blob: 11f105d675ea49025ae95c3d1f6582d3a46404da [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "services/ui/ws/platform_display_default.h"
#include "gpu/ipc/client/gpu_channel_host.h"
#include "services/ui/display/screen_manager.h"
#include "services/ui/ws/platform_display_init_params.h"
#include "services/ui/ws/server_window.h"
#include "ui/base/cursor/cursor_loader.h"
#include "ui/display/display.h"
#include "ui/events/event.h"
#include "ui/events/event_utils.h"
#include "ui/platform_window/platform_ime_controller.h"
#include "ui/platform_window/platform_window.h"
#if defined(OS_WIN)
#include "ui/platform_window/win/win_window.h"
#elif defined(USE_X11)
#include "ui/platform_window/x11/x11_window.h"
#elif defined(OS_ANDROID)
#include "ui/platform_window/android/platform_window_android.h"
#elif defined(USE_OZONE)
#include "ui/ozone/public/ozone_platform.h"
#endif
namespace ui {
namespace ws {
PlatformDisplayDefault::PlatformDisplayDefault(
const PlatformDisplayInitParams& init_params)
: display_id_(init_params.display_id),
#if !defined(OS_ANDROID)
cursor_loader_(ui::CursorLoader::Create()),
#endif
frame_generator_(new FrameGenerator(this, init_params.root_window)),
metrics_(init_params.metrics) {
}
PlatformDisplayDefault::~PlatformDisplayDefault() {
// Don't notify the delegate from the destructor.
delegate_ = nullptr;
frame_generator_.reset();
// Destroy the PlatformWindow early on as it may call us back during
// destruction and we want to be in a known state. But destroy the surface
// first because it can still be using the platform window.
platform_window_.reset();
}
void PlatformDisplayDefault::Init(PlatformDisplayDelegate* delegate) {
delegate_ = delegate;
DCHECK(!metrics_.pixel_size.IsEmpty());
// TODO(kylechar): The origin here isn't right if any displays have
// scale_factor other than 1.0 but will prevent windows from being stacked.
gfx::Rect bounds(metrics_.bounds.origin(), metrics_.pixel_size);
#if defined(OS_WIN)
platform_window_ = base::MakeUnique<ui::WinWindow>(this, bounds);
#elif defined(USE_X11)
platform_window_ = base::MakeUnique<ui::X11Window>(this);
platform_window_->SetBounds(bounds);
#elif defined(OS_ANDROID)
platform_window_ = base::MakeUnique<ui::PlatformWindowAndroid>(this);
platform_window_->SetBounds(bounds);
#elif defined(USE_OZONE)
platform_window_ =
ui::OzonePlatform::GetInstance()->CreatePlatformWindow(this, bounds);
#else
NOTREACHED() << "Unsupported platform";
#endif
platform_window_->Show();
}
int64_t PlatformDisplayDefault::GetId() const {
return display_id_;
}
void PlatformDisplayDefault::SetViewportSize(const gfx::Size& size) {
platform_window_->SetBounds(gfx::Rect(size));
}
void PlatformDisplayDefault::SetTitle(const base::string16& title) {
platform_window_->SetTitle(title);
}
void PlatformDisplayDefault::SetCapture() {
platform_window_->SetCapture();
}
void PlatformDisplayDefault::ReleaseCapture() {
platform_window_->ReleaseCapture();
}
void PlatformDisplayDefault::SetCursorById(mojom::Cursor cursor_id) {
#if !defined(OS_ANDROID)
// TODO(erg): This still isn't sufficient, and will only use native cursors
// that chrome would use, not custom image cursors. For that, we should
// delegate to the window manager to load images from resource packs.
//
// We probably also need to deal with different DPIs.
