blob: 0dc52a639d8a766c95ee8a5a65d94c1a0fb5003e [file] [log] [blame]
/*
* Copyright (C) 1998, 1999 Torben Weis <weis@kde.org>
* 1999 Lars Knoll <knoll@kde.org>
* 1999 Antti Koivisto <koivisto@kde.org>
* 2000 Dirk Mueller <mueller@kde.org>
* Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
* (C) 2006 Graham Dennis (graham.dennis@gmail.com)
* (C) 2006 Alexey Proskuryakov (ap@nypop.com)
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "third_party/blink/renderer/core/frame/local_frame_view.h"
#include <algorithm>
#include <memory>
#include <utility>
#include "base/feature_list.h"
#include "base/memory/ptr_util.h"
#include "base/metrics/field_trial_params.h"
#include "base/numerics/safe_conversions.h"
#include "cc/input/main_thread_scrolling_reason.h"
#include "cc/layers/picture_layer.h"
#include "cc/tiles/frame_viewer_instrumentation.h"
#include "cc/trees/layer_tree_host.h"
#include "third_party/blink/public/common/features.h"
#include "third_party/blink/public/mojom/scroll/scroll_into_view_params.mojom-blink.h"
#include "third_party/blink/public/mojom/scroll/scrollbar_mode.mojom-blink.h"
#include "third_party/blink/public/platform/task_type.h"
#include "third_party/blink/public/platform/web_rect.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_scroll_into_view_options.h"
#include "third_party/blink/renderer/core/accessibility/apply_dark_mode.h"
#include "third_party/blink/renderer/core/accessibility/ax_object_cache.h"
#include "third_party/blink/renderer/core/animation/document_animations.h"
#include "third_party/blink/renderer/core/css/font_face_set_document.h"
#include "third_party/blink/renderer/core/css/style_change_reason.h"
#include "third_party/blink/renderer/core/dom/static_node_list.h"
#include "third_party/blink/renderer/core/editing/compute_layer_selection.h"
#include "third_party/blink/renderer/core/editing/drag_caret.h"
#include "third_party/blink/renderer/core/editing/frame_selection.h"
#include "third_party/blink/renderer/core/editing/markers/document_marker_controller.h"
#include "third_party/blink/renderer/core/events/error_event.h"
#include "third_party/blink/renderer/core/exported/web_plugin_container_impl.h"
#include "third_party/blink/renderer/core/frame/browser_controls.h"
#include "third_party/blink/renderer/core/frame/find_in_page.h"
#include "third_party/blink/renderer/core/frame/frame_overlay.h"
#include "third_party/blink/renderer/core/frame/frame_view_auto_size_info.h"
#include "third_party/blink/renderer/core/frame/local_frame.h"
#include "third_party/blink/renderer/core/frame/local_frame_client.h"
#include "third_party/blink/renderer/core/frame/local_frame_ukm_aggregator.h"
#include "third_party/blink/renderer/core/frame/location.h"
#include "third_party/blink/renderer/core/frame/page_scale_constraints_set.h"
#include "third_party/blink/renderer/core/frame/remote_frame.h"
#include "third_party/blink/renderer/core/frame/remote_frame_view.h"
#include "third_party/blink/renderer/core/frame/root_frame_viewport.h"
#include "third_party/blink/renderer/core/frame/settings.h"
#include "third_party/blink/renderer/core/frame/visual_viewport.h"
#include "third_party/blink/renderer/core/frame/web_local_frame_impl.h"
#include "third_party/blink/renderer/core/fullscreen/fullscreen.h"
#include "third_party/blink/renderer/core/html/forms/text_control_element.h"
#include "third_party/blink/renderer/core/html/html_frame_element.h"
#include "third_party/blink/renderer/core/html/html_plugin_element.h"
#include "third_party/blink/renderer/core/html/parser/text_resource_decoder.h"
#include "third_party/blink/renderer/core/html/portal/document_portals.h"
#include "third_party/blink/renderer/core/html/portal/html_portal_element.h"
#include "third_party/blink/renderer/core/html/portal/portal_contents.h"
#include "third_party/blink/renderer/core/html_names.h"
#include "third_party/blink/renderer/core/input/event_handler.h"
#include "third_party/blink/renderer/core/inspector/inspector_trace_events.h"
#include "third_party/blink/renderer/core/intersection_observer/intersection_observation.h"
#include "third_party/blink/renderer/core/intersection_observer/intersection_observer_controller.h"
#include "third_party/blink/renderer/core/layout/adjust_for_absolute_zoom.h"
#include "third_party/blink/renderer/core/layout/geometry/transform_state.h"
#include "third_party/blink/renderer/core/layout/layout_analyzer.h"
#include "third_party/blink/renderer/core/layout/layout_counter.h"
#include "third_party/blink/renderer/core/layout/layout_embedded_content.h"
#include "third_party/blink/renderer/core/layout/layout_embedded_object.h"
#include "third_party/blink/renderer/core/layout/layout_shift_tracker.h"
#include "third_party/blink/renderer/core/layout/layout_view.h"
#include "third_party/blink/renderer/core/layout/ng/legacy_layout_tree_walking.h"
#include "third_party/blink/renderer/core/layout/style_retain_scope.h"
#include "third_party/blink/renderer/core/layout/svg/layout_svg_root.h"
#include "third_party/blink/renderer/core/layout/text_autosizer.h"
#include "third_party/blink/renderer/core/layout/traced_layout_object.h"
#include "third_party/blink/renderer/core/loader/document_loader.h"
#include "third_party/blink/renderer/core/loader/frame_loader.h"
#include "third_party/blink/renderer/core/media_type_names.h"
#include "third_party/blink/renderer/core/page/autoscroll_controller.h"
#include "third_party/blink/renderer/core/page/chrome_client.h"
#include "third_party/blink/renderer/core/page/focus_controller.h"
#include "third_party/blink/renderer/core/page/frame_tree.h"
#include "third_party/blink/renderer/core/page/link_highlight.h"
#include "third_party/blink/renderer/core/page/page.h"
#include "third_party/blink/renderer/core/page/scrolling/fragment_anchor.h"
#include "third_party/blink/renderer/core/page/scrolling/scrolling_coordinator.h"
#include "third_party/blink/renderer/core/page/scrolling/scrolling_coordinator_context.h"
#include "third_party/blink/renderer/core/page/scrolling/snap_coordinator.h"
#include "third_party/blink/renderer/core/page/scrolling/top_document_root_scroller_controller.h"
#include "third_party/blink/renderer/core/page/spatial_navigation_controller.h"
#include "third_party/blink/renderer/core/page/validation_message_client.h"
#include "third_party/blink/renderer/core/paint/block_paint_invalidator.h"
#include "third_party/blink/renderer/core/paint/compositing/composited_layer_mapping.h"
#include "third_party/blink/renderer/core/paint/compositing/compositing_inputs_updater.h"
#include "third_party/blink/renderer/core/paint/compositing/graphics_layer_tree_as_text.h"
#include "third_party/blink/renderer/core/paint/compositing/paint_layer_compositor.h"
#include "third_party/blink/renderer/core/paint/frame_painter.h"
#include "third_party/blink/renderer/core/paint/paint_layer.h"
#include "third_party/blink/renderer/core/paint/paint_layer_scrollable_area.h"
#include "third_party/blink/renderer/core/paint/paint_timing.h"
#include "third_party/blink/renderer/core/paint/paint_timing_detector.h"
#include "third_party/blink/renderer/core/paint/pre_paint_tree_walk.h"
#include "third_party/blink/renderer/core/probe/core_probes.h"
#include "third_party/blink/renderer/core/resize_observer/resize_observer_controller.h"
#include "third_party/blink/renderer/core/scroll/scroll_alignment.h"
#include "third_party/blink/renderer/core/scroll/scroll_animator_base.h"
#include "third_party/blink/renderer/core/scroll/smooth_scroll_sequencer.h"
#include "third_party/blink/renderer/core/style/computed_style.h"
#include "third_party/blink/renderer/core/svg/svg_svg_element.h"
#include "third_party/blink/renderer/platform/bindings/script_forbidden_scope.h"
#include "third_party/blink/renderer/platform/fonts/font_cache.h"
#include "third_party/blink/renderer/platform/geometry/double_rect.h"
#include "third_party/blink/renderer/platform/geometry/float_quad.h"
#include "third_party/blink/renderer/platform/geometry/float_rect.h"
#include "third_party/blink/renderer/platform/geometry/layout_rect.h"
#include "third_party/blink/renderer/platform/graphics/compositing/paint_artifact_compositor.h"
#include "third_party/blink/renderer/platform/graphics/graphics_context.h"
#include "third_party/blink/renderer/platform/graphics/graphics_layer.h"
#include "third_party/blink/renderer/platform/graphics/paint/cull_rect.h"
#include "third_party/blink/renderer/platform/graphics/paint/foreign_layer_display_item.h"
#include "third_party/blink/renderer/platform/graphics/paint/graphics_layer_display_item.h"
#include "third_party/blink/renderer/platform/graphics/paint/paint_controller.h"
#include "third_party/blink/renderer/platform/instrumentation/histogram.h"
#include "third_party/blink/renderer/platform/instrumentation/tracing/trace_event.h"
#include "third_party/blink/renderer/platform/instrumentation/tracing/traced_value.h"
#include "third_party/blink/renderer/platform/language.h"
#include "third_party/blink/renderer/platform/loader/fetch/resource_fetcher.h"
#include "third_party/blink/renderer/platform/runtime_enabled_features.h"
#include "third_party/blink/renderer/platform/scheduler/public/frame_scheduler.h"
#include "third_party/blink/renderer/platform/web_test_support.h"
#include "third_party/blink/renderer/platform/wtf/std_lib_extras.h"
// Used to check for dirty layouts violating document lifecycle rules.
// If arg evaluates to true, the program will continue. If arg evaluates to
// false, program will crash if DCHECK_IS_ON() or return false from the current
// function.
#define CHECK_FOR_DIRTY_LAYOUT(arg) \
do { \
if (!(arg)) { \
NOTREACHED(); \
return false; \
} \
} while (false)
namespace blink {
namespace {
// Logs a UseCounter for the size of the cursor that will be set. This will be
// used for compatibility analysis to determine whether the maximum size can be
// reduced.
void LogCursorSizeCounter(LocalFrame* frame, const Cursor& cursor) {
DCHECK(frame);
Image* image = cursor.GetImage();
if (!image)
return;
// Should not overflow, this calculation is done elsewhere when determining
// whether the cursor exceeds its maximum size (see event_handler.cc).
IntSize scaled_size = image->Size();
scaled_size.Scale(1 / cursor.ImageScaleFactor());
if (scaled_size.Width() > 64 || scaled_size.Height() > 64) {
UseCounter::Count(frame->GetDocument(), WebFeature::kCursorImageGT64x64);
} else if (scaled_size.Width() > 32 || scaled_size.Height() > 32) {
UseCounter::Count(frame->GetDocument(), WebFeature::kCursorImageGT32x32);
} else {
UseCounter::Count(frame->GetDocument(), WebFeature::kCursorImageLE32x32);
}
}
// Default value and parameter name for how long we want to delay the
// compositor commit beyond the start of document lifdecycle updates to avoid
// flash between navigations. The delay should be small enough so that it won't
// confuse users expecting a new page to appear after navigation and the omnibar
// has updated the url display.
constexpr int kPaintHoldingCommitDelayDefaultInMs = 500; // 30 frames @ 60hz
constexpr char kPaintHoldingCommitDelayParameterName[] = "commit_delay";
// Get the field trial parameter value for Paint Holding.
base::TimeDelta GetCommitDelayForPaintHolding() {
DCHECK(base::FeatureList::IsEnabled(blink::features::kPaintHolding));
return base::TimeDelta::FromMilliseconds(
base::GetFieldTrialParamByFeatureAsInt(
blink::features::kPaintHolding, kPaintHoldingCommitDelayParameterName,
kPaintHoldingCommitDelayDefaultInMs));
}
} // namespace
// The maximum number of updatePlugins iterations that should be done before
// returning.
static const unsigned kMaxUpdatePluginsIterations = 2;
LocalFrameView::LocalFrameView(LocalFrame& frame)
: LocalFrameView(frame, IntRect()) {
Show();
}
LocalFrameView::LocalFrameView(LocalFrame& frame, const IntSize& initial_size)
: LocalFrameView(frame, IntRect(IntPoint(), initial_size)) {
SetLayoutSizeInternal(initial_size);
Show();
}
LocalFrameView::LocalFrameView(LocalFrame& frame, IntRect frame_rect)
: FrameView(frame_rect),
frame_(frame),
display_mode_(blink::mojom::DisplayMode::kBrowser),
can_have_scrollbars_(true),
has_pending_layout_(false),
layout_scheduling_enabled_(true),
layout_count_for_testing_(0),
lifecycle_update_count_for_testing_(0),
nested_layout_count_(0),
// We want plugin updates to happen in FIFO order with loading tasks.
update_plugins_timer_(frame.GetTaskRunner(TaskType::kInternalLoading),
this,
&LocalFrameView::UpdatePluginsTimerFired),
first_layout_(true),
base_background_color_(Color::kWhite),
last_zoom_factor_(1.0f),
media_type_(media_type_names::kScreen),
safe_to_propagate_scroll_to_parent_(true),
visually_non_empty_character_count_(0),
visually_non_empty_pixel_count_(0),
is_visually_non_empty_(false),
sticky_position_object_count_(0),
layout_size_fixed_to_frame_size_(true),
needs_update_geometries_(false),
root_layer_did_scroll_(false),
frame_timing_requests_dirty_(true),
// The compositor throttles the main frame using deferred begin main frame
// updates. We can't throttle it here or it seems the root compositor
// doesn't get setup properly.
lifecycle_updates_throttled_(!GetFrame().IsMainFrame()),
current_update_lifecycle_phases_target_state_(
DocumentLifecycle::kUninitialized),
past_layout_lifecycle_update_(false),
suppress_adjust_view_size_(false),
intersection_observation_state_(kNotNeeded),
needs_forced_compositing_update_(false),
needs_focus_on_fragment_(false),
in_lifecycle_update_(false),
main_thread_scrolling_reasons_(0),
forced_layout_stack_depth_(0),
forced_layout_start_time_(base::TimeTicks()),
paint_frame_count_(0),
unique_id_(NewUniqueObjectId()),
layout_shift_tracker_(std::make_unique<LayoutShiftTracker>(this)),
paint_timing_detector_(MakeGarbageCollected<PaintTimingDetector>(this))
#if DCHECK_IS_ON()
,
is_updating_descendant_dependent_flags_(false)
#endif
{
// Propagate the marginwidth/height and scrolling modes to the view.
if (frame_->Owner() && frame_->Owner()->ScrollbarMode() ==
mojom::blink::ScrollbarMode::kAlwaysOff)
SetCanHaveScrollbars(false);
}
LocalFrameView::~LocalFrameView() {
#if DCHECK_IS_ON()
DCHECK(has_been_disposed_);
#endif
}
void LocalFrameView::Trace(Visitor* visitor) {
visitor->Trace(frame_);
visitor->Trace(fragment_anchor_);
visitor->Trace(scrollable_areas_);
visitor->Trace(animating_scrollable_areas_);
visitor->Trace(auto_size_info_);
visitor->Trace(plugins_);
visitor->Trace(scrollbars_);
visitor->Trace(viewport_scrollable_area_);
visitor->Trace(anchoring_adjustment_queue_);
visitor->Trace(scroll_event_queue_);
visitor->Trace(paint_timing_detector_);
visitor->Trace(lifecycle_observers_);
}
template <typename Function>
void LocalFrameView::ForAllChildViewsAndPlugins(const Function& function) {
for (Frame* child = frame_->Tree().FirstChild(); child;
child = child->Tree().NextSibling()) {
if (child->View())
function(*child->View());
}
for (const auto& plugin : plugins_) {
function(*plugin);
}
if (Document* document = frame_->GetDocument()) {
for (PortalContents* portal :
DocumentPortals::From(*document).GetPortals()) {
if (Frame* frame = portal->GetFrame())
function(*frame->View());
}
}
}
template <typename Function>
void LocalFrameView::ForAllChildLocalFrameViews(const Function& function) {
for (Frame* child = frame_->Tree().FirstChild(); child;
child = child->Tree().NextSibling()) {
auto* child_local_frame = DynamicTo<LocalFrame>(child);
if (!child_local_frame)
continue;
if (LocalFrameView* child_view = child_local_frame->View())
function(*child_view);
}
}
// Call function for each non-throttled frame view in pre-order. If this logic
// is updated, consider updating |ForAllThrottledLocalFrameViews| too.
template <typename Function>
void LocalFrameView::ForAllNonThrottledLocalFrameViews(
const Function& function) {
if (ShouldThrottleRendering())
return;
function(*this);
for (Frame* child = frame_->Tree().FirstChild(); child;
child = child->Tree().NextSibling()) {
auto* child_local_frame = DynamicTo<LocalFrame>(child);
if (!child_local_frame)
continue;
if (LocalFrameView* child_view = child_local_frame->View())
child_view->ForAllNonThrottledLocalFrameViews(function);
}
}
// Call function for each throttled frame view in pre-order. If this logic is
// updated, consider updating |ForAllNonThrottledLocalFrameViews| too.
template <typename Function>
void LocalFrameView::ForAllThrottledLocalFrameViews(const Function& function) {
if (!ShouldThrottleRendering())
return;
function(*this);
for (Frame* child = frame_->Tree().FirstChild(); child;
child = child->Tree().NextSibling()) {
auto* child_local_frame = DynamicTo<LocalFrame>(child);
if (!child_local_frame)
continue;
if (LocalFrameView* child_view = child_local_frame->View())
child_view->ForAllNonThrottledLocalFrameViews(function);
}
}
template <typename Function>
void LocalFrameView::ForAllRemoteFrameViews(const Function& function) {
for (Frame* child = frame_->Tree().FirstChild(); child;
child = child->Tree().NextSibling()) {
if (child->IsLocalFrame()) {
To<LocalFrame>(child)->View()->ForAllRemoteFrameViews(function);
} else {
DCHECK(child->IsRemoteFrame());
if (RemoteFrameView* view = To<RemoteFrame>(child)->View())
function(*view);
}
}
if (Document* document = frame_->GetDocument()) {
for (PortalContents* portal :
DocumentPortals::From(*document).GetPortals()) {
if (RemoteFrame* frame = portal->GetFrame()) {
if (RemoteFrameView* view = frame->View())
function(*view);
}
}
}
}
void LocalFrameView::Dispose() {
CHECK(!IsInPerformLayout());
// TODO(dcheng): It's wrong that the frame can be detached before the
// LocalFrameView. Figure out what's going on and fix LocalFrameView to be
// disposed with the correct timing.
// We need to clear the RootFrameViewport's animator since it gets called
// from non-GC'd objects and RootFrameViewport will still have a pointer to
// this class.
if (viewport_scrollable_area_)
viewport_scrollable_area_->ClearScrollableArea();
// Destroy |m_autoSizeInfo| as early as possible, to avoid dereferencing
// partially destroyed |this| via |m_autoSizeInfo->m_frameView|.
auto_size_info_.Clear();
// FIXME: Do we need to do something here for OOPI?
HTMLFrameOwnerElement* owner_element = frame_->DeprecatedLocalOwner();
// TODO(dcheng): It seems buggy that we can have an owner element that points
// to another EmbeddedContentView. This can happen when a plugin element loads
// a frame (EmbeddedContentView A of type LocalFrameView) and then loads a
// plugin (EmbeddedContentView B of type WebPluginContainerImpl). In this
// case, the frame's view is A and the frame element's
// OwnedEmbeddedContentView is B. See https://crbug.com/673170 for an example.
if (owner_element && owner_element->OwnedEmbeddedContentView() == this)
owner_element->SetEmbeddedContentView(nullptr);
ukm_aggregator_.reset();
layout_shift_tracker_->Dispose();
#if DCHECK_IS_ON()
has_been_disposed_ = true;
#endif
}
void LocalFrameView::InvalidateAllCustomScrollbarsOnActiveChanged() {
bool uses_window_inactive_selector =
frame_->GetDocument()->GetStyleEngine().UsesWindowInactiveSelector();
ForAllChildLocalFrameViews([](LocalFrameView& frame_view) {
frame_view.InvalidateAllCustomScrollbarsOnActiveChanged();
});
for (const auto& scrollbar : scrollbars_) {
if (uses_window_inactive_selector && scrollbar->IsCustomScrollbar())
scrollbar->StyleChanged();
}
}
bool LocalFrameView::DidFirstLayout() const {
return !first_layout_;
}
bool LocalFrameView::LifecycleUpdatesActive() const {
return !lifecycle_updates_throttled_;
}
void LocalFrameView::SetLifecycleUpdatesThrottledForTesting() {
lifecycle_updates_throttled_ = true;
}
void LocalFrameView::InvalidateRect(const IntRect& rect) {
auto* layout_object = GetLayoutEmbeddedContent();
if (!layout_object)
return;
IntRect paint_invalidation_rect = rect;
paint_invalidation_rect.Move(
(layout_object->BorderLeft() + layout_object->PaddingLeft()).ToInt(),
(layout_object->BorderTop() + layout_object->PaddingTop()).ToInt());
layout_object->InvalidatePaintRectangle(
PhysicalRect(paint_invalidation_rect));
}
void LocalFrameView::FrameRectsChanged(const IntRect& old_rect) {
const bool width_changed = Size().Width() != old_rect.Width();
const bool height_changed = Size().Height() != old_rect.Height();
PropagateFrameRects();
if (FrameRect() != old_rect) {
if (auto* layout_view = GetLayoutView())
layout_view->SetShouldCheckForPaintInvalidation();
}
if (width_changed || height_changed) {
ViewportSizeChanged(width_changed, height_changed);
if (frame_->IsMainFrame())
frame_->GetPage()->GetVisualViewport().MainFrameDidChangeSize();
GetFrame().Loader().RestoreScrollPositionAndViewState();
}
}
Page* LocalFrameView::GetPage() const {
return GetFrame().GetPage();
}
LayoutView* LocalFrameView::GetLayoutView() const {
return GetFrame().ContentLayoutObject();
}
ScrollingCoordinator* LocalFrameView::GetScrollingCoordinator() const {
Page* p = GetPage();
return p ? p->GetScrollingCoordinator() : nullptr;
}
ScrollingCoordinatorContext* LocalFrameView::GetScrollingContext() const {
LocalFrame* root = &GetFrame().LocalFrameRoot();
if (GetFrame() != root)
return root->View()->GetScrollingContext();
if (!scrolling_context_)
scrolling_context_.reset(new ScrollingCoordinatorContext());
return scrolling_context_.get();
}
cc::AnimationHost* LocalFrameView::GetCompositorAnimationHost() const {
if (GetScrollingContext()->GetCompositorAnimationHost())
return GetScrollingContext()->GetCompositorAnimationHost();
if (!GetFrame().LocalFrameRoot().IsMainFrame())
return nullptr;
// TODO(kenrb): Compositor animation host and timeline for the main frame
// still live on ScrollingCoordinator. https://crbug.com/680606.
