blob: 8398c8f7404c2253e76fdb8cb63eac1a28bf9c1e [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <list>
#include <map>
#include <utility>
#include "base/basictypes.h"
#include "ui/base/accelerators/accelerator.h"
#include "ui/base/ui_base_export.h"
#include "ui/events/event_constants.h"
namespace ui {
// The AcceleratorManger is used to handle keyboard accelerators.
class UI_BASE_EXPORT AcceleratorManager {
enum HandlerPriority {
// Register a keyboard accelerator for the specified target. If multiple
// targets are registered for an accelerator, a target registered later has
// higher priority.
// |accelerator| is the accelerator to register.
// |priority| denotes the priority of the handler.
// NOTE: In almost all cases, you should specify kNormalPriority for this
// parameter. Setting it to kHighPriority prevents Chrome from sending the
// shortcut to the webpage if the renderer has focus, which is not desirable
// except for very isolated cases.
// |target| is the AcceleratorTarget that handles the event once the
// accelerator is pressed.
// Note that we are currently limited to accelerators that are either:
// - a key combination including Ctrl or Alt
// - the escape key
// - the enter key
// - any F key (F1, F2, F3 ...)
// - any browser specific keys (as available on special keyboards)
void Register(const Accelerator& accelerator,
HandlerPriority priority,
AcceleratorTarget* target);
// Unregister the specified keyboard accelerator for the specified target.
void Unregister(const Accelerator& accelerator, AcceleratorTarget* target);
// Unregister all keyboard accelerator for the specified target.
void UnregisterAll(AcceleratorTarget* target);
// Activate the target associated with the specified accelerator.
// First, AcceleratorPressed handler of the most recently registered target
// is called, and if that handler processes the event (i.e. returns true),
// this method immediately returns. If not, we do the same thing on the next
// target, and so on.
// Returns true if an accelerator was activated.
bool Process(const Accelerator& accelerator);
// Returns the AcceleratorTarget that should be activated for the specified
// keyboard accelerator, or NULL if no view is registered for that keyboard
// accelerator.
AcceleratorTarget* GetCurrentTarget(const Accelerator& accelerator) const;
// Whether the given |accelerator| has a priority handler associated with it.
bool HasPriorityHandler(const Accelerator& accelerator) const;
// The accelerators and associated targets.
typedef std::list<AcceleratorTarget*> AcceleratorTargetList;
// This construct pairs together a |bool| (denoting whether the list contains
// a priority_handler at the front) with the list of AcceleratorTargets.
typedef std::pair<bool, AcceleratorTargetList> AcceleratorTargets;
typedef std::map<Accelerator, AcceleratorTargets> AcceleratorMap;
AcceleratorMap accelerators_;
} // namespace ui