| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/base/x/x11_whole_screen_move_loop.h" |
| |
| #include <stddef.h> |
| |
| #include <memory> |
| #include <utility> |
| |
| #include "base/bind.h" |
| #include "base/logging.h" |
| #include "base/message_loop/message_loop_current.h" |
| #include "base/run_loop.h" |
| #include "base/single_thread_task_runner.h" |
| #include "base/stl_util.h" |
| #include "base/threading/thread_task_runner_handle.h" |
| #include "ui/base/x/x11_pointer_grab.h" |
| #include "ui/base/x/x11_util.h" |
| #include "ui/events/event.h" |
| #include "ui/events/event_utils.h" |
| #include "ui/events/keycodes/keyboard_code_conversion_x.h" |
| #include "ui/events/platform/platform_event_source.h" |
| #include "ui/events/platform/scoped_event_dispatcher.h" |
| #include "ui/events/platform/x11/x11_event_source.h" |
| #include "ui/events/x/events_x_utils.h" |
| #include "ui/events/x/x11_window_event_manager.h" |
| #include "ui/gfx/x/x11.h" |
| |
| namespace ui { |
| |
| // XGrabKey requires the modifier mask to explicitly be specified. |
| const unsigned int kModifiersMasks[] = {0, // No additional modifier. |
| Mod2Mask, // Num lock |
| LockMask, // Caps lock |
| Mod5Mask, // Scroll lock |
| Mod2Mask | LockMask, |
| Mod2Mask | Mod5Mask, |
| LockMask | Mod5Mask, |
| Mod2Mask | LockMask | Mod5Mask}; |
| |
| X11WholeScreenMoveLoop::X11WholeScreenMoveLoop(X11MoveLoopDelegate* delegate) |
| : delegate_(delegate), |
| in_move_loop_(false), |
| initial_cursor_(x11::None), |
| grab_input_window_(x11::None), |
| grabbed_pointer_(false), |
| canceled_(false) {} |
| |
| X11WholeScreenMoveLoop::~X11WholeScreenMoveLoop() = default; |
| |
| void X11WholeScreenMoveLoop::DispatchMouseMovement() { |
| if (!last_motion_in_screen_) |
| return; |
| delegate_->OnMouseMovement(last_motion_in_screen_->root_location(), |
| last_motion_in_screen_->flags(), |
| last_motion_in_screen_->time_stamp()); |
| last_motion_in_screen_.reset(); |
| } |
| |
| void X11WholeScreenMoveLoop::PostDispatchIfNeeded(const ui::MouseEvent& event) { |
| bool dispatch_mouse_event = !last_motion_in_screen_; |
| last_motion_in_screen_ = std::make_unique<ui::MouseEvent>(event); |
| if (dispatch_mouse_event) { |
| // Post a task to dispatch mouse movement event when control returns to the |
| // message loop. This allows smoother dragging since the events are |
| // dispatched without waiting for the drag widget updates. |
| base::ThreadTaskRunnerHandle::Get()->PostTask( |
| FROM_HERE, |
| base::BindOnce(&X11WholeScreenMoveLoop::DispatchMouseMovement, |
| weak_factory_.GetWeakPtr())); |
| } |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // DesktopWindowTreeHostLinux, ui::PlatformEventDispatcher implementation: |
| |
| bool X11WholeScreenMoveLoop::CanDispatchEvent(const ui::PlatformEvent& event) { |
| return in_move_loop_; |
| } |
| |
| uint32_t X11WholeScreenMoveLoop::DispatchEvent(const ui::PlatformEvent& event) { |
| DCHECK(base::MessageLoopCurrentForUI::IsSet()); |
| |
| // This method processes all events while the move loop is active. |
| if (!in_move_loop_) |
| return ui::POST_DISPATCH_PERFORM_DEFAULT; |
| |
| switch (event->type()) { |
| case ui::ET_MOUSE_MOVED: |
| case ui::ET_MOUSE_DRAGGED: { |
| PostDispatchIfNeeded(*event->AsMouseEvent()); |
| return ui::POST_DISPATCH_NONE; |
| } |
| case ui::ET_MOUSE_RELEASED: { |
| if (event->AsMouseEvent()->IsLeftMouseButton()) { |
| // Assume that drags are being done with the left mouse button. Only |
| // break the drag if the left mouse button was released. |
| DispatchMouseMovement(); |
| delegate_->OnMouseReleased(); |
| |
| if (!grabbed_pointer_) { |
| // If the source widget had capture prior to the move loop starting, |
| // it may be relying on views::Widget getting the mouse release and |
| // releasing capture in Widget::OnMouseEvent(). |
| return ui::POST_DISPATCH_PERFORM_DEFAULT; |
| } |
| } |
| return ui::POST_DISPATCH_NONE; |
| } |
| case ui::ET_KEY_PRESSED: |
| if (event->AsKeyEvent()->key_code() == ui::VKEY_ESCAPE) { |
| canceled_ = true; |
| EndMoveLoop(); |
| return ui::POST_DISPATCH_NONE; |
| } |
| break; |
| default: |
| break; |
| } |
| return ui::POST_DISPATCH_PERFORM_DEFAULT; |
| } |
| |
| bool X11WholeScreenMoveLoop::RunMoveLoop(bool can_grab_pointer, |
| ::Cursor old_cursor, |
| ::Cursor new_cursor) { |