ScrollingCoordinator* c = GetScrollingCoordinator();
return c ? c->GetCompositorAnimationHost() : nullptr;
}
CompositorAnimationTimeline* LocalFrameView::GetCompositorAnimationTimeline()
const {
if (GetScrollingContext()->GetCompositorAnimationTimeline())
return GetScrollingContext()->GetCompositorAnimationTimeline();
if (!GetFrame().LocalFrameRoot().IsMainFrame())
return nullptr;
// TODO(kenrb): Compositor animation host and timeline for the main frame
// still live on ScrollingCoordinator. https://crbug.com/680606.
ScrollingCoordinator* c = GetScrollingCoordinator();
return c ? c->GetCompositorAnimationTimeline() : nullptr;
}
void LocalFrameView::SetLayoutOverflowSize(const IntSize& size) {
if (size == layout_overflow_size_)
return;
layout_overflow_size_ = size;
Page* page = GetFrame().GetPage();
if (!page)
return;
page->GetChromeClient().ContentsSizeChanged(frame_.Get(), size);
}
void LocalFrameView::AdjustViewSize() {
if (suppress_adjust_view_size_)
return;
LayoutView* layout_view = GetLayoutView();
if (!layout_view)
return;
DCHECK_EQ(frame_->View(), this);
SetLayoutOverflowSize(
PixelSnappedIntRect(layout_view->DocumentRect()).Size());
}
void LocalFrameView::AdjustViewSizeAndLayout() {
AdjustViewSize();
if (NeedsLayout()) {
base::AutoReset<bool> suppress_adjust_view_size(&suppress_adjust_view_size_,
true);
UpdateLayout();
}
}
void LocalFrameView::UpdateCountersAfterStyleChange() {
auto* layout_view = GetLayoutView();
DCHECK(layout_view);
layout_view->UpdateCounters();
}
void LocalFrameView::CountObjectsNeedingLayout(unsigned& needs_layout_objects,
unsigned& total_objects,
bool& is_subtree) {
needs_layout_objects = 0;
total_objects = 0;
is_subtree = IsSubtreeLayout();
if (is_subtree) {
layout_subtree_root_list_.CountObjectsNeedingLayout(needs_layout_objects,
total_objects);
} else {
LayoutSubtreeRootList::CountObjectsNeedingLayoutInRoot(
GetLayoutView(), needs_layout_objects, total_objects);
}
}
void LocalFrameView::PerformPreLayoutTasks() {
TRACE_EVENT0("blink,benchmark", "LocalFrameView::performPreLayoutTasks");
Lifecycle().AdvanceTo(DocumentLifecycle::kInPreLayout);
// Don't schedule more layouts, we're in one.
base::AutoReset<bool> change_scheduling_enabled(&layout_scheduling_enabled_,
false);
bool was_resized = WasViewportResized();
Document* document = frame_->GetDocument();
if (was_resized)
document->SetResizedForViewportUnits();
// Viewport-dependent or device-dependent media queries may cause us to need
// completely different style information.
bool main_frame_rotation =
frame_->IsMainFrame() && frame_->GetSettings() &&
frame_->GetSettings()->GetMainFrameResizesAreOrientationChanges();
if ((was_resized &&
document->GetStyleEngine().MediaQueryAffectedByViewportChange()) ||
(was_resized && main_frame_rotation &&
document->GetStyleEngine().MediaQueryAffectedByDeviceChange())) {
document->MediaQueryAffectingValueChanged();
} else if (was_resized) {
document->EvaluateMediaQueryList();
}
document->UpdateStyleAndLayoutTree();
// Update style for all embedded SVG documents underneath this frame, so
// that intrinsic size computation for any embedded objects has up-to-date
// information before layout.
ForAllChildLocalFrameViews([](LocalFrameView& view) {
Document& document = *view.GetFrame().GetDocument();
if (document.IsSVGDocument())
document.UpdateStyleAndLayoutTree();
});
Lifecycle().AdvanceTo(DocumentLifecycle::kStyleClean);
if (was_resized)
document->ClearResizedForViewportUnits();
}
void LocalFrameView::LayoutFromRootObject(LayoutObject& root) {
LayoutState layout_state(root);
if (scrollable_areas_) {
for (auto& scrollable_area : *scrollable_areas_) {
if (scrollable_area->GetScrollAnchor() &&
scrollable_area->ShouldPerformScrollAnchoring())
scrollable_area->GetScrollAnchor()->NotifyBeforeLayout();
}
}
root.UpdateLayout();
}
void LocalFrameView::PrepareLayoutAnalyzer() {
bool is_tracing = false;
TRACE_EVENT_CATEGORY_GROUP_ENABLED(
TRACE_DISABLED_BY_DEFAULT("blink.debug.layout"), &is_tracing);
if (!is_tracing) {
analyzer_.reset();
return;
}
if (!analyzer_)
analyzer_ = std::make_unique<LayoutAnalyzer>();
analyzer_->Reset();
}
std::unique_ptr<TracedValue> LocalFrameView::AnalyzerCounters() {
if (!analyzer_)
return std::make_unique<TracedValue>();
std::unique_ptr<TracedValue> value = analyzer_->ToTracedValue();
value->SetString("host", GetLayoutView()->GetDocument().location()->host());
value->SetString(
"frame",
String::Format("0x%" PRIxPTR, reinterpret_cast<uintptr_t>(frame_.Get())));
value->SetInteger(
"contentsHeightAfterLayout",
PixelSnappedIntRect(GetLayoutView()->DocumentRect()).Height());
value->SetInteger("visibleHeight", Height());
value->SetInteger("approximateBlankCharacterCount",
base::saturated_cast<int>(
FontFaceSetDocument::ApproximateBlankCharacterCount(
*frame_->GetDocument())));
return value;
}
#define PERFORM_LAYOUT_TRACE_CATEGORIES \
"blink,benchmark,rail," TRACE_DISABLED_BY_DEFAULT("blink.debug.layout")
void LocalFrameView::PerformLayout(bool in_subtree_layout) {
DCHECK(in_subtree_layout || layout_subtree_root_list_.IsEmpty());
double contents_height_before_layout =
GetLayoutView()->DocumentRect().Height();
TRACE_EVENT_BEGIN1(
PERFORM_LAYOUT_TRACE_CATEGORIES, "LocalFrameView::performLayout",
"contentsHeightBeforeLayout", contents_height_before_layout);
PrepareLayoutAnalyzer();
ScriptForbiddenScope forbid_script;
if (in_subtree_layout && HasOrthogonalWritingModeRoots()) {
// If we're going to lay out from each subtree root, rather than once from
// LayoutView, we need to merge the depth-ordered orthogonal writing mode
// root list into the depth-ordered list of subtrees scheduled for
// layout. Otherwise, during layout of one such subtree, we'd risk skipping
// over a subtree of objects needing layout.
DCHECK(!layout_subtree_root_list_.IsEmpty());
ScheduleOrthogonalWritingModeRootsForLayout();
}
DCHECK(!IsInPerformLayout());
Lifecycle().AdvanceTo(DocumentLifecycle::kInPerformLayout);
// performLayout is the actual guts of layout().
// FIXME: The 300 other lines in layout() probably belong in other helper
// functions so that a single human could understand what layout() is actually
// doing.
{
// TODO(szager): Remove this after diagnosing crash.
DocumentLifecycle::CheckNoTransitionScope check_no_transition(Lifecycle());
if (in_subtree_layout) {
if (analyzer_) {
analyzer_->Increment(LayoutAnalyzer::kPerformLayoutRootLayoutObjects,
layout_subtree_root_list_.size());
}
for (auto& root : layout_subtree_root_list_.Ordered()) {
if (!root->NeedsLayout())
continue;
LayoutFromRootObject(*root);
root->PaintingLayer()->UpdateLayerPositionsAfterLayout();
// We need to ensure that we mark up all layoutObjects up to the
// LayoutView for paint invalidation. This simplifies our code as we
// just always do a full tree walk.
if (LayoutObject* container = root->Container())
container->SetShouldCheckForPaintInvalidation();
}
layout_subtree_root_list_.Clear();
} else {
if (HasOrthogonalWritingModeRoots())
LayoutOrthogonalWritingModeRoots();
GetLayoutView()->UpdateLayout();
}
}
frame_->GetDocument()->Fetcher()->UpdateAllImageResourcePriorities();
Lifecycle().AdvanceTo(DocumentLifecycle::kAfterPerformLayout);
TRACE_EVENT_END1(PERFORM_LAYOUT_TRACE_CATEGORIES,
"LocalFrameView::performLayout", "counters",
AnalyzerCounters());
FirstMeaningfulPaintDetector::From(*frame_->GetDocument())
.MarkNextPaintAsMeaningfulIfNeeded(
layout_object_counter_, contents_height_before_layout,
GetLayoutView()->DocumentRect().Height(), Height());
}
void LocalFrameView::UpdateLayout() {
// We should never layout a Document which is not in a LocalFrame.
DCHECK(frame_);
DCHECK_EQ(frame_->View(), this);
DCHECK(frame_->GetPage());
ScriptForbiddenScope forbid_script;
if (IsInPerformLayout() || ShouldThrottleRendering() ||
!frame_->GetDocument()->IsActive() || frame_->IsProvisional())
return;
TRACE_EVENT0("blink,benchmark", "LocalFrameView::layout");
RUNTIME_CALL_TIMER_SCOPE(V8PerIsolateData::MainThreadIsolate(),
RuntimeCallStats::CounterId::kUpdateLayout);
// The actual call to UpdateGeometries is in PerformPostLayoutTasks.
SetNeedsUpdateGeometries();
if (auto_size_info_)
auto_size_info_->AutoSizeIfNeeded();
has_pending_layout_ = false;
Document* document = frame_->GetDocument();
TRACE_EVENT_BEGIN1("devtools.timeline", "Layout", "beginData",
inspector_layout_event::BeginData(this));
probe::UpdateLayout probe(document);
PerformPreLayoutTasks();
VisualViewport& visual_viewport = frame_->GetPage()->GetVisualViewport();
DoubleSize viewport_size(visual_viewport.VisibleWidthCSSPx(),
visual_viewport.VisibleHeightCSSPx());
// TODO(crbug.com/460956): The notion of a single root for layout is no
// longer applicable. Remove or update this code.
LayoutObject* root_for_this_layout = GetLayoutView();
FontCachePurgePreventer font_cache_purge_preventer;
StyleRetainScope style_retain_scope;
bool in_subtree_layout = false;
{
base::AutoReset<bool> change_scheduling_enabled(&layout_scheduling_enabled_,
false);
nested_layout_count_++;
// If the layout view was marked as needing layout after we added items in
// the subtree roots we need to clear the roots and do the layout from the
// layoutView.
if (GetLayoutView()->NeedsLayout())
ClearLayoutSubtreeRootsAndMarkContainingBlocks();
GetLayoutView()->ClearHitTestCache();
in_subtree_layout = IsSubtreeLayout();
// TODO(crbug.com/460956): The notion of a single root for layout is no
// longer applicable. Remove or update this code.
if (in_subtree_layout)
root_for_this_layout = layout_subtree_root_list_.RandomRoot();
if (!root_for_this_layout) {
// FIXME: Do we need to set m_size here?
NOTREACHED();
return;
}
if (!in_subtree_layout) {
ClearLayoutSubtreeRootsAndMarkContainingBlocks();
Node* body = document->body();
if (body && body->GetLayoutObject()) {
if (IsA<HTMLFrameSetElement>(*body)) {
body->GetLayoutObject()->SetChildNeedsLayout();
} else if (IsA<HTMLBodyElement>(*body)) {
if (!first_layout_ && size_.Height() != GetLayoutSize().Height() &&
body->GetLayoutObject()->EnclosingBox()->StretchesToViewport())
body->GetLayoutObject()->SetChildNeedsLayout();
}
}
if (first_layout_) {
first_layout_ = false;
last_viewport_size_ = GetLayoutSize();
last_zoom_factor_ = GetLayoutView()->StyleRef().Zoom();
mojom::blink::ScrollbarMode h_mode;
mojom::blink::ScrollbarMode v_mode;
GetLayoutView()->CalculateScrollbarModes(h_mode, v_mode);
if (v_mode == mojom::blink::ScrollbarMode::kAuto) {
GetLayoutView()
->GetScrollableArea()
->ForceVerticalScrollbarForFirstLayout();
}
}
LayoutSize old_size = size_;
size_ = LayoutSize(GetLayoutSize());
if (old_size != size_ && !first_layout_) {
LayoutBox* root_layout_object =
document->documentElement()
? document->documentElement()->GetLayoutBox()
: nullptr;
LayoutBox* body_layout_object = root_layout_object && document->body()
? document->body()->GetLayoutBox()
: nullptr;
if (body_layout_object && body_layout_object->StretchesToViewport())
body_layout_object->SetChildNeedsLayout();
else if (root_layout_object &&
root_layout_object->StretchesToViewport())
root_layout_object->SetChildNeedsLayout();
}
}
TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
TRACE_DISABLED_BY_DEFAULT("blink.debug.layout.trees"), "LayoutTree",
this, TracedLayoutObject::Create(*GetLayoutView(), false));
IntSize old_size(Size());
PerformLayout(in_subtree_layout);
IntSize new_size(Size());
if (old_size != new_size) {
MarkViewportConstrainedObjectsForLayout(
old_size.Width() != new_size.Width(),
old_size.Height() != new_size.Height());
}
if (frame_->IsMainFrame()) {
if (auto* text_autosizer = frame_->GetDocument()->GetTextAutosizer()) {
if (text_autosizer->HasLayoutInlineSizeChanged())
text_autosizer->UpdatePageInfoInAllFrames(frame_);
}
}
if (NeedsLayout()) {
base::AutoReset<bool> suppress(&suppress_adjust_view_size_, true);
UpdateLayout();
}
DCHECK(layout_subtree_root_list_.IsEmpty());
} // Reset m_layoutSchedulingEnabled to its previous value.
CheckDoesNotNeedLayout();
DocumentLifecycle::Scope lifecycle_scope(Lifecycle(),
DocumentLifecycle::kLayoutClean);
frame_timing_requests_dirty_ = true;
if (!in_subtree_layout)
GetLayoutView()->EnclosingLayer()->UpdateLayerPositionsAfterLayout();
TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
TRACE_DISABLED_BY_DEFAULT("blink.debug.layout.trees"), "LayoutTree", this,
TracedLayoutObject::Create(*GetLayoutView(), true));
if (!RuntimeEnabledFeatures::CompositeAfterPaintEnabled())
GetLayoutView()->Compositor()->DidLayout();
layout_count_for_testing_++;
if (AXObjectCache* cache = document->ExistingAXObjectCache()) {
const KURL& url = document->Url();
if (url.IsValid() && !url.IsAboutBlankURL()) {
cache->HandleLayoutComplete(document);
cache->ProcessUpdatesAfterLayout(*document);
}
}
UpdateDocumentAnnotatedRegions();
CheckDoesNotNeedLayout();
if (nested_layout_count_ == 1) {
PerformPostLayoutTasks();
CheckDoesNotNeedLayout();
}
// FIXME: The notion of a single root for layout is no longer applicable.
// Remove or update this code. crbug.com/460596
TRACE_EVENT_END1("devtools.timeline", "Layout", "endData",
inspector_layout_event::EndData(root_for_this_layout));
probe::DidChangeViewport(frame_.Get());
nested_layout_count_--;
if (nested_layout_count_)
return;
#if DCHECK_IS_ON()
// Post-layout assert that nobody was re-marked as needing layout during
// layout.
GetLayoutView()->AssertSubtreeIsLaidOut();
#endif
if (frame_->IsMainFrame()) {
// Scrollbars changing state can cause a visual viewport size change.
DoubleSize new_viewport_size(visual_viewport.VisibleWidthCSSPx(),
visual_viewport.VisibleHeightCSSPx());
if (new_viewport_size != viewport_size)
frame_->GetDocument()->EnqueueVisualViewportResizeEvent();
}
GetFrame().GetDocument()->LayoutUpdated();
CheckDoesNotNeedLayout();
}
void LocalFrameView::WillStartForcedLayout() {
// UpdateLayout is re-entrant for auto-sizing and plugins. So keep
// track of stack depth to include all the time in the top-level call.
forced_layout_stack_depth_++;
if (forced_layout_stack_depth_ > 1)
return;
forced_layout_start_time_ = base::TimeTicks::Now();
}
void LocalFrameView::DidFinishForcedLayout(DocumentUpdateReason reason) {
CHECK_GT(forced_layout_stack_depth_, (unsigned)0);
forced_layout_stack_depth_--;
if (!forced_layout_stack_depth_ && base::TimeTicks::IsHighResolution()) {
LocalFrameUkmAggregator& aggregator = EnsureUkmAggregator();
aggregator.RecordSample(
static_cast<size_t>(LocalFrameUkmAggregator::kForcedStyleAndLayout),
forced_layout_start_time_, base::TimeTicks::Now());
if (reason == DocumentUpdateReason::kHitTest) {
aggregator.RecordSample(
static_cast<size_t>(LocalFrameUkmAggregator::kHitTestDocumentUpdate),
forced_layout_start_time_, base::TimeTicks::Now());
}
}
}
void LocalFrameView::SetNeedsPaintPropertyUpdate() {
if (auto* layout_view = GetLayoutView())
layout_view->SetNeedsPaintPropertyUpdate();
}
FloatSize LocalFrameView::ViewportSizeForViewportUnits() const {
float zoom = 1;
if (!frame_->GetDocument() || !frame_->GetDocument()->Printing())
zoom = GetFrame().PageZoomFactor();
auto* layout_view = GetLayoutView();
if (!layout_view)
return FloatSize();
FloatSize layout_size;
layout_size.SetWidth(layout_view->ViewWidth(kIncludeScrollbars) / zoom);
layout_size.SetHeight(layout_view->ViewHeight(kIncludeScrollbars) / zoom);
BrowserControls& browser_controls = frame_->GetPage()->GetBrowserControls();
if (browser_controls.PermittedState() != cc::BrowserControlsState::kHidden) {
// We use the layoutSize rather than frameRect to calculate viewport units
// so that we get correct results on mobile where the page is laid out into
// a rect that may be larger than the viewport (e.g. the 980px fallback
// width for desktop pages). Since the layout height is statically set to
// be the viewport with browser controls showing, we add the browser
// controls height, compensating for page scale as well, since we want to
// use the viewport with browser controls hidden for vh (to match Safari).
int viewport_width = frame_->GetPage()->GetVisualViewport().Size().Width();
if (frame_->IsMainFrame() && layout_size.Width() && viewport_width) {
// TODO(bokan/eirage): BrowserControl height may need to account for the
// zoom factor when use-zoom-for-dsf is enabled on Android. Confirm this
// works correctly when that's turned on. https://crbug.com/737777.
float page_scale_at_layout_width = viewport_width / layout_size.Width();
layout_size.Expand(0, (browser_controls.TotalHeight() -
browser_controls.TotalMinHeight()) /
page_scale_at_layout_width);
}
}
return layout_size;
}
FloatSize LocalFrameView::ViewportSizeForMediaQueries() const {
FloatSize viewport_size(layout_size_);
if (!frame_->GetDocument()->Printing()) {
float zoom = GetFrame().PageZoomFactor();
viewport_size.SetWidth(
AdjustForAbsoluteZoom::AdjustInt(layout_size_.Width(), zoom));
viewport_size.SetHeight(
AdjustForAbsoluteZoom::AdjustInt(layout_size_.Height(), zoom));
}
return viewport_size;
}
DocumentLifecycle& LocalFrameView::Lifecycle() const {
DCHECK(frame_);
DCHECK(frame_->GetDocument());
return frame_->GetDocument()->Lifecycle();
}
void LocalFrameView::RunPostLifecycleSteps() {
RunIntersectionObserverSteps();
}
void LocalFrameView::RunIntersectionObserverSteps() {
#if DCHECK_IS_ON()
bool was_dirty = NeedsLayout();
#endif
if (ShouldThrottleRendering() || Lifecycle().LifecyclePostponed() ||
!frame_->GetDocument()->IsActive()) {
return;
}
if (frame_->IsMainFrame())
EnsureOverlayInterstitialAdDetector().MaybeFireDetection(frame_.Get());
TRACE_EVENT0("blink,benchmark",
"LocalFrameView::UpdateViewportIntersectionsForSubtree");
SCOPED_UMA_AND_UKM_TIMER(EnsureUkmAggregator(),
LocalFrameUkmAggregator::kIntersectionObservation);
unsigned flags = 0;
if (frame_->CanSkipStickyFrameTracking())
flags |= IntersectionObservation::kCanSkipStickyFrameTracking;
bool needs_occlusion_tracking = UpdateViewportIntersectionsForSubtree(flags);
if (FrameOwner* owner = frame_->Owner())
owner->SetNeedsOcclusionTracking(needs_occlusion_tracking);
#if DCHECK_IS_ON()
DCHECK(was_dirty || !NeedsLayout());
#endif
DeliverSynchronousIntersectionObservations();
}
void LocalFrameView::ForceUpdateViewportIntersections() {
// IntersectionObserver targets in this frame (and its frame tree) need to
// update; but we can't wait for a lifecycle update to run them, because a
// hidden frame won't run lifecycle updates. Force layout and run them now.
