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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_TEST_FAKE_LAYER_TREE_FRAME_SINK_H_
#define CC_TEST_FAKE_LAYER_TREE_FRAME_SINK_H_
#include <stddef.h>
#include <vector>
#include "base/callback.h"
#include "base/logging.h"
#include "base/memory/ptr_util.h"
#include "base/memory/read_only_shared_memory_region.h"
#include "base/memory/weak_ptr.h"
#include "base/time/time.h"
#include "cc/trees/layer_tree_frame_sink.h"
#include "components/viz/common/frame_sinks/begin_frame_args.h"
#include "components/viz/common/quads/compositor_frame.h"
#include "components/viz/service/display/software_output_device.h"
#include "components/viz/test/test_context_provider.h"
#include "components/viz/test/test_gles2_interface.h"
#include "components/viz/test/test_gpu_memory_buffer_manager.h"
namespace viz {
class BeginFrameSource;
}
namespace cc {
class FakeLayerTreeFrameSink : public LayerTreeFrameSink {
public:
class Builder {
public:
Builder();
~Builder();
// Build should only be called once. After calling Build, the Builder is
// no longer valid and should not be used (other than to destroy it).
std::unique_ptr<FakeLayerTreeFrameSink> Build();
// Calls a function on both the compositor and worker context.
template <typename... Args>
Builder& AllContexts(void (viz::TestGLES2Interface::*fn)(Args...),
Args... args) {
DCHECK(compositor_context_provider_);
DCHECK(worker_context_provider_);
(compositor_context_provider_->UnboundTestContextGL()->*fn)(
std::forward<Args>(args)...);
(worker_context_provider_->UnboundTestContextGL()->*fn)(
std::forward<Args>(args)...);
return *this;
}
private:
scoped_refptr<viz::TestContextProvider> compositor_context_provider_;
scoped_refptr<viz::TestContextProvider> worker_context_provider_;
};
~FakeLayerTreeFrameSink() override;
static std::unique_ptr<FakeLayerTreeFrameSink> Create3d() {
return base::WrapUnique(
new FakeLayerTreeFrameSink(viz::TestContextProvider::Create(),
viz::TestContextProvider::CreateWorker()));
}
static std::unique_ptr<FakeLayerTreeFrameSink> Create3d(
scoped_refptr<viz::TestContextProvider> context_provider) {
return base::WrapUnique(new FakeLayerTreeFrameSink(
std::move(context_provider), viz::TestContextProvider::CreateWorker()));
}
static std::unique_ptr<FakeLayerTreeFrameSink> Create3d(
scoped_refptr<viz::TestContextProvider> context_provider,
scoped_refptr<viz::TestContextProvider> worker_context_provider) {
return base::WrapUnique(new FakeLayerTreeFrameSink(
std::move(context_provider), std::move(worker_context_provider)));
}
static std::unique_ptr<FakeLayerTreeFrameSink> Create3d(
std::unique_ptr<viz::TestGLES2Interface> gl) {
return base::WrapUnique(new FakeLayerTreeFrameSink(
viz::TestContextProvider::Create(std::move(gl)),
viz::TestContextProvider::CreateWorker()));
}
static std::unique_ptr<FakeLayerTreeFrameSink> Create3dForGpuRasterization(
int max_msaa_samples = 0,
bool msaa_is_slow = false) {
return Builder()
.AllContexts(&viz::TestGLES2Interface::set_gpu_rasterization, true)
.AllContexts(&viz::TestGLES2Interface::set_msaa_is_slow, msaa_is_slow)
.AllContexts(&viz::TestGLES2Interface::SetMaxSamples, max_msaa_samples)
.Build();
}
static std::unique_ptr<FakeLayerTreeFrameSink> Create3dForOopRasterization(
int max_msaa_samples = 0,
bool msaa_is_slow = false) {
// TODO(enne): this should really use a TestRasterInterface.
// It's very fake to use "supports oop raster" on a gles2 interface.
return Builder()
.AllContexts(&viz::TestGLES2Interface::set_gpu_rasterization, true)
.AllContexts(&viz::TestGLES2Interface::set_supports_oop_raster, true)
.AllContexts(&viz::TestGLES2Interface::set_msaa_is_slow, msaa_is_slow)
.AllContexts(&viz::TestGLES2Interface::SetMaxSamples, max_msaa_samples)
.Build();
}
static std::unique_ptr<FakeLayerTreeFrameSink> CreateSoftware() {
return base::WrapUnique(new FakeLayerTreeFrameSink(nullptr, nullptr));
}
// LayerTreeFrameSink implementation.
bool BindToClient(LayerTreeFrameSinkClient* client) override;
void DetachFromClient() override;
void SubmitCompositorFrame(viz::CompositorFrame frame,
bool hit_test_data_changed,
bool show_hit_test_borders) override;
void DidNotProduceFrame(const viz::BeginFrameAck& ack) override;
void DidAllocateSharedBitmap(base::ReadOnlySharedMemoryRegion region,
const viz::SharedBitmapId& id) override;
void DidDeleteSharedBitmap(const viz::SharedBitmapId& id) override;
viz::CompositorFrame* last_sent_frame() { return last_sent_frame_.get(); }
size_t num_sent_frames() { return num_sent_frames_; }
LayerTreeFrameSinkClient* client() { return client_; }
const std::vector<viz::TransferableResource>& resources_held_by_parent() {
return resources_held_by_parent_;
}
gfx::Rect last_swap_rect() const { return last_swap_rect_; }
const std::vector<viz::SharedBitmapId>& shared_bitmaps() const {
return shared_bitmaps_;
}
void ReturnResourcesHeldByParent();
protected:
FakeLayerTreeFrameSink(
scoped_refptr<viz::ContextProvider> context_provider,
scoped_refptr<viz::RasterContextProvider> worker_context_provider);
viz::TestGpuMemoryBufferManager test_gpu_memory_buffer_manager_;
std::vector<viz::SharedBitmapId> shared_bitmaps_;
std::unique_ptr<viz::CompositorFrame> last_sent_frame_;
size_t num_sent_frames_ = 0;
std::vector<viz::TransferableResource> resources_held_by_parent_;
gfx::Rect last_swap_rect_;
private:
void DidReceiveCompositorFrameAck();
std::unique_ptr<viz::BeginFrameSource> begin_frame_source_;
base::WeakPtrFactory<FakeLayerTreeFrameSink> weak_ptr_factory_{this};
};
} // namespace cc
#endif // CC_TEST_FAKE_LAYER_TREE_FRAME_SINK_H_