| DCHECK(!in_move_loop_); // Can only handle one nested loop at a time. |
| |
| // Query the mouse cursor prior to the move loop starting so that it can be |
| // restored when the move loop finishes. |
| initial_cursor_ = old_cursor; |
| |
| CreateDragInputWindow(gfx::GetXDisplay()); |
| |
| // Only grab mouse capture of |grab_input_window_| if |can_grab_pointer| is |
| // true aka the source that initiated the move loop doesn't have explicit |
| // grab. |
| // - The caller may intend to transfer capture to a different X11Window |
| // when the move loop ends and not release capture. |
| // - Releasing capture and X window destruction are both asynchronous. We drop |
| // events targeted at |grab_input_window_| in the time between the move |
| // loop ends and |grab_input_window_| loses capture. |
| grabbed_pointer_ = false; |
| if (can_grab_pointer) { |
| grabbed_pointer_ = GrabPointer(new_cursor); |
| if (!grabbed_pointer_) { |
| XDestroyWindow(gfx::GetXDisplay(), grab_input_window_); |
| return false; |
| } |
| } |
| |
| GrabEscKey(); |
| |
| std::unique_ptr<ui::ScopedEventDispatcher> old_dispatcher = |
| std::move(nested_dispatcher_); |
| nested_dispatcher_ = |
| ui::PlatformEventSource::GetInstance()->OverrideDispatcher(this); |
| |
| base::WeakPtr<X11WholeScreenMoveLoop> alive(weak_factory_.GetWeakPtr()); |
| |
| in_move_loop_ = true; |
| canceled_ = false; |
| base::RunLoop run_loop(base::RunLoop::Type::kNestableTasksAllowed); |
| quit_closure_ = run_loop.QuitClosure(); |
| run_loop.Run(); |
| |
| if (!alive) |
| return false; |
| |
| nested_dispatcher_ = std::move(old_dispatcher); |
| return !canceled_; |
| } |
| |
| void X11WholeScreenMoveLoop::UpdateCursor(::Cursor cursor) { |
| if (in_move_loop_) |
| ui::ChangeActivePointerGrabCursor(cursor); |
| } |
| |
| void X11WholeScreenMoveLoop::EndMoveLoop() { |
| if (!in_move_loop_) |
| return; |
| |
| // Prevent DispatchMouseMovement from dispatching any posted motion event. |
| last_motion_in_screen_.reset(); |
| |
| // TODO(erg): Is this ungrab the cause of having to click to give input focus |
| // on drawn out windows? Not ungrabbing here screws the X server until I kill |
| // the chrome process. |
| |
| // Ungrab before we let go of the window. |
| if (grabbed_pointer_) |
| ui::UngrabPointer(); |
| else |
| UpdateCursor(initial_cursor_); |
| |
| XDisplay* display = gfx::GetXDisplay(); |
| unsigned int esc_keycode = XKeysymToKeycode(display, XK_Escape); |
| for (auto mask : kModifiersMasks) |
| XUngrabKey(display, esc_keycode, mask, grab_input_window_); |
| |
| // Restore the previous dispatcher. |
| nested_dispatcher_.reset(); |
| delegate_->OnMoveLoopEnded(); |
| grab_input_window_events_.reset(); |
| XDestroyWindow(display, grab_input_window_); |
| grab_input_window_ = x11::None; |
| |
| in_move_loop_ = false; |
| std::move(quit_closure_).Run(); |
| } |
| |
| bool X11WholeScreenMoveLoop::GrabPointer(::Cursor cursor) { |
| XDisplay* display = gfx::GetXDisplay(); |
| |
| // Pass "owner_events" as false so that X sends all mouse events to |
| // |grab_input_window_|. |
| int ret = ui::GrabPointer(grab_input_window_, false, cursor); |
| if (ret != GrabSuccess) { |
| DLOG(ERROR) << "Grabbing pointer for dragging failed: " |
| << ui::GetX11ErrorString(display, ret); |
| } |
| XFlush(display); |
| return ret == GrabSuccess; |
| } |
| |
| void X11WholeScreenMoveLoop::GrabEscKey() { |
| XDisplay* display = gfx::GetXDisplay(); |
| unsigned int esc_keycode = XKeysymToKeycode(display, XK_Escape); |
| for (auto mask : kModifiersMasks) { |
| XGrabKey(display, esc_keycode, mask, grab_input_window_, x11::False, |
| GrabModeAsync, GrabModeAsync); |
| } |
| } |
| |
| void X11WholeScreenMoveLoop::CreateDragInputWindow(XDisplay* display) { |
| XSetWindowAttributes swa; |
| memset(&swa, 0, sizeof(swa)); |
| swa.override_redirect = x11::True; |
| grab_input_window_ = XCreateWindow(display, DefaultRootWindow(display), -100, |
| -100, 10, 10, 0, CopyFromParent, InputOnly, |
| CopyFromParent, CWOverrideRedirect, &swa); |
| uint32_t event_mask = ButtonPressMask | ButtonReleaseMask | |
| PointerMotionMask | KeyPressMask | KeyReleaseMask | |
| StructureNotifyMask; |
| grab_input_window_events_ = std::make_unique<ui::XScopedEventSelector>( |
| grab_input_window_, event_mask); |
| |
| XMapRaised(display, grab_input_window_); |
| } |
| |
| } // namespace ui |