DocumentLifecycle::DisallowThrottlingScope disallow_throttling(Lifecycle());
UpdateLifecycleToCompositingCleanPlusScrolling(
DocumentUpdateReason::kIntersectionObservation);
UpdateViewportIntersectionsForSubtree(
IntersectionObservation::kImplicitRootObserversNeedUpdate |
IntersectionObservation::kIgnoreDelay);
}
LayoutSVGRoot* LocalFrameView::EmbeddedReplacedContent() const {
auto* layout_view = this->GetLayoutView();
if (!layout_view)
return nullptr;
LayoutObject* first_child = layout_view->FirstChild();
if (!first_child || !first_child->IsBox())
return nullptr;
// Currently only embedded SVG documents participate in the size-negotiation
// logic.
return ToLayoutSVGRootOrNull(first_child);
}
bool LocalFrameView::GetIntrinsicSizingInfo(
IntrinsicSizingInfo& intrinsic_sizing_info) const {
if (LayoutSVGRoot* content_layout_object = EmbeddedReplacedContent()) {
content_layout_object->UnscaledIntrinsicSizingInfo(intrinsic_sizing_info);
return true;
}
return false;
}
bool LocalFrameView::HasIntrinsicSizingInfo() const {
return EmbeddedReplacedContent();
}
void LocalFrameView::UpdateGeometry() {
LayoutEmbeddedContent* layout = GetLayoutEmbeddedContent();
if (!layout)
return;
bool did_need_layout = NeedsLayout();
PhysicalRect new_frame = layout->ReplacedContentRect();
#if DCHECK_IS_ON()
if (new_frame.Width() != LayoutUnit::Max().RawValue() &&
new_frame.Height() != LayoutUnit::Max().RawValue())
DCHECK(!new_frame.size.HasFraction());
#endif
bool bounds_will_change = PhysicalSize(Size()) != new_frame.size;
// If frame bounds are changing mark the view for layout. Also check the
// frame's page to make sure that the frame isn't in the process of being
// destroyed. If iframe scrollbars needs reconstruction from native to custom
// scrollbar, then also we need to layout the frameview.
if (bounds_will_change)
SetNeedsLayout();
layout->UpdateGeometry(*this);
// If view needs layout, either because bounds have changed or possibly
// indicating content size is wrong, we have to do a layout to set the right
// LocalFrameView size.
if (NeedsLayout())
UpdateLayout();
if (!did_need_layout && !ShouldThrottleRendering())
CheckDoesNotNeedLayout();
}
void LocalFrameView::AddPartToUpdate(LayoutEmbeddedObject& object) {
DCHECK(IsInPerformLayout());
// Tell the DOM element that it needs a Plugin update.
Node* node = object.GetNode();
DCHECK(node);
if (IsA<HTMLObjectElement>(*node) || IsA<HTMLEmbedElement>(*node))
To<HTMLPlugInElement>(node)->SetNeedsPluginUpdate(true);
part_update_set_.insert(&object);
}
void LocalFrameView::SetDisplayMode(blink::mojom::DisplayMode mode) {
if (mode == display_mode_)
return;
display_mode_ = mode;
if (frame_->GetDocument())
frame_->GetDocument()->MediaQueryAffectingValueChanged();
}
void LocalFrameView::SetDisplayShape(DisplayShape display_shape) {
if (display_shape == display_shape_)
return;
display_shape_ = display_shape;
if (frame_->GetDocument())
frame_->GetDocument()->MediaQueryAffectingValueChanged();
}
void LocalFrameView::SetMediaType(const AtomicString& media_type) {
DCHECK(frame_->GetDocument());
media_type_ = media_type;
frame_->GetDocument()->MediaQueryAffectingValueChanged();
}
AtomicString LocalFrameView::MediaType() const {
// See if we have an override type.
if (frame_->GetSettings() &&
!frame_->GetSettings()->GetMediaTypeOverride().IsEmpty())
return AtomicString(frame_->GetSettings()->GetMediaTypeOverride());
return media_type_;
}
void LocalFrameView::AdjustMediaTypeForPrinting(bool printing) {
if (printing) {
if (media_type_when_not_printing_.IsNull())
media_type_when_not_printing_ = MediaType();
SetMediaType(media_type_names::kPrint);
} else {
if (!media_type_when_not_printing_.IsNull())
SetMediaType(media_type_when_not_printing_);
media_type_when_not_printing_ = g_null_atom;
}
frame_->GetDocument()->GetStyleEngine().MarkAllElementsForStyleRecalc(
StyleChangeReasonForTracing::Create(
style_change_reason::kStyleSheetChange));
}
void LocalFrameView::AddBackgroundAttachmentFixedObject(LayoutObject* object) {
DCHECK(!background_attachment_fixed_objects_.Contains(object));
background_attachment_fixed_objects_.insert(object);
// Ensure main thread scrolling reasons are recomputed.
SetNeedsPaintPropertyUpdate();
// The object's scroll properties are not affected by its own background.
object->SetAncestorsNeedPaintPropertyUpdateForMainThreadScrolling();
}
void LocalFrameView::RemoveBackgroundAttachmentFixedObject(
LayoutObject* object) {
DCHECK(background_attachment_fixed_objects_.Contains(object));
background_attachment_fixed_objects_.erase(object);
// Ensure main thread scrolling reasons are recomputed.
SetNeedsPaintPropertyUpdate();
// The object's scroll properties are not affected by its own background.
object->SetAncestorsNeedPaintPropertyUpdateForMainThreadScrolling();
}
bool LocalFrameView::RequiresMainThreadScrollingForBackgroundAttachmentFixed()
const {
if (background_attachment_fixed_objects_.IsEmpty())
return false;
if (background_attachment_fixed_objects_.size() > 1)
return true;
const auto* object =
ToLayoutBoxModelObject(*background_attachment_fixed_objects_.begin());
// We should not add such object in the set.
DCHECK(!object->BackgroundTransfersToView());
// If the background is viewport background and it paints onto the main
// graphics layer only, then it doesn't need main thread scrolling.
if (IsA<LayoutView>(object) &&
object->GetBackgroundPaintLocation() == kBackgroundPaintInGraphicsLayer)
return false;
return true;
}
void LocalFrameView::AddViewportConstrainedObject(LayoutObject& object) {
if (!viewport_constrained_objects_)
viewport_constrained_objects_ = std::make_unique<ObjectSet>();
viewport_constrained_objects_->insert(&object);
}
void LocalFrameView::RemoveViewportConstrainedObject(LayoutObject& object) {
if (viewport_constrained_objects_)
viewport_constrained_objects_->erase(&object);
}
void LocalFrameView::ViewportSizeChanged(bool width_changed,
bool height_changed) {
DCHECK(width_changed || height_changed);
DCHECK(frame_->GetPage());
if (frame_->GetDocument() &&
frame_->GetDocument()->Lifecycle().LifecyclePostponed())
return;
if (frame_->IsMainFrame())
layout_shift_tracker_->NotifyViewportSizeChanged();
auto* layout_view = GetLayoutView();
if (layout_view) {
// If this is the main frame, we might have got here by hiding/showing the
// top controls. In that case, layout won't be triggered, so we need to
// clamp the scroll offset here.
if (GetFrame().IsMainFrame()) {
layout_view->Layer()->UpdateSize();
layout_view->GetScrollableArea()->ClampScrollOffsetAfterOverflowChange();
}
// TODO(pdr): |UsesCompositing()| will be false with CompositeAfterPaint but
// do we need to do these updates?
if (layout_view->UsesCompositing()) {
layout_view->Layer()->SetNeedsCompositingInputsUpdate();
SetNeedsPaintPropertyUpdate();
}
}
if (GetFrame().GetDocument())
GetFrame().GetDocument()->GetRootScrollerController().DidResizeFrameView();
// Change of viewport size after browser controls showing/hiding may affect
// painting of the background.
if (layout_view && frame_->IsMainFrame() &&
frame_->GetPage()->GetBrowserControls().TotalHeight())
layout_view->SetShouldCheckForPaintInvalidation();
if (GetFrame().GetDocument() && !IsInPerformLayout())
MarkViewportConstrainedObjectsForLayout(width_changed, height_changed);
if (GetPaintTimingDetector().Visualizer())
GetPaintTimingDetector().Visualizer()->OnViewportChanged();
}
void LocalFrameView::MarkViewportConstrainedObjectsForLayout(
bool width_changed,
bool height_changed) {
if (!HasViewportConstrainedObjects() || !(width_changed || height_changed))
return;
for (auto* const viewport_constrained_object :
*viewport_constrained_objects_) {
LayoutObject* layout_object = viewport_constrained_object;
const ComputedStyle& style = layout_object->StyleRef();
if (width_changed) {
if (style.Width().IsFixed() &&
(style.Left().IsAuto() || style.Right().IsAuto())) {
layout_object->SetNeedsPositionedMovementLayout();
} else {
layout_object->SetNeedsLayoutAndFullPaintInvalidation(
layout_invalidation_reason::kSizeChanged);
}
}
if (height_changed) {
if (style.Height().IsFixed() &&
(style.Top().IsAuto() || style.Bottom().IsAuto())) {
layout_object->SetNeedsPositionedMovementLayout();
} else {
layout_object->SetNeedsLayoutAndFullPaintInvalidation(
layout_invalidation_reason::kSizeChanged);
}
}
}
}
bool LocalFrameView::ShouldSetCursor() const {
Page* page = GetFrame().GetPage();
return page && page->IsPageVisible() &&
!frame_->GetEventHandler().IsMousePositionUnknown() &&
page->GetFocusController().IsActive();
}
void LocalFrameView::InvalidateBackgroundAttachmentFixedDescendantsOnScroll(
const LayoutObject& scrolled_object) {
for (auto* const layout_object : background_attachment_fixed_objects_) {
if (scrolled_object != GetLayoutView() &&
!layout_object->IsDescendantOf(&scrolled_object))
continue;
// An object needs to repaint the background on scroll when it has
// background-attachment:fixed unless the object is the LayoutView and the
// background is not painted on the scrolling contents.
if (layout_object == GetLayoutView() &&
!(GetLayoutView()->GetBackgroundPaintLocation() &
kBackgroundPaintInScrollingContents))
continue;
layout_object->SetBackgroundNeedsFullPaintInvalidation();
}
}
bool LocalFrameView::InvalidateViewportConstrainedObjects() {
bool fast_path_allowed = true;
for (auto* const viewport_constrained_object :
*viewport_constrained_objects_) {
LayoutObject* layout_object = viewport_constrained_object;
DCHECK(layout_object->StyleRef().HasViewportConstrainedPosition() ||
layout_object->StyleRef().HasStickyConstrainedPosition());
DCHECK(layout_object->HasLayer());
PaintLayer* layer = ToLayoutBoxModelObject(layout_object)->Layer();
if (layer->IsPaintInvalidationContainer())
continue;
// If the layer has no visible content, then we shouldn't invalidate; but
// if we're not compositing-inputs-clean, then we can't query
// layer->SubtreeIsInvisible() here.
layout_object->SetSubtreeShouldCheckForPaintInvalidation();
if (!RuntimeEnabledFeatures::CompositeAfterPaintEnabled() &&
!layer->SelfOrDescendantNeedsRepaint()) {
// Paint properties of the layer relative to its containing graphics
// layer may change if the paint properties escape the graphics layer's
// property state. Need to check raster invalidation for relative paint
// property changes.
if (auto* paint_invalidation_layer =
layer->EnclosingLayerForPaintInvalidation()) {
auto* mapping = paint_invalidation_layer->GetCompositedLayerMapping();
if (!mapping)
mapping = paint_invalidation_layer->GroupedMapping();
if (mapping)
mapping->SetNeedsCheckRasterInvalidation();
}
}
// If the fixed layer has a blur/drop-shadow filter applied on at least one
// of its parents, we cannot scroll using the fast path, otherwise the
// outsets of the filter will be moved around the page.
if (layer->HasAncestorWithFilterThatMovesPixels())
fast_path_allowed = false;
}
return fast_path_allowed;
}
void LocalFrameView::ProcessUrlFragment(const KURL& url,
bool same_document_navigation,
bool should_scroll) {
// We want to create the anchor even if we don't need to scroll. This ensures
// all the side effects like setting CSS :target are correctly set.
FragmentAnchor* anchor = FragmentAnchor::TryCreate(
url, *frame_, same_document_navigation, should_scroll);
if (anchor) {
fragment_anchor_ = anchor;
fragment_anchor_->Installed();
// Post-load, same-document navigations need to schedule a frame in which
// the fragment anchor will be invoked. It will be done after layout as
// part of the lifecycle.
if (same_document_navigation)
ScheduleAnimation();
}
}
void LocalFrameView::SetLayoutSize(const IntSize& size) {
DCHECK(!LayoutSizeFixedToFrameSize());
if (frame_->GetDocument() &&
frame_->GetDocument()->Lifecycle().LifecyclePostponed())
return;
SetLayoutSizeInternal(size);
}
void LocalFrameView::SetLayoutSizeFixedToFrameSize(bool is_fixed) {
if (layout_size_fixed_to_frame_size_ == is_fixed)
return;
layout_size_fixed_to_frame_size_ = is_fixed;
if (is_fixed)
SetLayoutSizeInternal(Size());
}
static cc::LayerSelection ComputeLayerSelection(LocalFrame& frame) {
if (!frame.View() || frame.View()->ShouldThrottleRendering())
return {};
return ComputeLayerSelection(frame.Selection());
}
void LocalFrameView::UpdateCompositedSelectionIfNeeded() {
if (!RuntimeEnabledFeatures::CompositedSelectionUpdateEnabled())
return;
TRACE_EVENT0("blink", "LocalFrameView::updateCompositedSelectionIfNeeded");
Page* page = GetFrame().GetPage();
DCHECK(page);
LocalFrame* focused_frame = page->GetFocusController().FocusedFrame();
LocalFrame* local_frame =
(focused_frame &&
(focused_frame->LocalFrameRoot() == frame_->LocalFrameRoot()))
? focused_frame
: nullptr;
if (local_frame) {
const cc::LayerSelection& selection = ComputeLayerSelection(*local_frame);
if (selection != cc::LayerSelection()) {
page->GetChromeClient().UpdateLayerSelection(local_frame, selection);
return;
}
}
if (!local_frame) {
// Clearing the mainframe when there is no focused frame (and hence
// no localFrame) is legacy behaviour, and implemented here to
// satisfy WebFrameTest.CompositedSelectionBoundsCleared's
// first check that the composited selection has been cleared even
// though no frame has focus yet. If this is not desired, then the
// expectation needs to be removed from the test.
local_frame = &frame_->LocalFrameRoot();
}
DCHECK(local_frame);
page->GetChromeClient().ClearLayerSelection(local_frame);
}
void LocalFrameView::SetNeedsCompositingUpdate(
CompositingUpdateType update_type) {
if (RuntimeEnabledFeatures::CompositeAfterPaintEnabled())
return;
if (auto* layout_view = GetLayoutView()) {
if (frame_->GetDocument()->IsActive())
layout_view->Compositor()->SetNeedsCompositingUpdate(update_type);
}
}
ChromeClient* LocalFrameView::GetChromeClient() const {
Page* page = GetFrame().GetPage();
if (!page)
return nullptr;
return &page->GetChromeClient();
}
void LocalFrameView::HandleLoadCompleted() {
// Once loading has completed, allow autoSize one last opportunity to
// reduce the size of the frame.
if (auto_size_info_)
auto_size_info_->AutoSizeIfNeeded();
}
void LocalFrameView::ClearLayoutSubtreeRoot(const LayoutObject& root) {
layout_subtree_root_list_.Remove(const_cast<LayoutObject&>(root));
}
void LocalFrameView::ClearLayoutSubtreeRootsAndMarkContainingBlocks() {
layout_subtree_root_list_.ClearAndMarkContainingBlocksForLayout();
}
void LocalFrameView::AddOrthogonalWritingModeRoot(LayoutBox& root) {
DCHECK(!root.IsLayoutCustomScrollbarPart());
orthogonal_writing_mode_root_list_.Add(root);
}
void LocalFrameView::RemoveOrthogonalWritingModeRoot(LayoutBox& root) {
orthogonal_writing_mode_root_list_.Remove(root);
}
bool LocalFrameView::HasOrthogonalWritingModeRoots() const {
return !orthogonal_writing_mode_root_list_.IsEmpty();
}
static inline void RemoveFloatingObjectsForSubtreeRoot(LayoutObject& root) {
// TODO(kojii): Under certain conditions, moveChildTo() defers
// removeFloatingObjects() until the containing block layouts. For
// instance, when descendants of the moving child is floating,
// removeChildNode() does not clear them. In such cases, at this
// point, FloatingObjects may contain old or even deleted objects.
// Dealing this in markAllDescendantsWithFloatsForLayout() could
// solve, but since that is likely to suffer the performance and
// since the containing block of orthogonal writing mode roots
// having floats is very rare, prefer to re-create
// FloatingObjects.
if (LayoutBlock* cb = root.ContainingBlock()) {
auto* child_block_flow = DynamicTo<LayoutBlockFlow>(cb);
if ((cb->NormalChildNeedsLayout() || cb->SelfNeedsLayout()) &&
child_block_flow) {
child_block_flow->RemoveFloatingObjectsFromDescendants();
}
}
}
static bool PrepareOrthogonalWritingModeRootForLayout(LayoutObject& root) {
DCHECK(root.IsBox() && ToLayoutBox(root).IsOrthogonalWritingModeRoot());
if (!root.NeedsLayout() || root.IsOutOfFlowPositioned() ||
root.IsColumnSpanAll() ||
!root.StyleRef().LogicalHeight().IsIntrinsicOrAuto() ||
ToLayoutBox(root).IsGridItem() || root.IsTablePart())
return false;
if (RuntimeEnabledFeatures::LayoutNGEnabled()) {
// Do not pre-layout objects that are fully managed by LayoutNG; it is not
// necessary and may lead to double layouts. We do need to pre-layout
// objects whose containing block is a legacy object so that it can
// properly compute its intrinsic size.
if (IsManagedByLayoutNG(root))
return false;
// If the root is legacy but has |CachedLayoutResult|, its parent is NG,
// which called |RunLegacyLayout()|. This parent not only needs to run
// pre-layout, but also clearing |NeedsLayout()| without updating
// |CachedLayoutResult| is harmful.
if (const auto* box = ToLayoutBoxOrNull(&root)) {
if (box->GetCachedLayoutResult())
return false;
}
}
RemoveFloatingObjectsForSubtreeRoot(root);
return true;
}
void LocalFrameView::LayoutOrthogonalWritingModeRoots() {
for (auto& root : orthogonal_writing_mode_root_list_.Ordered()) {
if (PrepareOrthogonalWritingModeRootForLayout(*root))
LayoutFromRootObject(*root);
}
}
void LocalFrameView::ScheduleOrthogonalWritingModeRootsForLayout() {
for (auto& root : orthogonal_writing_mode_root_list_.Ordered()) {
if (PrepareOrthogonalWritingModeRootForLayout(*root))
layout_subtree_root_list_.Add(*root);
}
}
bool LocalFrameView::CheckLayoutInvalidationIsAllowed() const {
#if DCHECK_IS_ON()
if (allows_layout_invalidation_after_layout_clean_)
return true;
// If we are updating all lifecycle phases beyond LayoutClean, we don't expect
// dirty layout after LayoutClean.
