| /* Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| /* From ppb_graphics_2d.idl modified Wed Apr 20 13:37:06 2016. */ |
| |
| #ifndef PPAPI_C_PPB_GRAPHICS_2D_H_ |
| #define PPAPI_C_PPB_GRAPHICS_2D_H_ |
| |
| #include "ppapi/c/pp_bool.h" |
| #include "ppapi/c/pp_completion_callback.h" |
| #include "ppapi/c/pp_instance.h" |
| #include "ppapi/c/pp_macros.h" |
| #include "ppapi/c/pp_point.h" |
| #include "ppapi/c/pp_rect.h" |
| #include "ppapi/c/pp_resource.h" |
| #include "ppapi/c/pp_size.h" |
| #include "ppapi/c/pp_stdint.h" |
| |
| #define PPB_GRAPHICS_2D_INTERFACE_1_0 "PPB_Graphics2D;1.0" |
| #define PPB_GRAPHICS_2D_INTERFACE_1_1 "PPB_Graphics2D;1.1" |
| #define PPB_GRAPHICS_2D_INTERFACE_1_2 "PPB_Graphics2D;1.2" |
| #define PPB_GRAPHICS_2D_INTERFACE PPB_GRAPHICS_2D_INTERFACE_1_2 |
| |
| /** |
| * @file |
| * Defines the <code>PPB_Graphics2D</code> struct representing a 2D graphics |
| * context within the browser. |
| */ |
| |
| |
| /** |
| * @addtogroup Interfaces |
| * @{ |
| */ |
| /** |
| * <code>PPB_Graphics2D</code> defines the interface for a 2D graphics context. |
| */ |
| struct PPB_Graphics2D_1_2 { |
| /** |
| * Create() creates a 2D graphics context. The returned graphics context will |
| * not be bound to the module instance on creation (call BindGraphics() on |
| * the module instance to bind the returned graphics context to the module |
| * instance). |
| * |
| * @param[in] instance The module instance. |
| * @param[in] size The size of the graphic context. |
| * @param[in] is_always_opaque Set the <code>is_always_opaque</code> flag to |
| * <code>PP_TRUE</code> if you know that you will be painting only opaque |
| * data to this context. This option will disable blending when compositing |
| * the module with the web page, which might give higher performance on some |
| * computers. |
| * |
| * If you set <code>is_always_opaque</code>, your alpha channel should always |
| * be set to 0xFF or there may be painting artifacts. The alpha values |
| * overwrite the destination alpha values without blending when |
| * <code>is_always_opaque</code> is true. |
| * |
| * @return A <code>PP_Resource</code> containing the 2D graphics context if |
| * successful or 0 if unsuccessful. |
| */ |
| PP_Resource (*Create)(PP_Instance instance, |
| const struct PP_Size* size, |
| PP_Bool is_always_opaque); |
| /** |
| * IsGraphics2D() determines if the given resource is a valid |
| * <code>Graphics2D</code>. |
| * |
| * @param[in] resource A <code>Graphics2D</code> context resource. |
| * |
| * @return PP_TRUE if the given resource is a valid <code>Graphics2D</code>, |
| * <code>PP_FALSE</code> if it is an invalid resource or is a resource of |
| * another type. |
| */ |
| PP_Bool (*IsGraphics2D)(PP_Resource resource); |
| /** |
| * Describe() retrieves the configuration for the given graphics context, |
| * filling the given values (which must not be <code>NULL</code>). |
| * |
| * @param[in] resource The 2D Graphics resource. |
| * @param[in,out] size The size of the 2D graphics context in the browser. |
| * @param[in,out] is_always_opaque Identifies whether only opaque data |
| * will be painted. |
| * |
| * @return Returns <code>PP_TRUE</code> on success or <code>PP_FALSE</code> if |
| * the resource is invalid. The output parameters will be set to 0 on a |
| * <code>PP_FALSE</code>. |
| */ |
| PP_Bool (*Describe)(PP_Resource graphics_2d, |
| struct PP_Size* size, |
| PP_Bool* is_always_opaque); |
| /** |
| * PaintImageData() enqueues a paint of the given image into the context. |
| * This function has no effect until you call Flush() As a result, what |
| * counts is the contents of the bitmap when you call Flush(), not when |
| * you call this function. |
| * |
| * The provided image will be placed at <code>top_left</code> from the top |
| * left of the context's internal backing store. Then the pixels contained |
| * in <code>src_rect</code> will be copied into the backing store. This |
