| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "base/command_line.h" |
| #include "base/memory/scoped_vector.h" |
| #include "base/run_loop.h" |
| #include "base/strings/string_number_conversions.h" |
| #include "base/timer/timer.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| #include "ui/aura/env.h" |
| #include "ui/aura/test/aura_test_base.h" |
| #include "ui/aura/test/test_window_delegate.h" |
| #include "ui/aura/test/test_windows.h" |
| #include "ui/aura/window.h" |
| #include "ui/aura/window_event_dispatcher.h" |
| #include "ui/base/hit_test.h" |
| #include "ui/base/ui_base_switches.h" |
| #include "ui/events/event.h" |
| #include "ui/events/event_switches.h" |
| #include "ui/events/event_utils.h" |
| #include "ui/events/gesture_detection/gesture_configuration.h" |
| #include "ui/events/gestures/gesture_recognizer_impl.h" |
| #include "ui/events/gestures/gesture_types.h" |
| #include "ui/events/test/event_generator.h" |
| #include "ui/events/test/events_test_utils.h" |
| #include "ui/gfx/point.h" |
| #include "ui/gfx/rect.h" |
| |
| #include <queue> |
| |
| namespace aura { |
| namespace test { |
| |
| namespace { |
| |
| std::string WindowIDAsString(ui::GestureConsumer* consumer) { |
| return consumer ? |
| base::IntToString(static_cast<Window*>(consumer)->id()) : "?"; |
| } |
| |
| #define EXPECT_0_EVENTS(events) \ |
| EXPECT_EQ(0u, events.size()) |
| |
| #define EXPECT_1_EVENT(events, e0) \ |
| EXPECT_EQ(1u, events.size()); \ |
| EXPECT_EQ(e0, events[0]) |
| |
| #define EXPECT_2_EVENTS(events, e0, e1) \ |
| EXPECT_EQ(2u, events.size()); \ |
| EXPECT_EQ(e0, events[0]); \ |
| EXPECT_EQ(e1, events[1]) |
| |
| #define EXPECT_3_EVENTS(events, e0, e1, e2) \ |
| EXPECT_EQ(3u, events.size()); \ |
| EXPECT_EQ(e0, events[0]); \ |
| EXPECT_EQ(e1, events[1]); \ |
| EXPECT_EQ(e2, events[2]) |
| |
| #define EXPECT_4_EVENTS(events, e0, e1, e2, e3) \ |
| EXPECT_EQ(4u, events.size()); \ |
| EXPECT_EQ(e0, events[0]); \ |
| EXPECT_EQ(e1, events[1]); \ |
| EXPECT_EQ(e2, events[2]); \ |
| EXPECT_EQ(e3, events[3]) |
| |
| // A delegate that keeps track of gesture events. |
| class GestureEventConsumeDelegate : public TestWindowDelegate { |
| public: |
| GestureEventConsumeDelegate() |
| : tap_(false), |
| tap_down_(false), |
| tap_cancel_(false), |
| begin_(false), |
| end_(false), |
| scroll_begin_(false), |
| scroll_update_(false), |
| scroll_end_(false), |
| pinch_begin_(false), |
| pinch_update_(false), |
| pinch_end_(false), |
| long_press_(false), |
| fling_(false), |
| two_finger_tap_(false), |
| show_press_(false), |
| swipe_left_(false), |
| swipe_right_(false), |
| swipe_up_(false), |
| swipe_down_(false), |
| scroll_x_(0), |
| scroll_y_(0), |
| scroll_velocity_x_(0), |
| scroll_velocity_y_(0), |
| velocity_x_(0), |
| velocity_y_(0), |
| scroll_x_hint_(0), |
| scroll_y_hint_(0), |
| tap_count_(0), |
| flags_(0), |
| wait_until_event_(ui::ET_UNKNOWN) {} |
| |
| ~GestureEventConsumeDelegate() override {} |
| |
| void Reset() { |
| events_.clear(); |
| tap_ = false; |
| tap_down_ = false; |
| tap_cancel_ = false; |
| begin_ = false; |
| end_ = false; |
| scroll_begin_ = false; |
| scroll_update_ = false; |
| scroll_end_ = false; |
| pinch_begin_ = false; |
| pinch_update_ = false; |
| pinch_end_ = false; |
| long_press_ = false; |
| fling_ = false; |
| two_finger_tap_ = false; |
| show_press_ = false; |
| swipe_left_ = false; |
| swipe_right_ = false; |
| swipe_up_ = false; |
| swipe_down_ = false; |
| |
| scroll_begin_position_.SetPoint(0, 0); |
| tap_location_.SetPoint(0, 0); |
| gesture_end_location_.SetPoint(0, 0); |
| |
| scroll_x_ = 0; |
| scroll_y_ = 0; |
| scroll_velocity_x_ = 0; |
| scroll_velocity_y_ = 0; |
| velocity_x_ = 0; |
| velocity_y_ = 0; |
| scroll_x_hint_ = 0; |
| scroll_y_hint_ = 0; |
| tap_count_ = 0; |
| scale_ = 0; |
| flags_ = 0; |
| latency_info_.Clear(); |
| } |
| |
| const std::vector<ui::EventType>& events() const { return events_; }; |
| |
| bool tap() const { return tap_; } |
| bool tap_down() const { return tap_down_; } |
| bool tap_cancel() const { return tap_cancel_; } |
| bool begin() const { return begin_; } |
| bool end() const { return end_; } |
| bool scroll_begin() const { return scroll_begin_; } |
| bool scroll_update() const { return scroll_update_; } |
| bool scroll_end() const { return scroll_end_; } |
| bool pinch_begin() const { return pinch_begin_; } |
| bool pinch_update() const { return pinch_update_; } |
| bool pinch_end() const { return pinch_end_; } |
| bool long_press() const { return long_press_; } |
| bool long_tap() const { return long_tap_; } |
| bool fling() const { return fling_; } |
| bool two_finger_tap() const { return two_finger_tap_; } |
| bool show_press() const { return show_press_; } |
| bool swipe_left() const { return swipe_left_; } |
| bool swipe_right() const { return swipe_right_; } |
| bool swipe_up() const { return swipe_up_; } |
| bool swipe_down() const { return swipe_down_; } |
| |
| const gfx::Point& scroll_begin_position() const { |
| return scroll_begin_position_; |
| } |
| |
| const gfx::Point& tap_location() const { |
| return tap_location_; |
| } |
| |
| const gfx::Point& gesture_end_location() const { |
| return gesture_end_location_; |
| } |
| |
| float scroll_x() const { return scroll_x_; } |
| float scroll_y() const { return scroll_y_; } |
| float scroll_velocity_x() const { return scroll_velocity_x_; } |
| float scroll_velocity_y() const { return scroll_velocity_y_; } |
| float velocity_x() const { return velocity_x_; } |
| float velocity_y() const { return velocity_y_; } |
| float scroll_x_hint() const { return scroll_x_hint_; } |
| float scroll_y_hint() const { return scroll_y_hint_; } |
| float scale() const { return scale_; } |
| const gfx::Rect& bounding_box() const { return bounding_box_; } |
| int tap_count() const { return tap_count_; } |
| int flags() const { return flags_; } |
| const ui::LatencyInfo& latency_info() const { return latency_info_; } |
| |
| void WaitUntilReceivedGesture(ui::EventType type) { |
| wait_until_event_ = type; |
| run_loop_.reset(new base::RunLoop()); |
| run_loop_->Run(); |
| } |
| |
| void OnGestureEvent(ui::GestureEvent* gesture) override { |
| events_.push_back(gesture->type()); |
| bounding_box_ = gesture->details().bounding_box(); |
| flags_ = gesture->flags(); |
| latency_info_ = *gesture->latency(); |
| switch (gesture->type()) { |
| case ui::ET_GESTURE_TAP: |
| tap_location_ = gesture->location(); |
| tap_count_ = gesture->details().tap_count(); |
| tap_ = true; |
| break; |
| case ui::ET_GESTURE_TAP_DOWN: |
| tap_down_ = true; |
| break; |
| case ui::ET_GESTURE_TAP_CANCEL: |
| tap_cancel_ = true; |
| break; |
| case ui::ET_GESTURE_BEGIN: |
| begin_ = true; |
| break; |
| case ui::ET_GESTURE_END: |
| end_ = true; |
| gesture_end_location_ = gesture->location(); |
| break; |
| case ui::ET_GESTURE_SCROLL_BEGIN: |
| scroll_begin_ = true; |
| scroll_begin_position_ = gesture->location(); |
| scroll_x_hint_ = gesture->details().scroll_x_hint(); |
| scroll_y_hint_ = gesture->details().scroll_y_hint(); |
| break; |
| case ui::ET_GESTURE_SCROLL_UPDATE: |
| scroll_update_ = true; |
| scroll_x_ += gesture->details().scroll_x(); |
| scroll_y_ += gesture->details().scroll_y(); |
| break; |
| case ui::ET_GESTURE_SCROLL_END: |
| EXPECT_TRUE(velocity_x_ == 0 && velocity_y_ == 0); |
| scroll_end_ = true; |
| break; |
| case ui::ET_GESTURE_PINCH_BEGIN: |
| pinch_begin_ = true; |
| break; |
| case ui::ET_GESTURE_PINCH_UPDATE: |
| pinch_update_ = true; |
| scale_ = gesture->details().scale(); |
| break; |
| case ui::ET_GESTURE_PINCH_END: |
| pinch_end_ = true; |
| break; |
| case ui::ET_GESTURE_LONG_PRESS: |
| long_press_ = true; |
| break; |
| case ui::ET_GESTURE_LONG_TAP: |
| long_tap_ = true; |
| break; |
| case ui::ET_SCROLL_FLING_START: |
| EXPECT_TRUE(gesture->details().velocity_x() != 0 || |
| gesture->details().velocity_y() != 0); |
| EXPECT_FALSE(scroll_end_); |
| fling_ = true; |
| velocity_x_ = gesture->details().velocity_x(); |
| velocity_y_ = gesture->details().velocity_y(); |
| break; |
| case ui::ET_GESTURE_TWO_FINGER_TAP: |
| two_finger_tap_ = true; |
| break; |
| case ui::ET_GESTURE_SHOW_PRESS: |
| show_press_ = true; |
| break; |
| case ui::ET_GESTURE_SWIPE: |
| swipe_left_ = gesture->details().swipe_left(); |
| swipe_right_ = gesture->details().swipe_right(); |
| swipe_up_ = gesture->details().swipe_up(); |
| swipe_down_ = gesture->details().swipe_down(); |
| break; |
| case ui::ET_SCROLL_FLING_CANCEL: |
| // Only used in unified gesture detection. |
| break; |
| default: |
| NOTREACHED(); |
| } |
| if (wait_until_event_ == gesture->type() && run_loop_) { |
| run_loop_->Quit(); |
| wait_until_event_ = ui::ET_UNKNOWN; |
| } |
| gesture->StopPropagation(); |
| } |
| |
| private: |
| scoped_ptr<base::RunLoop> run_loop_; |
| std::vector<ui::EventType> events_; |
| |
| bool tap_; |
| bool tap_down_; |
| bool tap_cancel_; |
| bool begin_; |
| bool end_; |
| bool scroll_begin_; |
| bool scroll_update_; |
| bool scroll_end_; |
| bool pinch_begin_; |
| bool pinch_update_; |
| bool pinch_end_; |
| bool long_press_; |
| bool long_tap_; |
| bool fling_; |
| bool two_finger_tap_; |
| bool show_press_; |
| bool swipe_left_; |
| bool swipe_right_; |
| bool swipe_up_; |
| bool swipe_down_; |
| |
| gfx::Point scroll_begin_position_; |
| gfx::Point tap_location_; |
| gfx::Point gesture_end_location_; |
| |
| float scroll_x_; |
| float scroll_y_; |
| float scroll_velocity_x_; |
| float scroll_velocity_y_; |
| float velocity_x_; |
| float velocity_y_; |
| float scroll_x_hint_; |
| float scroll_y_hint_; |
| float scale_; |
| gfx::Rect bounding_box_; |
| int tap_count_; |
| int flags_; |
| ui::LatencyInfo latency_info_; |
| |
| ui::EventType wait_until_event_; |
| |
| DISALLOW_COPY_AND_ASSIGN(GestureEventConsumeDelegate); |
| }; |
| |
| class QueueTouchEventDelegate : public GestureEventConsumeDelegate { |
| public: |
| explicit QueueTouchEventDelegate(WindowEventDispatcher* dispatcher) |
| : window_(NULL), |
| dispatcher_(dispatcher), |
| queue_events_(true) { |
| } |
| ~QueueTouchEventDelegate() override { |
| while(!queue_.empty()) { |
| delete queue_.front(); |
| queue_.pop(); |
| } |
| } |
| |
| void OnTouchEvent(ui::TouchEvent* event) override { |
| if (queue_events_) { |
| queue_.push(new ui::TouchEvent(*event, window_, window_)); |
| event->StopPropagation(); |
| } |
| } |
| |
| void ReceivedAck() { |
| ReceivedAckImpl(false); |
| } |
| |
| void ReceivedAckPreventDefaulted() { |
| ReceivedAckImpl(true); |
| } |
| |
| void set_window(Window* w) { window_ = w; } |
| void set_queue_events(bool queue) { queue_events_ = queue; } |
| |
| private: |
| void ReceivedAckImpl(bool prevent_defaulted) { |
| scoped_ptr<ui::TouchEvent> event(queue_.front()); |
| dispatcher_->ProcessedTouchEvent(event.get(), window_, |
| prevent_defaulted ? ui::ER_HANDLED : ui::ER_UNHANDLED); |
| queue_.pop(); |
| } |
| |
| std::queue<ui::TouchEvent*> queue_; |
| Window* window_; |
| WindowEventDispatcher* dispatcher_; |
| bool queue_events_; |
| |
| DISALLOW_COPY_AND_ASSIGN(QueueTouchEventDelegate); |
| }; |
| |
| // A delegate that ignores gesture events but keeps track of [synthetic] mouse |
| // events. |
| class GestureEventSynthDelegate : public TestWindowDelegate { |
| public: |
| GestureEventSynthDelegate() |
| : mouse_enter_(false), |
| mouse_exit_(false), |
| mouse_press_(false), |
| mouse_release_(false), |
| mouse_move_(false), |
| double_click_(false) { |
| } |
| |
| void Reset() { |
| mouse_enter_ = false; |
| mouse_exit_ = false; |
| mouse_press_ = false; |
| mouse_release_ = false; |
| mouse_move_ = false; |
| double_click_ = false; |
| } |
| |
| bool mouse_enter() const { return mouse_enter_; } |
| bool mouse_exit() const { return mouse_exit_; } |
| bool mouse_press() const { return mouse_press_; } |
| bool mouse_move() const { return mouse_move_; } |
| bool mouse_release() const { return mouse_release_; } |
| bool double_click() const { return double_click_; } |
| |
| void OnMouseEvent(ui::MouseEvent* event) override { |
| switch (event->type()) { |
| case ui::ET_MOUSE_PRESSED: |
| double_click_ = event->flags() & ui::EF_IS_DOUBLE_CLICK; |
| mouse_press_ = true; |
| break; |
| case ui::ET_MOUSE_RELEASED: |
| mouse_release_ = true; |
| break; |
| case ui::ET_MOUSE_MOVED: |
| mouse_move_ = true; |
| break; |
| case ui::ET_MOUSE_ENTERED: |
| mouse_enter_ = true; |
| break; |
| case ui::ET_MOUSE_EXITED: |
| mouse_exit_ = true; |
| break; |
| default: |
| NOTREACHED(); |
| } |
| event->SetHandled(); |
| } |
| |
| private: |
