blob: 3c4f345c248356ccbb5fde58c4cbfe8a1882f181 [file] [log] [blame]
// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gfx/blit.h"
#include "base/logging.h"
#include "build/build_config.h"
#include "gfx/point.h"
#include "gfx/rect.h"
#include "skia/ext/platform_canvas.h"
#include "skia/ext/platform_device.h"
#if defined(OS_POSIX) && !defined(OS_MACOSX)
#include <cairo/cairo.h>
#endif
#if defined(OS_MACOSX)
#include "base/mac_util.h"
#include "base/scoped_cftyperef.h"
#endif
namespace gfx {
namespace {
// Returns true if the given canvas has any part of itself clipped out or
// any non-identity tranform.
bool HasClipOrTransform(const skia::PlatformCanvas& canvas) {
if (!canvas.getTotalMatrix().isIdentity())
return true;
const SkRegion& clip_region = canvas.getTotalClip();
if (clip_region.isEmpty() || clip_region.isComplex())
return true;
// Now we know the clip is a regular rectangle, make sure it covers the
// entire canvas.
const SkBitmap& bitmap = canvas.getTopPlatformDevice().accessBitmap(false);
const SkIRect& clip_bounds = clip_region.getBounds();
if (clip_bounds.fLeft != 0 || clip_bounds.fTop != 0 ||
clip_bounds.fRight != bitmap.width() ||
clip_bounds.fBottom != bitmap.height())
return true;
return false;
}
} // namespace
void BlitContextToContext(NativeDrawingContext dst_context,
const Rect& dst_rect,
NativeDrawingContext src_context,
const Point& src_origin) {
#if defined(OS_WIN)
BitBlt(dst_context, dst_rect.x(), dst_rect.y(),
dst_rect.width(), dst_rect.height(),
src_context, src_origin.x(), src_origin.y(), SRCCOPY);
#elif defined(OS_MACOSX)
// Only translations and/or vertical flips in the source context are
// supported; more complex source context transforms will be ignored.
// If there is a translation on the source context, we need to account for
// it ourselves since CGBitmapContextCreateImage will bypass it.
Rect src_rect(src_origin, dst_rect.size());
CGAffineTransform transform = CGContextGetCTM(src_context);
bool flipped = fabs(transform.d + 1) < 0.0001;
CGFloat delta_y = flipped ? CGBitmapContextGetHeight(src_context) -
transform.ty
: transform.ty;
src_rect.Offset(transform.tx, delta_y);
scoped_cftyperef<CGImageRef>
src_image(CGBitmapContextCreateImage(src_context));
scoped_cftyperef<CGImageRef> src_sub_image(
CGImageCreateWithImageInRect(src_image, src_rect.ToCGRect()));
CGContextDrawImage(dst_context, dst_rect.ToCGRect(), src_sub_image);
#else // Linux, BSD, others
// Only translations in the source context are supported; more complex
// source context transforms will be ignored.