CHECK_FOR_DIRTY_LAYOUT(Lifecycle().GetState() <
DocumentLifecycle::kLayoutClean);
#endif
return true;
}
void LocalFrameView::ScheduleRelayout() {
DCHECK(frame_->View() == this);
if (!layout_scheduling_enabled_)
return;
// TODO(crbug.com/590856): It's still broken when we choose not to crash when
// the check fails.
if (!CheckLayoutInvalidationIsAllowed())
return;
if (!NeedsLayout())
return;
if (!frame_->GetDocument()->ShouldScheduleLayout())
return;
TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("devtools.timeline"),
"InvalidateLayout", TRACE_EVENT_SCOPE_THREAD, "data",
inspector_invalidate_layout_event::Data(frame_.Get()));
ClearLayoutSubtreeRootsAndMarkContainingBlocks();
if (has_pending_layout_)
return;
has_pending_layout_ = true;
if (!ShouldThrottleRendering())
GetPage()->Animator().ScheduleVisualUpdate(frame_.Get());
}
void LocalFrameView::ScheduleRelayoutOfSubtree(LayoutObject* relayout_root) {
DCHECK(frame_->View() == this);
// TODO(crbug.com/590856): It's still broken when we choose not to crash when
// the check fails.
if (!CheckLayoutInvalidationIsAllowed())
return;
// FIXME: Should this call shouldScheduleLayout instead?
if (!frame_->GetDocument()->IsActive())
return;
LayoutView* layout_view = this->GetLayoutView();
if (layout_view && layout_view->NeedsLayout()) {
if (relayout_root)
relayout_root->MarkContainerChainForLayout(false);
return;
}
if (relayout_root == layout_view)
layout_subtree_root_list_.ClearAndMarkContainingBlocksForLayout();
else
layout_subtree_root_list_.Add(*relayout_root);
if (layout_scheduling_enabled_) {
has_pending_layout_ = true;
if (!ShouldThrottleRendering())
GetPage()->Animator().ScheduleVisualUpdate(frame_.Get());
Lifecycle().EnsureStateAtMost(DocumentLifecycle::kStyleClean);
}
TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("devtools.timeline"),
"InvalidateLayout", TRACE_EVENT_SCOPE_THREAD, "data",
inspector_invalidate_layout_event::Data(frame_.Get()));
}
bool LocalFrameView::LayoutPending() const {
// FIXME: This should check Document::lifecycle instead.
return has_pending_layout_;
}
bool LocalFrameView::IsInPerformLayout() const {
return Lifecycle().GetState() == DocumentLifecycle::kInPerformLayout;
}
bool LocalFrameView::NeedsLayout() const {
// This can return true in cases where the document does not have a body yet.
// Document::shouldScheduleLayout takes care of preventing us from scheduling
// layout in that case.
auto* layout_view = GetLayoutView();
return LayoutPending() || (layout_view && layout_view->NeedsLayout()) ||
IsSubtreeLayout();
}
NOINLINE bool LocalFrameView::CheckDoesNotNeedLayout() const {
CHECK_FOR_DIRTY_LAYOUT(!LayoutPending());
CHECK_FOR_DIRTY_LAYOUT(!GetLayoutView() || !GetLayoutView()->NeedsLayout());
CHECK_FOR_DIRTY_LAYOUT(!IsSubtreeLayout());
return true;
}
void LocalFrameView::SetNeedsLayout() {
auto* layout_view = GetLayoutView();
if (!layout_view)
return;
// TODO(crbug.com/590856): It's still broken if we choose not to crash when
// the check fails.
if (!CheckLayoutInvalidationIsAllowed())
return;
layout_view->SetNeedsLayout(layout_invalidation_reason::kUnknown);
}
bool LocalFrameView::HasOpaqueBackground() const {
return !base_background_color_.HasAlpha();
}
Color LocalFrameView::BaseBackgroundColor() const {
if (use_dark_scheme_background_ &&
base_background_color_ != Color::kTransparent) {
return Color::kBlack;
}
return base_background_color_;
}
void LocalFrameView::SetBaseBackgroundColor(const Color& background_color) {
if (base_background_color_ == background_color)
return;
base_background_color_ = background_color;
if (auto* layout_view = GetLayoutView()) {
if (layout_view->Layer()->HasCompositedLayerMapping()) {
CompositedLayerMapping* composited_layer_mapping =
layout_view->Layer()->GetCompositedLayerMapping();
composited_layer_mapping->UpdateContentsOpaque();
if (composited_layer_mapping->MainGraphicsLayer())
composited_layer_mapping->MainGraphicsLayer()->SetNeedsDisplay();
if (composited_layer_mapping->ScrollingContentsLayer())
composited_layer_mapping->ScrollingContentsLayer()->SetNeedsDisplay();
}
}
if (!ShouldThrottleRendering())
GetPage()->Animator().ScheduleVisualUpdate(frame_.Get());
}
void LocalFrameView::SetUseDarkSchemeBackground(bool dark_scheme) {
if (use_dark_scheme_background_ == dark_scheme)
return;
use_dark_scheme_background_ = dark_scheme;
if (auto* layout_view = GetLayoutView())
layout_view->SetBackgroundNeedsFullPaintInvalidation();
}
void LocalFrameView::UpdateBaseBackgroundColorRecursively(
const Color& base_background_color) {
ForAllNonThrottledLocalFrameViews(
[base_background_color](LocalFrameView& frame_view) {
frame_view.SetBaseBackgroundColor(base_background_color);
});
}
void LocalFrameView::InvokeFragmentAnchor() {
if (!fragment_anchor_)
return;
if (!fragment_anchor_->Invoke())
fragment_anchor_ = nullptr;
}
void LocalFrameView::DismissFragmentAnchor() {
if (!fragment_anchor_)
return;
if (fragment_anchor_->Dismiss())
fragment_anchor_ = nullptr;
}
bool LocalFrameView::UpdatePlugins() {
// This is always called from UpdatePluginsTimerFired.
// update_plugins_timer should only be scheduled if we have FrameViews to
// update. Thus I believe we can stop checking isEmpty here, and just ASSERT
// isEmpty:
// FIXME: This assert has been temporarily removed due to
// https://crbug.com/430344
if (nested_layout_count_ > 1 || part_update_set_.IsEmpty())
return true;
// Need to swap because script will run inside the below loop and invalidate
// the iterator.
EmbeddedObjectSet objects;
objects.swap(part_update_set_);
for (const auto& embedded_object : objects) {
LayoutEmbeddedObject& object = *embedded_object;
auto* element = To<HTMLPlugInElement>(object.GetNode());
// The object may have already been destroyed (thus node cleared),
// but LocalFrameView holds a manual ref, so it won't have been deleted.
if (!element)
continue;
// No need to update if it's already crashed or known to be missing.
if (object.ShowsUnavailablePluginIndicator())
continue;
if (element->NeedsPluginUpdate())
element->UpdatePlugin();
if (EmbeddedContentView* view = element->OwnedEmbeddedContentView())
view->UpdateGeometry();
// Prevent plugins from causing infinite updates of themselves.
// FIXME: Do we really need to prevent this?
part_update_set_.erase(&object);
}
return part_update_set_.IsEmpty();
}
void LocalFrameView::UpdatePluginsTimerFired(TimerBase*) {
DCHECK(!IsInPerformLayout());
for (unsigned i = 0; i < kMaxUpdatePluginsIterations; ++i) {
if (UpdatePlugins())
return;
}
}
void LocalFrameView::FlushAnyPendingPostLayoutTasks() {
DCHECK(!IsInPerformLayout());
if (update_plugins_timer_.IsActive()) {
update_plugins_timer_.Stop();
UpdatePluginsTimerFired(nullptr);
}
}
void LocalFrameView::ScheduleUpdatePluginsIfNecessary() {
DCHECK(!IsInPerformLayout());
if (update_plugins_timer_.IsActive() || part_update_set_.IsEmpty())
return;
update_plugins_timer_.StartOneShot(base::TimeDelta(), FROM_HERE);
}
void LocalFrameView::PerformPostLayoutTasks() {
// FIXME: We can reach here, even when the page is not active!
// http/tests/inspector/elements/html-link-import.html and many other
// tests hit that case.
// We should DCHECK(isActive()); or at least return early if we can!
// Always called before or after performLayout(), part of the highest-level
// layout() call.
DCHECK(!IsInPerformLayout());
TRACE_EVENT0("blink,benchmark", "LocalFrameView::performPostLayoutTasks");
frame_->Selection().DidLayout();
DCHECK(frame_->GetDocument());
FontFaceSetDocument::DidLayout(*frame_->GetDocument());
// Fire a fake a mouse move event to update hover state and mouse cursor, and
// send the right mouse out/over events.
// TODO(lanwei): we should check whether the mouse is inside the frame before
// dirtying the hover state.
frame_->LocalFrameRoot().GetEventHandler().MarkHoverStateDirty();
UpdateGeometriesIfNeeded();
// Plugins could have torn down the page inside updateGeometries().
if (!GetLayoutView())
return;
ScheduleUpdatePluginsIfNecessary();
if (ScrollingCoordinator* scrolling_coordinator =
this->GetScrollingCoordinator()) {
scrolling_coordinator->NotifyGeometryChanged(this);
}
SendResizeEventIfNeeded();
}
bool LocalFrameView::WasViewportResized() {
DCHECK(frame_);
auto* layout_view = GetLayoutView();
if (!layout_view)
return false;
return (GetLayoutSize() != last_viewport_size_ ||
layout_view->StyleRef().Zoom() != last_zoom_factor_);
}
void LocalFrameView::SendResizeEventIfNeeded() {
DCHECK(frame_);
auto* layout_view = GetLayoutView();
if (!layout_view || layout_view->GetDocument().Printing())
return;
if (!WasViewportResized())
return;
last_viewport_size_ = GetLayoutSize();
last_zoom_factor_ = layout_view->StyleRef().Zoom();
frame_->GetDocument()->EnqueueVisualViewportResizeEvent();
frame_->GetDocument()->EnqueueResizeEvent();
if (frame_->IsMainFrame())
probe::DidResizeMainFrame(frame_.Get());
}
float LocalFrameView::InputEventsScaleFactor() const {
float page_scale = frame_->GetPage()->GetVisualViewport().Scale();
return page_scale *
frame_->GetPage()->GetChromeClient().InputEventsScaleForEmulation();
}
void LocalFrameView::NotifyPageThatContentAreaWillPaint() const {
Page* page = frame_->GetPage();
if (!page)
return;
if (!scrollable_areas_)
return;
for (const auto& scrollable_area : *scrollable_areas_) {
if (!scrollable_area->ScrollbarsCanBeActive())
continue;
scrollable_area->ContentAreaWillPaint();
}
}
void LocalFrameView::UpdateDocumentAnnotatedRegions() const {
Document* document = frame_->GetDocument();
if (!document->HasAnnotatedRegions())
return;
Vector<AnnotatedRegionValue> new_regions;
CollectAnnotatedRegions(*(document->GetLayoutBox()), new_regions);
if (new_regions == document->AnnotatedRegions())
return;
document->SetAnnotatedRegions(new_regions);
DCHECK(frame_->Client());
frame_->Client()->AnnotatedRegionsChanged();
}
void LocalFrameView::DidAttachDocument() {
Page* page = frame_->GetPage();
DCHECK(page);
DCHECK(frame_->GetDocument());
if (frame_->IsMainFrame()) {
ScrollableArea& visual_viewport = frame_->GetPage()->GetVisualViewport();
ScrollableArea* layout_viewport = LayoutViewport();
DCHECK(layout_viewport);
auto* root_frame_viewport = MakeGarbageCollected<RootFrameViewport>(
visual_viewport, *layout_viewport);
viewport_scrollable_area_ = root_frame_viewport;
page->GlobalRootScrollerController().InitializeViewportScrollCallback(
*root_frame_viewport, *frame_->GetDocument());
// Allow for commits to be deferred because this is a new document.
have_deferred_commits_ = false;
}
}
Color LocalFrameView::DocumentBackgroundColor() const {
// The LayoutView's background color is set in
// Document::inheritHtmlAndBodyElementStyles. Blend this with the base
// background color of the LocalFrameView. This should match the color drawn
// by ViewPainter::paintBoxDecorationBackground.
Color result = BaseBackgroundColor();
// If we have a fullscreen element grab the fullscreen color from the
// backdrop.
if (Document* doc = frame_->GetDocument()) {
if (Element* element = Fullscreen::FullscreenElementFrom(*doc)) {
if (doc->IsXrOverlay()) {
// Use the fullscreened element's background directly. Don't bother
// blending with the backdrop since that's transparent.
if (LayoutObject* layout_object = element->GetLayoutObject()) {
return layout_object->ResolveColor(GetCSSPropertyBackgroundColor());
}
if (LayoutObject* layout_object =
element->PseudoElementLayoutObject(kPseudoIdBackdrop)) {
return layout_object->ResolveColor(GetCSSPropertyBackgroundColor());
}
}
if (LayoutObject* layout_object =
element->PseudoElementLayoutObject(kPseudoIdBackdrop)) {
return result.Blend(
layout_object->ResolveColor(GetCSSPropertyBackgroundColor()));
}
}
}
auto* layout_view = GetLayoutView();
if (layout_view) {
result = result.Blend(
layout_view->ResolveColor(GetCSSPropertyBackgroundColor()));
}
return result;
}
void LocalFrameView::WillBeRemovedFromFrame() {
if (paint_artifact_compositor_)
paint_artifact_compositor_->WillBeRemovedFromFrame();
if (Settings* settings = frame_->GetSettings()) {
DCHECK(frame_->GetPage());
if (settings->GetSpatialNavigationEnabled()) {
frame_->GetPage()->GetSpatialNavigationController().DidDetachFrameView(
*this);
}
}
}
LocalFrameView* LocalFrameView::ParentFrameView() const {
if (!IsAttached())
return nullptr;
Frame* parent_frame = frame_->Tree().Parent();
if (auto* parent_local_frame = DynamicTo<LocalFrame>(parent_frame))
return parent_local_frame->View();
return nullptr;
}
LayoutEmbeddedContent* LocalFrameView::GetLayoutEmbeddedContent() const {
return frame_->OwnerLayoutObject();
}
void LocalFrameView::VisualViewportScrollbarsChanged() {
SetVisualViewportNeedsRepaint();
if (LayoutView* layout_view = GetLayoutView())
layout_view->Layer()->ClearClipRects();
}
void LocalFrameView::UpdateGeometriesIfNeeded() {
if (!needs_update_geometries_)
return;
needs_update_geometries_ = false;
HeapVector<Member<EmbeddedContentView>> views;
ForAllChildViewsAndPlugins(
[&](EmbeddedContentView& view) { views.push_back(view); });
for (const auto& view : views) {
// Script or plugins could detach the frame so abort processing if that
// happens.
if (!GetLayoutView())
break;
view->UpdateGeometry();
}
// Explicitly free the backing store to avoid memory regressions.
// TODO(bikineev): Revisit after young generation is there.
views.clear();
}
bool LocalFrameView::UpdateAllLifecyclePhases(DocumentUpdateReason reason) {
bool updated = GetFrame().LocalFrameRoot().View()->UpdateLifecyclePhases(
DocumentLifecycle::kPaintClean, reason);
#if DCHECK_IS_ON()
if (updated) {
// This function should return true iff all non-throttled frames are in the
// kPaintClean lifecycle state.
ForAllNonThrottledLocalFrameViews([](LocalFrameView& frame_view) {
DCHECK_EQ(frame_view.Lifecycle().GetState(),
DocumentLifecycle::kPaintClean);
});
// A required intersection observation should run throttled frames to
// kLayoutClean.
ForAllThrottledLocalFrameViews([](LocalFrameView& frame_view) {
DCHECK(frame_view.intersection_observation_state_ != kRequired ||
frame_view.Lifecycle().GetState() >=
DocumentLifecycle::kLayoutClean);
});
}
#endif
return updated;
}
// TODO(schenney): add a scrolling update lifecycle phase.
// TODO(schenney): Pass a LifecycleUpdateReason in here
bool LocalFrameView::UpdateLifecycleToCompositingCleanPlusScrolling(
DocumentUpdateReason reason) {
if (RuntimeEnabledFeatures::CompositeAfterPaintEnabled())
return UpdateAllLifecyclePhasesExceptPaint(reason);
return GetFrame().LocalFrameRoot().View()->UpdateLifecyclePhases(
DocumentLifecycle::kCompositingClean, reason);
}
// TODO(schenney): Pass a LifecycleUpdateReason in here
bool LocalFrameView::UpdateLifecycleToCompositingInputsClean(
DocumentUpdateReason reason) {
if (RuntimeEnabledFeatures::CompositeAfterPaintEnabled())
return UpdateAllLifecyclePhasesExceptPaint(reason);
return GetFrame().LocalFrameRoot().View()->UpdateLifecyclePhases(
DocumentLifecycle::kCompositingInputsClean, reason);
}
// TODO(schenney): Pass a LifecycleUpdateReason in here
bool LocalFrameView::UpdateAllLifecyclePhasesExceptPaint(
DocumentUpdateReason reason) {
return GetFrame().LocalFrameRoot().View()->UpdateLifecyclePhases(
DocumentLifecycle::kPrePaintClean, reason);
}
void LocalFrameView::UpdateLifecyclePhasesForPrinting() {
auto* local_frame_view_root = GetFrame().LocalFrameRoot().View();
local_frame_view_root->UpdateLifecyclePhases(
DocumentLifecycle::kPrePaintClean, DocumentUpdateReason::kPrinting);
auto* detached_frame_view = this;
while (detached_frame_view->IsAttached() &&
detached_frame_view != local_frame_view_root) {
detached_frame_view = detached_frame_view->ParentFrameView();
CHECK(detached_frame_view);
}
if (detached_frame_view == local_frame_view_root)
return;
DCHECK(!detached_frame_view->IsAttached());
// We are printing a detached frame or a descendant of a detached frame which
// was not reached in some phases during during |local_frame_view_root->
// UpdateLifecyclePhasesnormal()|. We need the subtree to be ready for
// painting.
detached_frame_view->UpdateLifecyclePhases(DocumentLifecycle::kPrePaintClean,
DocumentUpdateReason::kPrinting);
}
// TODO(schenney): Pass a LifecycleUpdateReason in here
bool LocalFrameView::UpdateLifecycleToLayoutClean(DocumentUpdateReason reason) {
return GetFrame().LocalFrameRoot().View()->UpdateLifecyclePhases(
DocumentLifecycle::kLayoutClean, reason);
}
void LocalFrameView::ScheduleVisualUpdateForPaintInvalidationIfNeeded() {
LocalFrame& local_frame_root = GetFrame().LocalFrameRoot();
if (local_frame_root.View()->current_update_lifecycle_phases_target_state_ <
DocumentLifecycle::kPrePaintClean ||
Lifecycle().GetState() >= DocumentLifecycle::kPrePaintClean) {
// Schedule visual update to process the paint invalidation in the next
// cycle.
local_frame_root.ScheduleVisualUpdateUnlessThrottled();
}
// Otherwise the paint invalidation will be handled in the pre-paint
// phase of this cycle.
}
void LocalFrameView::NotifyResizeObservers() {
TRACE_EVENT0("blink,benchmark", "LocalFrameView::NotifyResizeObservers");
// Controller exists only if ResizeObserver was created.
if (!GetFrame().GetDocument()->GetResizeObserverController())
return;
ResizeObserverController& resize_controller =
frame_->GetDocument()->EnsureResizeObserverController();
DCHECK(Lifecycle().GetState() >= DocumentLifecycle::kLayoutClean);
size_t min_depth = 0;
for (min_depth = resize_controller.GatherObservations(0);
min_depth != ResizeObserverController::kDepthBottom;
min_depth = resize_controller.GatherObservations(min_depth)) {
resize_controller.DeliverObservations();
GetFrame().GetDocument()->UpdateStyleAndLayout(
DocumentUpdateReason::kSizeChange);
}
if (resize_controller.SkippedObservations()) {
resize_controller.ClearObservations();
ErrorEvent* error = ErrorEvent::Create(
"ResizeObserver loop limit exceeded",
SourceLocation::Capture(frame_->GetDocument()->ToExecutionContext()),
nullptr);
// We're using |SanitizeScriptErrors::kDoNotSanitize| as the error is made
// by blink itself.
// TODO(yhirano): Reconsider this.
frame_->GetDocument()->ToExecutionContext()->DispatchErrorEvent(
error, SanitizeScriptErrors::kDoNotSanitize);
// Ensure notifications will get delivered in next cycle.
ScheduleAnimation();
}
DCHECK(!GetLayoutView()->NeedsLayout());
}
// TODO(leviw): We don't assert lifecycle information from documents in child
// WebPluginContainerImpls.
bool LocalFrameView::UpdateLifecyclePhases(
DocumentLifecycle::LifecycleState target_state,
DocumentUpdateReason reason) {
// If the lifecycle is postponed, which can happen if the inspector requests
// it, then we shouldn't update any lifecycle phases.
if (UNLIKELY(frame_->GetDocument() &&
frame_->GetDocument()->Lifecycle().LifecyclePostponed())) {
return false;
}
// Prevent reentrance.
// TODO(vmpstr): Should we just have a DCHECK instead here?
if (UNLIKELY(current_update_lifecycle_phases_target_state_ !=
DocumentLifecycle::kUninitialized)) {
NOTREACHED()
<< "LocalFrameView::updateLifecyclePhasesInternal() reentrance";
return false;
}
// This must be called from the root frame, or a detached frame for printing,
// since it recurses down, not up. Otherwise the lifecycles of the frames
// might be out of sync.
DCHECK(frame_->IsLocalRoot() || !IsAttached());
// Only the following target states are supported.