| * means that the rectangle being painted will be at <code>src_rect</code> |
| * offset by <code>top_left</code>. |
| * |
| * The <code>src_rect</code> is specified in the coordinate system of the |
| * image being painted, not the context. For the common case of copying the |
| * entire image, you may specify an empty <code>src_rect</code>. |
| * |
| * The painted area of the source bitmap must fall entirely within the |
| * context. Attempting to paint outside of the context will result in an |
| * error. However, the source bitmap may fall outside the context, as long |
| * as the <code>src_rect</code> subset of it falls entirely within the |
| * context. |
| * |
| * There are two methods most modules will use for painting. The first |
| * method is to generate a new <code>ImageData</code> and then paint it. In |
| * this case, you'll set the location of your painting to |
| * <code>top_left</code> and set <code>src_rect</code> to <code>NULL</code>. |
| * The second is that you're generating small invalid regions out of a larger |
| * bitmap representing your entire instance. In this case, you would set the |
| * location of your image to (0,0) and then set <code>src_rect</code> to the |
| * pixels you changed. |
| * |
| * @param[in] resource The 2D Graphics resource. |
| * @param[in] image The <code>ImageData</code> to be painted. |
| * @param[in] top_left A <code>Point</code> representing the |
| * <code>top_left</code> location where the <code>ImageData</code> will be |
| * painted. |
| * @param[in] src_rect The rectangular area where the <code>ImageData</code> |
| * will be painted. |
| */ |
| void (*PaintImageData)(PP_Resource graphics_2d, |
| PP_Resource image_data, |
| const struct PP_Point* top_left, |
| const struct PP_Rect* src_rect); |
| /** |
| * Scroll() enqueues a scroll of the context's backing store. This |
| * function has no effect until you call Flush(). The data within the |
| * provided clipping rectangle will be shifted by (dx, dy) pixels. |
| * |
| * This function will result in some exposed region which will have undefined |
| * contents. The module should call PaintImageData() on these exposed regions |
| * to give the correct contents. |
| * |
| * The scroll can be larger than the area of the clipping rectangle, which |
| * means the current image will be scrolled out of the rectangle. This |
| * scenario is not an error but will result in a no-op. |
| * |
| * @param[in] graphics_2d The 2D Graphics resource. |
| * @param[in] clip The clipping rectangle. |
| * @param[in] amount The amount the area in the clipping rectangle will |
| * shifted. |
| */ |
| void (*Scroll)(PP_Resource graphics_2d, |
| const struct PP_Rect* clip_rect, |
| const struct PP_Point* amount); |
| /** |
| * ReplaceContents() provides a slightly more efficient way to paint the |
| * entire module's image. Normally, calling PaintImageData() requires that |
| * the browser copy the pixels out of the image and into the graphics |
| * context's backing store. This function replaces the graphics context's |
| * backing store with the given image, avoiding the copy. |
| * |
| * The new image must be the exact same size as this graphics context. If the |
| * new image uses a different image format than the browser's native bitmap |
| * format (use <code>PPB_ImageData.GetNativeImageDataFormat()</code> to |
| * retrieve the format), then a conversion will be done inside the browser |
| * which may slow the performance a little bit. |
| * |
| * <strong>Note:</strong> The new image will not be painted until you call |
| * Flush(). |
| * |
| * After this call, you should take care to release your references to the |
| * image. If you paint to the image after ReplaceContents(), there is the |
| * possibility of significant painting artifacts because the page might use |
| * partially-rendered data when copying out of the backing store. |
| * |
| * In the case of an animation, you will want to allocate a new image for the |