cairo_save(dst_context);
double surface_x = src_origin.x();
double surface_y = src_origin.y();
cairo_user_to_device(src_context, &surface_x, &surface_y);
cairo_set_source_surface(dst_context, cairo_get_target(src_context),
dst_rect.x()-surface_x, dst_rect.y()-surface_y);
cairo_rectangle(dst_context, dst_rect.x(), dst_rect.y(),
dst_rect.width(), dst_rect.height());
cairo_clip(dst_context);
cairo_paint(dst_context);
cairo_restore(dst_context);
#endif
}
static NativeDrawingContext GetContextFromCanvas(
skia::PlatformCanvas *canvas) {
skia::PlatformDevice& device = canvas->getTopPlatformDevice();
#if defined(OS_WIN)
return device.getBitmapDC();
#elif defined(OS_MACOSX)
return device.GetBitmapContext();
#else // Linux, BSD, others
return device.beginPlatformPaint();
#endif
}
void BlitContextToCanvas(skia::PlatformCanvas *dst_canvas,
const Rect& dst_rect,
NativeDrawingContext src_context,
const Point& src_origin) {
BlitContextToContext(GetContextFromCanvas(dst_canvas), dst_rect,
src_context, src_origin);
}
void BlitCanvasToContext(NativeDrawingContext dst_context,
const Rect& dst_rect,
skia::PlatformCanvas *src_canvas,
const Point& src_origin) {
BlitContextToContext(dst_context, dst_rect,
GetContextFromCanvas(src_canvas), src_origin);
}
void BlitCanvasToCanvas(skia::PlatformCanvas *dst_canvas,
const Rect& dst_rect,
skia::PlatformCanvas *src_canvas,
const Point& src_origin) {
BlitContextToContext(GetContextFromCanvas(dst_canvas), dst_rect,
GetContextFromCanvas(src_canvas), src_origin);
}
#if defined(OS_WIN)
void ScrollCanvas(skia::PlatformCanvas* canvas,
const gfx::Rect& clip,
const gfx::Point& amount) {
DCHECK(!HasClipOrTransform(*canvas)); // Don't support special stuff.
HDC hdc = canvas->beginPlatformPaint();
RECT damaged_rect;
RECT r = clip.ToRECT();
ScrollDC(hdc, amount.x(), amount.y(), NULL, &r, NULL, &damaged_rect);
canvas->endPlatformPaint();
}
#elif defined(OS_POSIX)
// Cairo has no nice scroll function so we do our own. On Mac it's possible to
// use platform scroll code, but it's complex so we just use the same path
// here. Either way it will be software-only, so it shouldn't matter much.
void ScrollCanvas(skia::PlatformCanvas* canvas,
const gfx::Rect& in_clip,
const gfx::Point& amount) {
DCHECK(!HasClipOrTransform(*canvas)); // Don't support special stuff.
SkBitmap& bitmap = const_cast<SkBitmap&>(
canvas->getTopPlatformDevice().accessBitmap(true));
SkAutoLockPixels lock(bitmap);
// We expect all coords to be inside the canvas, so clip here.
gfx::Rect clip = in_clip.Intersect(
gfx::Rect(0, 0, bitmap.width(), bitmap.height()));
// Compute the set of pixels we'll actually end up painting.
gfx::Rect dest_rect = clip;
dest_rect.Offset(amount);
dest_rect = dest_rect.Intersect(clip);
if (dest_rect.size() == gfx::Size())
return; // Nothing to do.
// Compute the source pixels that will map to the dest_rect
gfx::Rect src_rect = dest_rect;
src_rect.Offset(-amount.x(), -amount.y());
size_t row_bytes = dest_rect.width() * 4;
if (amount.y() > 0) {
// Data is moving down, copy from the bottom up.
for (int y = dest_rect.height() - 1; y >= 0; y--) {
memcpy(bitmap.getAddr32(dest_rect.x(), dest_rect.y() + y),
bitmap.getAddr32(src_rect.x(), src_rect.y() + y),
row_bytes);
}
} else if (amount.y() < 0) {
// Data is moving up, copy from the top down.
for (int y = 0; y < dest_rect.height(); y++) {
memcpy(bitmap.getAddr32(dest_rect.x(), dest_rect.y() + y),
bitmap.getAddr32(src_rect.x(), src_rect.y() + y),
row_bytes);
}
} else if (amount.x() != 0) {
// Horizontal-only scroll. We can do it in either top-to-bottom or bottom-
// to-top, but have to be careful about the order for copying each row.
// Fortunately, memmove already handles this for us.
for (int y = 0; y < dest_rect.height(); y++) {
memmove(bitmap.getAddr32(dest_rect.x(), dest_rect.y() + y),
bitmap.getAddr32(src_rect.x(), src_rect.y() + y),
row_bytes);
}
}
}
#endif
} // namespace gfx