DCHECK(target_state == DocumentLifecycle::kLayoutClean ||
target_state == DocumentLifecycle::kCompositingInputsClean ||
target_state == DocumentLifecycle::kCompositingClean ||
target_state == DocumentLifecycle::kPrePaintClean ||
target_state == DocumentLifecycle::kPaintClean);
lifecycle_update_count_for_testing_++;
// If the document is not active then it is either not yet initialized, or it
// is stopping. In either case, we can't reach one of the supported target
// states.
if (!frame_->GetDocument()->IsActive())
return false;
if (frame_->IsLocalRoot())
UpdateLayerDebugInfoEnabled();
// This is used to guard against reentrance. It is also used in conjunction
// with the current lifecycle state to determine which phases are yet to run
// in this cycle.
base::AutoReset<DocumentLifecycle::LifecycleState> target_state_scope(
&current_update_lifecycle_phases_target_state_, target_state);
// This is used to check if we're within a lifecycle update but have passed
// the layout update phase. Note there is a bit of a subtlety here: it's not
// sufficient for us to check the current lifecycle state, since it can be
// past kLayoutClean but the function to run style and layout phase has not
// actually been run yet. Since this bool affects throttling, and throttling,
// in turn, determines whether style and layout function will run, we need a
// separate bool.
base::AutoReset<bool> past_layout_lifecycle_resetter(
&past_layout_lifecycle_update_, false);
base::AutoReset<bool> in_lifecycle_scope(&in_lifecycle_update_, true);
// If we're throttling, then we don't need to update lifecycle phases. The
// throttling status will get updated in RunPostLifecycleSteps().
if (ShouldThrottleRendering()) {
return Lifecycle().GetState() == target_state;
}
lifecycle_data_.start_time = base::TimeTicks::Now();
++lifecycle_data_.count;
{
TRACE_EVENT0("blink", "LocalFrameView::WillStartLifecycleUpdate");
ForAllNonThrottledLocalFrameViews([](LocalFrameView& frame_view) {
auto lifecycle_observers = frame_view.lifecycle_observers_;
for (auto& observer : lifecycle_observers)
observer->WillStartLifecycleUpdate(frame_view);
});
}
// Run the lifecycle updates.
UpdateLifecyclePhasesInternal(target_state);
{
TRACE_EVENT0("blink", "LocalFrameView::DidFinishLifecycleUpdate");
ForAllNonThrottledLocalFrameViews([](LocalFrameView& frame_view) {
auto lifecycle_observers = frame_view.lifecycle_observers_;
for (auto& observer : lifecycle_observers)
observer->DidFinishLifecycleUpdate(frame_view);
});
}
// Hit testing metrics include the entire time processing a document update
// in preparation for a hit test.
if (reason == DocumentUpdateReason::kHitTest) {
LocalFrameUkmAggregator& aggregator = EnsureUkmAggregator();
aggregator.RecordSample(
static_cast<size_t>(LocalFrameUkmAggregator::kHitTestDocumentUpdate),
lifecycle_data_.start_time, base::TimeTicks::Now());
}
return Lifecycle().GetState() == target_state;
}
void LocalFrameView::UpdateLifecyclePhasesInternal(
DocumentLifecycle::LifecycleState target_state) {
bool run_more_lifecycle_phases =
RunStyleAndLayoutLifecyclePhases(target_state);
if (!run_more_lifecycle_phases)
return;
DCHECK(Lifecycle().GetState() >= DocumentLifecycle::kLayoutClean);
if (!GetLayoutView())
return;
#if DCHECK_IS_ON()
DisallowLayoutInvalidationScope disallow_layout_invalidation(this);
#endif
{
TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("devtools.timeline"),
"SetLayerTreeId", TRACE_EVENT_SCOPE_THREAD, "data",
inspector_set_layer_tree_id::Data(frame_.Get()));
TRACE_EVENT1("devtools.timeline", "UpdateLayerTree", "data",
inspector_update_layer_tree_event::Data(frame_.Get()));
run_more_lifecycle_phases = RunCompositingLifecyclePhase(target_state);
if (!run_more_lifecycle_phases)
return;
// TODO(pdr): PrePaint should be under the "Paint" devtools timeline step
// when CompositeAfterPaint is enabled.
run_more_lifecycle_phases = RunPrePaintLifecyclePhase(target_state);
DCHECK(ShouldThrottleRendering() ||
Lifecycle().GetState() >= DocumentLifecycle::kPrePaintClean);
if (!run_more_lifecycle_phases)
return;
}
// Now that we have run the lifecycle up to paint, we can reset
// |need_paint_phase_after_throttling_| so that the paint phase will
// properly see us as being throttled (if that was the only reason we remained
// unthrottled), and clear the painted output.
need_paint_phase_after_throttling_ = false;
DCHECK_EQ(target_state, DocumentLifecycle::kPaintClean);
RunPaintLifecyclePhase();
DCHECK(ShouldThrottleRendering() ||
frame_->GetDocument()->IsCapturingLayout() ||
Lifecycle().GetState() == DocumentLifecycle::kPaintClean);
ForAllRemoteFrameViews(
[](RemoteFrameView& frame_view) { frame_view.UpdateCompositingRect(); });
}
bool LocalFrameView::RunStyleAndLayoutLifecyclePhases(
DocumentLifecycle::LifecycleState target_state) {
TRACE_EVENT0("blink,benchmark",
"LocalFrameView::RunStyleAndLayoutLifecyclePhases");
UpdateStyleAndLayoutIfNeededRecursive();
DCHECK(Lifecycle().GetState() >= DocumentLifecycle::kLayoutClean);
frame_->GetDocument()
->GetRootScrollerController()
.PerformRootScrollerSelection();
// PerformRootScrollerSelection can dirty layout if an effective root
// scroller is changed so make sure we get back to LayoutClean.
if (RuntimeEnabledFeatures::ImplicitRootScrollerEnabled() ||
RuntimeEnabledFeatures::SetRootScrollerEnabled()) {
ForAllNonThrottledLocalFrameViews([](LocalFrameView& frame_view) {
if (frame_view.NeedsLayout())
frame_view.UpdateLayout();
DCHECK(frame_view.Lifecycle().GetState() >=
DocumentLifecycle::kLayoutClean);
});
}
if (target_state == DocumentLifecycle::kLayoutClean)
return false;
// This will be reset by AutoReset in the calling function
// (UpdateLifecyclePhases()).
past_layout_lifecycle_update_ = true;
// After layout and the |past_layout_lifecycle_update_| update, the value of
// ShouldThrottleRendering() can change. OOPIF local frame roots that are
// throttled can return now that layout is clean. This situation happens if
// the throttling was disabled due to required intersection observation, which
// can now be run.
if (ShouldThrottleRendering())
return false;
// Now we can run post layout steps in preparation for further phases.
ForAllNonThrottledLocalFrameViews([](LocalFrameView& frame_view) {
frame_view.PerformScrollAnchoringAdjustments();
});
frame_->GetDocument()->PerformScrollSnappingTasks();
EnqueueScrollEvents();
frame_->GetPage()->GetValidationMessageClient().LayoutOverlay();
if (target_state == DocumentLifecycle::kPaintClean) {
ForAllNonThrottledLocalFrameViews(
[](LocalFrameView& frame_view) { frame_view.NotifyResizeObservers(); });
ForAllNonThrottledLocalFrameViews([](LocalFrameView& frame_view) {
frame_view.NotifyFrameRectsChangedIfNeeded();
});
}
// If we exceed the number of re-layouts during ResizeObserver notifications,
// then we shouldn't continue with the lifecycle updates. At that time, we
// have scheduled an animation and we'll try again.
DCHECK(Lifecycle().GetState() >= DocumentLifecycle::kLayoutClean ||
Lifecycle().GetState() == DocumentLifecycle::kVisualUpdatePending);
return Lifecycle().GetState() >= DocumentLifecycle::kLayoutClean;
}
bool LocalFrameView::RunCompositingLifecyclePhase(
DocumentLifecycle::LifecycleState target_state) {
TRACE_EVENT0("blink,benchmark",
"LocalFrameView::RunCompositingLifecyclePhase");
auto* layout_view = GetLayoutView();
DCHECK(layout_view);
if (!RuntimeEnabledFeatures::CompositeAfterPaintEnabled()) {
SCOPED_UMA_AND_UKM_TIMER(EnsureUkmAggregator(),
LocalFrameUkmAggregator::kCompositing);
layout_view->Compositor()->UpdateIfNeededRecursive(target_state);
}
return target_state > DocumentLifecycle::kCompositingClean;
}
bool LocalFrameView::RunPrePaintLifecyclePhase(
DocumentLifecycle::LifecycleState target_state) {
TRACE_EVENT0("blink,benchmark", "LocalFrameView::RunPrePaintLifecyclePhase");
if (RuntimeEnabledFeatures::CompositeAfterPaintEnabled()) {
// TODO(pdr): This descendant dependent treewalk should be integrated into
// the prepaint tree walk.
#if DCHECK_IS_ON()
SetIsUpdatingDescendantDependentFlags(true);
#endif
ForAllNonThrottledLocalFrameViews([](LocalFrameView& frame_view) {
frame_view.GetLayoutView()->Layer()->UpdateDescendantDependentFlags();
frame_view.GetLayoutView()->CommitPendingSelection();
});
#if DCHECK_IS_ON()
SetIsUpdatingDescendantDependentFlags(false);
#endif
}
ForAllNonThrottledLocalFrameViews([](LocalFrameView& frame_view) {
frame_view.Lifecycle().AdvanceTo(DocumentLifecycle::kInPrePaint);
if (frame_view.CanThrottleRendering()) {
// This frame can be throttled but not throttled, meaning we are not in an
// AllowThrottlingScope. Now this frame may contain dirty paint flags, and
// we need to propagate the flags into the ancestor chain so that
// PrePaintTreeWalk can reach this frame.
frame_view.SetNeedsPaintPropertyUpdate();
// We may record more foreign layers under the frame.
if (!RuntimeEnabledFeatures::CompositeAfterPaintEnabled())
frame_view.SetForeignLayerListNeedsUpdate();
if (auto* owner = frame_view.GetLayoutEmbeddedContent())
owner->SetShouldCheckForPaintInvalidation();
}
});
{
SCOPED_UMA_AND_UKM_TIMER(EnsureUkmAggregator(),
LocalFrameUkmAggregator::kPrePaint);
GetPage()->GetLinkHighlight().UpdateBeforePrePaint();
PrePaintTreeWalk().WalkTree(*this);
GetPage()->GetLinkHighlight().UpdateAfterPrePaint();
}
UpdateCompositedSelectionIfNeeded();
frame_->GetPage()->GetValidationMessageClient().UpdatePrePaint();
ForAllNonThrottledLocalFrameViews([](LocalFrameView& view) {
view.frame_->UpdateFrameColorOverlayPrePaint();
});
if (auto* web_local_frame_impl = WebLocalFrameImpl::FromFrame(frame_))
web_local_frame_impl->UpdateDevToolsOverlaysPrePaint();
ForAllNonThrottledLocalFrameViews([](LocalFrameView& frame_view) {
frame_view.Lifecycle().AdvanceTo(DocumentLifecycle::kPrePaintClean);
});
return target_state > DocumentLifecycle::kPrePaintClean;
}
template <typename Function>
static void ForAllGraphicsLayers(GraphicsLayer& layer,
const Function& function) {
function(layer);
for (auto* child : layer.Children())
ForAllGraphicsLayers(*child, function);
}
void LocalFrameView::RunPaintLifecyclePhase() {
TRACE_EVENT0("blink,benchmark", "LocalFrameView::RunPaintLifecyclePhase");
// While printing or capturing a paint preview of a document, the paint walk
// is done into a special canvas. There is no point doing a normal paint step
// (or animations update) when in this mode.
bool is_capturing_layout = frame_->GetDocument()->IsCapturingLayout();
if (!is_capturing_layout)
PaintTree();
if (!RuntimeEnabledFeatures::CompositeAfterPaintEnabled()) {
if (GetLayoutView()->Compositor()->InCompositingMode()) {
GetScrollingCoordinator()->UpdateAfterPaint(this);
}
}
if (!is_capturing_layout) {
bool needed_update = !paint_artifact_compositor_ ||
paint_artifact_compositor_->NeedsUpdate();
PushPaintArtifactToCompositor();
ForAllNonThrottledLocalFrameViews([this](LocalFrameView& frame_view) {
frame_view.GetScrollableArea()->UpdateCompositorScrollAnimations();
if (const auto* animating_scrollable_areas =
frame_view.AnimatingScrollableAreas()) {
for (PaintLayerScrollableArea* area : *animating_scrollable_areas)
area->UpdateCompositorScrollAnimations();
}
frame_view.GetLayoutView()
->GetDocument()
.GetDocumentAnimations()
.UpdateAnimations(DocumentLifecycle::kPaintClean,
paint_artifact_compositor_.get());
});
// Initialize animation properties in the newly created paint property
// nodes according to the current animation state. This is mainly for
// the running composited animations which didn't change state during
// above UpdateAnimations() but associated with new paint property nodes.
if (needed_update) {
auto* root_layer = RootCcLayer();
if (root_layer && root_layer->layer_tree_host()) {
root_layer->layer_tree_host()
->mutator_host()
->InitClientAnimationState();
}
}
// Notify the controller that the artifact has been pushed and some
// lifecycle state can be freed (such as raster invalidations).
if (paint_controller_)
paint_controller_->FinishCycle();
if (!RuntimeEnabledFeatures::CompositeAfterPaintEnabled()) {
// Property tree changed state is typically cleared through
// |PaintController::FinishCycle| but that will be a no-op because
// the paint controller is transient, so force the changed state to be
// cleared here.
if (paint_controller_) {
paint_controller_->ClearPropertyTreeChangedStateTo(
PropertyTreeState::Root());
}
auto* root = GetLayoutView()->Compositor()->PaintRootGraphicsLayer();
if (root) {
ForAllGraphicsLayers(*root, [](GraphicsLayer& layer) {
if (layer.PaintsContentOrHitTest() && layer.HasLayerState()) {
layer.GetPaintController().ClearPropertyTreeChangedStateTo(
layer.GetPropertyTreeState());
}
});
}
}
}
}
void LocalFrameView::EnqueueScrollAnchoringAdjustment(
ScrollableArea* scrollable_area) {
anchoring_adjustment_queue_.insert(scrollable_area);
}
void LocalFrameView::DequeueScrollAnchoringAdjustment(
ScrollableArea* scrollable_area) {
anchoring_adjustment_queue_.erase(scrollable_area);
}
void LocalFrameView::SetNeedsEnqueueScrollEvent(
PaintLayerScrollableArea* scrollable_area) {
scroll_event_queue_.insert(scrollable_area);
GetPage()->Animator().ScheduleVisualUpdate(frame_.Get());
}
void LocalFrameView::PerformScrollAnchoringAdjustments() {
// Adjust() will cause a scroll which could end up causing a layout and
// reentering this method. Copy and clear the queue so we don't modify it
// during iteration.
AnchoringAdjustmentQueue queue_copy = anchoring_adjustment_queue_;
anchoring_adjustment_queue_.clear();
for (WeakMember<ScrollableArea>& scroller : queue_copy) {
if (scroller) {
DCHECK(scroller->GetScrollAnchor());
scroller->GetScrollAnchor()->Adjust();
}
}
}
void LocalFrameView::EnqueueScrollEvents() {
ForAllNonThrottledLocalFrameViews([](LocalFrameView& frame_view) {
for (WeakMember<PaintLayerScrollableArea>& scroller :
frame_view.scroll_event_queue_) {
if (scroller)
scroller->EnqueueScrollEventIfNeeded();
}
frame_view.scroll_event_queue_.clear();
});
}
template <typename MainLayerFunction, typename ContentsLayerFunction>
static void ForAllDrawableGraphicsLayers(
const GraphicsLayer* layer,
const MainLayerFunction& main_layer_function,
const ContentsLayerFunction& contents_layer_function) {
if (!layer || layer->Client().ShouldThrottleRendering() ||
layer->Client().IsUnderSVGHiddenContainer()) {
return;
}
if (layer->Client().PaintBlockedByDisplayLockIncludingAncestors(
DisplayLockContextLifecycleTarget::kSelf)) {
// If we skip the layer, then we need to ensure to notify the
// display-lock, since we need to force recollect the layers when we commit.
layer->Client().NotifyDisplayLockNeedsGraphicsLayerCollection();
return;
}
// We need to collect all layers that draw content, as well as some layers
// that don't for the purposes of hit testing. For example, an empty div
// will not draw content but needs to create a layer to ensure scroll events
// do not pass through it.
if (layer->PaintsContentOrHitTest() || layer->GetHitTestable())
main_layer_function(layer);
if (auto* contents_layer = layer->ContentsLayer())
contents_layer_function(layer, contents_layer);
for (const auto* child : layer->Children()) {
ForAllDrawableGraphicsLayers(child, main_layer_function,
contents_layer_function);
}
ForAllDrawableGraphicsLayers(layer->MaskLayer(), main_layer_function,
contents_layer_function);
}
static void CollectDrawableLayersForLayerListRecursively(
GraphicsContext& context,
const GraphicsLayer* root) {
ForAllDrawableGraphicsLayers(
root,
[&](const GraphicsLayer* layer) { RecordGraphicsLayer(context, *layer); },
[&](const GraphicsLayer* layer, cc::Layer* contents_layer) {
RecordForeignLayer(
context, *layer, DisplayItem::kForeignLayerContentsWrapper,
contents_layer,
FloatPoint(layer->GetContentsOffsetFromTransformNode()),
&layer->GetContentsPropertyTreeState());
});
}
static void UpdateLayerDebugInfoRecursively(const GraphicsLayer* root) {
ForAllDrawableGraphicsLayers(
root,
[](const GraphicsLayer* layer) {
PaintArtifactCompositor::UpdateLayerDebugInfo(
layer->CcLayer(),
PaintChunk::Id(*layer, DisplayItem::kGraphicsLayerWrapper),
layer->GetCompositingReasons(),
layer->GetRasterInvalidationTracking());
},
[](const GraphicsLayer* layer, cc::Layer* contents_layer) {
PaintArtifactCompositor::UpdateLayerDebugInfo(
contents_layer,
PaintChunk::Id(*layer, DisplayItem::kForeignLayerContentsWrapper),
layer->GetCompositingReasons(), nullptr);
});
}
static bool PaintGraphicsLayerRecursively(GraphicsLayer* layer) {
bool painted = layer->PaintRecursively();
#if DCHECK_IS_ON()
VerboseLogGraphicsLayerTree(layer);
#endif
return painted;
}
void LocalFrameView::PaintTree() {
SCOPED_UMA_AND_UKM_TIMER(EnsureUkmAggregator(),
LocalFrameUkmAggregator::kPaint);
DCHECK(GetFrame().IsLocalRoot());
auto* layout_view = GetLayoutView();
DCHECK(layout_view);
paint_frame_count_++;
ForAllNonThrottledLocalFrameViews([](LocalFrameView& frame_view) {
frame_view.Lifecycle().AdvanceTo(DocumentLifecycle::kInPaint);
});
if (RuntimeEnabledFeatures::CompositeAfterPaintEnabled()) {
if (!paint_controller_)
paint_controller_ = std::make_unique<PaintController>();
// TODO(crbug.com/917911): Painting of overlays should not force repainting
// of the frame contents.
auto* web_local_frame_impl = WebLocalFrameImpl::FromFrame(frame_);
bool has_dev_tools_overlays =
web_local_frame_impl && web_local_frame_impl->HasDevToolsOverlays();
if (!GetLayoutView()->Layer()->SelfOrDescendantNeedsRepaint() &&
!visual_viewport_needs_repaint_ && !has_dev_tools_overlays) {
paint_controller_->UpdateUMACountsOnFullyCached();
} else {
GraphicsContext graphics_context(*paint_controller_);
if (Settings* settings = frame_->GetSettings()) {
graphics_context.SetDarkMode(
BuildDarkModeSettings(*settings, *GetLayoutView()));
}
PaintInternal(graphics_context, kGlobalPaintNormalPhase,
CullRect::Infinite());
GetPage()->GetLinkHighlight().Paint(graphics_context);
GetPage()->GetValidationMessageClient().PaintOverlay(graphics_context);
ForAllNonThrottledLocalFrameViews(
[&graphics_context](LocalFrameView& view) {
view.frame_->PaintFrameColorOverlay(graphics_context);
});
// Devtools overlays query the inspected page's paint data so this update
// needs to be after other paintings.
if (has_dev_tools_overlays)
web_local_frame_impl->PaintDevToolsOverlays(graphics_context);
if (frame_->IsMainFrame()) {
frame_->GetPage()->GetVisualViewport().Paint(graphics_context);
visual_viewport_needs_repaint_ = false;
} else {
DCHECK(!visual_viewport_needs_repaint_);
}
paint_controller_->CommitNewDisplayItems();
}
} else {
// A null graphics layer can occur for painting of SVG images that are not
// parented into the main frame tree, or when the LocalFrameView is the main
// frame view of a page overlay. The page overlay is in the layer tree of
// the host page and will be painted during painting of the host page.
if (GraphicsLayer* root_graphics_layer =
layout_view->Compositor()->PaintRootGraphicsLayer()) {
bool painted = PaintGraphicsLayerRecursively(root_graphics_layer);
if (painted) {
// If the painted result changed, the recorded hit test data may have
// changed which will affect the mapped hit test geometry.