| bool mouse_enter_; |
| bool mouse_exit_; |
| bool mouse_press_; |
| bool mouse_release_; |
| bool mouse_move_; |
| bool double_click_; |
| |
| DISALLOW_COPY_AND_ASSIGN(GestureEventSynthDelegate); |
| }; |
| |
| class ScopedGestureRecognizerSetter { |
| public: |
| // Takes ownership of |new_gr|. |
| explicit ScopedGestureRecognizerSetter(ui::GestureRecognizer* new_gr) |
| : new_gr_(new_gr) { |
| original_gr_ = ui::GestureRecognizer::Get(); |
| ui::SetGestureRecognizerForTesting(new_gr_.get()); |
| } |
| |
| virtual ~ScopedGestureRecognizerSetter() { |
| ui::SetGestureRecognizerForTesting(original_gr_); |
| } |
| |
| private: |
| ui::GestureRecognizer* original_gr_; |
| scoped_ptr<ui::GestureRecognizer> new_gr_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ScopedGestureRecognizerSetter); |
| }; |
| |
| class TimedEvents { |
| private: |
| int simulated_now_; |
| |
| public: |
| // Use a non-zero start time to pass DCHECKs which ensure events have had a |
| // time assigned. |
| TimedEvents() : simulated_now_(1) { |
| } |
| |
| base::TimeDelta Now() { |
| base::TimeDelta t = base::TimeDelta::FromMilliseconds(simulated_now_); |
| simulated_now_++; |
| return t; |
| } |
| |
| base::TimeDelta LeapForward(int time_in_millis) { |
| simulated_now_ += time_in_millis; |
| return base::TimeDelta::FromMilliseconds(simulated_now_); |
| } |
| |
| base::TimeDelta InFuture(int time_in_millis) { |
| return base::TimeDelta::FromMilliseconds(simulated_now_ + time_in_millis); |
| } |
| |
| void SendScrollEvents(ui::EventProcessor* dispatcher, |
| float x_start, |
| float y_start, |
| int dx, |
| int dy, |
| int touch_id, |
| int time_step, |
| int num_steps, |
| GestureEventConsumeDelegate* delegate) { |
| float x = x_start; |
| float y = y_start; |
| |
| for (int i = 0; i < num_steps; i++) { |
| x += dx; |
| y += dy; |
| ui::TouchEvent move(ui::ET_TOUCH_MOVED, gfx::PointF(x, y), |
| touch_id, |
| base::TimeDelta::FromMilliseconds(simulated_now_)); |
| ui::EventDispatchDetails details = dispatcher->OnEventFromSource(&move); |
| ASSERT_FALSE(details.dispatcher_destroyed); |
| simulated_now_ += time_step; |
| } |
| } |
| |
| void SendScrollEvent(ui::EventProcessor* dispatcher, |
| float x, |
| float y, |
| int touch_id, |
| GestureEventConsumeDelegate* delegate) { |
| delegate->Reset(); |
| ui::TouchEvent move(ui::ET_TOUCH_MOVED, gfx::PointF(x, y), |
| touch_id, |
| base::TimeDelta::FromMilliseconds(simulated_now_)); |
| ui::EventDispatchDetails details = dispatcher->OnEventFromSource(&move); |
| ASSERT_FALSE(details.dispatcher_destroyed); |
| simulated_now_++; |
| } |
| }; |
| |
| // An event handler to keep track of events. |
| class TestEventHandler : public ui::EventHandler { |
| public: |
| TestEventHandler() |
| : touch_released_count_(0), |
| touch_pressed_count_(0), |
| touch_moved_count_(0) {} |
| |
| ~TestEventHandler() override {} |
| |
| void OnTouchEvent(ui::TouchEvent* event) override { |
| switch (event->type()) { |
| case ui::ET_TOUCH_RELEASED: |
| touch_released_count_++; |
| break; |
| case ui::ET_TOUCH_PRESSED: |
| touch_pressed_count_++; |
| break; |
| case ui::ET_TOUCH_MOVED: |
| touch_moved_count_++; |
| break; |
| case ui::ET_TOUCH_CANCELLED: |
| cancelled_touch_points_.push_back(event->location()); |
| break; |
| default: |
| break; |
| } |
| } |
| |
| void Reset() { |
| touch_released_count_ = 0; |
| touch_pressed_count_ = 0; |
| touch_moved_count_ = 0; |
| cancelled_touch_points_.clear(); |
| } |
| |
| int touch_released_count() const { return touch_released_count_; } |
| int touch_pressed_count() const { return touch_pressed_count_; } |
| int touch_moved_count() const { return touch_moved_count_; } |
| int touch_cancelled_count() const { |
| return static_cast<int>(cancelled_touch_points_.size()); |
| } |
| const std::vector<gfx::PointF>& cancelled_touch_points() const { |
| return cancelled_touch_points_; |
| } |
| |
| private: |
| int touch_released_count_; |
| int touch_pressed_count_; |
| int touch_moved_count_; |
| std::vector<gfx::PointF> cancelled_touch_points_; |
| |
| DISALLOW_COPY_AND_ASSIGN(TestEventHandler); |
| }; |
| |
| // Removes the target window from its parent when it receives a touch-cancel |
| // event. |
| class RemoveOnTouchCancelHandler : public TestEventHandler { |
| public: |
| RemoveOnTouchCancelHandler() {} |
| ~RemoveOnTouchCancelHandler() override {} |
| |
| private: |
| // ui::EventHandler: |
| void OnTouchEvent(ui::TouchEvent* event) override { |
| TestEventHandler::OnTouchEvent(event); |
| if (event->type() == ui::ET_TOUCH_CANCELLED) { |
| Window* target = static_cast<Window*>(event->target()); |
| // This is tiptoeing around crbug.com/310172. If this event handler isn't |
| // removed, we enter an infinite loop. |
| target->RemovePreTargetHandler(this); |
| target->parent()->RemoveChild(target); |
| } |
| } |
| |
| DISALLOW_COPY_AND_ASSIGN(RemoveOnTouchCancelHandler); |
| }; |
| |
| void DelayByLongPressTimeout() { |
| ui::GestureProvider::Config config; |
| base::RunLoop run_loop; |
| base::MessageLoop::current()->PostDelayedTask( |
| FROM_HERE, |
| run_loop.QuitClosure(), |
| config.gesture_detector_config.longpress_timeout * 2); |
| run_loop.Run(); |
| } |
| |
| void DelayByShowPressTimeout() { |
| ui::GestureProvider::Config config; |
| base::RunLoop run_loop; |
| base::MessageLoop::current()->PostDelayedTask( |
| FROM_HERE, |
| run_loop.QuitClosure(), |
| config.gesture_detector_config.showpress_timeout * 2); |
| run_loop.Run(); |
| } |
| |
| } // namespace |
| |
| class GestureRecognizerTest : public AuraTestBase, |
| public ::testing::WithParamInterface<bool> { |
| public: |
| GestureRecognizerTest() {} |
| |
| void SetUp() override { |
| AuraTestBase::SetUp(); |
| ui::GestureConfiguration::GetInstance()->set_show_press_delay_in_ms(2); |
| ui::GestureConfiguration::GetInstance()->set_long_press_time_in_ms(3); |
| } |
| |
| DISALLOW_COPY_AND_ASSIGN(GestureRecognizerTest); |
| }; |
| |
| // Check that appropriate touch events generate tap gesture events. |
| TEST_F(GestureRecognizerTest, GestureEventTap) { |
| scoped_ptr<GestureEventConsumeDelegate> delegate( |
| new GestureEventConsumeDelegate()); |
| TimedEvents tes; |
| const int kWindowWidth = 123; |
| const int kWindowHeight = 45; |
| const int kTouchId = 2; |
| gfx::Rect bounds(100, 200, kWindowWidth, kWindowHeight); |
| scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate( |
| delegate.get(), -1234, bounds, root_window())); |
| |
| delegate->Reset(); |
| ui::TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), |
| kTouchId, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press); |
| EXPECT_FALSE(delegate->tap()); |
| EXPECT_FALSE(delegate->show_press()); |
| EXPECT_TRUE(delegate->tap_down()); |
| EXPECT_FALSE(delegate->tap_cancel()); |
| EXPECT_TRUE(delegate->begin()); |
| EXPECT_FALSE(delegate->scroll_begin()); |
| EXPECT_FALSE(delegate->scroll_update()); |
| EXPECT_FALSE(delegate->scroll_end()); |
| EXPECT_FALSE(delegate->long_press()); |
| |
| delegate->Reset(); |
| delegate->WaitUntilReceivedGesture(ui::ET_GESTURE_SHOW_PRESS); |
| EXPECT_TRUE(delegate->show_press()); |
| EXPECT_FALSE(delegate->tap_down()); |
| |
| // Make sure there is enough delay before the touch is released so that it is |
| // recognized as a tap. |
| delegate->Reset(); |
| ui::TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), |
| kTouchId, tes.LeapForward(50)); |
| |
| DispatchEventUsingWindowDispatcher(&release); |
| EXPECT_TRUE(delegate->tap()); |
| EXPECT_FALSE(delegate->tap_down()); |
| EXPECT_FALSE(delegate->tap_cancel()); |
| EXPECT_FALSE(delegate->begin()); |
| EXPECT_TRUE(delegate->end()); |
| EXPECT_FALSE(delegate->scroll_begin()); |
| EXPECT_FALSE(delegate->scroll_update()); |
| EXPECT_FALSE(delegate->scroll_end()); |
| |
| EXPECT_EQ(1, delegate->tap_count()); |
| } |
| |
| // Check that appropriate touch events generate tap gesture events |
| // when information about the touch radii are provided. |
| TEST_F(GestureRecognizerTest, GestureEventTapRegion) { |
| scoped_ptr<GestureEventConsumeDelegate> delegate( |
| new GestureEventConsumeDelegate()); |
| TimedEvents tes; |
| const int kWindowWidth = 800; |
| const int kWindowHeight = 600; |
| const int kTouchId = 2; |
| gfx::Rect bounds(0, 0, kWindowWidth, kWindowHeight); |
| scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate( |
| delegate.get(), -1234, bounds, root_window())); |
| |
| // Test with no ET_TOUCH_MOVED events. |
| { |
| delegate->Reset(); |
| ui::TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), |
| kTouchId, tes.Now()); |
| press.set_radius_x(5); |
| press.set_radius_y(12); |
| DispatchEventUsingWindowDispatcher(&press); |
| EXPECT_FALSE(delegate->tap()); |
| EXPECT_TRUE(delegate->tap_down()); |
| EXPECT_FALSE(delegate->tap_cancel()); |
| EXPECT_TRUE(delegate->begin()); |
| EXPECT_FALSE(delegate->scroll_begin()); |
| EXPECT_FALSE(delegate->scroll_update()); |
| EXPECT_FALSE(delegate->scroll_end()); |
| EXPECT_FALSE(delegate->long_press()); |
| |
| // Make sure there is enough delay before the touch is released so that it |
| // is recognized as a tap. |
| delegate->Reset(); |
| ui::TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), |
| kTouchId, tes.LeapForward(50)); |
| release.set_radius_x(5); |
| release.set_radius_y(12); |
| |
| DispatchEventUsingWindowDispatcher(&release); |
| EXPECT_TRUE(delegate->tap()); |
| EXPECT_FALSE(delegate->tap_down()); |
| EXPECT_FALSE(delegate->tap_cancel()); |
| EXPECT_FALSE(delegate->begin()); |
| EXPECT_TRUE(delegate->end()); |
| EXPECT_FALSE(delegate->scroll_begin()); |
| EXPECT_FALSE(delegate->scroll_update()); |
| EXPECT_FALSE(delegate->scroll_end()); |
| |
| EXPECT_EQ(1, delegate->tap_count()); |
| gfx::Point actual_point(delegate->tap_location()); |
| EXPECT_EQ(24, delegate->bounding_box().width()); |
| EXPECT_EQ(24, delegate->bounding_box().height()); |
| EXPECT_EQ(101, actual_point.x()); |
| EXPECT_EQ(201, actual_point.y()); |
| } |
| |
| // Test with no ET_TOUCH_MOVED events but different touch points and radii. |
| { |
| delegate->Reset(); |
| ui::TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(365, 290), |
| kTouchId, tes.Now()); |
| press.set_radius_x(8); |
| press.set_radius_y(14); |
| DispatchEventUsingWindowDispatcher(&press); |
| EXPECT_FALSE(delegate->tap()); |
| EXPECT_TRUE(delegate->tap_down()); |
| EXPECT_FALSE(delegate->tap_cancel()); |
| EXPECT_TRUE(delegate->begin()); |
| EXPECT_FALSE(delegate->scroll_begin()); |
| EXPECT_FALSE(delegate->scroll_update()); |
| EXPECT_FALSE(delegate->scroll_end()); |
| EXPECT_FALSE(delegate->long_press()); |
| |
| delegate->Reset(); |
| ui::TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(367, 291), |
| kTouchId, tes.LeapForward(50)); |
| release.set_radius_x(20); |
| release.set_radius_y(13); |
| |
| DispatchEventUsingWindowDispatcher(&release); |
| EXPECT_TRUE(delegate->tap()); |
| EXPECT_FALSE(delegate->tap_down()); |
| EXPECT_FALSE(delegate->tap_cancel()); |
| EXPECT_FALSE(delegate->begin()); |
| EXPECT_TRUE(delegate->end()); |
| EXPECT_FALSE(delegate->scroll_begin()); |
| EXPECT_FALSE(delegate->scroll_update()); |
| EXPECT_FALSE(delegate->scroll_end()); |
| |
| EXPECT_EQ(1, delegate->tap_count()); |
| gfx::Point actual_point(delegate->tap_location()); |
| EXPECT_EQ(40, delegate->bounding_box().width()); |
| EXPECT_EQ(40, delegate->bounding_box().height()); |
| EXPECT_EQ(367, actual_point.x()); |
| EXPECT_EQ(291, actual_point.y()); |
| } |
| |
| // Test with a single ET_TOUCH_MOVED event. |
| { |
| delegate->Reset(); |
| ui::TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(46, 205), |
| kTouchId, tes.Now()); |
| press.set_radius_x(6); |
| press.set_radius_y(10); |
| DispatchEventUsingWindowDispatcher(&press); |
| EXPECT_FALSE(delegate->tap()); |
| EXPECT_TRUE(delegate->tap_down()); |
| EXPECT_FALSE(delegate->tap_cancel()); |
| EXPECT_TRUE(delegate->begin()); |
| EXPECT_FALSE(delegate->tap_cancel()); |
| EXPECT_FALSE(delegate->scroll_begin()); |
| EXPECT_FALSE(delegate->scroll_update()); |
| EXPECT_FALSE(delegate->scroll_end()); |
| EXPECT_FALSE(delegate->long_press()); |
| |
| delegate->Reset(); |
| ui::TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(49, 204), |
| kTouchId, tes.LeapForward(50)); |
| move.set_radius_x(8); |
| move.set_radius_y(12); |
| DispatchEventUsingWindowDispatcher(&move); |
| EXPECT_FALSE(delegate->tap()); |
| EXPECT_FALSE(delegate->tap_down()); |
| EXPECT_FALSE(delegate->tap_cancel()); |
| EXPECT_FALSE(delegate->begin()); |
| EXPECT_FALSE(delegate->scroll_begin()); |
| EXPECT_FALSE(delegate->scroll_update()); |
