blob: 2dbcb4d50fab241b34ae3c8c951b22827d6f8fca [file] [log] [blame]
// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "views/painter.h"
#include "app/resource_bundle.h"
#include "base/logging.h"
#include "gfx/canvas.h"
#include "gfx/canvas_skia.h"
#include "gfx/insets.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "third_party/skia/include/effects/SkGradientShader.h"
namespace views {
namespace {
class GradientPainter : public Painter {
public:
GradientPainter(bool horizontal, const SkColor& top, const SkColor& bottom)
: horizontal_(horizontal) {
colors_[0] = top;
colors_[1] = bottom;
}
virtual ~GradientPainter() {
}
void Paint(int w, int h, gfx::Canvas* canvas) {
SkPaint paint;
SkPoint p[2];
p[0].set(SkIntToScalar(0), SkIntToScalar(0));
if (horizontal_)
p[1].set(SkIntToScalar(w), SkIntToScalar(0));
else
p[1].set(SkIntToScalar(0), SkIntToScalar(h));
SkShader* s =
SkGradientShader::CreateLinear(p, colors_, NULL, 2,
SkShader::kClamp_TileMode, NULL);
paint.setStyle(SkPaint::kFill_Style);
paint.setShader(s);
// Need to unref shader, otherwise never deleted.
s->unref();
canvas->AsCanvasSkia()->drawRectCoords(
SkIntToScalar(0), SkIntToScalar(0), SkIntToScalar(w), SkIntToScalar(h),
paint);
}
private:
bool horizontal_;
SkColor colors_[2];
DISALLOW_COPY_AND_ASSIGN(GradientPainter);
};
class ImagePainter : public Painter {
public:
ImagePainter(const SkBitmap& image,
const gfx::Insets& insets,
bool paint_center)
: image_(image),
insets_(insets),
paint_center_(paint_center) {
DCHECK(image.width() > insets.width() &&
image.height() > insets.height());
}
// Paints the images.
virtual void Paint(int w, int h, gfx::Canvas* canvas) {
if (w == image_.width() && h == image_.height()) {
// Early out if the size we're to render at equals the size of the image.
canvas->DrawBitmapInt(image_, 0, 0);
return;
}
// Upper left.
canvas->DrawBitmapInt(image_, 0, 0, insets_.left(), insets_.top(),
0, 0, insets_.left(), insets_.top(), true);
// Top edge.
canvas->DrawBitmapInt(
image_,
insets_.left(), 0, image_.width() - insets_.width(), insets_.top(),
insets_.left(), 0, w - insets_.width(), insets_.top(), true);
// Upper right.
canvas->DrawBitmapInt(
image_,
image_.width() - insets_.right(), 0, insets_.right(), insets_.top(),
w - insets_.right(), 0, insets_.right(), insets_.top(), true);
// Right edge.
canvas->DrawBitmapInt(
image_,
image_.width() - insets_.right(), insets_.top(),
insets_.right(), image_.height() - insets_.height(),
w - insets_.right(), insets_.top(), insets_.right(),
h - insets_.height(), true);
// Bottom right.
canvas->DrawBitmapInt(
image_,
image_.width() - insets_.right(), image_.height() - insets_.bottom(),
insets_.right(), insets_.bottom(),
w - insets_.right(), h - insets_.bottom(), insets_.right(),
insets_.bottom(), true);
// Bottom edge.
canvas->DrawBitmapInt(
image_,
insets_.left(), image_.height() - insets_.bottom(),
image_.width() - insets_.width(), insets_.bottom(),
insets_.left(), h - insets_.bottom(), w - insets_.width(),
insets_.bottom(), true);
// Bottom left.
canvas->DrawBitmapInt(
image_,
0, image_.height() - insets_.bottom(), insets_.left(),
insets_.bottom(),
0, h - insets_.bottom(), insets_.left(), insets_.bottom(), true);
// Left.
canvas->DrawBitmapInt(
image_,
0, insets_.top(), insets_.left(), image_.height() - insets_.height(),
0, insets_.top(), insets_.left(), h - insets_.height(), true);
// Center.
if (paint_center_) {
canvas->DrawBitmapInt(
image_,
insets_.left(), insets_.top(),
image_.width() - insets_.width(), image_.height() - insets_.height(),
insets_.left(), insets_.top(),
w - insets_.width(), h - insets_.height(), true);
}
}
private:
const SkBitmap image_;
const gfx::Insets insets_;
bool paint_center_;
DISALLOW_COPY_AND_ASSIGN(ImagePainter);
};
} // namespace
// static
void Painter::PaintPainterAt(int x, int y, int w, int h,
gfx::Canvas* canvas, Painter* painter) {
DCHECK(canvas && painter);
if (w < 0 || h < 0)
return;
canvas->Save();
canvas->TranslateInt(x, y);
painter->Paint(w, h, canvas);
canvas->Restore();
}
// static
Painter* Painter::CreateHorizontalGradient(SkColor c1, SkColor c2) {
return new GradientPainter(true, c1, c2);
}
// static
Painter* Painter::CreateVerticalGradient(SkColor c1, SkColor c2) {
return new GradientPainter(false, c1, c2);
}
// static
Painter* Painter::CreateImagePainter(const SkBitmap& image,
const gfx::Insets& insets,
bool paint_center) {
return new ImagePainter(image, insets, paint_center);
}
HorizontalPainter::HorizontalPainter(const int image_resource_names[]) {
ResourceBundle& rb = ResourceBundle::GetSharedInstance();
for (int i = 0; i < 3; ++i)
images_[i] = rb.GetBitmapNamed(image_resource_names[i]);
height_ = images_[LEFT]->height();
DCHECK(images_[LEFT]->height() == images_[RIGHT]->height() &&
images_[LEFT]->height() == images_[CENTER]->height());
}
void HorizontalPainter::Paint(int w, int h, gfx::Canvas* canvas) {
if (w < (images_[LEFT]->width() + images_[CENTER]->width() +
images_[RIGHT]->width())) {
// No room to paint.
return;
}
canvas->DrawBitmapInt(*images_[LEFT], 0, 0);
canvas->DrawBitmapInt(*images_[RIGHT], w - images_[RIGHT]->width(), 0);
canvas->TileImageInt(*images_[CENTER],
images_[LEFT]->width(),
0,
w - images_[LEFT]->width() - images_[RIGHT]->width(),
height_);
}
} // namespace views