| // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_BASE_X_X11_WHOLE_SCREEN_MOVE_LOOP_H_ |
| #define UI_BASE_X_X11_WHOLE_SCREEN_MOVE_LOOP_H_ |
| |
| #include <stdint.h> |
| |
| #include <memory> |
| |
| #include "base/callback.h" |
| #include "base/compiler_specific.h" |
| #include "base/component_export.h" |
| #include "base/macros.h" |
| #include "base/memory/weak_ptr.h" |
| #include "ui/base/x/x11_move_loop.h" |
| #include "ui/base/x/x11_move_loop_delegate.h" |
| #include "ui/events/platform/platform_event_dispatcher.h" |
| #include "ui/gfx/geometry/vector2d_f.h" |
| #include "ui/gfx/image/image_skia.h" |
| #include "ui/gfx/native_widget_types.h" |
| #include "ui/gfx/x/x11_types.h" |
| |
| namespace ui { |
| class MouseEvent; |
| class ScopedEventDispatcher; |
| class XScopedEventSelector; |
| |
| // Runs a nested run loop and grabs the mouse. This is used to implement |
| // dragging. |
| class COMPONENT_EXPORT(UI_BASE_X) X11WholeScreenMoveLoop |
| : public X11MoveLoop, |
| public ui::PlatformEventDispatcher { |
| public: |
| explicit X11WholeScreenMoveLoop(X11MoveLoopDelegate* delegate); |
| ~X11WholeScreenMoveLoop() override; |
| |
| // ui:::PlatformEventDispatcher: |
| bool CanDispatchEvent(const ui::PlatformEvent& event) override; |
| uint32_t DispatchEvent(const ui::PlatformEvent& event) override; |
| |
| // X11MoveLoop: |
| bool RunMoveLoop(bool can_grab_pointer, |
| ::Cursor old_cursor, |
| ::Cursor new_cursor) override; |
| void UpdateCursor(::Cursor cursor) override; |
| void EndMoveLoop() override; |
| |
| private: |
| // Grabs the pointer, setting the mouse cursor to |cursor|. Returns true if |
| // successful. |
| bool GrabPointer(::Cursor cursor); |
| |
| void GrabEscKey(); |
| |
| // Creates an input-only window to be used during the drag. |
| void CreateDragInputWindow(XDisplay* display); |
| |
| // Dispatch mouse movement event to |delegate_| in a posted task. |
| void DispatchMouseMovement(); |
| |
| void PostDispatchIfNeeded(const ui::MouseEvent& event); |
| |
| X11MoveLoopDelegate* delegate_; |
| |
| // Are we running a nested run loop from RunMoveLoop()? |
| bool in_move_loop_; |
| std::unique_ptr<ui::ScopedEventDispatcher> nested_dispatcher_; |
| |
| // Cursor in use prior to the move loop starting. Restored when the move loop |
| // quits. |
| ::Cursor initial_cursor_; |
| |
| // An invisible InputOnly window. Keyboard grab and sometimes mouse grab |
| // are set on this window. |
| XID grab_input_window_; |
| |
| // Events selected on |grab_input_window_|. |
| std::unique_ptr<ui::XScopedEventSelector> grab_input_window_events_; |
| |
| // Whether the pointer was grabbed on |grab_input_window_|. |
| bool grabbed_pointer_; |
| |
| base::OnceClosure quit_closure_; |
| |
| // Keeps track of whether the move-loop is cancled by the user (e.g. by |
| // pressing escape). |
| bool canceled_; |
| |
| std::unique_ptr<ui::MouseEvent> last_motion_in_screen_; |
| base::WeakPtrFactory<X11WholeScreenMoveLoop> weak_factory_{this}; |
| |
| DISALLOW_COPY_AND_ASSIGN(X11WholeScreenMoveLoop); |
| }; |
| |
| } // namespace ui |
| |
| #endif // UI_BASE_X_X11_WHOLE_SCREEN_MOVE_LOOP_H_ |