| /* Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| /* From ppb_message_loop.idl modified Thu May 9 14:59:57 2013. */ |
| |
| #ifndef PPAPI_C_PPB_MESSAGE_LOOP_H_ |
| #define PPAPI_C_PPB_MESSAGE_LOOP_H_ |
| |
| #include "ppapi/c/pp_bool.h" |
| #include "ppapi/c/pp_completion_callback.h" |
| #include "ppapi/c/pp_instance.h" |
| #include "ppapi/c/pp_macros.h" |
| #include "ppapi/c/pp_resource.h" |
| #include "ppapi/c/pp_stdint.h" |
| |
| #define PPB_MESSAGELOOP_INTERFACE_1_0 "PPB_MessageLoop;1.0" |
| #define PPB_MESSAGELOOP_INTERFACE PPB_MESSAGELOOP_INTERFACE_1_0 |
| |
| /** |
| * @file |
| * Defines the PPB_MessageLoop interface. |
| */ |
| |
| |
| /** |
| * @addtogroup Interfaces |
| * @{ |
| */ |
| /** |
| * A message loop allows PPAPI calls to be issued on a thread. You may not |
| * issue any API calls on a thread without creating a message loop. It also |
| * allows you to post work to the message loop for a thread. |
| * |
| * To process work posted to the message loop, as well as completion callbacks |
| * for asynchronous operations, you must run the message loop via Run(). |
| * |
| * Note the system manages the lifetime of the instance (and all associated |
| * resources). If the instance is deleted from the page, background threads may |
| * suddenly see their PP_Resource handles become invalid. In this case, calls |
| * will fail with PP_ERROR_BADRESOURCE. If you need to access data associated |
| * with your instance, you will probably want to create some kind of threadsafe |
| * proxy object that can handle asynchronous destruction of the instance object. |
| * |
| * Typical usage: |
| * On the main thread: |
| * - Create the thread yourself (using pthreads). |
| * - Create the message loop resource. |
| * - Pass the message loop resource to your thread's main function. |
| * - Call PostWork() on the message loop to run functions on the thread. |
| * |
| * From the background thread's main function: |
| * - Call AttachToCurrentThread() with the message loop resource. |
| * - Call Run() with the message loop resource. |
| * |
| * Your callbacks should look like this: |
| * @code |
| * void DoMyWork(void* user_data, int32_t status) { |
| * if (status != PP_OK) { |
| * Cleanup(); // e.g. free user_data. |
| * return; |
| * } |
| * ... do your work... |
| * } |
| * @endcode |
| * For a C++ example, see ppapi/utility/threading/simple_thread.h |
| * |
| * (You can also create the message loop resource on the background thread, |
| * but then the main thread will have no reference to it should you want to |
| * call PostWork()). |
| * |
| * |
| * THREAD HANDLING |
| * |
| * The main thread has an implicitly created message loop. The main thread is |
| * the thread where PPP_InitializeModule and PPP_Instance functions are called. |
| * You can retrieve a reference to this message loop by calling |
| * GetForMainThread() or, if your code is on the main thread, GetCurrent() will |
| * also work. |
| * |
| * Some special threads created by the system can not have message loops. In |
| * particular, the background thread created for audio processing has this |
| * requirement because it's intended to be highly responsive to keep up with |
| * the realtime requirements of audio processing. You can not make PPAPI calls |
| * from these threads. |
| * |
| * Once you associate a message loop with a thread, you don't have to keep a |
| * reference to it. The system will hold a reference to the message loop for as |
| * long as the thread is running. The current message loop can be retrieved |
| * using the GetCurrent() function. |
| * |
| * It is legal to create threads in your plugin without message loops, but |
| * PPAPI calls will fail unless explicitly noted in the documentation. |
| * |
| * You can create a message loop object on a thread and never actually run the |
| * message loop. This will allow you to call blocking PPAPI calls (via |
| * PP_BlockUntilComplete()). If you make any asynchronous calls, the callbacks |
| * from those calls will be queued in the message loop and never run. The same |
| * thing will happen if work is scheduled after the message loop exits and |
| * the message loop is not run again. |
| * |
| * |
| * DESTRUCTION AND ERROR HANDLING |
| * |
| * Often, your application will associate memory with completion callbacks. For |
| * example, the C++ CompletionCallbackFactory has a small amount of |