| EXPECT_FALSE(delegate->scroll_end()); |
| EXPECT_FALSE(delegate->long_press()); |
| |
| delegate->Reset(); |
| ui::TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(49, 204), |
| kTouchId, tes.LeapForward(50)); |
| release.set_radius_x(4); |
| release.set_radius_y(8); |
| |
| DispatchEventUsingWindowDispatcher(&release); |
| EXPECT_TRUE(delegate->tap()); |
| EXPECT_FALSE(delegate->tap_down()); |
| EXPECT_FALSE(delegate->tap_cancel()); |
| EXPECT_FALSE(delegate->begin()); |
| EXPECT_TRUE(delegate->end()); |
| EXPECT_FALSE(delegate->scroll_begin()); |
| EXPECT_FALSE(delegate->scroll_update()); |
| EXPECT_FALSE(delegate->scroll_end()); |
| |
| EXPECT_EQ(1, delegate->tap_count()); |
| gfx::Point actual_point(delegate->tap_location()); |
| EXPECT_EQ(16, delegate->bounding_box().width()); |
| EXPECT_EQ(16, delegate->bounding_box().height()); |
| EXPECT_EQ(49, actual_point.x()); |
| EXPECT_EQ(204, actual_point.y()); |
| } |
| |
| // Test with a few ET_TOUCH_MOVED events. |
| { |
| delegate->Reset(); |
| ui::TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(400, 150), |
| kTouchId, tes.Now()); |
| press.set_radius_x(7); |
| press.set_radius_y(10); |
| DispatchEventUsingWindowDispatcher(&press); |
| EXPECT_FALSE(delegate->tap()); |
| EXPECT_TRUE(delegate->tap_down()); |
| EXPECT_FALSE(delegate->tap_cancel()); |
| EXPECT_TRUE(delegate->begin()); |
| EXPECT_FALSE(delegate->scroll_begin()); |
| EXPECT_FALSE(delegate->scroll_update()); |
| EXPECT_FALSE(delegate->scroll_end()); |
| EXPECT_FALSE(delegate->long_press()); |
| |
| delegate->Reset(); |
| ui::TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(397, 151), |
| kTouchId, tes.LeapForward(50)); |
| move.set_radius_x(13); |
| move.set_radius_y(12); |
| DispatchEventUsingWindowDispatcher(&move); |
| EXPECT_FALSE(delegate->tap()); |
| EXPECT_FALSE(delegate->tap_down()); |
| EXPECT_FALSE(delegate->tap_cancel()); |
| EXPECT_FALSE(delegate->begin()); |
| EXPECT_FALSE(delegate->scroll_begin()); |
| EXPECT_FALSE(delegate->scroll_update()); |
| EXPECT_FALSE(delegate->scroll_end()); |
| EXPECT_FALSE(delegate->long_press()); |
| |
| delegate->Reset(); |
| ui::TouchEvent move1(ui::ET_TOUCH_MOVED, gfx::Point(397, 149), |
| kTouchId, tes.LeapForward(50)); |
| move1.set_radius_x(16); |
| move1.set_radius_y(16); |
| DispatchEventUsingWindowDispatcher(&move1); |
| EXPECT_FALSE(delegate->tap()); |
| EXPECT_FALSE(delegate->tap_down()); |
| EXPECT_FALSE(delegate->tap_cancel()); |
| EXPECT_FALSE(delegate->begin()); |
| EXPECT_FALSE(delegate->scroll_begin()); |
| EXPECT_FALSE(delegate->scroll_update()); |
| EXPECT_FALSE(delegate->scroll_end()); |
| EXPECT_FALSE(delegate->long_press()); |
| |
| delegate->Reset(); |
| ui::TouchEvent move2(ui::ET_TOUCH_MOVED, gfx::Point(400, 150), |
| kTouchId, tes.LeapForward(50)); |
| move2.set_radius_x(14); |
| move2.set_radius_y(10); |
| DispatchEventUsingWindowDispatcher(&move2); |
| EXPECT_FALSE(delegate->tap()); |
| EXPECT_FALSE(delegate->tap_down()); |
| EXPECT_FALSE(delegate->tap_cancel()); |
| EXPECT_FALSE(delegate->begin()); |
| EXPECT_FALSE(delegate->scroll_begin()); |
| EXPECT_FALSE(delegate->scroll_update()); |
| EXPECT_FALSE(delegate->scroll_end()); |
| EXPECT_FALSE(delegate->long_press()); |
| |
| delegate->Reset(); |
| ui::TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(401, 149), |
| kTouchId, tes.LeapForward(50)); |
| release.set_radius_x(8); |
| release.set_radius_y(9); |
| |
| DispatchEventUsingWindowDispatcher(&release); |
| EXPECT_TRUE(delegate->tap()); |
| EXPECT_FALSE(delegate->tap_down()); |
| EXPECT_FALSE(delegate->tap_cancel()); |
| EXPECT_FALSE(delegate->begin()); |
| EXPECT_TRUE(delegate->end()); |
| EXPECT_FALSE(delegate->scroll_begin()); |
| EXPECT_FALSE(delegate->scroll_update()); |
| EXPECT_FALSE(delegate->scroll_end()); |
| |
| EXPECT_EQ(1, delegate->tap_count()); |
| gfx::Point actual_point(delegate->tap_location()); |
| EXPECT_EQ(18, delegate->bounding_box().width()); |
| EXPECT_EQ(18, delegate->bounding_box().height()); |
| EXPECT_EQ(401, actual_point.x()); |
| EXPECT_EQ(149, actual_point.y()); |
| } |
| } |
| |
| // Check that appropriate touch events generate scroll gesture events. |
| TEST_F(GestureRecognizerTest, GestureEventScroll) { |
| // We'll start by moving the touch point by (10.5, 10.5). We want 5 dips of |
| // that distance to be consumed by the slop, so we set the slop radius to |
| // sqrt(5 * 5 + 5 * 5). |
| ui::GestureConfiguration::GetInstance() |
| ->set_max_touch_move_in_pixels_for_click(sqrt(5.f * 5 + 5 * 5)); |
| scoped_ptr<GestureEventConsumeDelegate> delegate( |
| new GestureEventConsumeDelegate()); |
| TimedEvents tes; |
| const int kWindowWidth = 123; |
| const int kWindowHeight = 45; |
| const int kTouchId = 5; |
| gfx::Rect bounds(100, 200, kWindowWidth, kWindowHeight); |
| scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate( |
| delegate.get(), -1234, bounds, root_window())); |
| |
| delegate->Reset(); |
| ui::TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), |
| kTouchId, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press); |
| EXPECT_2_EVENTS(delegate->events(), |
| ui::ET_GESTURE_BEGIN, |
| ui::ET_GESTURE_TAP_DOWN); |
| |
| // Move the touch-point enough so that it is considered as a scroll. This |
| // should generate both SCROLL_BEGIN and SCROLL_UPDATE gestures. |
| // The first movement is diagonal, to ensure that we have a free scroll, |
| // and not a rail scroll. |
| tes.SendScrollEvent(event_processor(), 111.5, 211.5, kTouchId, |
| delegate.get()); |
| EXPECT_3_EVENTS(delegate->events(), |
| ui::ET_GESTURE_TAP_CANCEL, |
| ui::ET_GESTURE_SCROLL_BEGIN, |
| ui::ET_GESTURE_SCROLL_UPDATE); |
| // The slop consumed 5 dips |
| EXPECT_FLOAT_EQ(5.5, delegate->scroll_x()); |
| EXPECT_FLOAT_EQ(5.5, delegate->scroll_y()); |
| EXPECT_EQ(gfx::Point(1, 1).ToString(), |
| delegate->scroll_begin_position().ToString()); |
| |
| // When scrolling with a single finger, the bounding box of the gesture should |
| // be empty, since it's a single point and the radius for testing is zero. |
| EXPECT_TRUE(delegate->bounding_box().IsEmpty()); |
| |
| // Move some more to generate a few more scroll updates. Make sure that we get |
| // out of the snap channel for the unified GR. |
| tes.SendScrollEvent(event_processor(), 20, 120, kTouchId, delegate.get()); |
| EXPECT_1_EVENT(delegate->events(), ui::ET_GESTURE_SCROLL_UPDATE); |
| EXPECT_FLOAT_EQ(-91.5, delegate->scroll_x()); |
| EXPECT_FLOAT_EQ(-91.5, delegate->scroll_y()); |
| EXPECT_TRUE(delegate->bounding_box().IsEmpty()); |
| |
| tes.SendScrollEvent(event_processor(), 50, 124, kTouchId, delegate.get()); |
| EXPECT_1_EVENT(delegate->events(), ui::ET_GESTURE_SCROLL_UPDATE); |
| EXPECT_EQ(30, delegate->scroll_x()); |
| EXPECT_EQ(4, delegate->scroll_y()); |
| EXPECT_TRUE(delegate->bounding_box().IsEmpty()); |
| |
| // Release the touch. This should end the scroll. |
| delegate->Reset(); |
| ui::TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), |
| kTouchId, |
| tes.LeapForward(50)); |
| DispatchEventUsingWindowDispatcher(&release); |
| EXPECT_2_EVENTS(delegate->events(), |
| ui::ET_SCROLL_FLING_START, |
| ui::ET_GESTURE_END); |
| EXPECT_TRUE(delegate->bounding_box().IsEmpty()); |
| } |
| |
| // Check that predicted scroll update positions are correct. |
| TEST_F(GestureRecognizerTest, GestureEventScrollPrediction) { |
| // We'll start by moving the touch point by (5, 5). We want all of that |
| // distance to be consumed by the slop, so we set the slop radius to |
| // sqrt(5 * 5 + 5 * 5). |
| ui::GestureConfiguration::GetInstance() |
| ->set_max_touch_move_in_pixels_for_click(sqrt(5.f * 5 + 5 * 5)); |
| |
| scoped_ptr<GestureEventConsumeDelegate> delegate( |
| new GestureEventConsumeDelegate()); |
| TimedEvents tes; |
| const int kWindowWidth = 123; |
| const int kWindowHeight = 45; |
| const int kTouchId = 5; |
| gfx::Rect bounds(95, 195, kWindowWidth, kWindowHeight); |
| scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate( |
| delegate.get(), -1234, bounds, root_window())); |
| |
| delegate->Reset(); |
| // Tracks the total scroll since we want to verify that the correct position |
| // will be scrolled to throughout the prediction. |
| gfx::Vector2dF total_scroll; |
| ui::TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(96, 196), |
| kTouchId, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press); |
| EXPECT_2_EVENTS(delegate->events(), |
| ui::ET_GESTURE_BEGIN, |
| ui::ET_GESTURE_TAP_DOWN); |
| delegate->Reset(); |
| |
| // Get rid of touch slop. |
| ui::TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(111, 211), |
| kTouchId, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&move); |
| EXPECT_3_EVENTS(delegate->events(), |
| ui::ET_GESTURE_TAP_CANCEL, |
| ui::ET_GESTURE_SCROLL_BEGIN, |
| ui::ET_GESTURE_SCROLL_UPDATE); |
| total_scroll.set_x(total_scroll.x() + delegate->scroll_x()); |
| total_scroll.set_y(total_scroll.y() + delegate->scroll_y()); |
| |
| // Move the touch-point enough so that it is considered as a scroll. This |
| // should generate both SCROLL_BEGIN and SCROLL_UPDATE gestures. |
| // The first movement is diagonal, to ensure that we have a free scroll, |
| // and not a rail scroll. |
| tes.LeapForward(30); |
| tes.SendScrollEvent(event_processor(), 130, 230, kTouchId, delegate.get()); |
| EXPECT_1_EVENT(delegate->events(), |
| ui::ET_GESTURE_SCROLL_UPDATE); |
| total_scroll.set_x(total_scroll.x() + delegate->scroll_x()); |
| total_scroll.set_y(total_scroll.y() + delegate->scroll_y()); |
| |
| // Move some more to generate a few more scroll updates. |
| tes.LeapForward(30); |
| tes.SendScrollEvent(event_processor(), 110, 211, kTouchId, delegate.get()); |
| EXPECT_1_EVENT(delegate->events(), ui::ET_GESTURE_SCROLL_UPDATE); |
| total_scroll.set_x(total_scroll.x() + delegate->scroll_x()); |
| total_scroll.set_y(total_scroll.y() + delegate->scroll_y()); |
| |
| tes.LeapForward(30); |
| tes.SendScrollEvent(event_processor(), 140, 215, kTouchId, delegate.get()); |
| EXPECT_1_EVENT(delegate->events(), ui::ET_GESTURE_SCROLL_UPDATE); |
| total_scroll.set_x(total_scroll.x() + delegate->scroll_x()); |
| total_scroll.set_y(total_scroll.y() + delegate->scroll_y()); |
| |
| // Release the touch. This should end the scroll. |
| delegate->Reset(); |
| ui::TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), |
| kTouchId, |
| tes.LeapForward(50)); |
| DispatchEventUsingWindowDispatcher(&release); |
| } |
| |
| // Check that the bounding box during a scroll event is correct. |
| TEST_F(GestureRecognizerTest, GestureEventScrollBoundingBox) { |
| TimedEvents tes; |
| for (float radius = 1; radius <= 10; ++radius) { |
| ui::GestureConfiguration::GetInstance()->set_default_radius(radius); |
| scoped_ptr<GestureEventConsumeDelegate> delegate( |
| new GestureEventConsumeDelegate()); |
| const int kWindowWidth = 123; |
| const int kWindowHeight = 45; |
| const int kTouchId = 5; |
| gfx::Rect bounds(100, 200, kWindowWidth, kWindowHeight); |
| scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate( |
| delegate.get(), -1234, bounds, root_window())); |
| |
| const float kPositionX = 101; |
| const float kPositionY = 201; |
| delegate->Reset(); |
| ui::TouchEvent press(ui::ET_TOUCH_PRESSED, |
| gfx::PointF(kPositionX, kPositionY), |
| kTouchId, |
| tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press); |
| EXPECT_EQ(gfx::RectF(kPositionX - radius, |
| kPositionY - radius, |
| radius * 2, |
| radius * 2), |
| delegate->bounding_box()); |
| |
| const int kScrollAmount = 50; |
| tes.SendScrollEvents(event_processor(), kPositionX, kPositionY, |
| 1, 1, kTouchId, 1, kScrollAmount, delegate.get()); |
| EXPECT_EQ(gfx::Point(1, 1).ToString(), |
| delegate->scroll_begin_position().ToString()); |
| EXPECT_EQ(gfx::RectF(kPositionX + kScrollAmount - radius, |
| kPositionY + kScrollAmount - radius, |
| radius * 2, |
| radius * 2), |
| delegate->bounding_box()); |
| |
| // Release the touch. This should end the scroll. |
| delegate->Reset(); |
| ui::TouchEvent release(ui::ET_TOUCH_RELEASED, |
| gfx::PointF(kPositionX + kScrollAmount, |
| kPositionY + kScrollAmount), |
| kTouchId, press.time_stamp() + |
| base::TimeDelta::FromMilliseconds(50)); |
| DispatchEventUsingWindowDispatcher(&release); |
| EXPECT_EQ(gfx::RectF(kPositionX + kScrollAmount - radius, |
| kPositionY + kScrollAmount - radius, |
| radius * 2, |
| radius * 2), |
| delegate->bounding_box()); |
| } |
| ui::GestureConfiguration::GetInstance()->set_default_radius(0); |
| } |
| |
| // Check Scroll End Events report correct velocities |
