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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GL_GL_CONTEXT_GLX_H_
#define UI_GL_GL_CONTEXT_GLX_H_
#include <string>
#include "base/compiler_specific.h"
#include "ui/gfx/x/x11_types.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_export.h"
namespace gfx {
class GLSurface;
// Encapsulates a GLX OpenGL context.
class GL_EXPORT GLContextGLX : public GLContextReal {
public:
explicit GLContextGLX(GLShareGroup* share_group);
XDisplay* display();
// Implement GLContext.
bool Initialize(GLSurface* compatible_surface,
GpuPreference gpu_preference) override;
void Destroy() override;
bool MakeCurrent(GLSurface* surface) override;
void ReleaseCurrent(GLSurface* surface) override;
bool IsCurrent(GLSurface* surface) override;
void* GetHandle() override;
void SetSwapInterval(int interval) override;
std::string GetExtensions() override;
bool GetTotalGpuMemory(size_t* bytes) override;
bool WasAllocatedUsingRobustnessExtension() override;
protected:
~GLContextGLX() override;
private:
void* context_;
XDisplay* display_;
DISALLOW_COPY_AND_ASSIGN(GLContextGLX);
};
} // namespace gfx
#endif // UI_GL_GL_CONTEXT_GLX_H_