| * heap-allocated memory for each callback. This memory will be leaked if the |
| * callback is never run. To avoid this memory leak, you need to be careful |
| * about error handling and shutdown. |
| * |
| * There are a number of cases where posted callbacks will never be run: |
| * |
| * - You tear down the thread (via pthreads) without "destroying" the message |
| * loop (via PostQuit with should_destroy = PP_TRUE). In this case, any |
| * tasks in the message queue will be lost. |
| * |
| * - You create a message loop, post callbacks to it, and never run it. |
| * |
| * - You quit the message loop via PostQuit with should_destroy set to |
| * PP_FALSE. In this case, the system will assume the message loop will be |
| * run again later and keep your tasks. |
| * |
| * To do proper shutdown, call PostQuit with should_destroy = PP_TRUE. This |
| * will prohibit future work from being posted, and will allow the message loop |
| * to run until all pending tasks are run. |
| * |
| * If you post a callback to a message loop that's been destroyed, or to an |
| * invalid message loop, PostWork will return an error and will not run the |
| * callback. This is true even for callbacks with the "required" flag set, |
| * since the system may not even know what thread to issue the error callback |
| * on. |
| * |
| * Therefore, you should check for errors from PostWork and destroy any |
| * associated memory to avoid leaks. If you're using the C++ |
| * CompletionCallbackFactory, use the following pattern: |
| * @code |
| * pp::CompletionCallback callback = factory_.NewOptionalCallback(...); |
| * int32_t result = message_loop.PostWork(callback); |
| * if (result != PP_OK) |
| * callback.Run(result); |
| * @endcode |
| * This will run the callback with an error value, and assumes that the |
| * implementation of your callback checks the "result" argument and returns |
| * immediately on error. |
| */ |
| struct PPB_MessageLoop_1_0 { |
| /** |
| * Creates a message loop resource. |
| * |
| * This may be called from any thread. After your thread starts but before |
| * issuing any other PPAPI calls on it, you must associate it with a message |
| * loop by calling AttachToCurrentThread. |
| */ |
| PP_Resource (*Create)(PP_Instance instance); |
| /** |
| * Returns a resource identifying the message loop for the main thread. The |
| * main thread always has a message loop created by the system. |
| */ |
| PP_Resource (*GetForMainThread)(void); |
| /** |
| * Returns a reference to the PPB_MessageLoop object attached to the current |
| * thread. If there is no attached message loop, the return value will be 0. |
| */ |
| PP_Resource (*GetCurrent)(void); |
| /** |
| * Sets the given message loop resource as being the associated message loop |
| * for the currently running thread. |
| * |
| * You must call this function exactly once on a thread before making any |
| * PPAPI calls. A message loop can only be attached to one thread, and the |
| * message loop can not be changed later. The message loop will be attached |
| * as long as the thread is running or until you quit with should_destroy |
| * set to PP_TRUE. |
| * |
| * If this function fails, attempting to run the message loop will fail. |
| * Note that you can still post work to the message loop: it will get queued |
| * up should the message loop eventually be successfully attached and run. |
| * |
| * @return |
| * - PP_OK: The message loop was successfully attached to the thread and is |
| * ready to use. |
| * - PP_ERROR_BADRESOURCE: The given message loop resource is invalid. |
| * - PP_ERROR_INPROGRESS: The current thread already has a message loop |
| * attached. This will always be the case for the main thread, which has |
| * an implicit system-created message loop attached. |
| * - PP_ERROR_WRONG_THREAD: The current thread type can not have a message |
| * loop attached to it. See the interface level discussion about these |
| * special threads, which include realtime audio threads. |
| */ |
| int32_t (*AttachToCurrentThread)(PP_Resource message_loop); |
| /** |
| * Runs the thread message loop. Running the message loop is required for you |
| * to get issued completion callbacks on the thread. |
| * |
| * The message loop identified by the argument must have been previously |
| * successfully attached to the current thread. |