| // if the user was on a horizontal rail |
| TEST_F(GestureRecognizerTest, GestureEventHorizontalRailFling) { |
| scoped_ptr<GestureEventConsumeDelegate> delegate( |
| new GestureEventConsumeDelegate()); |
| TimedEvents tes; |
| const int kTouchId = 7; |
| gfx::Rect bounds(0, 0, 1000, 1000); |
| scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate( |
| delegate.get(), -1234, bounds, root_window())); |
| |
| ui::TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), |
| kTouchId, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press); |
| |
| // Get rid of touch slop. |
| ui::TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(10, 0), |
| kTouchId, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&move); |
| delegate->Reset(); |
| |
| |
| // Move the touch-point horizontally enough that it is considered a |
| // horizontal scroll. |
| tes.SendScrollEvent(event_processor(), 30, 1, kTouchId, delegate.get()); |
| EXPECT_FLOAT_EQ(0, delegate->scroll_y()); |
| EXPECT_FLOAT_EQ(20, delegate->scroll_x()); |
| |
| // Get a high x velocity, while still staying on the rail |
| const int kScrollAmount = 8; |
| tes.SendScrollEvents(event_processor(), |
| 1, |
| 1, |
| 100, |
| 10, |
| kTouchId, |
| 1, |
| kScrollAmount, |
| delegate.get()); |
| |
| delegate->Reset(); |
| ui::TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), |
| kTouchId, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&release); |
| |
| EXPECT_TRUE(delegate->fling()); |
| EXPECT_FALSE(delegate->scroll_end()); |
| EXPECT_GT(delegate->velocity_x(), 0); |
| EXPECT_EQ(0, delegate->velocity_y()); |
| } |
| |
| // Check Scroll End Events report correct velocities |
| // if the user was on a vertical rail |
| TEST_F(GestureRecognizerTest, GestureEventVerticalRailFling) { |
| scoped_ptr<GestureEventConsumeDelegate> delegate( |
| new GestureEventConsumeDelegate()); |
| TimedEvents tes; |
| const int kTouchId = 7; |
| gfx::Rect bounds(0, 0, 1000, 1000); |
| scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate( |
| delegate.get(), -1234, bounds, root_window())); |
| |
| ui::TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), |
| kTouchId, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press); |
| |
| // Get rid of touch slop. |
| ui::TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(0, 10), |
| kTouchId, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&move); |
| delegate->Reset(); |
| |
| // Move the touch-point vertically enough that it is considered a |
| // vertical scroll. |
| tes.SendScrollEvent(event_processor(), 1, 30, kTouchId, delegate.get()); |
| EXPECT_EQ(20, delegate->scroll_y()); |
| EXPECT_EQ(0, delegate->scroll_x()); |
| EXPECT_EQ(0, delegate->scroll_velocity_x()); |
| |
| // Get a high y velocity, while still staying on the rail |
| const int kScrollAmount = 8; |
| tes.SendScrollEvents(event_processor(), |
| 1, |
| 6, |
| 10, |
| 100, |
| kTouchId, |
| 1, |
| kScrollAmount, |
| delegate.get()); |
| EXPECT_EQ(0, delegate->scroll_velocity_x()); |
| |
| delegate->Reset(); |
| ui::TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 206), |
| kTouchId, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&release); |
| |
| EXPECT_TRUE(delegate->fling()); |
| EXPECT_FALSE(delegate->scroll_end()); |
| EXPECT_EQ(0, delegate->velocity_x()); |
| EXPECT_GT(delegate->velocity_y(), 0); |
| } |
| |
| // Check Scroll End Events report non-zero velocities if the user is not on a |
| // rail |
| TEST_F(GestureRecognizerTest, GestureEventNonRailFling) { |
| ui::GestureConfiguration::GetInstance() |
| ->set_max_touch_move_in_pixels_for_click(0); |
| scoped_ptr<GestureEventConsumeDelegate> delegate( |
| new GestureEventConsumeDelegate()); |
| TimedEvents tes; |
| const int kTouchId = 7; |
| gfx::Rect bounds(0, 0, 1000, 1000); |
| scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate( |
| delegate.get(), -1234, bounds, root_window())); |
| |
| ui::TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), |
| kTouchId, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press); |
| |
| // Move the touch-point such that a non-rail scroll begins, and we're outside |
| // the snap channel for the unified GR. |
| tes.SendScrollEvent(event_processor(), 50, 50, kTouchId, delegate.get()); |
| EXPECT_EQ(50, delegate->scroll_y()); |
| EXPECT_EQ(50, delegate->scroll_x()); |
| |
| const int kScrollAmount = 8; |
| tes.SendScrollEvents(event_processor(), |
| 1, |
| 1, |
| 10, |
| 100, |
| kTouchId, |
| 1, |
| kScrollAmount, |
| delegate.get()); |
| |
| delegate->Reset(); |
| ui::TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), |
| kTouchId, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&release); |
| |
| EXPECT_TRUE(delegate->fling()); |
| EXPECT_FALSE(delegate->scroll_end()); |
| EXPECT_GT(delegate->velocity_x(), 0); |
| EXPECT_GT(delegate->velocity_y(), 0); |
| } |
| |
| // Check that appropriate touch events generate long press events |
| TEST_F(GestureRecognizerTest, GestureEventLongPress) { |
| scoped_ptr<GestureEventConsumeDelegate> delegate( |
| new GestureEventConsumeDelegate()); |
| const int kWindowWidth = 123; |
| const int kWindowHeight = 45; |
| const int kTouchId = 2; |
| gfx::Rect bounds(100, 200, kWindowWidth, kWindowHeight); |
| scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate( |
| delegate.get(), -1234, bounds, root_window())); |
| |
| delegate->Reset(); |
| |
| ui::TouchEvent press1(ui::ET_TOUCH_PRESSED, |
| gfx::Point(101, 201), |
| kTouchId, |
| ui::EventTimeForNow()); |
| DispatchEventUsingWindowDispatcher(&press1); |
| EXPECT_TRUE(delegate->tap_down()); |
| EXPECT_TRUE(delegate->begin()); |
| EXPECT_FALSE(delegate->tap_cancel()); |
| |
| // We haven't pressed long enough for a long press to occur |
| EXPECT_FALSE(delegate->long_press()); |
| |
| // Wait until the timer runs out |
| delegate->WaitUntilReceivedGesture(ui::ET_GESTURE_LONG_PRESS); |
| EXPECT_TRUE(delegate->long_press()); |
| EXPECT_FALSE(delegate->tap_cancel()); |
| |
| delegate->Reset(); |
| ui::TouchEvent release1(ui::ET_TOUCH_RELEASED, |
| gfx::Point(101, 201), |
| kTouchId, |
| ui::EventTimeForNow()); |
| DispatchEventUsingWindowDispatcher(&release1); |
| EXPECT_FALSE(delegate->long_press()); |
| |
| // Note the tap cancel isn't dispatched until the release |
| EXPECT_TRUE(delegate->tap_cancel()); |
| EXPECT_FALSE(delegate->tap()); |
| } |
| |
| // Check that scrolling prevents a long press. |
| TEST_F(GestureRecognizerTest, GestureEventLongPressCancelledByScroll) { |
| scoped_ptr<GestureEventConsumeDelegate> delegate( |
| new GestureEventConsumeDelegate()); |
| TimedEvents tes; |
| const int kWindowWidth = 123; |
| const int kWindowHeight = 45; |
| const int kTouchId = 6; |
| gfx::Rect bounds(100, 200, kWindowWidth, kWindowHeight); |
| scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate( |
| delegate.get(), -1234, bounds, root_window())); |
| |
| delegate->Reset(); |
| |
| ui::TouchEvent press1(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), |
| kTouchId, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press1); |
| EXPECT_TRUE(delegate->tap_down()); |
| |
| // We haven't pressed long enough for a long press to occur |
| EXPECT_FALSE(delegate->long_press()); |
| EXPECT_FALSE(delegate->tap_cancel()); |
| |
| // Scroll around, to cancel the long press |
| tes.SendScrollEvent(event_processor(), 130, 230, kTouchId, delegate.get()); |
| |
| // Wait until a long press event would have fired, if it hadn't been |
| // cancelled. |
| DelayByLongPressTimeout(); |
| |
| EXPECT_FALSE(delegate->long_press()); |
| EXPECT_TRUE(delegate->tap_cancel()); |
| |
| delegate->Reset(); |
| ui::TouchEvent release1(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), |
| kTouchId, tes.LeapForward(10)); |
| DispatchEventUsingWindowDispatcher(&release1); |
| EXPECT_FALSE(delegate->long_press()); |
| EXPECT_FALSE(delegate->tap_cancel()); |
| } |
| |
| // Check that appropriate touch events generate long tap events |
| TEST_F(GestureRecognizerTest, GestureEventLongTap) { |
| ui::GestureConfiguration::GetInstance() |
| ->set_max_touch_down_duration_for_click_in_ms(3); |
| scoped_ptr<GestureEventConsumeDelegate> delegate( |
| new GestureEventConsumeDelegate()); |
| const int kWindowWidth = 123; |
| const int kWindowHeight = 45; |
| const int kTouchId = 2; |
| gfx::Rect bounds(100, 200, kWindowWidth, kWindowHeight); |
| scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate( |
| delegate.get(), -1234, bounds, root_window())); |
| |
| delegate->Reset(); |
| |
| ui::TouchEvent press1(ui::ET_TOUCH_PRESSED, |
| gfx::Point(101, 201), |
| kTouchId, |
| ui::EventTimeForNow()); |
| DispatchEventUsingWindowDispatcher(&press1); |
| EXPECT_TRUE(delegate->tap_down()); |
| EXPECT_TRUE(delegate->begin()); |
| EXPECT_FALSE(delegate->tap_cancel()); |
| |
| // We haven't pressed long enough for a long press to occur |
| EXPECT_FALSE(delegate->long_press()); |
| |
| // Wait until the timer runs out |
| delegate->WaitUntilReceivedGesture(ui::ET_GESTURE_LONG_PRESS); |
| EXPECT_TRUE(delegate->long_press()); |
| EXPECT_FALSE(delegate->tap_cancel()); |
| |
| delegate->Reset(); |
| ui::TouchEvent release1(ui::ET_TOUCH_RELEASED, |
| gfx::Point(101, 201), |
| kTouchId, |
| ui::EventTimeForNow()); |
| DispatchEventUsingWindowDispatcher(&release1); |
| EXPECT_FALSE(delegate->long_press()); |
| EXPECT_TRUE(delegate->long_tap()); |
| |
| // Note the tap cancel isn't dispatched until the release |
| EXPECT_TRUE(delegate->tap_cancel()); |
| EXPECT_FALSE(delegate->tap()); |
| } |
| |
| // Check that second tap cancels a long press |
| TEST_F(GestureRecognizerTest, GestureEventLongPressCancelledBySecondTap) { |
| scoped_ptr<GestureEventConsumeDelegate> delegate( |
| new GestureEventConsumeDelegate()); |
| TimedEvents tes; |
| const int kWindowWidth = 300; |
| const int kWindowHeight = 400; |
| const int kTouchId1 = 8; |
| const int kTouchId2 = 2; |
| gfx::Rect bounds(5, 5, kWindowWidth, kWindowHeight); |
| scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate( |
| delegate.get(), -1234, bounds, root_window())); |
| |
| delegate->Reset(); |
| ui::TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), |
| kTouchId1, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press); |
| EXPECT_TRUE(delegate->tap_down()); |
| EXPECT_TRUE(delegate->begin()); |
| |
| // We haven't pressed long enough for a long press to occur |
| EXPECT_FALSE(delegate->long_press()); |
| |
| // Second tap, to cancel the long press |
| delegate->Reset(); |
| ui::TouchEvent press2(ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), |
| kTouchId2, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press2); |
| EXPECT_FALSE(delegate->tap_down()); // no touch down for second tap. |
| EXPECT_TRUE(delegate->tap_cancel()); |
| EXPECT_TRUE(delegate->begin()); |
| |
| // Wait until the timer runs out |
| DelayByLongPressTimeout(); |
| |
| // No long press occurred |
| EXPECT_FALSE(delegate->long_press()); |
| |
| delegate->Reset(); |
| ui::TouchEvent release1(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), |
| kTouchId1, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&release1); |
| EXPECT_FALSE(delegate->long_press()); |
| EXPECT_TRUE(delegate->two_finger_tap()); |
| EXPECT_FALSE(delegate->tap_cancel()); |
| } |
| |
| // Check that horizontal scroll gestures cause scrolls on horizontal rails. |
| // Also tests that horizontal rails can be broken. |
| TEST_F(GestureRecognizerTest, GestureEventHorizontalRailScroll) { |
| scoped_ptr<GestureEventConsumeDelegate> delegate( |
| new GestureEventConsumeDelegate()); |
| TimedEvents tes; |
| const int kTouchId = 7; |
| gfx::Rect bounds(0, 0, 1000, 1000); |
| scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate( |
| delegate.get(), -1234, bounds, root_window())); |
| |
| ui::TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), |
| kTouchId, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press); |
| |
| // Get rid of touch slop. |
| ui::TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(5, 0), |
| kTouchId, tes.Now()); |
| |
| DispatchEventUsingWindowDispatcher(&move); |
| delegate->Reset(); |
| |
| // Move the touch-point horizontally enough that it is considered a |
| // horizontal scroll. |
| tes.SendScrollEvent(event_processor(), 25, 0, kTouchId, delegate.get()); |
| EXPECT_EQ(0, delegate->scroll_y()); |
| EXPECT_EQ(20, delegate->scroll_x()); |
| |
| tes.SendScrollEvent(event_processor(), 30, 6, kTouchId, delegate.get()); |
| EXPECT_TRUE(delegate->scroll_update()); |
| EXPECT_EQ(5, delegate->scroll_x()); |
| // y shouldn't change, as we're on a horizontal rail. |