ui::Cursor cursor(static_cast<int32_t>(cursor_id));
cursor_loader_->SetPlatformCursor(&cursor);
platform_window_->SetCursor(cursor.platform());
#endif
}
void PlatformDisplayDefault::UpdateTextInputState(
const ui::TextInputState& state) {
ui::PlatformImeController* ime = platform_window_->GetPlatformImeController();
if (ime)
ime->UpdateTextInputState(state);
}
void PlatformDisplayDefault::SetImeVisibility(bool visible) {
ui::PlatformImeController* ime = platform_window_->GetPlatformImeController();
if (ime)
ime->SetImeVisibility(visible);
}
gfx::Rect PlatformDisplayDefault::GetBounds() const {
return metrics_.bounds;
}
FrameGenerator* PlatformDisplayDefault::GetFrameGenerator() {
return frame_generator_.get();
}
bool PlatformDisplayDefault::UpdateViewportMetrics(
const display::ViewportMetrics& metrics) {
if (metrics_ == metrics)
return false;
gfx::Rect bounds = platform_window_->GetBounds();
if (bounds.size() != metrics.pixel_size) {
bounds.set_size(metrics.pixel_size);
platform_window_->SetBounds(bounds);
}
metrics_ = metrics;
return true;
}
const display::ViewportMetrics& PlatformDisplayDefault::GetViewportMetrics()
const {
return metrics_;
}
void PlatformDisplayDefault::UpdateEventRootLocation(ui::LocatedEvent* event) {
gfx::Point location = event->location();
location.Offset(metrics_.bounds.x(), metrics_.bounds.y());
event->set_root_location(location);
}
void PlatformDisplayDefault::OnBoundsChanged(const gfx::Rect& new_bounds) {
// We only care if the window size has changed.
if (new_bounds.size() == metrics_.pixel_size)
return;
// TODO(kylechar): Maybe do something here. For CrOS we don't need to support
// PlatformWindow initiated resizes. For other platforms we need to do
// something but that isn't fully flushed out.
}
void PlatformDisplayDefault::OnDamageRect(const gfx::Rect& damaged_region) {}
void PlatformDisplayDefault::DispatchEvent(ui::Event* event) {
if (event->IsLocatedEvent())
UpdateEventRootLocation(event->AsLocatedEvent());
if (event->IsScrollEvent()) {
// TODO(moshayedi): crbug.com/602859. Dispatch scroll events as
// they are once we have proper support for scroll events.
delegate_->OnEvent(
ui::PointerEvent(ui::MouseWheelEvent(*event->AsScrollEvent())));
} else if (event->IsMouseEvent()) {
delegate_->OnEvent(ui::PointerEvent(*event->AsMouseEvent()));
} else if (event->IsTouchEvent()) {
delegate_->OnEvent(ui::PointerEvent(*event->AsTouchEvent()));
} else {
delegate_->OnEvent(*event);
}
#if defined(USE_X11) || defined(USE_OZONE)
// We want to emulate the WM_CHAR generation behaviour of Windows.
//
// On Linux, we've previously inserted characters by having
// InputMethodAuraLinux take all key down events and send a character event
// to the TextInputClient. This causes a mismatch in code that has to be
// shared between Windows and Linux, including blink code. Now that we're
// trying to have one way of doing things, we need to standardize on and
// emulate Windows character events.
//
// This is equivalent to what we're doing in the current Linux port, but
// done once instead of done multiple times in different places.
if (event->type() == ui::ET_KEY_PRESSED) {
ui::KeyEvent* key_press_event = event->AsKeyEvent();
ui::KeyEvent char_event(key_press_event->GetCharacter(),
key_press_event->key_code(),
key_press_event->flags());
// We don't check that GetCharacter() is equal because changing a key event
// with an accelerator to a character event can change the character, for
// example, from 'M' to '^M'.
DCHECK_EQ(key_press_event->key_code(), char_event.key_code());
DCHECK_EQ(key_press_event->flags(), char_event.flags());
delegate_->OnEvent(char_event);
}
#endif
}
void PlatformDisplayDefault::OnCloseRequest() {
display::ScreenManager::GetInstance()->RequestCloseDisplay(GetId());
}
void PlatformDisplayDefault::OnClosed() {}
void PlatformDisplayDefault::OnWindowStateChanged(
ui::PlatformWindowState new_state) {}
void PlatformDisplayDefault::OnLostCapture() {
delegate_->OnNativeCaptureLost();
}
void PlatformDisplayDefault::OnAcceleratedWidgetAvailable(
gfx::AcceleratedWidget widget,
float device_scale_factor) {
// This will get called after Init() is called, either synchronously as part
// of the Init() callstack or async after Init() has returned, depending on
// the platform.
delegate_->OnAcceleratedWidgetAvailable();
frame_generator_->OnAcceleratedWidgetAvailable(widget);
}
void PlatformDisplayDefault::OnAcceleratedWidgetDestroyed() {
NOTREACHED();
}
void PlatformDisplayDefault::OnActivationChanged(bool active) {}
bool PlatformDisplayDefault::IsInHighContrastMode() {
return delegate_ ? delegate_->IsInHighContrastMode() : false;
}
} // namespace ws
} // namespace ui