| * next frame. It is best if you wait until the flush callback has executed |
| * before allocating this bitmap. This gives the browser the option of |
| * caching the previous backing store and handing it back to you (assuming |
| * the sizes match). In the optimal case, this means no bitmaps are allocated |
| * during the animation, and the backing store and "front buffer" (which the |
| * plugin is painting into) are just being swapped back and forth. |
| * |
| * @param[in] graphics_2d The 2D Graphics resource. |
| * @param[in] image The <code>ImageData</code> to be painted. |
| */ |
| void (*ReplaceContents)(PP_Resource graphics_2d, PP_Resource image_data); |
| /** |
| * Flush() flushes any enqueued paint, scroll, and replace commands to the |
| * backing store. This function actually executes the updates, and causes a |
| * repaint of the webpage, assuming this graphics context is bound to a module |
| * instance. |
| * |
| * Flush() runs in asynchronous mode. Specify a callback function and the |
| * argument for that callback function. The callback function will be |
| * executed on the calling thread when the image has been painted to the |
| * screen. While you are waiting for a flush callback, additional calls to |
| * Flush() will fail. |
| * |
| * Because the callback is executed (or thread unblocked) only when the |
| * instance's image is actually on the screen, this function provides |
| * a way to rate limit animations. By waiting until the image is on the |
| * screen before painting the next frame, you can ensure you're not |
| * flushing 2D graphics faster than the screen can be updated. |
| * |
| * <strong>Unbound contexts</strong> |
| * If the context is not bound to a module instance, you will |
| * still get a callback. The callback will execute after Flush() returns |
| * to avoid reentrancy. The callback will not wait until anything is |
| * painted to the screen because there will be nothing on the screen. The |
| * timing of this callback is not guaranteed and may be deprioritized by |
| * the browser because it is not affecting the user experience. |
| * |
| * <strong>Off-screen instances</strong> |
| * If the context is bound to an instance that is currently not visible (for |
| * example, scrolled out of view) it will behave like the "unbound context" |
| * case. |
| * |
| * <strong>Detaching a context</strong> |
| * If you detach a context from a module instance, any pending flush |
| * callbacks will be converted into the "unbound context" case. |
| * |
| * <strong>Released contexts</strong> |
| * A callback may or may not get called even if you have released all |
| * of your references to the context. This scenario can occur if there are |
| * internal references to the context suggesting it has not been internally |
| * destroyed (for example, if it is still bound to an instance) or due to |
| * other implementation details. As a result, you should be careful to |
| * check that flush callbacks are for the context you expect and that |
| * you're capable of handling callbacks for unreferenced contexts. |
| * |
| * <strong>Shutdown</strong> |
| * If a module instance is removed when a flush is pending, the |
| * callback will not be executed. |
| * |
| * @param[in] graphics_2d The 2D Graphics resource. |
| * @param[in] callback A <code>CompletionCallback</code> to be called when |
| * the image has been painted on the screen. |
| * |
| * @return Returns <code>PP_OK</code> on success or |
| * <code>PP_ERROR_BADRESOURCE</code> if the graphics context is invalid, |
| * <code>PP_ERROR_BADARGUMENT</code> if the callback is null and flush is |
| * being called from the main thread of the module, or |
| * <code>PP_ERROR_INPROGRESS</code> if a flush is already pending that has |
| * not issued its callback yet. In the failure case, nothing will be updated |
| * and no callback will be scheduled. |
| */ |
| int32_t (*Flush)(PP_Resource graphics_2d, |
| struct PP_CompletionCallback callback); |
| /** |