| EXPECT_EQ(0, delegate->scroll_y()); |
| |
| // Send enough information that a velocity can be calculated for the gesture, |
| // and we can break the rail |
| const int kScrollAmount = 8; |
| tes.SendScrollEvents(event_processor(), |
| 1, |
| 1, |
| 6, |
| 100, |
| kTouchId, |
| 1, |
| kScrollAmount, |
| delegate.get()); |
| |
| tes.SendScrollEvent(event_processor(), 5, 0, kTouchId, delegate.get()); |
| tes.SendScrollEvent(event_processor(), 10, 5, kTouchId, delegate.get()); |
| |
| // The rail should be broken |
| EXPECT_TRUE(delegate->scroll_update()); |
| EXPECT_EQ(5, delegate->scroll_x()); |
| EXPECT_EQ(5, delegate->scroll_y()); |
| } |
| |
| // Check that vertical scroll gestures cause scrolls on vertical rails. |
| // Also tests that vertical rails can be broken. |
| TEST_F(GestureRecognizerTest, GestureEventVerticalRailScroll) { |
| scoped_ptr<GestureEventConsumeDelegate> delegate( |
| new GestureEventConsumeDelegate()); |
| TimedEvents tes; |
| const int kTouchId = 7; |
| gfx::Rect bounds(0, 0, 1000, 1000); |
| scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate( |
| delegate.get(), -1234, bounds, root_window())); |
| |
| ui::TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), |
| kTouchId, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press); |
| |
| // Get rid of touch slop. |
| ui::TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(0, 5), |
| kTouchId, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&move); |
| delegate->Reset(); |
| |
| // Move the touch-point vertically enough that it is considered a |
| // vertical scroll. |
| tes.SendScrollEvent(event_processor(), 0, 25, kTouchId, delegate.get()); |
| EXPECT_EQ(0, delegate->scroll_x()); |
| EXPECT_EQ(20, delegate->scroll_y()); |
| |
| tes.SendScrollEvent(event_processor(), 6, 30, kTouchId, delegate.get()); |
| EXPECT_TRUE(delegate->scroll_update()); |
| EXPECT_EQ(5, delegate->scroll_y()); |
| // x shouldn't change, as we're on a vertical rail. |
| EXPECT_EQ(0, delegate->scroll_x()); |
| EXPECT_EQ(0, delegate->scroll_velocity_x()); |
| |
| // Send enough information that a velocity can be calculated for the gesture, |
| // and we can break the rail |
| const int kScrollAmount = 8; |
| tes.SendScrollEvents(event_processor(), |
| 1, |
| 6, |
| 100, |
| 1, |
| kTouchId, |
| 1, |
| kScrollAmount, |
| delegate.get()); |
| |
| tes.SendScrollEvent(event_processor(), 0, 5, kTouchId, delegate.get()); |
| tes.SendScrollEvent(event_processor(), 5, 10, kTouchId, delegate.get()); |
| |
| // The rail should be broken |
| EXPECT_TRUE(delegate->scroll_update()); |
| EXPECT_EQ(5, delegate->scroll_x()); |
| EXPECT_EQ(5, delegate->scroll_y()); |
| } |
| |
| TEST_F(GestureRecognizerTest, GestureTapFollowedByScroll) { |
| // We'll start by moving the touch point by (5, 5). We want all of that |
| // distance to be consumed by the slop, so we set the slop radius to |
| // sqrt(5 * 5 + 5 * 5). |
| ui::GestureConfiguration::GetInstance() |
| ->set_max_touch_move_in_pixels_for_click(sqrt(5.f * 5 + 5 * 5)); |
| |
| // First, tap. Then, do a scroll using the same touch-id. |
| scoped_ptr<GestureEventConsumeDelegate> delegate( |
| new GestureEventConsumeDelegate()); |
| TimedEvents tes; |
| const int kWindowWidth = 123; |
| const int kWindowHeight = 45; |
| const int kTouchId = 3; |
| gfx::Rect bounds(100, 200, kWindowWidth, kWindowHeight); |
| scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate( |
| delegate.get(), -1234, bounds, root_window())); |
| |
| delegate->Reset(); |
| ui::TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), |
| kTouchId, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press); |
| EXPECT_FALSE(delegate->tap()); |
| EXPECT_TRUE(delegate->tap_down()); |
| EXPECT_FALSE(delegate->tap_cancel()); |
| EXPECT_FALSE(delegate->scroll_begin()); |
| EXPECT_FALSE(delegate->scroll_update()); |
| EXPECT_FALSE(delegate->scroll_end()); |
| |
| // Make sure there is enough delay before the touch is released so that it is |
| // recognized as a tap. |
| delegate->Reset(); |
| ui::TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), |
| kTouchId, tes.LeapForward(50)); |
| DispatchEventUsingWindowDispatcher(&release); |
| EXPECT_TRUE(delegate->tap()); |
| EXPECT_FALSE(delegate->tap_down()); |
| EXPECT_FALSE(delegate->tap_cancel()); |
| EXPECT_FALSE(delegate->scroll_begin()); |
| EXPECT_FALSE(delegate->scroll_update()); |
| EXPECT_FALSE(delegate->scroll_end()); |
| |
| // Now, do a scroll gesture. Delay it sufficiently so that it doesn't trigger |
| // a double-tap. |
| delegate->Reset(); |
| ui::TouchEvent press1(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), |
| kTouchId, tes.LeapForward(1000)); |
| DispatchEventUsingWindowDispatcher(&press1); |
| EXPECT_FALSE(delegate->tap()); |
| EXPECT_TRUE(delegate->tap_down()); |
| EXPECT_FALSE(delegate->tap_cancel()); |
| EXPECT_FALSE(delegate->scroll_begin()); |
| EXPECT_FALSE(delegate->scroll_update()); |
| EXPECT_FALSE(delegate->scroll_end()); |
| |
| // Get rid of touch slop. |
| ui::TouchEvent move_remove_slop(ui::ET_TOUCH_MOVED, gfx::Point(116, 216), |
| kTouchId, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&move_remove_slop); |
| EXPECT_TRUE(delegate->tap_cancel()); |
| EXPECT_TRUE(delegate->scroll_begin()); |
| EXPECT_TRUE(delegate->scroll_update()); |
| EXPECT_EQ(15, delegate->scroll_x_hint()); |
| EXPECT_EQ(15, delegate->scroll_y_hint()); |
| |
| delegate->Reset(); |
| |
| // Move the touch-point enough so that it is considered as a scroll. This |
| // should generate both SCROLL_BEGIN and SCROLL_UPDATE gestures. |
| // The first movement is diagonal, to ensure that we have a free scroll, |
| // and not a rail scroll. |
| delegate->Reset(); |
| ui::TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(135, 235), |
| kTouchId, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&move); |
| EXPECT_FALSE(delegate->tap()); |
| EXPECT_FALSE(delegate->tap_down()); |
| EXPECT_FALSE(delegate->tap_cancel()); |
| EXPECT_FALSE(delegate->scroll_begin()); |
| EXPECT_TRUE(delegate->scroll_update()); |
| EXPECT_FALSE(delegate->scroll_end()); |
| EXPECT_EQ(19, delegate->scroll_x()); |
| EXPECT_EQ(19, delegate->scroll_y()); |
| |
| // Move some more to generate a few more scroll updates. |
| delegate->Reset(); |
| ui::TouchEvent move1(ui::ET_TOUCH_MOVED, gfx::Point(115, 216), |
| kTouchId, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&move1); |
| EXPECT_FALSE(delegate->tap()); |
| EXPECT_FALSE(delegate->tap_down()); |
| EXPECT_FALSE(delegate->tap_cancel()); |
| EXPECT_FALSE(delegate->scroll_begin()); |
| EXPECT_TRUE(delegate->scroll_update()); |
| EXPECT_FALSE(delegate->scroll_end()); |
| EXPECT_EQ(-20, delegate->scroll_x()); |
| EXPECT_EQ(-19, delegate->scroll_y()); |
| EXPECT_EQ(0, delegate->scroll_x_hint()); |
| EXPECT_EQ(0, delegate->scroll_y_hint()); |
| |
| delegate->Reset(); |
| ui::TouchEvent move2(ui::ET_TOUCH_MOVED, gfx::Point(145, 220), |
| kTouchId, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&move2); |
| EXPECT_FALSE(delegate->tap()); |
| EXPECT_FALSE(delegate->tap_down()); |
| EXPECT_FALSE(delegate->tap_cancel()); |
| EXPECT_FALSE(delegate->scroll_begin()); |
| EXPECT_TRUE(delegate->scroll_update()); |
| EXPECT_FALSE(delegate->scroll_end()); |
| EXPECT_EQ(30, delegate->scroll_x()); |
| EXPECT_EQ(4, delegate->scroll_y()); |
| |
| // Release the touch. This should end the scroll. |
| delegate->Reset(); |
| ui::TouchEvent release1(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), |
| kTouchId, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&release1); |
| EXPECT_FALSE(delegate->tap()); |
| EXPECT_FALSE(delegate->tap_down()); |
| EXPECT_FALSE(delegate->tap_cancel()); |
| EXPECT_FALSE(delegate->scroll_begin()); |
| EXPECT_FALSE(delegate->scroll_update()); |
| EXPECT_FALSE(delegate->scroll_end()); |
| EXPECT_TRUE(delegate->fling()); |
| } |
| |
| TEST_F(GestureRecognizerTest, AsynchronousGestureRecognition) { |
| scoped_ptr<QueueTouchEventDelegate> queued_delegate( |
| new QueueTouchEventDelegate(host()->dispatcher())); |
| TimedEvents tes; |
| const int kWindowWidth = 123; |
| const int kWindowHeight = 45; |
| const int kTouchId1 = 6; |
| const int kTouchId2 = 4; |
| gfx::Rect bounds(100, 200, kWindowWidth, kWindowHeight); |
| scoped_ptr<aura::Window> queue(CreateTestWindowWithDelegate( |
| queued_delegate.get(), -1234, bounds, root_window())); |
| |
| queued_delegate->set_window(queue.get()); |
| |
| // Touch down on the window. This should not generate any gesture event. |
| queued_delegate->Reset(); |
| ui::TouchEvent press( |
| ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), kTouchId1, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press); |
| EXPECT_FALSE(queued_delegate->tap()); |
| EXPECT_FALSE(queued_delegate->tap_down()); |
| EXPECT_FALSE(queued_delegate->tap_cancel()); |
| EXPECT_FALSE(queued_delegate->begin()); |
| EXPECT_FALSE(queued_delegate->scroll_begin()); |
| EXPECT_FALSE(queued_delegate->scroll_update()); |
| EXPECT_FALSE(queued_delegate->scroll_end()); |
| |
| // Introduce some delay before the touch is released so that it is recognized |
| // as a tap. However, this still should not create any gesture events. |
| queued_delegate->Reset(); |
| ui::TouchEvent release( |
| ui::ET_TOUCH_RELEASED, |
| gfx::Point(101, 201), |
| kTouchId1, |
| press.time_stamp() + base::TimeDelta::FromMilliseconds(50)); |
| DispatchEventUsingWindowDispatcher(&release); |
| EXPECT_FALSE(queued_delegate->tap()); |
| EXPECT_FALSE(queued_delegate->tap_down()); |
| EXPECT_FALSE(queued_delegate->tap_cancel()); |
| EXPECT_FALSE(queued_delegate->begin()); |
| EXPECT_FALSE(queued_delegate->end()); |
| EXPECT_FALSE(queued_delegate->scroll_begin()); |
| EXPECT_FALSE(queued_delegate->scroll_update()); |
| EXPECT_FALSE(queued_delegate->scroll_end()); |
| |
| // Create another window, and place a touch-down on it. This should create a |
| // tap-down gesture. |
| scoped_ptr<GestureEventConsumeDelegate> delegate( |
| new GestureEventConsumeDelegate()); |
| scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate( |
| delegate.get(), -2345, gfx::Rect(0, 0, 50, 50), root_window())); |
| delegate->Reset(); |
| ui::TouchEvent press2( |
| ui::ET_TOUCH_PRESSED, gfx::Point(10, 20), kTouchId2, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press2); |
| EXPECT_FALSE(delegate->tap()); |
| EXPECT_TRUE(delegate->tap_down()); |
| EXPECT_FALSE(delegate->tap_cancel()); |
| EXPECT_FALSE(queued_delegate->begin()); |
| EXPECT_FALSE(queued_delegate->end()); |
| EXPECT_FALSE(delegate->scroll_begin()); |
| EXPECT_FALSE(delegate->scroll_update()); |
| EXPECT_FALSE(delegate->scroll_end()); |
| |
| ui::TouchEvent release2( |
| ui::ET_TOUCH_RELEASED, gfx::Point(10, 20), kTouchId2, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&release2); |
| |
| // Process the first queued event. |
| queued_delegate->Reset(); |
| queued_delegate->ReceivedAck(); |
| EXPECT_FALSE(queued_delegate->tap()); |
| EXPECT_TRUE(queued_delegate->tap_down()); |
| EXPECT_TRUE(queued_delegate->begin()); |
| EXPECT_FALSE(queued_delegate->tap_cancel()); |
| EXPECT_FALSE(queued_delegate->end()); |
| EXPECT_FALSE(queued_delegate->scroll_begin()); |
| EXPECT_FALSE(queued_delegate->scroll_update()); |
| EXPECT_FALSE(queued_delegate->scroll_end()); |
| |
| // Now, process the second queued event. |
| queued_delegate->Reset(); |
| queued_delegate->ReceivedAck(); |
| EXPECT_TRUE(queued_delegate->tap()); |
| EXPECT_FALSE(queued_delegate->tap_down()); |
| EXPECT_FALSE(queued_delegate->tap_cancel()); |
| EXPECT_FALSE(queued_delegate->begin()); |
| EXPECT_TRUE(queued_delegate->end()); |
| EXPECT_FALSE(queued_delegate->scroll_begin()); |
| EXPECT_FALSE(queued_delegate->scroll_update()); |
| EXPECT_FALSE(queued_delegate->scroll_end()); |
| |
| // Start all over. Press on the first window, then press again on the second |
| // window. The second press should still go to the first window. |
| queued_delegate->Reset(); |
| ui::TouchEvent press3( |
| ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), kTouchId1, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press3); |
| EXPECT_FALSE(queued_delegate->tap()); |
| EXPECT_FALSE(queued_delegate->tap_down()); |
| EXPECT_FALSE(queued_delegate->tap_cancel()); |
| EXPECT_FALSE(queued_delegate->begin()); |
| EXPECT_FALSE(queued_delegate->end()); |
| EXPECT_FALSE(queued_delegate->begin()); |
| EXPECT_FALSE(queued_delegate->end()); |
| EXPECT_FALSE(queued_delegate->scroll_begin()); |
| EXPECT_FALSE(queued_delegate->scroll_update()); |
| EXPECT_FALSE(queued_delegate->scroll_end()); |
