| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "cc/output/renderer_settings.h" |
| |
| #include <limits> |
| |
| #include "base/logging.h" |
| #include "cc/resources/platform_color.h" |
| |
| namespace cc { |
| |
| RendererSettings::RendererSettings() |
| : allow_antialiasing(true), |
| force_antialiasing(false), |
| force_blending_with_shaders(false), |
| partial_swap_enabled(false), |
| finish_rendering_on_resize(false), |
| should_clear_root_render_pass(true), |
| disable_display_vsync(false), |
| release_overlay_resources_after_gpu_query(false), |
| gl_composited_texture_quad_border(false), |
| refresh_rate(60.0), |
| highp_threshold_min(0), |
| texture_id_allocation_chunk_size(64), |
| use_gpu_memory_buffer_resources(false), |
| preferred_tile_format(PlatformColor::BestTextureFormat()) {} |
| |
| RendererSettings::RendererSettings(const RendererSettings& other) = default; |
| |
| RendererSettings::~RendererSettings() { |
| } |
| |
| bool RendererSettings::operator==(const RendererSettings& other) const { |
| return allow_antialiasing == other.allow_antialiasing && |
| force_antialiasing == other.force_antialiasing && |
| force_blending_with_shaders == other.force_blending_with_shaders && |
| partial_swap_enabled == other.partial_swap_enabled && |
| finish_rendering_on_resize == other.finish_rendering_on_resize && |
| should_clear_root_render_pass == other.should_clear_root_render_pass && |
| disable_display_vsync == other.disable_display_vsync && |
| release_overlay_resources_after_gpu_query == |
| other.release_overlay_resources_after_gpu_query && |
| refresh_rate == other.refresh_rate && |
| highp_threshold_min == other.highp_threshold_min && |
| texture_id_allocation_chunk_size == |
| other.texture_id_allocation_chunk_size && |
| use_gpu_memory_buffer_resources == |
| other.use_gpu_memory_buffer_resources && |
| preferred_tile_format == other.preferred_tile_format && |
| buffer_to_texture_target_map == other.buffer_to_texture_target_map; |
| } |
| |
| } // namespace cc |