if (GetScrollingCoordinator())
GetScrollingCoordinator()->NotifyGeometryChanged(this);
}
}
}
ForAllNonThrottledLocalFrameViews([](LocalFrameView& frame_view) {
frame_view.Lifecycle().AdvanceTo(DocumentLifecycle::kPaintClean);
if (auto* layout_view = frame_view.GetLayoutView())
layout_view->Layer()->ClearNeedsRepaintRecursively();
frame_view.GetPaintTimingDetector().NotifyPaintFinished();
});
PaintController::ReportUMACounts();
}
const cc::Layer* LocalFrameView::RootCcLayer() const {
return paint_artifact_compositor_ ? paint_artifact_compositor_->RootLayer()
: nullptr;
}
void LocalFrameView::PushPaintArtifactToCompositor() {
TRACE_EVENT0("blink", "LocalFrameView::pushPaintArtifactToCompositor");
if (!frame_->GetSettings()->GetAcceleratedCompositingEnabled())
return;
Page* page = GetFrame().GetPage();
if (!page)
return;
if (!paint_artifact_compositor_) {
paint_artifact_compositor_ = std::make_unique<PaintArtifactCompositor>(
page->GetScrollingCoordinator()->GetWeakPtr());
page->GetChromeClient().AttachRootLayer(
paint_artifact_compositor_->RootLayer(), &GetFrame());
}
SCOPED_UMA_AND_UKM_TIMER(EnsureUkmAggregator(),
LocalFrameUkmAggregator::kCompositingCommit);
if (!RuntimeEnabledFeatures::CompositeAfterPaintEnabled() &&
layer_debug_info_enabled_) {
UpdateLayerDebugInfoRecursively(
GetLayoutView()->Compositor()->PaintRootGraphicsLayer());
}
// Skip updating property trees, pushing cc::Layers, and issuing raster
// invalidations if possible.
if (!paint_artifact_compositor_->NeedsUpdate()) {
DCHECK(paint_controller_);
return;
}
paint_artifact_compositor_->SetLayerDebugInfoEnabled(
layer_debug_info_enabled_);
PaintArtifactCompositor::ViewportProperties viewport_properties;
if (GetFrame().IsMainFrame()) {
const auto& viewport = page->GetVisualViewport();
viewport_properties.overscroll_elasticity_transform =
viewport.GetOverscrollElasticityTransformNode();
viewport_properties.page_scale = viewport.GetPageScaleNode();
if (const auto* root_scroller =
GetPage()->GlobalRootScrollerController().GlobalRootScroller()) {
if (const auto* layout_object = root_scroller->GetLayoutObject()) {
if (const auto* paint_properties =
layout_object->FirstFragment().PaintProperties()) {
if (paint_properties->Scroll()) {
viewport_properties.outer_clip = paint_properties->OverflowClip();
viewport_properties.outer_scroll_translation =
paint_properties->ScrollTranslation();
viewport_properties.inner_scroll_translation =
viewport.GetScrollTranslationNode();
}
}
}
}
}
PaintArtifactCompositor::Settings settings;
settings.prefer_compositing_to_lcd_text =
page->GetSettings().GetPreferCompositingToLCDTextEnabled();
if (!RuntimeEnabledFeatures::CompositeAfterPaintEnabled() &&
(!paint_controller_ || visual_viewport_needs_repaint_)) {
// Before CompositeAfterPaint, we need a transient PaintController to
// collect the foreign layers, and this doesn't need caching. This shouldn't
// affect caching status of DisplayItemClients because FinishCycle() is
// not synchronized with other PaintControllers. This may live across frame
// updates until SetForeignLayerListNeedsUpdate() is called.
paint_controller_ =
std::make_unique<PaintController>(PaintController::kTransient);
GraphicsContext context(*paint_controller_);
auto* root = GetLayoutView()->Compositor()->PaintRootGraphicsLayer();
CollectDrawableLayersForLayerListRecursively(context, root);
if (frame_->IsMainFrame()) {
if (root == GetLayoutView()->Compositor()->RootGraphicsLayer())
frame_->GetPage()->GetVisualViewport().Paint(context);
visual_viewport_needs_repaint_ = false;
} else {
DCHECK(!visual_viewport_needs_repaint_);
}
// Link highlights paint after all other layers.
page->GetLinkHighlight().Paint(context);
paint_controller_->CommitNewDisplayItems();
}
paint_artifact_compositor_->Update(
paint_controller_->GetPaintArtifactShared(), viewport_properties,
settings);
probe::LayerTreePainted(&GetFrame());
}
std::unique_ptr<JSONObject> LocalFrameView::CompositedLayersAsJSON(
LayerTreeFlags flags) {
auto* root_frame_view = GetFrame().LocalFrameRoot().View();
if (root_frame_view->GetPaintController()) {
return root_frame_view->paint_artifact_compositor_->GetLayersAsJSON(
flags, &root_frame_view->GetPaintController()->GetPaintArtifact());
} else {
return std::make_unique<JSONObject>();
}
}
void LocalFrameView::UpdateStyleAndLayoutIfNeededRecursive() {
if (ShouldThrottleRendering() || !frame_->GetDocument()->IsActive())
return;
ScopedFrameBlamer frame_blamer(frame_);
TRACE_EVENT0("blink,benchmark",
"LocalFrameView::updateStyleAndLayoutIfNeededRecursive");
// We have to crawl our entire subtree looking for any FrameViews that need
// layout and make sure they are up to date.
// Mac actually tests for intersection with the dirty region and tries not to
// update layout for frames that are outside the dirty region. Not only does
// this seem pointless (since those frames will have set a zero timer to
// layout anyway), but it is also incorrect, since if two frames overlap, the
// first could be excluded from the dirty region but then become included
// later by the second frame adding rects to the dirty region when it lays
// out.
{
SCOPED_UMA_AND_UKM_TIMER(EnsureUkmAggregator(),
LocalFrameUkmAggregator::kStyle);
frame_->GetDocument()->UpdateStyleAndLayoutTree();
// Update style for all embedded SVG documents underneath this frame, so
// that intrinsic size computation for any embedded objects has up-to-date
// information before layout.
ForAllChildLocalFrameViews([](LocalFrameView& view) {
Document& document = *view.GetFrame().GetDocument();
if (document.IsSVGDocument())
document.UpdateStyleAndLayoutTree();
});
}
CHECK(!ShouldThrottleRendering());
CHECK(frame_->GetDocument()->IsActive());
CHECK(!nested_layout_count_);
if (NeedsLayout()) {
SCOPED_UMA_AND_UKM_TIMER(EnsureUkmAggregator(),
LocalFrameUkmAggregator::kLayout);
UpdateLayout();
} else {
UpdateGeometriesIfNeeded();
}
CheckDoesNotNeedLayout();
// WebView plugins need to update regardless of whether the
// LayoutEmbeddedObject that owns them needed layout.
// TODO(schenney): This currently runs the entire lifecycle on plugin
// WebViews. We should have a way to only run these other Documents to the
// same lifecycle stage as this frame.
for (const auto& plugin : plugins_) {
plugin->UpdateAllLifecyclePhases();
}
CheckDoesNotNeedLayout();
// FIXME: Calling layout() shouldn't trigger script execution or have any
// observable effects on the frame tree but we're not quite there yet.
HeapVector<Member<LocalFrameView>> frame_views;
for (Frame* child = frame_->Tree().FirstChild(); child;
child = child->Tree().NextSibling()) {
auto* child_local_frame = DynamicTo<LocalFrame>(child);
if (!child_local_frame)
continue;
if (LocalFrameView* view = child_local_frame->View())
frame_views.push_back(view);
}
for (const auto& frame_view : frame_views)
frame_view->UpdateStyleAndLayoutIfNeededRecursive();
// These asserts ensure that parent frames are clean, when child frames
// finished updating layout and style.
// TODO(szager): this is the last call to CheckDoesNotNeedLayout during the
// lifecycle code, but it can happen that NeedsLayout() becomes true after
// this point, even while the document lifecycle proceeds to kLayoutClean
// and beyond. Figure out how this happens, and do something sensible.
CheckDoesNotNeedLayout();
#if DCHECK_IS_ON()
frame_->GetDocument()->GetLayoutView()->AssertLaidOut();
#endif
if (Lifecycle().GetState() < DocumentLifecycle::kLayoutClean)
Lifecycle().AdvanceTo(DocumentLifecycle::kLayoutClean);
// If we're restoring a scroll position from history, that takes precedence
// over scrolling to the anchor in the URL.
frame_->GetDocument()->ApplyScrollRestorationLogic();
if (AXObjectCache* cache = GetFrame().GetDocument()->ExistingAXObjectCache())
cache->ProcessUpdatesAfterLayout(*GetFrame().GetDocument());
// Ensure that we become visually non-empty eventually.
// TODO(esprehn): This should check isRenderingReady() instead.
if (GetFrame().GetDocument()->HasFinishedParsing() &&
GetFrame().Loader().StateMachine()->CommittedFirstRealDocumentLoad())
is_visually_non_empty_ = true;
GetFrame().Selection().UpdateStyleAndLayoutIfNeeded();
GetFrame().GetPage()->GetDragCaret().UpdateStyleAndLayoutIfNeeded();
}
void LocalFrameView::EnableAutoSizeMode(const IntSize& min_size,
const IntSize& max_size) {
if (!auto_size_info_)
auto_size_info_ = MakeGarbageCollected<FrameViewAutoSizeInfo>(this);
auto_size_info_->ConfigureAutoSizeMode(min_size, max_size);
SetLayoutSizeFixedToFrameSize(true);
SetNeedsLayout();
ScheduleRelayout();
}
void LocalFrameView::DisableAutoSizeMode() {
if (!auto_size_info_)
return;
SetLayoutSizeFixedToFrameSize(false);
SetNeedsLayout();
ScheduleRelayout();
// Since autosize mode forces the scrollbar mode, change them to being auto.
GetLayoutView()->SetAutosizeScrollbarModes(
mojom::blink::ScrollbarMode::kAuto, mojom::blink::ScrollbarMode::kAuto);
auto_size_info_.Clear();
}
void LocalFrameView::ForceLayoutForPagination(
const FloatSize& page_size,
const FloatSize& original_page_size,
float maximum_shrink_factor) {
// Dumping externalRepresentation(m_frame->layoutObject()).ascii() is a good
// trick to see the state of things before and after the layout
if (LayoutView* layout_view = this->GetLayoutView()) {
float page_logical_width = layout_view->StyleRef().IsHorizontalWritingMode()
? page_size.Width()
: page_size.Height();
float page_logical_height =
layout_view->StyleRef().IsHorizontalWritingMode() ? page_size.Height()
: page_size.Width();
LayoutUnit floored_page_logical_width =
static_cast<LayoutUnit>(page_logical_width);
LayoutUnit floored_page_logical_height =
static_cast<LayoutUnit>(page_logical_height);
layout_view->SetLogicalWidth(floored_page_logical_width);
layout_view->SetPageLogicalHeight(floored_page_logical_height);
layout_view->SetNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation(
layout_invalidation_reason::kPrintingChanged);
UpdateLayout();
// If we don't fit in the given page width, we'll lay out again. If we don't
// fit in the page width when shrunk, we will lay out at maximum shrink and
// clip extra content.
// FIXME: We are assuming a shrink-to-fit printing implementation. A
// cropping implementation should not do this!
bool horizontal_writing_mode =
layout_view->StyleRef().IsHorizontalWritingMode();
PhysicalRect document_rect(layout_view->DocumentRect());
LayoutUnit doc_logical_width = horizontal_writing_mode
? document_rect.Width()
: document_rect.Height();
if (doc_logical_width > page_logical_width) {
// ResizePageRectsKeepingRatio would truncate the expected page size,
// while we want it rounded -- so make sure it's rounded here.
FloatSize expected_page_size(
std::min<float>(document_rect.Width().Round(),
page_size.Width() * maximum_shrink_factor),
std::min<float>(document_rect.Height().Round(),
page_size.Height() * maximum_shrink_factor));
FloatSize max_page_size = frame_->ResizePageRectsKeepingRatio(
FloatSize(original_page_size.Width(), original_page_size.Height()),
expected_page_size);
page_logical_width = horizontal_writing_mode ? max_page_size.Width()
: max_page_size.Height();
page_logical_height = horizontal_writing_mode ? max_page_size.Height()
: max_page_size.Width();
floored_page_logical_width = static_cast<LayoutUnit>(page_logical_width);
floored_page_logical_height =
static_cast<LayoutUnit>(page_logical_height);
layout_view->SetLogicalWidth(floored_page_logical_width);
layout_view->SetPageLogicalHeight(floored_page_logical_height);
layout_view->SetNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation(
layout_invalidation_reason::kPrintingChanged);
UpdateLayout();
PhysicalRect updated_document_rect(layout_view->DocumentRect());
LayoutUnit doc_logical_height = horizontal_writing_mode
? updated_document_rect.Height()
: updated_document_rect.Width();
LayoutUnit doc_logical_top = horizontal_writing_mode
? updated_document_rect.Y()
: updated_document_rect.X();
LayoutUnit doc_logical_right = horizontal_writing_mode
? updated_document_rect.Right()
: updated_document_rect.Bottom();
LayoutUnit clipped_logical_left;
if (!layout_view->StyleRef().IsLeftToRightDirection()) {
clipped_logical_left =
LayoutUnit(doc_logical_right - page_logical_width);
}
LayoutRect overflow(clipped_logical_left, doc_logical_top,
LayoutUnit(page_logical_width), doc_logical_height);
if (!horizontal_writing_mode)
overflow = overflow.TransposedRect();
AdjustViewSizeAndLayout();
// This is how we clip in case we overflow again.
layout_view->ClearLayoutOverflow();
layout_view->AddLayoutOverflow(overflow);
return;
}
}
if (TextAutosizer* text_autosizer = frame_->GetDocument()->GetTextAutosizer())
text_autosizer->UpdatePageInfo();
AdjustViewSizeAndLayout();
}
IntRect LocalFrameView::ConvertFromLayoutObject(
const LayoutObject& layout_object,
const IntRect& layout_object_rect) const {
// Convert from page ("absolute") to LocalFrameView coordinates.
return PixelSnappedIntRect(
layout_object.LocalToAbsoluteRect(PhysicalRect(layout_object_rect)));
}
IntRect LocalFrameView::ConvertToLayoutObject(const LayoutObject& layout_object,
const IntRect& frame_rect) const {
return PixelSnappedIntRect(
layout_object.AbsoluteToLocalRect(PhysicalRect(frame_rect)));
}
IntPoint LocalFrameView::ConvertFromLayoutObject(
const LayoutObject& layout_object,
const IntPoint& layout_object_point) const {
return RoundedIntPoint(ConvertFromLayoutObject(
layout_object, PhysicalOffset(layout_object_point)));
}
IntPoint LocalFrameView::ConvertToLayoutObject(
const LayoutObject& layout_object,
const IntPoint& frame_point) const {
return RoundedIntPoint(
ConvertToLayoutObject(layout_object, PhysicalOffset(frame_point)));
}
PhysicalOffset LocalFrameView::ConvertFromLayoutObject(
const LayoutObject& layout_object,
const PhysicalOffset& layout_object_offset) const {
return layout_object.LocalToAbsolutePoint(layout_object_offset);
}
PhysicalOffset LocalFrameView::ConvertToLayoutObject(
const LayoutObject& layout_object,
const PhysicalOffset& frame_offset) const {
return PhysicalOffset::FromFloatPointRound(
ConvertToLayoutObject(layout_object, FloatPoint(frame_offset)));
}
FloatPoint LocalFrameView::ConvertToLayoutObject(
const LayoutObject& layout_object,
const FloatPoint& frame_point) const {
return layout_object.AbsoluteToLocalFloatPoint(frame_point);
}
IntPoint LocalFrameView::ConvertSelfToChild(const EmbeddedContentView& child,
const IntPoint& point) const {
IntPoint new_point(point);
new_point.MoveBy(-child.Location());
return new_point;
}
IntRect LocalFrameView::RootFrameToDocument(const IntRect& rect_in_root_frame) {
IntPoint offset = RootFrameToDocument(rect_in_root_frame.Location());
IntRect local_rect = rect_in_root_frame;
local_rect.SetLocation(offset);
return local_rect;
}
IntPoint LocalFrameView::RootFrameToDocument(
const IntPoint& point_in_root_frame) {
return FlooredIntPoint(RootFrameToDocument(FloatPoint(point_in_root_frame)));
}
FloatPoint LocalFrameView::RootFrameToDocument(
const FloatPoint& point_in_root_frame) {
ScrollableArea* layout_viewport = LayoutViewport();
if (!layout_viewport)
return point_in_root_frame;
FloatPoint local_frame = ConvertFromRootFrame(point_in_root_frame);
return local_frame + layout_viewport->GetScrollOffset();
}
IntRect LocalFrameView::DocumentToFrame(const IntRect& rect_in_document) const {
IntRect rect_in_frame = rect_in_document;
rect_in_frame.SetLocation(DocumentToFrame(rect_in_document.Location()));
return rect_in_frame;
}
DoublePoint LocalFrameView::DocumentToFrame(
const DoublePoint& point_in_document) const {
ScrollableArea* layout_viewport = LayoutViewport();
if (!layout_viewport)
return point_in_document;
return point_in_document - layout_viewport->GetScrollOffset();
}
IntPoint LocalFrameView::DocumentToFrame(
const IntPoint& point_in_document) const {
return FlooredIntPoint(DocumentToFrame(DoublePoint(point_in_document)));
}
FloatPoint LocalFrameView::DocumentToFrame(
const FloatPoint& point_in_document) const {
return FloatPoint(DocumentToFrame(DoublePoint(point_in_document)));
}
PhysicalOffset LocalFrameView::DocumentToFrame(
const PhysicalOffset& offset_in_document) const {
ScrollableArea* layout_viewport = LayoutViewport();
if (!layout_viewport)
return offset_in_document;
return offset_in_document -
PhysicalOffset::FromFloatSizeRound(layout_viewport->GetScrollOffset());
}
PhysicalRect LocalFrameView::DocumentToFrame(
const PhysicalRect& rect_in_document) const {
return PhysicalRect(DocumentToFrame(rect_in_document.offset),
rect_in_document.size);
}
IntPoint LocalFrameView::FrameToDocument(const IntPoint& point_in_frame) const {
return FlooredIntPoint(FrameToDocument(PhysicalOffset(point_in_frame)));
}
PhysicalOffset LocalFrameView::FrameToDocument(
const PhysicalOffset& offset_in_frame) const {
ScrollableArea* layout_viewport = LayoutViewport();
if (!layout_viewport)
return offset_in_frame;
return offset_in_frame +
PhysicalOffset::FromFloatSizeRound(layout_viewport->GetScrollOffset());
}
IntRect LocalFrameView::FrameToDocument(const IntRect& rect_in_frame) const {
return IntRect(FrameToDocument(rect_in_frame.Location()),
rect_in_frame.Size());
}
PhysicalRect LocalFrameView::FrameToDocument(
const PhysicalRect& rect_in_frame) const {
return PhysicalRect(FrameToDocument(rect_in_frame.offset),
rect_in_frame.size);
}
IntRect LocalFrameView::ConvertToContainingEmbeddedContentView(
const IntRect& local_rect) const {
if (LocalFrameView* parent = ParentFrameView()) {
auto* layout_object = GetLayoutEmbeddedContent();
if (!layout_object)
return local_rect;
IntRect rect(local_rect);
// Add borders and padding
rect.Move(
(layout_object->BorderLeft() + layout_object->PaddingLeft()).ToInt(),
(layout_object->BorderTop() + layout_object->PaddingTop()).ToInt());
return parent->ConvertFromLayoutObject(*layout_object, rect);
}
return local_rect;
}
IntRect LocalFrameView::ConvertFromContainingEmbeddedContentView(
const IntRect& parent_rect) const {
if (LocalFrameView* parent = ParentFrameView()) {
IntRect local_rect = parent_rect;
local_rect.SetLocation(
parent->ConvertSelfToChild(*this, local_rect.Location()));
return local_rect;
}
return parent_rect;
}
PhysicalOffset LocalFrameView::ConvertToContainingEmbeddedContentView(
const PhysicalOffset& local_offset) const {
if (LocalFrameView* parent = ParentFrameView()) {
auto* layout_object = GetLayoutEmbeddedContent();
if (!layout_object)
return local_offset;
PhysicalOffset point(local_offset);
// Add borders and padding
point += PhysicalOffset(
layout_object->BorderLeft() + layout_object->PaddingLeft(),
layout_object->BorderTop() + layout_object->PaddingTop());
return parent->ConvertFromLayoutObject(*layout_object, point);
}
return local_offset;
}
FloatPoint LocalFrameView::ConvertToContainingEmbeddedContentView(
const FloatPoint& local_point) const {
if (ParentFrameView()) {
auto* layout_object = GetLayoutEmbeddedContent();
if (!layout_object)
return local_point;
PhysicalOffset point = PhysicalOffset::FromFloatPointRound(local_point);
// Add borders and padding
point.left += layout_object->BorderLeft() + layout_object->PaddingLeft();
point.top += layout_object->BorderTop() + layout_object->PaddingTop();
return FloatPoint(layout_object->LocalToAbsolutePoint(point));
}
return local_point;
}
PhysicalOffset LocalFrameView::ConvertFromContainingEmbeddedContentView(
const PhysicalOffset& parent_offset) const {
return PhysicalOffset::FromFloatPointRound(
ConvertFromContainingEmbeddedContentView(FloatPoint(parent_offset)));
}
FloatPoint LocalFrameView::ConvertFromContainingEmbeddedContentView(
const FloatPoint& parent_point) const {
return FloatPoint(
ConvertFromContainingEmbeddedContentView(DoublePoint(parent_point)));
}
DoublePoint LocalFrameView::ConvertFromContainingEmbeddedContentView(
const DoublePoint& parent_point) const {
if (LocalFrameView* parent = ParentFrameView()) {
// Get our layoutObject in the parent view
auto* layout_object = GetLayoutEmbeddedContent();
if (!layout_object)
return parent_point;
DoublePoint point = DoublePoint(parent->ConvertToLayoutObject(
*layout_object, FloatPoint(parent_point)));
// Subtract borders and padding
point.Move(
(-layout_object->BorderLeft() - layout_object->PaddingLeft())
.ToDouble(),
(-layout_object->BorderTop() - layout_object->PaddingTop()).ToDouble());
return point;
}
return parent_point;
}
IntPoint LocalFrameView::ConvertToContainingEmbeddedContentView(
const IntPoint& local_point) const {
return RoundedIntPoint(
ConvertToContainingEmbeddedContentView(PhysicalOffset(local_point)));
}
void LocalFrameView::SetTracksRasterInvalidations(
bool track_raster_invalidations) {
if (track_raster_invalidations == is_tracking_raster_invalidations_)
return;
// Ensure the document is up-to-date before tracking invalidations.