| |
| queued_delegate->Reset(); |
| delegate->Reset(); |
| ui::TouchEvent press4( |
| ui::ET_TOUCH_PRESSED, gfx::Point(103, 203), kTouchId2, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press4); |
| EXPECT_FALSE(delegate->tap()); |
| EXPECT_FALSE(delegate->tap_down()); |
| EXPECT_FALSE(delegate->tap_cancel()); |
| EXPECT_FALSE(delegate->begin()); |
| EXPECT_FALSE(delegate->end()); |
| EXPECT_FALSE(delegate->scroll_begin()); |
| EXPECT_FALSE(delegate->scroll_update()); |
| EXPECT_FALSE(delegate->scroll_end()); |
| EXPECT_FALSE(queued_delegate->tap()); |
| EXPECT_FALSE(queued_delegate->tap_down()); |
| EXPECT_FALSE(queued_delegate->tap_cancel()); |
| EXPECT_FALSE(queued_delegate->begin()); |
| EXPECT_FALSE(queued_delegate->end()); |
| EXPECT_FALSE(queued_delegate->scroll_begin()); |
| EXPECT_FALSE(queued_delegate->scroll_update()); |
| EXPECT_FALSE(queued_delegate->scroll_end()); |
| |
| // Move the second touch-point enough so that it is considered a pinch. This |
| // should generate both SCROLL_BEGIN and PINCH_BEGIN gestures. |
| queued_delegate->Reset(); |
| delegate->Reset(); |
| ui::TouchEvent move( |
| ui::ET_TOUCH_MOVED, |
| gfx::PointF(203 + |
| ui::GestureConfiguration::GetInstance() |
| ->max_touch_move_in_pixels_for_click(), |
| 303), |
| kTouchId2, |
| tes.Now()); |
| DispatchEventUsingWindowDispatcher(&move); |
| EXPECT_FALSE(delegate->tap()); |
| EXPECT_FALSE(delegate->tap_down()); |
| EXPECT_FALSE(delegate->tap_cancel()); |
| EXPECT_FALSE(delegate->begin()); |
| EXPECT_FALSE(delegate->scroll_begin()); |
| EXPECT_FALSE(delegate->scroll_update()); |
| EXPECT_FALSE(delegate->scroll_end()); |
| EXPECT_FALSE(queued_delegate->tap()); |
| EXPECT_FALSE(queued_delegate->tap_down()); |
| EXPECT_FALSE(queued_delegate->tap_cancel()); |
| EXPECT_FALSE(queued_delegate->begin()); |
| EXPECT_FALSE(queued_delegate->scroll_begin()); |
| EXPECT_FALSE(queued_delegate->scroll_update()); |
| EXPECT_FALSE(queued_delegate->scroll_end()); |
| |
| queued_delegate->Reset(); |
| queued_delegate->ReceivedAck(); |
| EXPECT_FALSE(queued_delegate->tap()); |
| EXPECT_TRUE(queued_delegate->tap_down()); |
| EXPECT_TRUE(queued_delegate->begin()); |
| EXPECT_FALSE(queued_delegate->tap_cancel()); |
| EXPECT_FALSE(queued_delegate->end()); |
| EXPECT_FALSE(queued_delegate->scroll_begin()); |
| EXPECT_FALSE(queued_delegate->scroll_update()); |
| EXPECT_FALSE(queued_delegate->scroll_end()); |
| |
| queued_delegate->Reset(); |
| queued_delegate->ReceivedAck(); |
| EXPECT_FALSE(queued_delegate->tap()); |
| EXPECT_FALSE(queued_delegate->tap_down()); // no touch down for second tap. |
| EXPECT_TRUE(queued_delegate->tap_cancel()); |
| EXPECT_TRUE(queued_delegate->begin()); |
| EXPECT_FALSE(queued_delegate->end()); |
| EXPECT_FALSE(queued_delegate->scroll_begin()); |
| EXPECT_FALSE(queued_delegate->scroll_update()); |
| EXPECT_FALSE(queued_delegate->scroll_end()); |
| EXPECT_FALSE(queued_delegate->pinch_begin()); |
| EXPECT_FALSE(queued_delegate->pinch_update()); |
| EXPECT_FALSE(queued_delegate->pinch_end()); |
| |
| queued_delegate->Reset(); |
| queued_delegate->ReceivedAck(); |
| EXPECT_FALSE(queued_delegate->tap()); |
| EXPECT_FALSE(queued_delegate->tap_down()); |
| EXPECT_FALSE(queued_delegate->tap_cancel()); |
| EXPECT_FALSE(queued_delegate->begin()); |
| EXPECT_FALSE(queued_delegate->end()); |
| EXPECT_TRUE(queued_delegate->scroll_begin()); |
| |
| EXPECT_TRUE(queued_delegate->scroll_update()); |
| EXPECT_FALSE(queued_delegate->scroll_end()); |
| EXPECT_TRUE(queued_delegate->pinch_begin()); |
| EXPECT_FALSE(queued_delegate->pinch_update()); |
| EXPECT_FALSE(queued_delegate->pinch_end()); |
| } |
| |
| // Check that appropriate touch events generate pinch gesture events. |
| TEST_F(GestureRecognizerTest, GestureEventPinchFromScroll) { |
| scoped_ptr<GestureEventConsumeDelegate> delegate( |
| new GestureEventConsumeDelegate()); |
| TimedEvents tes; |
| const int kWindowWidth = 300; |
| const int kWindowHeight = 400; |
| const int kTouchId1 = 5; |
| const int kTouchId2 = 3; |
| gfx::Rect bounds(5, 5, kWindowWidth, kWindowHeight); |
| scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate( |
| delegate.get(), -1234, bounds, root_window())); |
| |
| delegate->Reset(); |
| ui::TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), |
| kTouchId1, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press); |
| EXPECT_2_EVENTS(delegate->events(), |
| ui::ET_GESTURE_BEGIN, |
| ui::ET_GESTURE_TAP_DOWN); |
| |
| // Move the touch-point enough so that it is considered as a scroll. This |
| // should generate both SCROLL_BEGIN and SCROLL_UPDATE gestures. |
| delegate->Reset(); |
| ui::TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(130, 301), |
| kTouchId1, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&move); |
| EXPECT_3_EVENTS(delegate->events(), |
| ui::ET_GESTURE_TAP_CANCEL, |
| ui::ET_GESTURE_SCROLL_BEGIN, |
| ui::ET_GESTURE_SCROLL_UPDATE); |
| |
| // Press the second finger. It should cause pinch-begin. Note that we will not |
| // transition to two finger tap here because the touch points are far enough. |
| delegate->Reset(); |
| ui::TouchEvent press2(ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), |
| kTouchId2, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press2); |
| EXPECT_1_EVENT(delegate->events(), ui::ET_GESTURE_BEGIN); |
| EXPECT_EQ(gfx::Rect(10, 10, 120, 291).ToString(), |
| delegate->bounding_box().ToString()); |
| |
| // Move the first finger. |
| delegate->Reset(); |
| ui::TouchEvent move3(ui::ET_TOUCH_MOVED, gfx::Point(95, 201), |
| kTouchId1, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&move3); |
| EXPECT_2_EVENTS(delegate->events(), |
| ui::ET_GESTURE_SCROLL_UPDATE, |
| ui::ET_GESTURE_PINCH_BEGIN); |
| EXPECT_EQ(gfx::Rect(10, 10, 85, 191).ToString(), |
| delegate->bounding_box().ToString()); |
| |
| // Now move the second finger. |
| delegate->Reset(); |
| ui::TouchEvent move4(ui::ET_TOUCH_MOVED, gfx::Point(55, 15), |
| kTouchId2, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&move4); |
| EXPECT_2_EVENTS(delegate->events(), |
| ui::ET_GESTURE_SCROLL_UPDATE, |
| ui::ET_GESTURE_PINCH_UPDATE); |
| EXPECT_EQ(gfx::Rect(55, 15, 40, 186).ToString(), |
| delegate->bounding_box().ToString()); |
| |
| // Release the first finger. This should end pinch. |
| delegate->Reset(); |
| ui::TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), |
| kTouchId1, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&release); |
| EXPECT_2_EVENTS(delegate->events(), |
| ui::ET_GESTURE_PINCH_END, |
| ui::ET_GESTURE_END); |
| EXPECT_EQ(gfx::Rect(55, 15, 46, 186).ToString(), |
| delegate->bounding_box().ToString()); |
| |
| // Move the second finger. This should still generate a scroll. |
| delegate->Reset(); |
| ui::TouchEvent move5(ui::ET_TOUCH_MOVED, gfx::Point(25, 10), |
| kTouchId2, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&move5); |
| EXPECT_1_EVENT(delegate->events(), ui::ET_GESTURE_SCROLL_UPDATE); |
| EXPECT_TRUE(delegate->bounding_box().IsEmpty()); |
| } |
| |
| TEST_F(GestureRecognizerTest, GestureEventPinchFromScrollFromPinch) { |
| scoped_ptr<GestureEventConsumeDelegate> delegate( |
| new GestureEventConsumeDelegate()); |
| TimedEvents tes; |
| const int kWindowWidth = 300; |
| const int kWindowHeight = 400; |
| const int kTouchId1 = 5; |
| const int kTouchId2 = 3; |
| gfx::Rect bounds(5, 5, kWindowWidth, kWindowHeight); |
| scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate( |
| delegate.get(), -1234, bounds, root_window())); |
| |
| ui::TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 301), |
| kTouchId1, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press); |
| delegate->Reset(); |
| ui::TouchEvent press2(ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), |
| kTouchId2, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press2); |
| EXPECT_FALSE(delegate->pinch_begin()); |
| |
| // Touch move triggers pinch begin. |
| tes.SendScrollEvent(event_processor(), 130, 230, kTouchId1, delegate.get()); |
| EXPECT_TRUE(delegate->pinch_begin()); |
| EXPECT_FALSE(delegate->pinch_update()); |
| |
| // Touch move triggers pinch update. |
| tes.SendScrollEvent(event_processor(), 160, 200, kTouchId1, delegate.get()); |
| EXPECT_FALSE(delegate->pinch_begin()); |
| EXPECT_TRUE(delegate->pinch_update()); |
| |
| // Pinch has started, now release the second finger |
| delegate->Reset(); |
| ui::TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), |
| kTouchId1, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&release); |
| EXPECT_TRUE(delegate->pinch_end()); |
| |
| tes.SendScrollEvent(event_processor(), 130, 230, kTouchId2, delegate.get()); |
| EXPECT_TRUE(delegate->scroll_update()); |
| |
| // Pinch again |
| delegate->Reset(); |
| ui::TouchEvent press3(ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), |
| kTouchId1, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press3); |
| // Now the touch points are close. So we will go into two finger tap. |
| // Move the touch-point enough to break two-finger-tap and enter pinch. |
| ui::TouchEvent move2(ui::ET_TOUCH_MOVED, gfx::Point(101, 50), |
| kTouchId1, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&move2); |
| EXPECT_TRUE(delegate->pinch_begin()); |
| |
| tes.SendScrollEvent(event_processor(), 350, 350, kTouchId1, delegate.get()); |
| EXPECT_TRUE(delegate->pinch_update()); |
| } |
| |
| TEST_F(GestureRecognizerTest, GestureEventPinchFromTap) { |
| scoped_ptr<GestureEventConsumeDelegate> delegate( |
| new GestureEventConsumeDelegate()); |
| TimedEvents tes; |
| const int kWindowWidth = 300; |
| const int kWindowHeight = 400; |
| const int kTouchId1 = 3; |
| const int kTouchId2 = 5; |
| gfx::Rect bounds(5, 5, kWindowWidth, kWindowHeight); |
| scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate( |
| delegate.get(), -1234, bounds, root_window())); |
| |
| delegate->Reset(); |
| ui::TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 301), |
| kTouchId1, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press); |
| EXPECT_2_EVENTS(delegate->events(), |
| ui::ET_GESTURE_BEGIN, |
| ui::ET_GESTURE_TAP_DOWN); |
| EXPECT_TRUE(delegate->bounding_box().IsEmpty()); |
| |
| // Press the second finger far enough to break two finger tap. |
| delegate->Reset(); |
| ui::TouchEvent press2(ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), |
| kTouchId2, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press2); |
| EXPECT_2_EVENTS(delegate->events(), |
| ui::ET_GESTURE_TAP_CANCEL, |
| ui::ET_GESTURE_BEGIN); |
| EXPECT_EQ(gfx::Rect(10, 10, 91, 291).ToString(), |
| delegate->bounding_box().ToString()); |
| |
| // Move the first finger. |
| delegate->Reset(); |
| ui::TouchEvent move3(ui::ET_TOUCH_MOVED, gfx::Point(65, 201), |
| kTouchId1, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&move3); |
| EXPECT_3_EVENTS(delegate->events(), |
| ui::ET_GESTURE_SCROLL_BEGIN, |
| ui::ET_GESTURE_SCROLL_UPDATE, |
| ui::ET_GESTURE_PINCH_BEGIN); |
| EXPECT_EQ(gfx::Rect(10, 10, 55, 191).ToString(), |
| delegate->bounding_box().ToString()); |
| |
| // Now move the second finger. |
| delegate->Reset(); |
| ui::TouchEvent move4(ui::ET_TOUCH_MOVED, gfx::Point(55, 15), |
| kTouchId2, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&move4); |
| EXPECT_2_EVENTS(delegate->events(), |
| ui::ET_GESTURE_SCROLL_UPDATE, |
| ui::ET_GESTURE_PINCH_UPDATE); |
| EXPECT_EQ(gfx::Rect(55, 15, 10, 186).ToString(), |
| delegate->bounding_box().ToString()); |
| |
| // Release the first finger. This should end pinch. |
| delegate->Reset(); |
| ui::TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), |
| kTouchId1, tes.LeapForward(10)); |
| DispatchEventUsingWindowDispatcher(&release); |
| EXPECT_2_EVENTS(delegate->events(), |
| ui::ET_GESTURE_PINCH_END, |
| ui::ET_GESTURE_END); |
| EXPECT_EQ(gfx::Rect(55, 15, 46, 186).ToString(), |
| delegate->bounding_box().ToString()); |
| |
| // Move the second finger. This should still generate a scroll. |
| delegate->Reset(); |
| ui::TouchEvent move5(ui::ET_TOUCH_MOVED, gfx::Point(25, 10), |
| kTouchId2, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&move5); |
| EXPECT_1_EVENT(delegate->events(), ui::ET_GESTURE_SCROLL_UPDATE); |
| EXPECT_TRUE(delegate->bounding_box().IsEmpty()); |
| } |
| |
| TEST_F(GestureRecognizerTest, GestureEventIgnoresDisconnectedEvents) { |
| scoped_ptr<GestureEventConsumeDelegate> delegate( |
| new GestureEventConsumeDelegate()); |
| TimedEvents tes; |
| |
| ui::TouchEvent release1(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), |
