blob: ff1f58e0344b5647363b63e9466c7716736d585c [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <map>
#include <set>
#include <string>
#include <vector>
#include "base/basictypes.h"
#include "base/files/file_path.h"
#include "base/lazy_instance.h"
#include "base/memory/singleton.h"
#include "base/synchronization/lock.h"
#include "storage/browser/fileapi/mount_points.h"
#include "storage/browser/storage_browser_export.h"
#include "storage/common/fileapi/file_system_types.h"
namespace storage {
class FileSystemURL;
namespace storage {
// Manages isolated filesystem mount points which have no well-known names
// and are identified by a string 'filesystem ID', which usually just looks
// like random value.
// This type of filesystem can be created on the fly and may go away when it has
// no references from renderers.
// Files in an isolated filesystem are registered with corresponding names and
// identified by a filesystem URL like:
// filesystem:<origin>/isolated/<filesystem_id>/<name>/relative/path
// Some methods of this class are virtual just for mocking.
class STORAGE_EXPORT IsolatedContext : public MountPoints {
class STORAGE_EXPORT FileInfoSet {
// Add the given |path| to the set and populates |registered_name| with
// the registered name assigned for the path. |path| needs to be
// absolute and should not contain parent references.
// Return false if the |path| is not valid and could not be added.
bool AddPath(const base::FilePath& path, std::string* registered_name);
// Add the given |path| with the |name|.
// Return false if the |name| is already registered in the set or
// is not valid and could not be added.
bool AddPathWithName(const base::FilePath& path, const std::string& name);
const std::set<MountPointInfo>& fileset() const { return fileset_; }
std::set<MountPointInfo> fileset_;
// The instance is lazily created per browser process.
static IsolatedContext* GetInstance();
// Returns true if the given filesystem type is managed by IsolatedContext
// (i.e. if the given |type| is Isolated or External).
// TODO(kinuko): needs a better function name.
static bool IsIsolatedType(FileSystemType type);
// Registers a new isolated filesystem with the given FileInfoSet |files|
// and returns the new filesystem_id. The files are registered with their
// register_name as their keys so that later we can resolve the full paths
// for the given name. We only expose the name and the ID for the
// newly created filesystem to the renderer for the sake of security.
// The renderer will be sending filesystem requests with a virtual path like
// '/<filesystem_id>/<registered_name>/<relative_path_from_the_dropped_path>'
// for which we could crack in the browser process by calling
// CrackIsolatedPath to get the full path.
// For example: if a dropped file has a path like '/a/b/foo' and we register
// the path with the name 'foo' in the newly created filesystem.
// Later if the context is asked to crack a virtual path like '/<fsid>/foo'
// it can properly return the original path '/a/b/foo' by looking up the
// internal mapping. Similarly if a dropped entry is a directory and its
// path is like '/a/b/dir' a virtual path like '/<fsid>/dir/foo' can be
// cracked into '/a/b/dir/foo'.
// Note that the path in |fileset| that contains '..' or is not an
// absolute path is skipped and is not registered.
std::string RegisterDraggedFileSystem(const FileInfoSet& files);
// Registers a new isolated filesystem for a given |path| of filesystem
// |type| filesystem with |filesystem_id| and returns a new filesystem ID.
// |path| must be an absolute path which has no parent references ('..').
// If |register_name| is non-null and has non-empty string the path is
// registered as the given |register_name|, otherwise it is populated
// with the name internally assigned to the path.
std::string RegisterFileSystemForPath(FileSystemType type,
const std::string& filesystem_id,
const base::FilePath& path,
std::string* register_name);
// Registers a virtual filesystem. This is different from
// RegisterFileSystemForPath because register_name is required, and
// cracked_path_prefix is allowed to be non-absolute.
// |register_name| is required, since we cannot infer one from the path.
// |cracked_path_prefix| has no parent references, but can be relative.
std::string RegisterFileSystemForVirtualPath(
FileSystemType type,
const std::string& register_name,
const base::FilePath& cracked_path_prefix);
// Revokes all filesystem(s) registered for the given path.
// This is assumed to be called when the registered path becomes
// globally invalid, e.g. when a device for the path is detached.
// Note that this revokes the filesystem no matter how many references it has.
// It is ok to call this for the path that has no associated filesystems.
// Note that this only works for the filesystems registered by
// |RegisterFileSystemForPath|.
void RevokeFileSystemByPath(const base::FilePath& path);
// Adds a reference to a filesystem specified by the given filesystem_id.
void AddReference(const std::string& filesystem_id);
// Removes a reference to a filesystem specified by the given filesystem_id.
// If the reference count reaches 0 the isolated context gets destroyed.
// It is OK to call this on the filesystem that has been already deleted
// (e.g. by RevokeFileSystemByPath).
void RemoveReference(const std::string& filesystem_id);
// Returns a set of dragged MountPointInfos registered for the
// |filesystem_id|.
// The filesystem_id must be pointing to a dragged file system
// (i.e. must be the one registered by RegisterDraggedFileSystem).
// Returns false if the |filesystem_id| is not valid.
bool GetDraggedFileInfo(const std::string& filesystem_id,
std::vector<MountPointInfo>* files) const;
// MountPoints overrides.
bool HandlesFileSystemMountType(FileSystemType type) const override;
bool RevokeFileSystem(const std::string& filesystem_id) override;
bool GetRegisteredPath(const std::string& filesystem_id,
base::FilePath* path) const override;
bool CrackVirtualPath(const base::FilePath& virtual_path,
std::string* filesystem_id,
FileSystemType* type,
std::string* cracked_id,
base::FilePath* path,
FileSystemMountOption* mount_option) const override;
FileSystemURL CrackURL(const GURL& url) const override;
FileSystemURL CreateCrackedFileSystemURL(
const GURL& origin,
FileSystemType type,
const base::FilePath& path) const override;
// Returns the virtual root path that looks like /<filesystem_id>.
base::FilePath CreateVirtualRootPath(const std::string& filesystem_id) const;
friend struct base::DefaultLazyInstanceTraits<IsolatedContext>;
// Represents each file system instance (defined in the .cc).
class Instance;
typedef std::map<std::string, Instance*> IDToInstance;
// Reverse map from registered path to IDs.
typedef std::map<base::FilePath, std::set<std::string> > PathToID;
// Obtain an instance of this class via GetInstance().
~IsolatedContext() override;
// MountPoints overrides.
FileSystemURL CrackFileSystemURL(const FileSystemURL& url) const override;
// Unregisters a file system of given |filesystem_id|. Must be called with
// lock_ held. Returns true if the file system is unregistered.
bool UnregisterFileSystem(const std::string& filesystem_id);
// Returns a new filesystem_id. Called with lock.
std::string GetNewFileSystemId() const;
// This lock needs to be obtained when accessing the instance_map_.
mutable base::Lock lock_;
IDToInstance instance_map_;
PathToID path_to_id_map_;
} // namespace storage