UpdateAllLifecyclePhases(DocumentUpdateReason::kTest);
for (Frame* frame = &frame_->Tree().Top(); frame;
frame = frame->Tree().TraverseNext()) {
auto* local_frame = DynamicTo<LocalFrame>(frame);
if (!local_frame)
continue;
if (auto* layout_view = local_frame->ContentLayoutObject()) {
is_tracking_raster_invalidations_ = track_raster_invalidations;
if (RuntimeEnabledFeatures::CompositeAfterPaintEnabled()) {
if (paint_artifact_compositor_) {
paint_artifact_compositor_->SetTracksRasterInvalidations(
track_raster_invalidations);
}
} else {
layout_view->Compositor()->UpdateTrackingRasterInvalidations();
}
}
}
TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("blink.invalidation"),
"LocalFrameView::setTracksPaintInvalidations",
TRACE_EVENT_SCOPE_GLOBAL, "enabled",
track_raster_invalidations);
}
void LocalFrameView::ScheduleAnimation(base::TimeDelta delay) {
if (auto* client = GetChromeClient())
client->ScheduleAnimation(this, delay);
}
void LocalFrameView::ScrollableAreasDidChange() {
// Layout may update scrollable area bounding boxes. It also sets the same
// dirty flag making this one redundant (See
// |ScrollingCoordinator::notifyGeometryChanged|).
// So if layout is expected, ignore this call allowing scrolling coordinator
// to be notified post-layout to recompute gesture regions.
// TODO(wjmaclean): It would be nice to move the !NeedsLayout() check from
// here to SetScrollGestureRegionIsDirty(), but at present doing so breaks
// web tests. This suggests that there is something that wants to set the
// dirty bit when layout is needed, and won't re-try setting the bit after
// layout has completed - it would be nice to find that and fix it.
if (!NeedsLayout())
GetScrollingContext()->SetScrollGestureRegionIsDirty(true);
}
void LocalFrameView::AddScrollableArea(
PaintLayerScrollableArea* scrollable_area) {
DCHECK(scrollable_area);
if (!scrollable_areas_)
scrollable_areas_ = MakeGarbageCollected<ScrollableAreaSet>();
scrollable_areas_->insert(scrollable_area);
if (GetScrollingCoordinator())
ScrollableAreasDidChange();
}
void LocalFrameView::RemoveScrollableArea(
PaintLayerScrollableArea* scrollable_area) {
if (!scrollable_areas_)
return;
scrollable_areas_->erase(scrollable_area);
if (GetScrollingCoordinator())
ScrollableAreasDidChange();
}
void LocalFrameView::AddAnimatingScrollableArea(
PaintLayerScrollableArea* scrollable_area) {
DCHECK(scrollable_area);
if (!animating_scrollable_areas_)
animating_scrollable_areas_ = MakeGarbageCollected<ScrollableAreaSet>();
animating_scrollable_areas_->insert(scrollable_area);
}
void LocalFrameView::RemoveAnimatingScrollableArea(
PaintLayerScrollableArea* scrollable_area) {
if (!animating_scrollable_areas_)
return;
animating_scrollable_areas_->erase(scrollable_area);
}
void LocalFrameView::AttachToLayout() {
CHECK(!IsAttached());
if (frame_->GetDocument())
CHECK_NE(Lifecycle().GetState(), DocumentLifecycle::kStopping);
SetAttached(true);
LocalFrameView* parent_view = ParentFrameView();
CHECK(parent_view);
if (parent_view->IsVisible())
SetParentVisible(true);
UpdateRenderThrottlingStatus(IsHiddenForThrottling(),
parent_view->CanThrottleRendering());
// We may have updated paint properties in detached frame subtree for
// printing (see UpdateLifecyclePhasesForPrinting()). The paint properties
// may change after the frame is attached.
if (auto* layout_view = GetLayoutView()) {
layout_view->AddSubtreePaintPropertyUpdateReason(
SubtreePaintPropertyUpdateReason::kPrinting);
}
}
void LocalFrameView::DetachFromLayout() {
CHECK(IsAttached());
SetParentVisible(false);
SetAttached(false);
// We may need update paint properties in detached frame subtree for printing.
// See UpdateLifecyclePhasesForPrinting().
if (auto* layout_view = GetLayoutView()) {
layout_view->AddSubtreePaintPropertyUpdateReason(
SubtreePaintPropertyUpdateReason::kPrinting);
}
}
void LocalFrameView::AddPlugin(WebPluginContainerImpl* plugin) {
DCHECK(!plugins_.Contains(plugin));
plugins_.insert(plugin);
}
void LocalFrameView::RemovePlugin(WebPluginContainerImpl* plugin) {
DCHECK(plugins_.Contains(plugin));
plugins_.erase(plugin);
}
void LocalFrameView::RemoveScrollbar(Scrollbar* scrollbar) {
DCHECK(scrollbars_.Contains(scrollbar));
scrollbars_.erase(scrollbar);
}
void LocalFrameView::AddScrollbar(Scrollbar* scrollbar) {
DCHECK(!scrollbars_.Contains(scrollbar));
scrollbars_.insert(scrollbar);
}
bool LocalFrameView::VisualViewportSuppliesScrollbars() {
// On desktop, we always use the layout viewport's scrollbars.
if (!frame_->GetSettings() || !frame_->GetSettings()->GetViewportEnabled() ||
!frame_->GetDocument() || !frame_->GetPage())
return false;
if (!LayoutViewport())
return false;
const TopDocumentRootScrollerController& controller =
frame_->GetPage()->GlobalRootScrollerController();
return controller.RootScrollerArea() == LayoutViewport();
}
AXObjectCache* LocalFrameView::ExistingAXObjectCache() const {
if (GetFrame().GetDocument())
return GetFrame().GetDocument()->ExistingAXObjectCache();
return nullptr;
}
void LocalFrameView::SetCursor(const Cursor& cursor) {
Page* page = GetFrame().GetPage();
if (!page || frame_->GetEventHandler().IsMousePositionUnknown())
return;
LogCursorSizeCounter(&GetFrame(), cursor);
page->GetChromeClient().SetCursor(cursor, frame_);
}
void LocalFrameView::PropagateFrameRects() {
TRACE_EVENT0("blink", "LocalFrameView::PropagateFrameRects");
if (LayoutSizeFixedToFrameSize())
SetLayoutSizeInternal(Size());
ForAllChildViewsAndPlugins([](EmbeddedContentView& view) {
auto* local_frame_view = DynamicTo<LocalFrameView>(view);
if (!local_frame_view || !local_frame_view->ShouldThrottleRendering()) {
view.PropagateFrameRects();
}
});
GetFrame().Client()->FrameRectsChanged(FrameRect());
// It's possible for changing the frame rect to not generate a layout
// or any other event tracked by accessibility, we've seen this with
// Android WebView. Ensure that the root of the accessibility tree is
// invalidated so that it gets the right bounding rect.
if (AXObjectCache* cache = ExistingAXObjectCache())
cache->HandleFrameRectsChanged(*GetFrame().GetDocument());
}
void LocalFrameView::SetLayoutSizeInternal(const IntSize& size) {
if (layout_size_ == size)
return;
layout_size_ = size;
if (frame_->IsMainFrame() && frame_->GetDocument())
TextAutosizer::UpdatePageInfoInAllFrames(frame_);
SetNeedsLayout();
}
void LocalFrameView::ClipPaintRect(FloatRect* paint_rect) const {
// TODO(wangxianzhu): Support ChromeClient::VisibleContentRectForPainting()
// with CompositeAfterPaint.
DCHECK(!RuntimeEnabledFeatures::CompositeAfterPaintEnabled());
// Paint the whole rect if ClipsContent is false, meaning that the whole
// document should be recorded. This occurs if:
// - A paint preview is being captured.
// - WebPreferences::record_whole_document is true.
if (!frame_->ClipsContent())
return;
// By default we consider the bounds of the FrameView to be what is considered
// visible for the Frame.
IntRect visible_rect = IntRect(IntPoint(), Size());
// Non-main frames always clip to their FrameView bounds. Main frames can
// have this behaviour modified by devtools.
if (frame_->IsMainFrame()) {
// If devtools is overriding the viewport, then the FrameView's bounds are
// not what we should paint, instead we should paint inside the bounds
// specified by devtools.
GetPage()->GetChromeClient().OverrideVisibleRectForMainFrame(*frame_,
&visible_rect);
}
paint_rect->Intersect(visible_rect);
}
void LocalFrameView::DidChangeScrollOffset() {
GetFrame().Client()->DidChangeScrollOffset();
if (GetFrame().IsMainFrame()) {
GetFrame().GetPage()->GetChromeClient().MainFrameScrollOffsetChanged(
GetFrame());
}
}
ScrollableArea* LocalFrameView::ScrollableAreaWithElementId(
const CompositorElementId& id) {
// Check for the layout viewport, which may not be in scrollable_areas_ if it
// is styled overflow: hidden. (Other overflow: hidden elements won't have
// composited scrolling layers per crbug.com/784053, so we don't have to worry
// about them.)
ScrollableArea* viewport = LayoutViewport();
if (id == viewport->GetScrollElementId())
return viewport;
if (scrollable_areas_) {
// This requires iterating over all scrollable areas. We may want to store a
// map of ElementId to ScrollableArea if this is an issue for performance.
for (ScrollableArea* scrollable_area : *scrollable_areas_) {
if (id == scrollable_area->GetScrollElementId())
return scrollable_area;
}
}
return nullptr;
}
void LocalFrameView::ScrollRectToVisibleInRemoteParent(
const PhysicalRect& rect_to_scroll,
mojom::blink::ScrollIntoViewParamsPtr params) {
DCHECK(GetFrame().IsLocalRoot() && !GetFrame().IsMainFrame() &&
safe_to_propagate_scroll_to_parent_);
PhysicalRect new_rect = ConvertToRootFrame(rect_to_scroll);
frame_->GetLocalFrameHostRemote().ScrollRectToVisibleInParentFrame(
gfx::Rect(new_rect.X().ToInt(), new_rect.Y().ToInt(),
new_rect.Width().ToInt(), new_rect.Height().ToInt()),
std::move(params));
}
void LocalFrameView::NotifyFrameRectsChangedIfNeeded() {
if (root_layer_did_scroll_) {
root_layer_did_scroll_ = false;
PropagateFrameRects();
}
}
PhysicalOffset LocalFrameView::ViewportToFrame(
const PhysicalOffset& point_in_viewport) const {
PhysicalOffset point_in_root_frame = PhysicalOffset::FromFloatPointRound(
frame_->GetPage()->GetVisualViewport().ViewportToRootFrame(
FloatPoint(point_in_viewport)));
return ConvertFromRootFrame(point_in_root_frame);
}
FloatPoint LocalFrameView::ViewportToFrame(
const FloatPoint& point_in_viewport) const {
FloatPoint point_in_root_frame(
frame_->GetPage()->GetVisualViewport().ViewportToRootFrame(
point_in_viewport));
return ConvertFromRootFrame(point_in_root_frame);
}
IntRect LocalFrameView::ViewportToFrame(const IntRect& rect_in_viewport) const {
IntRect rect_in_root_frame =
frame_->GetPage()->GetVisualViewport().ViewportToRootFrame(
rect_in_viewport);
return ConvertFromRootFrame(rect_in_root_frame);
}
IntPoint LocalFrameView::ViewportToFrame(
const IntPoint& point_in_viewport) const {
return RoundedIntPoint(ViewportToFrame(PhysicalOffset(point_in_viewport)));
}
IntRect LocalFrameView::FrameToViewport(const IntRect& rect_in_frame) const {
IntRect rect_in_root_frame = ConvertToRootFrame(rect_in_frame);
return frame_->GetPage()->GetVisualViewport().RootFrameToViewport(
rect_in_root_frame);
}
IntPoint LocalFrameView::FrameToViewport(const IntPoint& point_in_frame) const {
IntPoint point_in_root_frame = ConvertToRootFrame(point_in_frame);
return frame_->GetPage()->GetVisualViewport().RootFrameToViewport(
point_in_root_frame);
}
IntRect LocalFrameView::FrameToScreen(const IntRect& rect) const {
if (auto* client = GetChromeClient())
return client->ViewportToScreen(FrameToViewport(rect), this);
return IntRect();
}
IntPoint LocalFrameView::SoonToBeRemovedUnscaledViewportToContents(
const IntPoint& point_in_viewport) const {
IntPoint point_in_root_frame = FlooredIntPoint(
frame_->GetPage()->GetVisualViewport().ViewportCSSPixelsToRootFrame(
FloatPoint(point_in_viewport)));
return ConvertFromRootFrame(point_in_root_frame);
}
void LocalFrameView::Paint(GraphicsContext& context,
const GlobalPaintFlags global_paint_flags,
const CullRect& cull_rect,
const IntSize& paint_offset) const {
// |paint_offset| is not used because paint properties of the contents will
// ensure the correct location.
PaintInternal(context, global_paint_flags, cull_rect);
}
void LocalFrameView::PaintInternal(GraphicsContext& context,
const GlobalPaintFlags global_paint_flags,
const CullRect& cull_rect) const {
FramePainter(*this).Paint(context, global_paint_flags, cull_rect);
}
static bool PaintOutsideOfLifecycleIsAllowed(GraphicsContext& context,
const LocalFrameView& frame_view) {
// A paint outside of lifecycle should not conflict about paint controller
// caching with the default painting executed during lifecycle update,
// otherwise the caller should either use a transient paint controller or
// explicitly skip cache.
if (context.GetPaintController().IsSkippingCache())
return true;
// For CompositeAfterPaint, they always conflict because we always paint into
// paint_controller_ during lifecycle update.
if (RuntimeEnabledFeatures::CompositeAfterPaintEnabled())
return false;
// For pre-CompositeAfterPaint, they conflict if the local frame root has a
// a root graphics layer.
return !frame_view.GetFrame()
.LocalFrameRoot()
.View()
->GetLayoutView()
->Compositor()
->PaintRootGraphicsLayer();
}
void LocalFrameView::PaintOutsideOfLifecycle(
GraphicsContext& context,
const GlobalPaintFlags global_paint_flags,
const CullRect& cull_rect) {
DCHECK(PaintOutsideOfLifecycleIsAllowed(context, *this));
ForAllNonThrottledLocalFrameViews([](LocalFrameView& frame_view) {
frame_view.Lifecycle().AdvanceTo(DocumentLifecycle::kInPaint);
});
PaintInternal(context, global_paint_flags, cull_rect);
ForAllNonThrottledLocalFrameViews([](LocalFrameView& frame_view) {
frame_view.Lifecycle().AdvanceTo(DocumentLifecycle::kPaintClean);
});
}
void LocalFrameView::PaintContentsOutsideOfLifecycle(
GraphicsContext& context,
const GlobalPaintFlags global_paint_flags,
const CullRect& cull_rect) {
DCHECK(PaintOutsideOfLifecycleIsAllowed(context, *this));
ForAllNonThrottledLocalFrameViews([](LocalFrameView& frame_view) {
frame_view.Lifecycle().AdvanceTo(DocumentLifecycle::kInPaint);
});
FramePainter(*this).PaintContents(context, global_paint_flags, cull_rect);
ForAllNonThrottledLocalFrameViews([](LocalFrameView& frame_view) {
frame_view.Lifecycle().AdvanceTo(DocumentLifecycle::kPaintClean);
});
}
sk_sp<PaintRecord> LocalFrameView::GetPaintRecord() const {
DCHECK(RuntimeEnabledFeatures::CompositeAfterPaintEnabled());
DCHECK_EQ(DocumentLifecycle::kPaintClean, Lifecycle().GetState());
DCHECK(frame_->IsLocalRoot());
DCHECK(paint_controller_);
return paint_controller_->GetPaintArtifact().GetPaintRecord(
PropertyTreeState::Root());
}
IntRect LocalFrameView::ConvertToRootFrame(const IntRect& local_rect) const {
if (LocalFrameView* parent = ParentFrameView()) {
IntRect parent_rect = ConvertToContainingEmbeddedContentView(local_rect);
return parent->ConvertToRootFrame(parent_rect);
}
return local_rect;
}
IntPoint LocalFrameView::ConvertToRootFrame(const IntPoint& local_point) const {
return RoundedIntPoint(ConvertToRootFrame(PhysicalOffset(local_point)));
}
PhysicalOffset LocalFrameView::ConvertToRootFrame(
const PhysicalOffset& local_offset) const {
if (LocalFrameView* parent = ParentFrameView()) {
PhysicalOffset parent_offset =
ConvertToContainingEmbeddedContentView(local_offset);
return parent->ConvertToRootFrame(parent_offset);
}
return local_offset;
}
FloatPoint LocalFrameView::ConvertToRootFrame(
const FloatPoint& local_point) const {
if (LocalFrameView* parent = ParentFrameView()) {
FloatPoint parent_point =
ConvertToContainingEmbeddedContentView(local_point);
return parent->ConvertToRootFrame(parent_point);
}
return local_point;
}
PhysicalRect LocalFrameView::ConvertToRootFrame(
const PhysicalRect& local_rect) const {
if (LocalFrameView* parent = ParentFrameView()) {
PhysicalOffset parent_offset =
ConvertToContainingEmbeddedContentView(local_rect.offset);
PhysicalRect parent_rect(parent_offset, local_rect.size);
return parent->ConvertToRootFrame(parent_rect);
}
return local_rect;
}
IntRect LocalFrameView::ConvertFromRootFrame(
const IntRect& rect_in_root_frame) const {
if (LocalFrameView* parent = ParentFrameView()) {
IntRect parent_rect = parent->ConvertFromRootFrame(rect_in_root_frame);
return ConvertFromContainingEmbeddedContentView(parent_rect);
}
return rect_in_root_frame;
}
IntPoint LocalFrameView::ConvertFromRootFrame(
const IntPoint& point_in_root_frame) const {
return RoundedIntPoint(
ConvertFromRootFrame(PhysicalOffset(point_in_root_frame)));
}
PhysicalOffset LocalFrameView::ConvertFromRootFrame(
const PhysicalOffset& offset_in_root_frame) const {
if (LocalFrameView* parent = ParentFrameView()) {
PhysicalOffset parent_point =
parent->ConvertFromRootFrame(offset_in_root_frame);
return ConvertFromContainingEmbeddedContentView(parent_point);
}
return offset_in_root_frame;
}
FloatPoint LocalFrameView::ConvertFromRootFrame(
const FloatPoint& point_in_root_frame) const {
if (LocalFrameView* parent = ParentFrameView()) {
FloatPoint parent_point = parent->ConvertFromRootFrame(point_in_root_frame);
return ConvertFromContainingEmbeddedContentView(parent_point);
}
return point_in_root_frame;
}
void LocalFrameView::ParentVisibleChanged() {
// As parent visibility changes, we may need to recomposite this frame view
// and potentially child frame views.