| 6, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&release1); |
| EXPECT_FALSE(delegate->tap()); |
| EXPECT_FALSE(delegate->tap_down()); |
| } |
| |
| // Check that a touch is locked to the window of the closest current touch |
| // within max_separation_for_gesture_touches_in_pixels |
| TEST_F(GestureRecognizerTest, GestureEventTouchLockSelectsCorrectWindow) { |
| ui::GestureRecognizer* gesture_recognizer = new ui::GestureRecognizerImpl(); |
| TimedEvents tes; |
| ScopedGestureRecognizerSetter gr_setter(gesture_recognizer); |
| |
| ui::GestureConsumer* target; |
| const int kNumWindows = 4; |
| |
| scoped_ptr<GestureEventConsumeDelegate*[]> delegates( |
| new GestureEventConsumeDelegate*[kNumWindows]); |
| |
| ui::GestureConfiguration::GetInstance() |
| ->set_max_separation_for_gesture_touches_in_pixels(499); |
| |
| scoped_ptr<gfx::Rect[]> window_bounds(new gfx::Rect[kNumWindows]); |
| window_bounds[0] = gfx::Rect(0, 0, 1, 1); |
| window_bounds[1] = gfx::Rect(500, 0, 1, 1); |
| window_bounds[2] = gfx::Rect(0, 500, 1, 1); |
| window_bounds[3] = gfx::Rect(500, 500, 1, 1); |
| |
| scoped_ptr<aura::Window*[]> windows(new aura::Window*[kNumWindows]); |
| |
| // Instantiate windows with |window_bounds| and touch each window at |
| // its origin. |
| for (int i = 0; i < kNumWindows; ++i) { |
| delegates[i] = new GestureEventConsumeDelegate(); |
| windows[i] = CreateTestWindowWithDelegate( |
| delegates[i], i, window_bounds[i], root_window()); |
| windows[i]->set_id(i); |
| ui::TouchEvent press(ui::ET_TOUCH_PRESSED, window_bounds[i].origin(), |
| i, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press); |
| } |
| |
| // Touches should now be associated with the closest touch within |
| // ui::GestureConfiguration::max_separation_for_gesture_touches_in_pixels |
| target = gesture_recognizer->GetTargetForLocation(gfx::Point(11, 11), -1); |
| EXPECT_EQ("0", WindowIDAsString(target)); |
| target = gesture_recognizer->GetTargetForLocation(gfx::Point(511, 11), -1); |
| EXPECT_EQ("1", WindowIDAsString(target)); |
| target = gesture_recognizer->GetTargetForLocation(gfx::Point(11, 511), -1); |
| EXPECT_EQ("2", WindowIDAsString(target)); |
| target = gesture_recognizer->GetTargetForLocation(gfx::Point(511, 511), -1); |
| EXPECT_EQ("3", WindowIDAsString(target)); |
| |
| // Add a touch in the middle associated with windows[2] |
| ui::TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(0, 500), |
| kNumWindows, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press); |
| ui::TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(250, 250), |
| kNumWindows, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&move); |
| |
| target = gesture_recognizer->GetTargetForLocation(gfx::Point(250, 250), -1); |
| EXPECT_EQ("2", WindowIDAsString(target)); |
| |
| // Make sure that ties are broken by distance to a current touch |
| // Closer to the point in the bottom right. |
| target = gesture_recognizer->GetTargetForLocation(gfx::Point(380, 380), -1); |
| EXPECT_EQ("3", WindowIDAsString(target)); |
| |
| // This touch is closer to the point in the middle |
| target = gesture_recognizer->GetTargetForLocation(gfx::Point(300, 300), -1); |
| EXPECT_EQ("2", WindowIDAsString(target)); |
| |
| // A touch too far from other touches won't be locked to anything |
| target = gesture_recognizer->GetTargetForLocation(gfx::Point(1000, 1000), -1); |
| EXPECT_TRUE(target == NULL); |
| |
| // Move a touch associated with windows[2] to 1000, 1000 |
| ui::TouchEvent move2(ui::ET_TOUCH_MOVED, gfx::Point(1000, 1000), |
| kNumWindows, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&move2); |
| |
| target = gesture_recognizer->GetTargetForLocation(gfx::Point(1000, 1000), -1); |
| EXPECT_EQ("2", WindowIDAsString(target)); |
| |
| for (int i = 0; i < kNumWindows; ++i) { |
| // Delete windows before deleting delegates. |
| delete windows[i]; |
| delete delegates[i]; |
| } |
| } |
| |
| // Check that a touch's target will not be effected by a touch on a different |
| // screen. |
| TEST_F(GestureRecognizerTest, GestureEventTouchLockIgnoresOtherScreens) { |
| scoped_ptr<GestureEventConsumeDelegate> delegate( |
| new GestureEventConsumeDelegate()); |
| gfx::Rect bounds(0, 0, 10, 10); |
| scoped_ptr<aura::Window> window( |
| CreateTestWindowWithDelegate(delegate.get(), 0, bounds, root_window())); |
| |
| const int kTouchId1 = 8; |
| const int kTouchId2 = 2; |
| TimedEvents tes; |
| |
| ui::TouchEvent press1(ui::ET_TOUCH_PRESSED, gfx::Point(5, 5), |
| kTouchId1, tes.Now()); |
| ui::EventTestApi test_press1(&press1); |
| test_press1.set_source_device_id(1); |
| DispatchEventUsingWindowDispatcher(&press1); |
| |
| ui::TouchEvent press2(ui::ET_TOUCH_PRESSED, gfx::Point(20, 20), |
| kTouchId2, tes.Now()); |
| ui::EventTestApi test_press2(&press2); |
| test_press2.set_source_device_id(2); |
| DispatchEventUsingWindowDispatcher(&press2); |
| |
| // The second press should not have been locked to the same target as the |
| // first, as they occured on different displays. |
| EXPECT_NE( |
| ui::GestureRecognizer::Get()->GetTouchLockedTarget(press1), |
| ui::GestureRecognizer::Get()->GetTouchLockedTarget(press2)); |
| } |
| |
| // Check that touch events outside the root window are still handled |
| // by the root window's gesture sequence. |
| TEST_F(GestureRecognizerTest, GestureEventOutsideRootWindowTap) { |
| TimedEvents tes; |
| scoped_ptr<aura::Window> window(CreateTestWindowWithBounds( |
| gfx::Rect(-100, -100, 2000, 2000), root_window())); |
| |
| gfx::Point pos1(-10, -10); |
| ui::TouchEvent press1(ui::ET_TOUCH_PRESSED, pos1, 0, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press1); |
| |
| gfx::Point pos2(1000, 1000); |
| ui::TouchEvent press2(ui::ET_TOUCH_PRESSED, pos2, 1, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press2); |
| |
| // As these presses were outside the root window, they should be |
| // associated with the root window. |
| EXPECT_EQ(root_window(), |
| static_cast<aura::Window*>( |
| ui::GestureRecognizer::Get()->GetTouchLockedTarget(press1))); |
| EXPECT_EQ(root_window(), |
| static_cast<aura::Window*>( |
| ui::GestureRecognizer::Get()->GetTouchLockedTarget(press2))); |
| } |
| |
| TEST_F(GestureRecognizerTest, NoTapWithPreventDefaultedRelease) { |
| scoped_ptr<QueueTouchEventDelegate> delegate( |
| new QueueTouchEventDelegate(host()->dispatcher())); |
| TimedEvents tes; |
| const int kTouchId = 2; |
| gfx::Rect bounds(100, 200, 100, 100); |
| scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate( |
| delegate.get(), -1234, bounds, root_window())); |
| delegate->set_window(window.get()); |
| |
| delegate->Reset(); |
| ui::TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), |
| kTouchId, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press); |
| ui::TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), |
| kTouchId, tes.LeapForward(50)); |
| DispatchEventUsingWindowDispatcher(&release); |
| |
| delegate->Reset(); |
| delegate->ReceivedAck(); |
| EXPECT_TRUE(delegate->tap_down()); |
| delegate->Reset(); |
| delegate->ReceivedAckPreventDefaulted(); |
| EXPECT_FALSE(delegate->tap()); |
| EXPECT_TRUE(delegate->tap_cancel()); |
| } |
| |
| TEST_F(GestureRecognizerTest, PinchScrollWithPreventDefaultedRelease) { |
| scoped_ptr<QueueTouchEventDelegate> delegate( |
| new QueueTouchEventDelegate(host()->dispatcher())); |
| TimedEvents tes; |
| const int kTouchId1 = 7; |
| const int kTouchId2 = 5; |
| gfx::Rect bounds(10, 20, 100, 100); |
| scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate( |
| delegate.get(), -1234, bounds, root_window())); |
| delegate->set_window(window.get()); |
| |
| { |
| delegate->Reset(); |
| ui::TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(15, 25), kTouchId1, |
| tes.Now()); |
| ui::TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(20, 95), kTouchId1, |
| tes.LeapForward(200)); |
| ui::TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(15, 25), kTouchId1, |
| tes.LeapForward(50)); |
| DispatchEventUsingWindowDispatcher(&press); |
| DispatchEventUsingWindowDispatcher(&move); |
| DispatchEventUsingWindowDispatcher(&release); |
| delegate->Reset(); |
| |
| // Ack the press event. |
| delegate->ReceivedAck(); |
| EXPECT_2_EVENTS( |
| delegate->events(), ui::ET_GESTURE_BEGIN, ui::ET_GESTURE_TAP_DOWN); |
| delegate->Reset(); |
| |
| // Ack the move event. |
| delegate->ReceivedAck(); |
| EXPECT_3_EVENTS(delegate->events(), |
| ui::ET_GESTURE_TAP_CANCEL, |
| ui::ET_GESTURE_SCROLL_BEGIN, |
| ui::ET_GESTURE_SCROLL_UPDATE); |
| delegate->Reset(); |
| |
| // Ack the release event. Although the release event has been processed, it |
| // should still generate a scroll-end event. |
| delegate->ReceivedAckPreventDefaulted(); |
| EXPECT_2_EVENTS( |
| delegate->events(), ui::ET_GESTURE_SCROLL_END, ui::ET_GESTURE_END); |
| } |
| |
| ui::TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(15, 25), kTouchId1, |
| tes.Now()); |
| ui::TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(20, 95), kTouchId1, |
| tes.LeapForward(200)); |
| ui::TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(15, 25), kTouchId1, |
| tes.LeapForward(50)); |
| ui::TouchEvent press2(ui::ET_TOUCH_PRESSED, gfx::Point(55, 25), kTouchId2, |
| tes.Now()); |
| ui::TouchEvent move2(ui::ET_TOUCH_MOVED, gfx::Point(145, 85), kTouchId2, |
| tes.LeapForward(1000)); |
| ui::TouchEvent release2(ui::ET_TOUCH_RELEASED, gfx::Point(145, 85), kTouchId2, |
| tes.LeapForward(14)); |
| |
| // Do a pinch. |
| DispatchEventUsingWindowDispatcher(&press); |
| DispatchEventUsingWindowDispatcher(&move); |
| DispatchEventUsingWindowDispatcher(&press2); |
| DispatchEventUsingWindowDispatcher(&move2); |
| DispatchEventUsingWindowDispatcher(&release); |
| DispatchEventUsingWindowDispatcher(&release2); |
| |
| // Ack the press and move events. |
| delegate->Reset(); |
| delegate->ReceivedAck(); |
| EXPECT_2_EVENTS( |
| delegate->events(), ui::ET_GESTURE_BEGIN, ui::ET_GESTURE_TAP_DOWN); |
| |
| delegate->Reset(); |
| delegate->ReceivedAck(); |
| EXPECT_3_EVENTS(delegate->events(), |
| ui::ET_GESTURE_TAP_CANCEL, |
| ui::ET_GESTURE_SCROLL_BEGIN, |
| ui::ET_GESTURE_SCROLL_UPDATE); |
| |
| delegate->Reset(); |
| delegate->ReceivedAck(); |
| EXPECT_1_EVENT(delegate->events(), ui::ET_GESTURE_BEGIN); |
| |
| delegate->Reset(); |
| delegate->ReceivedAck(); |
| EXPECT_2_EVENTS(delegate->events(), |
| ui::ET_GESTURE_SCROLL_UPDATE, |
| ui::ET_GESTURE_PINCH_BEGIN); |
| |
| // Ack the first release. Although the release is processed, it should still |
| // generate a pinch-end event. |
| delegate->Reset(); |
| delegate->ReceivedAckPreventDefaulted(); |
| EXPECT_2_EVENTS( |
| delegate->events(), ui::ET_GESTURE_PINCH_END, ui::ET_GESTURE_END); |
| |
| delegate->Reset(); |
| delegate->ReceivedAckPreventDefaulted(); |
| EXPECT_2_EVENTS( |
| delegate->events(), ui::ET_GESTURE_SCROLL_END, ui::ET_GESTURE_END); |
| } |
| |
| TEST_F(GestureRecognizerTest, GestureEndLocation) { |
| GestureEventConsumeDelegate delegate; |
| scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate( |
| &delegate, -1234, gfx::Rect(10, 10, 300, 300), root_window())); |
| ui::test::EventGenerator generator(root_window(), window.get()); |
| const gfx::Point begin(20, 20); |
| const gfx::Point end(150, 150); |
| const gfx::Vector2d window_offset = |
| window->bounds().origin().OffsetFromOrigin(); |
| generator.GestureScrollSequence(begin, end, |
| base::TimeDelta::FromMilliseconds(20), |
| 10); |
| EXPECT_EQ((begin - window_offset).ToString(), |
| delegate.scroll_begin_position().ToString()); |
| EXPECT_EQ((end - window_offset).ToString(), |
| delegate.gesture_end_location().ToString()); |
| } |
| |
| TEST_F(GestureRecognizerTest, CaptureSendsGestureEnd) { |
| scoped_ptr<GestureEventConsumeDelegate> delegate( |
| new GestureEventConsumeDelegate()); |
| scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate( |
| delegate.get(), -1234, gfx::Rect(10, 10, 300, 300), root_window())); |
| ui::test::EventGenerator generator(root_window()); |
| |
| generator.MoveMouseRelativeTo(window.get(), gfx::Point(10, 10)); |
| generator.PressTouch(); |
| RunAllPendingInMessageLoop(); |
| |
| EXPECT_TRUE(delegate->tap_down()); |
| |
| scoped_ptr<aura::Window> capture(CreateTestWindowWithBounds( |
| gfx::Rect(10, 10, 200, 200), root_window())); |
| capture->SetCapture(); |
| RunAllPendingInMessageLoop(); |
| |
| EXPECT_TRUE(delegate->end()); |
| EXPECT_TRUE(delegate->tap_cancel()); |
| } |
| |
| // Check that previous touch actions that are completely finished (either |
| // released or cancelled), do not receive extra synthetic cancels upon change of |
