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// Copyright (c) 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_VULKAN_VULKAN_DESCRIPTOR_POOL_H_
#define GPU_VULKAN_VULKAN_DESCRIPTOR_POOL_H_
#include <vulkan/vulkan.h>
#include <memory>
#include <vector>
#include "base/macros.h"
namespace gpu {
class VulkanDescriptorLayout;
class VulkanDescriptorSet;
class VulkanDeviceQueue;
class VulkanDescriptorPool {
public:
explicit VulkanDescriptorPool(VulkanDeviceQueue* device_queue);
~VulkanDescriptorPool();
bool Initialize(uint32_t max_descriptor_sets,
const std::vector<VkDescriptorPoolSize>& pool_sizes);
void Destroy();
std::unique_ptr<VulkanDescriptorSet> CreateDescriptorSet(
const VulkanDescriptorLayout* layout);
VkDescriptorPool handle() { return handle_; }
private:
friend class VulkanDescriptorSet;
void IncrementDescriptorSetCount();
void DecrementDescriptorSetCount();
VulkanDeviceQueue* device_queue_ = nullptr;
VkDescriptorPool handle_ = VK_NULL_HANDLE;
uint32_t max_descriptor_sets_ = 0;
uint32_t descriptor_count_ = 0;
DISALLOW_COPY_AND_ASSIGN(VulkanDescriptorPool);
};
} // namespace gpu
#endif // GPU_VULKAN_VULKAN_DESCRIPTOR_POOL_H_