| * |
| * You may not run nested run loops. Since the main thread has an |
| * implicit message loop that the system runs, you may not call Run on the |
| * main thread. |
| * |
| * @return |
| * - PP_OK: The message loop was successfully run. Note that on |
| * success, the message loop will only exit when you call PostQuit(). |
| * - PP_ERROR_BADRESOURCE: The given message loop resource is invalid. |
| * - PP_ERROR_WRONG_THREAD: You are attempting to run a message loop that |
| * has not been successfully attached to the current thread. Call |
| * AttachToCurrentThread(). |
| * - PP_ERROR_INPROGRESS: You are attempting to call Run in a nested |
| * fashion (Run is already on the stack). This will occur if you attempt |
| * to call run on the main thread's message loop (see above). |
| */ |
| int32_t (*Run)(PP_Resource message_loop); |
| /** |
| * Schedules work to run on the given message loop. This may be called from |
| * any thread. Posted work will be executed in the order it was posted when |
| * the message loop is Run(). |
| * |
| * @param message_loop The message loop resource. |
| * |
| * @param callback The completion callback to execute from the message loop. |
| * |
| * @param delay_ms The number of milliseconds to delay execution of the given |
| * completion callback. Passing 0 means it will get queued normally and |
| * executed in order. |
| * |
| * |
| * The completion callback will be called with PP_OK as the "result" parameter |
| * if it is run normally. It is good practice to check for PP_OK and return |
| * early otherwise. |
| * |
| * The "required" flag on the completion callback is ignored. If there is an |
| * error posting your callback, the error will be returned from PostWork and |
| * the callback will never be run (because there is no appropriate place to |
| * run your callback with an error without causing unexpected threading |
| * problems). If you associate memory with the completion callback (for |
| * example, you're using the C++ CompletionCallbackFactory), you will need to |
| * free this or manually run the callback. See "Destruction and error |
| * handling" above. |
| * |
| * |
| * You can call this function before the message loop has started and the |
| * work will get queued until the message loop is run. You can also post |
| * work after the message loop has exited as long as should_destroy was |
| * PP_FALSE. It will be queued until the next invocation of Run(). |
| * |
| * @return |
| * - PP_OK: The work was posted to the message loop's queue. As described |
| * above, this does not mean that the work has been or will be executed |
| * (if you never run the message loop after posting). |
| * - PP_ERROR_BADRESOURCE: The given message loop resource is invalid. |
| * - PP_ERROR_BADARGUMENT: The function pointer for the completion callback |
| * is null (this will be the case if you pass PP_BlockUntilComplete()). |
| * - PP_ERROR_FAILED: The message loop has been destroyed. |
| */ |
| int32_t (*PostWork)(PP_Resource message_loop, |
| struct PP_CompletionCallback callback, |
| int64_t delay_ms); |
| /** |
| * Posts a quit message to the given message loop's work queue. Work posted |
| * before that point will be processed before quitting. |
| * |
| * This may be called on the message loop registered for the current thread, |
| * or it may be called on the message loop registered for another thread. It |
| * is an error to attempt to PostQuit() the main thread loop. |
| * |
| * @param should_destroy Marks the message loop as being in a destroyed state |
| * and prevents further posting of messages. |
| * |
| * If you quit a message loop without setting should_destroy, it will still |
| * be attached to the thread and you can still run it again by calling Run() |
| * again. If you destroy it, it will be detached from the current thread. |
| * |
| * @return |
| * - PP_OK: The request to quit was successfully posted. |
| * - PP_ERROR_BADRESOURCE: The message loop was invalid. |
| * - PP_ERROR_WRONG_THREAD: You are attempting to quit the main thread. |
| * The main thread's message loop is managed by the system and can't be |
| * quit. |
| */ |
| int32_t (*PostQuit)(PP_Resource message_loop, PP_Bool should_destroy); |
| }; |
| |
| typedef struct PPB_MessageLoop_1_0 PPB_MessageLoop; |
| /** |
| * @} |
| */ |
| |
| #endif /* PPAPI_C_PPB_MESSAGE_LOOP_H_ */ |
| |