| * SetScale() sets the scale factor that will be applied when painting the |
| * graphics context onto the output device. Typically, if rendering at device |
| * resolution is desired, the context would be created with the width and |
| * height scaled up by the view's GetDeviceScale and SetScale called with a |
| * scale of 1.0 / GetDeviceScale(). For example, if the view resource passed |
| * to DidChangeView has a rectangle of (w=200, h=100) and a device scale of |
| * 2.0, one would call Create with a size of (w=400, h=200) and then call |
| * SetScale with 0.5. One would then treat each pixel in the context as a |
| * single device pixel. |
| * |
| * @param[in] resource A <code>Graphics2D</code> context resource. |
| * @param[in] scale The scale to apply when painting. |
| * |
| * @return Returns <code>PP_TRUE</code> on success or <code>PP_FALSE</code> if |
| * the resource is invalid or the scale factor is 0 or less. |
| */ |
| PP_Bool (*SetScale)(PP_Resource resource, float scale); |
| /*** |
| * GetScale() gets the scale factor that will be applied when painting the |
| * graphics context onto the output device. |
| * |
| * @param[in] resource A <code>Graphics2D</code> context resource. |
| * |
| * @return Returns the scale factor for the graphics context. If the resource |
| * is not a valid <code>Graphics2D</code> context, this will return 0.0. |
| */ |
| float (*GetScale)(PP_Resource resource); |
| /** |
| * SetLayerTransform() sets a transformation factor that will be applied for |
| * the current graphics context displayed on the output device. If both |
| * SetScale and SetLayerTransform will be used, they are going to get combined |
| * for the final result. |
| * |
| * This function has no effect until you call Flush(). |
| * |
| * @param[in] scale The scale to be applied. |
| * @param[in] origin The origin of the scale. |
| * @param[in] translate The translation to be applied. |
| * |
| * @return Returns <code>PP_TRUE</code> on success or <code>PP_FALSE</code> |
| * if the resource is invalid or the scale factor is 0 or less. |
| */ |
| PP_Bool (*SetLayerTransform)(PP_Resource resource, |
| float scale, |
| const struct PP_Point* origin, |
| const struct PP_Point* translate); |
| }; |
| |
| typedef struct PPB_Graphics2D_1_2 PPB_Graphics2D; |
| |
| struct PPB_Graphics2D_1_0 { |
| PP_Resource (*Create)(PP_Instance instance, |
| const struct PP_Size* size, |
| PP_Bool is_always_opaque); |
| PP_Bool (*IsGraphics2D)(PP_Resource resource); |
| PP_Bool (*Describe)(PP_Resource graphics_2d, |
| struct PP_Size* size, |
| PP_Bool* is_always_opaque); |
| void (*PaintImageData)(PP_Resource graphics_2d, |
| PP_Resource image_data, |
| const struct PP_Point* top_left, |
| const struct PP_Rect* src_rect); |
| void (*Scroll)(PP_Resource graphics_2d, |
| const struct PP_Rect* clip_rect, |
| const struct PP_Point* amount); |
| void (*ReplaceContents)(PP_Resource graphics_2d, PP_Resource image_data); |
| int32_t (*Flush)(PP_Resource graphics_2d, |
| struct PP_CompletionCallback callback); |
| }; |
| |
| struct PPB_Graphics2D_1_1 { |
| PP_Resource (*Create)(PP_Instance instance, |
| const struct PP_Size* size, |
| PP_Bool is_always_opaque); |
| PP_Bool (*IsGraphics2D)(PP_Resource resource); |
| PP_Bool (*Describe)(PP_Resource graphics_2d, |
| struct PP_Size* size, |
| PP_Bool* is_always_opaque); |
| void (*PaintImageData)(PP_Resource graphics_2d, |
| PP_Resource image_data, |
| const struct PP_Point* top_left, |
| const struct PP_Rect* src_rect); |
| void (*Scroll)(PP_Resource graphics_2d, |
| const struct PP_Rect* clip_rect, |
| const struct PP_Point* amount); |
| void (*ReplaceContents)(PP_Resource graphics_2d, PP_Resource image_data); |
| int32_t (*Flush)(PP_Resource graphics_2d, |
| struct PP_CompletionCallback callback); |
| PP_Bool (*SetScale)(PP_Resource resource, float scale); |
| float (*GetScale)(PP_Resource resource); |
| }; |
| /** |
| * @} |
| */ |
| |
| #endif /* PPAPI_C_PPB_GRAPHICS_2D_H_ */ |
| |