SetNeedsCompositingUpdate(kCompositingUpdateRebuildTree);
if (!IsSelfVisible())
return;
bool visible = IsParentVisible();
ForAllChildViewsAndPlugins(
[visible](EmbeddedContentView& embedded_content_view) {
embedded_content_view.SetParentVisible(visible);
});
}
void LocalFrameView::SelfVisibleChanged() {
// FrameView visibility affects PLC::CanBeComposited, which in turn affects
// compositing inputs.
if (LayoutView* view = GetLayoutView())
view->Layer()->SetNeedsCompositingInputsUpdate();
}
void LocalFrameView::Show() {
if (!IsSelfVisible()) {
SetSelfVisible(true);
if (GetScrollingCoordinator())
GetScrollingContext()->SetScrollGestureRegionIsDirty(true);
SetNeedsCompositingUpdate(kCompositingUpdateRebuildTree);
if (IsParentVisible()) {
ForAllChildViewsAndPlugins(
[](EmbeddedContentView& embedded_content_view) {
embedded_content_view.SetParentVisible(true);
});
}
}
}
void LocalFrameView::Hide() {
if (IsSelfVisible()) {
if (IsParentVisible()) {
ForAllChildViewsAndPlugins(
[](EmbeddedContentView& embedded_content_view) {
embedded_content_view.SetParentVisible(false);
});
}
SetSelfVisible(false);
if (GetScrollingCoordinator())
GetScrollingContext()->SetScrollGestureRegionIsDirty(true);
SetNeedsCompositingUpdate(kCompositingUpdateRebuildTree);
}
}
int LocalFrameView::ViewportWidth() const {
int viewport_width = GetLayoutSize().Width();
return AdjustForAbsoluteZoom::AdjustInt(viewport_width, GetLayoutView());
}
ScrollableArea* LocalFrameView::GetScrollableArea() {
if (viewport_scrollable_area_)
return viewport_scrollable_area_.Get();
return LayoutViewport();
}
PaintLayerScrollableArea* LocalFrameView::LayoutViewport() const {
auto* layout_view = GetLayoutView();
return layout_view ? layout_view->GetScrollableArea() : nullptr;
}
RootFrameViewport* LocalFrameView::GetRootFrameViewport() {
return viewport_scrollable_area_.Get();
}
void LocalFrameView::CollectAnnotatedRegions(
LayoutObject& layout_object,
Vector<AnnotatedRegionValue>& regions) const {
// LayoutTexts don't have their own style, they just use their parent's style,
// so we don't want to include them.
if (layout_object.IsText())
return;
layout_object.AddAnnotatedRegions(regions);
for (LayoutObject* curr = layout_object.SlowFirstChild(); curr;
curr = curr->NextSibling())
CollectAnnotatedRegions(*curr, regions);
}
bool LocalFrameView::UpdateViewportIntersectionsForSubtree(
unsigned parent_flags) {
// TODO(dcheng): Since LocalFrameView tree updates are deferred, FrameViews
// might still be in the LocalFrameView hierarchy even though the associated
// Document is already detached. Investigate if this check and a similar check
// in lifecycle updates are still needed when there are no more deferred
// LocalFrameView updates: https://crbug.com/561683
if (!GetFrame().GetDocument()->IsActive())
return false;
unsigned flags = GetIntersectionObservationFlags(parent_flags);
bool needs_occlusion_tracking = false;
if (!NeedsLayout()) {
// Notify javascript IntersectionObservers
if (IntersectionObserverController* controller =
GetFrame().GetDocument()->GetIntersectionObserverController()) {
needs_occlusion_tracking |= controller->ComputeIntersections(flags);
}
intersection_observation_state_ = kNotNeeded;
}
if (UpdateViewportIntersection(flags, needs_occlusion_tracking))
flags |= IntersectionObservation::kCanSkipStickyFrameTracking;
for (Frame* child = frame_->Tree().FirstChild(); child;
child = child->Tree().NextSibling()) {
needs_occlusion_tracking |=
child->View()->UpdateViewportIntersectionsForSubtree(flags);
}
for (PortalContents* portal :
DocumentPortals::From(*frame_->GetDocument()).GetPortals()) {
if (Frame* frame = portal->GetFrame()) {
needs_occlusion_tracking |=
frame->View()->UpdateViewportIntersectionsForSubtree(flags);
}
}
return needs_occlusion_tracking;
}
void LocalFrameView::DeliverSynchronousIntersectionObservations() {
if (IntersectionObserverController* controller =
GetFrame().GetDocument()->GetIntersectionObserverController()) {
controller->DeliverNotifications(
IntersectionObserver::kDeliverDuringPostLifecycleSteps);
}
ForAllChildLocalFrameViews([](LocalFrameView& frame_view) {
frame_view.DeliverSynchronousIntersectionObservations();
});
}
void LocalFrameView::CrossOriginToMainFrameChanged() {
// If any of these conditions hold, then a change in cross-origin status does
// not affect throttling.
if (lifecycle_updates_throttled_ || IsSubtreeThrottled() ||
!IsHiddenForThrottling()) {
return;
}
RenderThrottlingStatusChanged();
// We need to invalidate unconditionally, so if it didn't happen during
// RenderThrottlingStatusChanged, do it now.
if (CanThrottleRendering())
InvalidateForThrottlingChange();
// Immediately propagate changes to children.
UpdateRenderThrottlingStatus(IsHiddenForThrottling(), IsSubtreeThrottled(),
true);
}
void LocalFrameView::CrossOriginToParentFrameChanged() {
if (auto* owner = frame_->DeprecatedLocalOwner())
owner->FrameCrossOriginToParentFrameChanged();
}
void LocalFrameView::VisibilityForThrottlingChanged() {
if (FrameScheduler* frame_scheduler = frame_->GetFrameScheduler()) {
// TODO(szager): Per crbug.com/994443, maybe this should be:
// SetFrameVisible(IsHiddenForThrottling() || IsSubtreeThrottled());
frame_scheduler->SetFrameVisible(!IsHiddenForThrottling());
}
}
void LocalFrameView::VisibilityChanged(
blink::mojom::FrameVisibility visibility) {
frame_->GetLocalFrameHostRemote().VisibilityChanged(visibility);
}
void LocalFrameView::RenderThrottlingStatusChanged() {
TRACE_EVENT0("blink", "LocalFrameView::RenderThrottlingStatusChanged");
DCHECK(!IsInPerformLayout());
DCHECK(!frame_->GetDocument() || !frame_->GetDocument()->InStyleRecalc());
// We may record more/less foreign layers under the frame.
if (!RuntimeEnabledFeatures::CompositeAfterPaintEnabled())
SetForeignLayerListNeedsUpdate();
if (!CanThrottleRendering())
InvalidateForThrottlingChange();
// If we have become unthrottled, this is essentially a no-op since we're
// going to paint anyway. If we have become throttled, then this will force
// one lifecycle update to clear the painted output.
if (GetFrame().IsLocalRoot())
need_paint_phase_after_throttling_ = true;
#if DCHECK_IS_ON()
// Make sure we never have an unthrottled frame inside a throttled one.
LocalFrameView* parent = ParentFrameView();
while (parent) {
DCHECK(CanThrottleRendering() || !parent->CanThrottleRendering());
parent = parent->ParentFrameView();
}
#endif
}
void LocalFrameView::InvalidateForThrottlingChange() {
// ScrollingCoordinator needs to update according to the new throttling
// status.
if (ScrollingCoordinator* coordinator = this->GetScrollingCoordinator())
coordinator->NotifyGeometryChanged(this);
// Start ticking animation frames again if necessary.
if (GetPage())
GetPage()->Animator().ScheduleVisualUpdate(frame_.Get());
// Force a full repaint of this frame to ensure we are not left with a
// partially painted version of this frame's contents if we skipped
// painting them while the frame was throttled.
LayoutView* layout_view = GetLayoutView();
if (layout_view) {
layout_view->InvalidatePaintForViewAndCompositedLayers();
// Also need to update all paint properties that might be skipped while
// the frame was throttled.
layout_view->AddSubtreePaintPropertyUpdateReason(
SubtreePaintPropertyUpdateReason::kPreviouslySkipped);
}
}
void LocalFrameView::SetNeedsForcedCompositingUpdate() {
needs_forced_compositing_update_ = true;
if (LocalFrameView* parent = ParentFrameView())
parent->SetNeedsForcedCompositingUpdate();
}
void LocalFrameView::SetIntersectionObservationState(
IntersectionObservationState state) {
if (intersection_observation_state_ >= state)
return;
intersection_observation_state_ = state;
}
void LocalFrameView::SetPaintArtifactCompositorNeedsUpdate() {
LocalFrameView* root = GetFrame().LocalFrameRoot().View();
if (root && root->paint_artifact_compositor_)
root->paint_artifact_compositor_->SetNeedsUpdate();
}
void LocalFrameView::SetForeignLayerListNeedsUpdate() {
DCHECK(!RuntimeEnabledFeatures::CompositeAfterPaintEnabled());
DCHECK_NE(Lifecycle().GetState(), DocumentLifecycle::kInPaint);
if (LocalFrameView* root = GetFrame().LocalFrameRoot().View()) {
// We will re-collect foreign layers in PushPaintArtifactsToCompositor().
root->paint_controller_ = nullptr;
if (root->paint_artifact_compositor_)
root->paint_artifact_compositor_->SetNeedsUpdate();
}
}
PaintArtifactCompositor* LocalFrameView::GetPaintArtifactCompositor() const {
LocalFrameView* root = GetFrame().LocalFrameRoot().View();
return root ? root->paint_artifact_compositor_.get() : nullptr;
}
unsigned LocalFrameView::GetIntersectionObservationFlags(
unsigned parent_flags) const {
unsigned flags = 0;
const LocalFrame& target_frame = GetFrame();
const Frame& root_frame = target_frame.Tree().Top();
if (&root_frame == &target_frame ||
target_frame.GetSecurityContext()->GetSecurityOrigin()->CanAccess(
root_frame.GetSecurityContext()->GetSecurityOrigin())) {
flags |= IntersectionObservation::kReportImplicitRootBounds;
}
// Observers with explicit roots only need to be checked on the same frame,
// since in this case target and root must be in the same document.
if (intersection_observation_state_ != kNotNeeded) {
flags |= (IntersectionObservation::kExplicitRootObserversNeedUpdate |
IntersectionObservation::kImplicitRootObserversNeedUpdate);
}
// For observers with implicit roots, we need to check state on the whole
// local frame tree, as passed down from the parent.
flags |= (parent_flags &
IntersectionObservation::kImplicitRootObserversNeedUpdate);
// The kIgnoreDelay parameter is used to force computation in an OOPIF which
// is hidden in the parent document, thus not running lifecycle updates. It
// applies to the entire frame tree.
flags |= (parent_flags & IntersectionObservation::kIgnoreDelay);
flags |=
(parent_flags & IntersectionObservation::kCanSkipStickyFrameTracking);
return flags;
}
bool LocalFrameView::ShouldThrottleRendering() const {
bool throttled_for_global_reasons = CanThrottleRendering() &&
frame_->GetDocument() &&
Lifecycle().ThrottlingAllowed();
if (!throttled_for_global_reasons || needs_forced_compositing_update_ ||
need_paint_phase_after_throttling_) {
return false;
}
if (intersection_observation_state_ == kRequired) {
auto* local_frame_root_view = GetFrame().LocalFrameRoot().View();
// When doing a lifecycle update required by intersection observer, we can
// throttle lifecycle states after layout. Outside of lifecycle updates,
// the frame should be considered throttled because it is not fully updating
// the lifecycle.
return !local_frame_root_view->in_lifecycle_update_ ||
local_frame_root_view->past_layout_lifecycle_update_;
}
return true;
}
bool LocalFrameView::CanThrottleRendering() const {
if (lifecycle_updates_throttled_)
return true;
if (IsSubtreeThrottled())
return true;
// We only throttle hidden cross-origin frames. This is to avoid a situation
// where an ancestor frame directly depends on the pipeline timing of a
// descendant and breaks as a result of throttling. The rationale is that
// cross-origin frames must already communicate with asynchronous messages,
// so they should be able to tolerate some delay in receiving replies from a
// throttled peer.
return IsHiddenForThrottling() && frame_->IsCrossOriginToMainFrame();
}
void LocalFrameView::UpdateRenderThrottlingStatus(bool hidden_for_throttling,
bool subtree_throttled,
bool recurse) {
bool was_throttled = CanThrottleRendering();
FrameView::UpdateRenderThrottlingStatus(hidden_for_throttling,
subtree_throttled, recurse);
if (was_throttled != CanThrottleRendering())
RenderThrottlingStatusChanged();
}
void LocalFrameView::BeginLifecycleUpdates() {
// Avoid pumping frames for the initially empty document.
// TODO(schenney): This seems pointless because main frame updates do occur
// for pages like about:blank, at least according to log messages.
if (!GetFrame().Loader().StateMachine()->CommittedFirstRealDocumentLoad())
return;
lifecycle_updates_throttled_ = false;
if (auto* owner = GetLayoutEmbeddedContent())
owner->SetShouldCheckForPaintInvalidation();
LayoutView* layout_view = GetLayoutView();
bool layout_view_is_empty = layout_view && !layout_view->FirstChild();
if (layout_view_is_empty && !DidFirstLayout() && !NeedsLayout()) {
// Make sure a display:none iframe gets an initial layout pass.
layout_view->SetNeedsLayout(layout_invalidation_reason::kAddedToLayout,
kMarkOnlyThis);
}
ScheduleAnimation();
SetIntersectionObservationState(kRequired);
// Non-main-frame lifecycle and commit deferral are controlled by their
// main frame.
if (!GetFrame().IsMainFrame())
return;
Document* document = GetFrame().GetDocument();
ChromeClient& chrome_client = GetFrame().GetPage()->GetChromeClient();
// Determine if we want to defer commits to the compositor once lifecycle
// updates start. Doing so allows us to update the page lifecycle but not
// present the results to screen until we see first contentful paint is
// available or until a timer expires.
// This is enabled only if kAvoidFlashBetweenNavigation is enabled, and
// the document loading is regular HTML served over HTTP/HTTPs.
// And only defer commits once. This method gets called multiple times,
// and we do not want to defer a second time if we have already done
// so once and resumed commits already.
if (document &&
base::FeatureList::IsEnabled(blink::features::kPaintHolding) &&
document->DeferredCompositorCommitIsAllowed() &&
!have_deferred_commits_) {
chrome_client.StartDeferringCommits(GetFrame(),
GetCommitDelayForPaintHolding());
have_deferred_commits_ = true;
}
chrome_client.BeginLifecycleUpdates(GetFrame());
}
void LocalFrameView::SetInitialViewportSize(const IntSize& viewport_size) {
if (viewport_size == initial_viewport_size_)
return;
initial_viewport_size_ = viewport_size;
if (Document* document = frame_->GetDocument())
document->GetStyleEngine().InitialViewportChanged();
}
int LocalFrameView::InitialViewportWidth() const {
DCHECK(frame_->IsMainFrame());
return initial_viewport_size_.Width();
}
int LocalFrameView::InitialViewportHeight() const {
DCHECK(frame_->IsMainFrame());
return initial_viewport_size_.Height();
}
bool LocalFrameView::HasVisibleSlowRepaintViewportConstrainedObjects() const {
if (!ViewportConstrainedObjects())
return false;
for (const LayoutObject* layout_object : *ViewportConstrainedObjects()) {
DCHECK(layout_object->IsBoxModelObject() && layout_object->HasLayer());
DCHECK(layout_object->StyleRef().GetPosition() == EPosition::kFixed ||
layout_object->StyleRef().GetPosition() == EPosition::kSticky);
if (ToLayoutBoxModelObject(layout_object)->IsSlowRepaintConstrainedObject())
return true;
}
return false;
}
MainThreadScrollingReasons LocalFrameView::MainThreadScrollingReasonsPerFrame()
const {
MainThreadScrollingReasons reasons =
static_cast<MainThreadScrollingReasons>(0);
if (ShouldThrottleRendering())
return reasons;
if (RequiresMainThreadScrollingForBackgroundAttachmentFixed()) {
reasons |=
cc::MainThreadScrollingReason::kHasBackgroundAttachmentFixedObjects;
}
// Force main-thread scrolling if the frame has uncomposited position: fixed
// elements. Note: we care about this not only for input-scrollable frames
// but also for overflow: hidden frames, because script can run composited
// smooth-scroll animations. For this reason, we use HasOverflow instead of
// ScrollsOverflow (which is false for overflow: hidden).
if (LayoutViewport()->HasOverflow() &&
GetLayoutView()->StyleRef().VisibleToHitTesting() &&
HasVisibleSlowRepaintViewportConstrainedObjects()) {
reasons |=
cc::MainThreadScrollingReason::kHasNonLayerViewportConstrainedObjects;
}
return reasons;
}
MainThreadScrollingReasons LocalFrameView::GetMainThreadScrollingReasons()
const {
MainThreadScrollingReasons reasons =
static_cast<MainThreadScrollingReasons>(0);
if (!GetPage()->GetSettings().GetThreadedScrollingEnabled())
reasons |= cc::MainThreadScrollingReason::kThreadedScrollingDisabled;
if (!GetPage()->MainFrame()->IsLocalFrame())
return reasons;
// TODO(alexmos,kenrb): For OOPIF, local roots that are different from
// the main frame can't be used in the calculation, since they use
// different compositors with unrelated state, which breaks some of the
// calculations below.
if (&frame_->LocalFrameRoot() != GetPage()->MainFrame())
return reasons;
// Walk the tree to the root. Use the gathered reasons to determine
// whether the target frame should be scrolled on main thread regardless
// other subframes on the same page.
for (Frame* frame = frame_; frame; frame = frame->Tree().Parent()) {
auto* local_frame = DynamicTo<LocalFrame>(frame);
if (!local_frame)
continue;
reasons |= local_frame->View()->MainThreadScrollingReasonsPerFrame();
}
DCHECK(
!cc::MainThreadScrollingReason::HasNonCompositedScrollReasons(reasons));
return reasons;
}
String LocalFrameView::MainThreadScrollingReasonsAsText() {
MainThreadScrollingReasons reasons = 0;
DCHECK(Lifecycle().GetState() >= DocumentLifecycle::kPrePaintClean);
const auto* properties = GetLayoutView()->FirstFragment().PaintProperties();
if (properties && properties->Scroll())
reasons = properties->Scroll()->GetMainThreadScrollingReasons();
return String(cc::MainThreadScrollingReason::AsText(reasons).c_str());
}
bool LocalFrameView::MapToVisualRectInRemoteRootFrame(
PhysicalRect& rect,
bool apply_overflow_clip) {
DCHECK(frame_->IsLocalRoot());
// This is the top-level frame, so no mapping necessary.
if (frame_->IsMainFrame())
return true;
bool result;
if (apply_overflow_clip) {
result = rect.InclusiveIntersect(
PhysicalRect(frame_->RemoteViewportIntersection()));
if (result)
rect.Move(PhysicalOffset(GetFrame().RemoteViewportOffset()));
} else {
// If we are not applying the overflow clip, the mapping should be in the
// remote viewport's coordinate system. Map rect to the remote viewport's
// coordinate system prior to intersecting.
// RemoteMainFrameDocumentIntersection is in the remote viewport's
// coordinate system.
rect.Move(PhysicalOffset(GetFrame().RemoteViewportOffset()));
result = rect.InclusiveIntersect(
PhysicalRect(frame_->RemoteMainFrameDocumentIntersection()));
}
return result;
}
void LocalFrameView::MapLocalToRemoteRootFrame(
TransformState& transform_state) {
DCHECK(frame_->IsLocalRoot());
// This is the top-level frame, so no mapping necessary.
if (frame_->IsMainFrame())
return;
transform_state.Move(PhysicalOffset(frame_->RemoteViewportOffset()));
}
LayoutUnit LocalFrameView::CaretWidth() const {
return LayoutUnit(std::max<float>(
1.0f, GetChromeClient()->WindowToViewportScalar(&GetFrame(), 1.0f)));
}
LocalFrameUkmAggregator& LocalFrameView::EnsureUkmAggregator() {
if (!ukm_aggregator_) {
ukm_aggregator_ = base::MakeRefCounted<LocalFrameUkmAggregator>(
frame_->GetDocument()->UkmSourceID(),
frame_->GetDocument()->UkmRecorder());
}
return *ukm_aggregator_;
}
void LocalFrameView::OnFirstContentfulPaint() {
GetPage()->GetChromeClient().StopDeferringCommits(
*frame_, cc::PaintHoldingCommitTrigger::kFirstContentfulPaint);
EnsureUkmAggregator().DidReachFirstContentfulPaint(frame_->IsMainFrame());
}
void LocalFrameView::RegisterForLifecycleNotifications(
LifecycleNotificationObserver* observer) {
lifecycle_observers_.insert(observer);
}
void LocalFrameView::UnregisterFromLifecycleNotifications(
LifecycleNotificationObserver* observer) {
lifecycle_observers_.erase(observer);
}
#if DCHECK_IS_ON()
LocalFrameView::DisallowLayoutInvalidationScope::
DisallowLayoutInvalidationScope(LocalFrameView* view)
: local_frame_view_(view) {
local_frame_view_->allows_layout_invalidation_after_layout_clean_ = false;
local_frame_view_->ForAllChildLocalFrameViews([](LocalFrameView& frame_view) {
if (!frame_view.ShouldThrottleRendering())
frame_view.CheckDoesNotNeedLayout();
frame_view.allows_layout_invalidation_after_layout_clean_ = false;
});
}
LocalFrameView::DisallowLayoutInvalidationScope::
~DisallowLayoutInvalidationScope() {
local_frame_view_->allows_layout_invalidation_after_layout_clean_ = true;
local_frame_view_->ForAllChildLocalFrameViews([](LocalFrameView& frame_view) {
if (!frame_view.ShouldThrottleRendering())
frame_view.CheckDoesNotNeedLayout();
frame_view.allows_layout_invalidation_after_layout_clean_ = true;
});
}
#endif
void LocalFrameView::UpdateLayerDebugInfoEnabled() {
DCHECK(frame_->IsLocalRoot());
#if DCHECK_IS_ON()
DCHECK(layer_debug_info_enabled_);
#else
bool should_enable =
cc::frame_viewer_instrumentation::IsTracingLayerTreeSnapshots() ||
WebTestSupport::IsRunningWebTest() ||
CoreProbeSink::HasAgentsGlobal(CoreProbeSink::kInspectorLayerTreeAgent);
if (should_enable != layer_debug_info_enabled_) {
layer_debug_info_enabled_ = should_enable;
SetPaintArtifactCompositorNeedsUpdate();
}
#endif
}
OverlayInterstitialAdDetector&
LocalFrameView::EnsureOverlayInterstitialAdDetector() {
if (!overlay_interstitial_ad_detector_) {
overlay_interstitial_ad_detector_ =
std::make_unique<OverlayInterstitialAdDetector>();
}
return *overlay_interstitial_ad_detector_.get();
}
} // namespace blink