| // capture. |
| TEST_F(GestureRecognizerTest, CaptureDoesNotCancelFinishedTouches) { |
| scoped_ptr<GestureEventConsumeDelegate> delegate( |
| new GestureEventConsumeDelegate()); |
| scoped_ptr<TestEventHandler> handler(new TestEventHandler); |
| root_window()->AddPreTargetHandler(handler.get()); |
| |
| // Create a window and set it as the capture window. |
| scoped_ptr<aura::Window> window1(CreateTestWindowWithDelegate(delegate.get(), |
| -1234, gfx::Rect(10, 10, 300, 300), root_window())); |
| window1->SetCapture(); |
| |
| ui::test::EventGenerator generator(root_window()); |
| TimedEvents tes; |
| |
| // Generate two touch-press events on the window. |
| scoped_ptr<ui::TouchEvent> touch0(new ui::TouchEvent(ui::ET_TOUCH_PRESSED, |
| gfx::Point(20, 20), 0, |
| tes.Now())); |
| scoped_ptr<ui::TouchEvent> touch1(new ui::TouchEvent(ui::ET_TOUCH_PRESSED, |
| gfx::Point(30, 30), 1, |
| tes.Now())); |
| generator.Dispatch(touch0.get()); |
| generator.Dispatch(touch1.get()); |
| RunAllPendingInMessageLoop(); |
| EXPECT_EQ(2, handler->touch_pressed_count()); |
| |
| // Advance time. |
| tes.LeapForward(1000); |
| |
| // End the two touches, one by a touch-release and one by a touch-cancel; to |
| // cover both cases. |
| touch0.reset(new ui::TouchEvent(ui::ET_TOUCH_RELEASED, gfx::Point(20, 20), 0, |
| tes.Now())); |
| touch1.reset(new ui::TouchEvent(ui::ET_TOUCH_CANCELLED, gfx::Point(30, 30), 1, |
| tes.Now())); |
| generator.Dispatch(touch0.get()); |
| generator.Dispatch(touch1.get()); |
| RunAllPendingInMessageLoop(); |
| EXPECT_EQ(1, handler->touch_released_count()); |
| EXPECT_EQ(1, handler->touch_cancelled_count()); |
| |
| // Create a new window and set it as the new capture window. |
| scoped_ptr<aura::Window> window2(CreateTestWindowWithBounds( |
| gfx::Rect(100, 100, 300, 300), root_window())); |
| window2->SetCapture(); |
| RunAllPendingInMessageLoop(); |
| // Check that setting capture does not generate any synthetic touch-cancels |
| // for the two previously finished touch actions. |
| EXPECT_EQ(1, handler->touch_cancelled_count()); |
| |
| root_window()->RemovePreTargetHandler(handler.get()); |
| } |
| |
| // Tests that a press with the same touch id as an existing touch is ignored. |
| TEST_F(GestureRecognizerTest, PressDoesNotCrash) { |
| scoped_ptr<GestureEventConsumeDelegate> delegate( |
| new GestureEventConsumeDelegate()); |
| TimedEvents tes; |
| |
| scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate( |
| delegate.get(), -1234, gfx::Rect(10, 10, 300, 300), root_window())); |
| |
| ui::TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(45, 45), 7, tes.Now()); |
| press.set_radius_x(40); |
| DispatchEventUsingWindowDispatcher(&press); |
| EXPECT_TRUE(delegate->tap_down()); |
| EXPECT_EQ(gfx::Rect(5, 5, 80, 80).ToString(), |
| delegate->bounding_box().ToString()); |
| delegate->Reset(); |
| |
| ui::TouchEvent press2(ui::ET_TOUCH_PRESSED, gfx::Point(55, 45), 7, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press2); |
| |
| // This new press should not generate a tap-down. |
| EXPECT_FALSE(delegate->begin()); |
| EXPECT_FALSE(delegate->tap_down()); |
| EXPECT_FALSE(delegate->tap_cancel()); |
| EXPECT_FALSE(delegate->scroll_begin()); |
| } |
| |
| TEST_F(GestureRecognizerTest, TwoFingerTap) { |
| scoped_ptr<GestureEventConsumeDelegate> delegate( |
| new GestureEventConsumeDelegate()); |
| const int kWindowWidth = 123; |
| const int kWindowHeight = 45; |
| const int kTouchId1 = 2; |
| const int kTouchId2 = 3; |
| gfx::Rect bounds(100, 200, kWindowWidth, kWindowHeight); |
| scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate( |
| delegate.get(), -1234, bounds, root_window())); |
| TimedEvents tes; |
| |
| delegate->Reset(); |
| ui::TouchEvent press1(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), |
| kTouchId1, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press1); |
| EXPECT_2_EVENTS( |
| delegate->events(), ui::ET_GESTURE_BEGIN, ui::ET_GESTURE_TAP_DOWN); |
| |
| delegate->Reset(); |
| ui::TouchEvent press2(ui::ET_TOUCH_PRESSED, gfx::Point(130, 201), |
| kTouchId2, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press2); |
| EXPECT_2_EVENTS( |
| delegate->events(), ui::ET_GESTURE_TAP_CANCEL, ui::ET_GESTURE_BEGIN); |
| |
| // Little bit of touch move should not affect our state. |
| delegate->Reset(); |
| ui::TouchEvent move1(ui::ET_TOUCH_MOVED, gfx::Point(102, 202), |
| kTouchId1, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&move1); |
| ui::TouchEvent move2(ui::ET_TOUCH_MOVED, gfx::Point(131, 202), |
| kTouchId2, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&move2); |
| EXPECT_2_EVENTS(delegate->events(), |
| ui::ET_GESTURE_SCROLL_BEGIN, |
| ui::ET_GESTURE_SCROLL_UPDATE); |
| |
| // Make sure there is enough delay before the touch is released so that it is |
| // recognized as a tap. |
| delegate->Reset(); |
| ui::TouchEvent release1(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), |
| kTouchId1, tes.LeapForward(50)); |
| |
| DispatchEventUsingWindowDispatcher(&release1); |
| EXPECT_2_EVENTS( |
| delegate->events(), ui::ET_GESTURE_TWO_FINGER_TAP, ui::ET_GESTURE_END); |
| |
| // Lift second finger. |
| // Make sure there is enough delay before the touch is released so that it is |
| // recognized as a tap. |
| delegate->Reset(); |
| ui::TouchEvent release2(ui::ET_TOUCH_RELEASED, gfx::Point(130, 201), |
| kTouchId2, tes.LeapForward(50)); |
| |
| DispatchEventUsingWindowDispatcher(&release2); |
| EXPECT_2_EVENTS( |
| delegate->events(), ui::ET_GESTURE_SCROLL_END, ui::ET_GESTURE_END); |
| } |
| |
| TEST_F(GestureRecognizerTest, TwoFingerTapExpired) { |
| scoped_ptr<GestureEventConsumeDelegate> delegate( |
| new GestureEventConsumeDelegate()); |
| const int kWindowWidth = 123; |
| const int kWindowHeight = 45; |
| const int kTouchId1 = 2; |
| const int kTouchId2 = 3; |
| gfx::Rect bounds(100, 200, kWindowWidth, kWindowHeight); |
| scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate( |
| delegate.get(), -1234, bounds, root_window())); |
| TimedEvents tes; |
| |
| delegate->Reset(); |
| ui::TouchEvent press1(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), |
| kTouchId1, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press1); |
| |
| delegate->Reset(); |
| ui::TouchEvent press2(ui::ET_TOUCH_PRESSED, gfx::Point(130, 201), |
| kTouchId2, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press2); |
| |
| // Send release event after sufficient delay so that two finger time expires. |
| delegate->Reset(); |
| ui::TouchEvent release1(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), |
| kTouchId1, tes.LeapForward(1000)); |
| |
| DispatchEventUsingWindowDispatcher(&release1); |
| EXPECT_FALSE(delegate->two_finger_tap()); |
| |
| // Lift second finger. |
| // Make sure there is enough delay before the touch is released so that it is |
| // recognized as a tap. |
| delegate->Reset(); |
| ui::TouchEvent release2(ui::ET_TOUCH_RELEASED, gfx::Point(130, 201), |
| kTouchId2, tes.LeapForward(50)); |
| |
| DispatchEventUsingWindowDispatcher(&release2); |
| EXPECT_FALSE(delegate->two_finger_tap()); |
| } |
| |
| TEST_F(GestureRecognizerTest, TwoFingerTapChangesToPinch) { |
| scoped_ptr<GestureEventConsumeDelegate> delegate( |
| new GestureEventConsumeDelegate()); |
| const int kWindowWidth = 123; |
| const int kWindowHeight = 45; |
| const int kTouchId1 = 2; |
| const int kTouchId2 = 3; |
| TimedEvents tes; |
| |
| // Test moving first finger |
| { |
| gfx::Rect bounds(100, 200, kWindowWidth, kWindowHeight); |
| scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate( |
| delegate.get(), -1234, bounds, root_window())); |
| |
| delegate->Reset(); |
| ui::TouchEvent press1(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), |
| kTouchId1, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press1); |
| |
| delegate->Reset(); |
| ui::TouchEvent press2(ui::ET_TOUCH_PRESSED, gfx::Point(130, 201), |
| kTouchId2, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press2); |
| |
| tes.SendScrollEvent(event_processor(), 230, 330, kTouchId1, delegate.get()); |
| EXPECT_FALSE(delegate->two_finger_tap()); |
| EXPECT_TRUE(delegate->pinch_begin()); |
| |
| // Make sure there is enough delay before the touch is released so that it |
| // is recognized as a tap. |
| delegate->Reset(); |
| ui::TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), |
| kTouchId2, tes.LeapForward(50)); |
| |
| DispatchEventUsingWindowDispatcher(&release); |
| EXPECT_FALSE(delegate->two_finger_tap()); |
| EXPECT_TRUE(delegate->pinch_end()); |
| } |
| |
| // Test moving second finger |
| { |
| gfx::Rect bounds(100, 200, kWindowWidth, kWindowHeight); |
| scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate( |
| delegate.get(), -1234, bounds, root_window())); |
| |
| delegate->Reset(); |
| ui::TouchEvent press1(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), |
| kTouchId1, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press1); |
| |
| delegate->Reset(); |
| ui::TouchEvent press2(ui::ET_TOUCH_PRESSED, gfx::Point(130, 201), |
| kTouchId2, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press2); |
| |
| tes.SendScrollEvent(event_processor(), 301, 230, kTouchId2, delegate.get()); |
| EXPECT_FALSE(delegate->two_finger_tap()); |
| EXPECT_TRUE(delegate->pinch_begin()); |
| |
| // Make sure there is enough delay before the touch is released so that it |
| // is recognized as a tap. |
| delegate->Reset(); |
| ui::TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), |
| kTouchId1, tes.LeapForward(50)); |
| |
| DispatchEventUsingWindowDispatcher(&release); |
| EXPECT_FALSE(delegate->two_finger_tap()); |
| EXPECT_TRUE(delegate->pinch_end()); |
| } |
| } |
| |
| TEST_F(GestureRecognizerTest, NoTwoFingerTapWhenFirstFingerHasScrolled) { |
| scoped_ptr<GestureEventConsumeDelegate> delegate( |
| new GestureEventConsumeDelegate()); |
| const int kWindowWidth = 123; |
| const int kWindowHeight = 45; |
| const int kTouchId1 = 2; |
| const int kTouchId2 = 3; |
| TimedEvents tes; |
| |
| gfx::Rect bounds(100, 200, kWindowWidth, kWindowHeight); |
| scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate( |
| delegate.get(), -1234, bounds, root_window())); |
| |
| delegate->Reset(); |
| ui::TouchEvent press1(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), |
| kTouchId1, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press1); |
| tes.SendScrollEvent(event_processor(), 130, 230, kTouchId1, delegate.get()); |
| |
| delegate->Reset(); |
| ui::TouchEvent press2(ui::ET_TOUCH_PRESSED, gfx::Point(130, 201), |
| kTouchId2, tes.Now()); |
| DispatchEventUsingWindowDispatcher(&press2); |
| |
| EXPECT_FALSE(delegate->pinch_begin()); |
| |
| // Make sure there is enough delay before the touch is released so that it |
| // is recognized as a tap. |
| delegate->Reset(); |
| ui::TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), |
| kTouchId2, tes.LeapForward(50)); |
| |
| DispatchEventUsingWindowDispatcher(&release); |
| EXPECT_FALSE(delegate->two_finger_tap()); |
| EXPECT_FALSE(delegate->pinch_end()); |
| } |
| |
| TEST_F(GestureRecognizerTest, MultiFingerSwipe) { |
| scoped_ptr<GestureEventConsumeDelegate> delegate( |
| new GestureEventConsumeDelegate()); |
| const int kWindowWidth = 123; |
| const int kWindowHeight = 45; |
| |
| gfx::Rect bounds(5, 10, kWindowWidth, kWindowHeight); |
| scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate( |
| delegate.get(), -1234, bounds, root_window())); |
| |
| const int kSteps = 15; |
| const int kTouchPoints = 4; |
| gfx::Point points[kTouchPoints] = { |
| gfx::Point(10, 30), |
| gfx::Point(30, 20), |
| gfx::Point(50, 30), |
| gfx::Point(80, 50) |
| }; |
| |
| ui::test::EventGenerator generator(root_window(), window.get()); |
| |
| // The unified gesture recognizer assumes a finger has stopped if it hasn't |
| // moved for too long. See ui/events/gesture_detection/velocity_tracker.cc's |
| // kAssumePointerStoppedTimeMs. |
| for (int count = 2; count <= kTouchPoints; ++count) { |
| generator.GestureMultiFingerScroll( |
| count, points, 10, kSteps, 0, -11 * kSteps); |
| EXPECT_TRUE(delegate->swipe_up()); |
| delegate->Reset(); |
| |
| generator.GestureMultiFingerScroll( |
| count, points, 10, kSteps, 0, 11 * kSteps); |
| EXPECT_TRUE(delegate->swipe_down()); |
| delegate->Reset(); |
| |
| generator.GestureMultiFingerScroll( |
| count, points, 10, kSteps, -11 * kSteps, 0); |
| EXPECT_TRUE(delegate->swipe_left()); |
| delegate->Reset(); |
| |
| generator.GestureMultiFingerScroll( |
| count, points, 10, kSteps, 11 |