean up all the data needs to be decoded.
void ClearDecodingData();
// Called to decode more data.
void DecodeMoreAudio();
void DecodeMoreVideo();
// Functions check whether audio/video is present.
bool HasVideo() const;
bool HasAudio() const;
// Functions that check whether audio/video stream has reached end of output
// or are not present in player configuration.
bool AudioFinished();
bool VideoFinished();
// Determine seekability based on duration.
bool Seekable();
// Called when the |decoder_starvation_callback_| times out.
void OnDecoderStarved();
// Starts the |decoder_starvation_callback_| task with the timeout value.
// |current_presentation_timestamp| - The presentation timestamp used for
// starvation timeout computations. It represents the current timestamp of
// rendered data.
// |max_presentation_timestamp| - The presentation timestamp if all the
// decoded data are rendered.
void StartStarvationCallback(
base::TimeDelta current_presentation_timestamp,
base::TimeDelta max_presentation_timestamp);
// Schedules a seek event in |pending_events_| and calls StopDecode() on all
// the MediaDecoderJobs. Sets clock to |seek_time|, and resets
// |pending_seek_|. There must not already be a seek event in
// |pending_events_|.
void ScheduleSeekEventAndStopDecoding(base::TimeDelta seek_time);
// Schedules a browser seek event. We must not currently be processing any
// seek. Note that there is possibility that browser seek of renderer demuxer
// may unexpectedly stall due to lack of buffered data at or after the browser
// seek time.
// TODO(wolenetz): Instead of doing hack browser seek, replay cached data
// since last keyframe. See http://crbug.com/304234.
void BrowserSeekToCurrentTime();
// Helper function to determine whether a protected surface is needed for
// video playback.
bool IsProtectedSurfaceRequired();
// Called when a MediaDecoderJob finishes prefetching data. Once all
// MediaDecoderJobs have prefetched data, then this method updates
// |start_time_ticks_| and |start_presentation_timestamp_| so that video can
// resync with audio and starts decoding.
void OnPrefetchDone();
// Called when the demuxer config changes.
void OnDemuxerConfigsChanged();
// Called when new decryption key becomes available.
void OnKeyAdded();
// Called to resume playback after NO_KEY is received, but a new key is
// available.
void ResumePlaybackAfterKeyAdded();
// Called when the CDM is detached.
void OnCdmUnset();
// Test-only method to setup hook for the completion of the next decode cycle.
// This callback state is cleared when it is next run.
// Prevent usage creep by only calling this from the
// ReleaseWithOnPrefetchDoneAlreadyPosted MediaSourcePlayerTest.
void set_decode_callback_for_testing(const base::Closure& test_decode_cb) {
decode_callback_for_testing_ = test_decode_cb;
}
// Please keep this in sync with |kPendingEventNames| in GetEventName().
enum PendingEventFlags {
NO_EVENT_PENDING = 0,
PREFETCH_DONE_EVENT_PENDING = 1 << 0,
SEEK_EVENT_PENDING = 1 << 1,
DECODER_CREATION_EVENT_PENDING = 1 << 2,
PREFETCH_REQUEST_EVENT_PENDING = 1 << 3,
};
static const char* GetEventName(PendingEventFlags event);
bool IsEventPending(PendingEventFlags event) const;
void SetPendingEvent(PendingEventFlags event);
void ClearPendingEvent(PendingEventFlags event);
// If the player is previously waiting for audio or video decoder job, retry
// creating the decoders identified by |audio| and |video|.
void RetryDecoderCreation(bool audio, bool video);
scoped_ptr<DemuxerAndroid> demuxer_;
// Pending event that the player needs to do.
unsigned pending_event_;
// Stats about the media.
base::TimeDelta duration_;
bool playing_;
// base::TickClock used by |interpolator_|.
base::DefaultTickClock default_tick_clock_;
// Tracks the most recent media time update and provides interpolated values
// as playback progresses.
TimeDeltaInterpolator interpolator_;
// Timestamps for providing simple A/V sync. When start decoding an audio
// chunk, we record its presentation timestamp and the current system time.
// Then we use this information to estimate when the next audio/video frame
// should be rendered.
// TODO(qinmin): Need to fix the problem if audio/video lagged too far behind
// due to network or decoding problem.
base::TimeTicks start_time_ticks_;
base::TimeDelta start_presentation_timestamp_;
// Flag that is true if doing a hack browser seek or false if doing a
// regular seek. Only valid when |SEEK_EVENT_PENDING| is pending.
// TODO(wolenetz): Instead of doing hack browser seek, replay cached data
// since last keyframe. See http://crbug.com/304234.
bool doing_browser_seek_;
// If already doing a browser seek when a regular seek request arrives,
// these fields remember the regular seek so OnDemuxerSeekDone() can trigger
// it when the browser seek is done. These are only valid when
// |SEEK_EVENT_PENDING| is pending.
bool pending_seek_;
base::TimeDelta pending_seek_time_;
// Decoder jobs.
scoped_ptr<AudioDecoderJob, MediaDecoderJob::Deleter> audio_decoder_job_;
scoped_ptr<VideoDecoderJob, MediaDecoderJob::Deleter> video_decoder_job_;
// Track the most recent preroll target. Decoder re-creation needs this to
// resume any in-progress preroll.
base::TimeDelta preroll_timestamp_;
// A cancelable task that is posted when the audio decoder starts requesting
// new data. This callback runs if no data arrives before the timeout period
// elapses.
base::CancelableClosure decoder_starvation_callback_;
MediaDrmBridge* drm_bridge_;
int cdm_registration_id_;
// No decryption key available to decrypt the encrypted buffer. In this case,
// the player should pause. When a new key is added (OnKeyAdded()), we should
// try to start playback again.
bool is_waiting_for_key_;
// Indicates the situation where new key is added during pending decode
// (this variable can only be set when *_decoder_job_->is_decoding()). If this
// variable is true and MEDIA_CODEC_NO_KEY is returned then we need to try
// decoding again in case the newly added key is the correct decryption key.
bool key_added_while_decode_pending_;
// Indicates whether the player is waiting for audio or video decoder to be
// created. This could happen if video surface is not available or key is
// not added.
bool is_waiting_for_audio_decoder_;
bool is_waiting_for_video_decoder_;
// Test-only callback for hooking the completion of the next decode cycle.
base::Closure decode_callback_for_testing_;
// Whether audio or video decoder is in the process of prerolling.
bool prerolling_;
// Weak pointer passed to media decoder jobs for callbacks.
// NOTE: Weak pointers must be invalidated before all other member variables.
base::WeakPtrFactory<MediaSourcePlayer> weak_factory_;
base::WeakPtr<MediaSourcePlayer> weak_this_;
DISALLOW_COPY_AND_ASSIGN(MediaSourcePlayer);
};
} // namespace media
#endif // MEDIA_BASE_ANDROID_MEDIA_SOURCE_PLAYER_H_