| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/events/test/event_generator.h" |
| |
| #include "base/bind.h" |
| #include "base/location.h" |
| #include "base/memory/scoped_ptr.h" |
| #include "base/single_thread_task_runner.h" |
| #include "base/thread_task_runner_handle.h" |
| #include "base/time/default_tick_clock.h" |
| #include "ui/events/event.h" |
| #include "ui/events/event_source.h" |
| #include "ui/events/event_utils.h" |
| #include "ui/events/test/events_test_utils.h" |
| #include "ui/gfx/geometry/vector2d_conversions.h" |
| |
| #if defined(USE_X11) |
| #include <X11/Xlib.h> |
| #include "ui/events/test/events_test_utils_x11.h" |
| #endif |
| |
| #if defined(OS_WIN) |
| #include "ui/events/keycodes/keyboard_code_conversion.h" |
| #endif |
| |
| namespace ui { |
| namespace test { |
| namespace { |
| |
| void DummyCallback(EventType, const gfx::Vector2dF&) { |
| } |
| |
| class TestKeyEvent : public ui::KeyEvent { |
| public: |
| TestKeyEvent(const base::NativeEvent& native_event, int flags) |
| : KeyEvent(native_event) { |
| set_flags(flags); |
| } |
| }; |
| |
| class TestTouchEvent : public ui::TouchEvent { |
| public: |
| TestTouchEvent(ui::EventType type, |
| const gfx::Point& root_location, |
| int touch_id, |
| int flags, |
| base::TimeDelta timestamp) |
| : TouchEvent(type, root_location, flags, touch_id, timestamp, |
| 1.0f, 1.0f, 0.0f, 0.0f) { |
| } |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(TestTouchEvent); |
| }; |
| |
| const int kAllButtonMask = ui::EF_LEFT_MOUSE_BUTTON | ui::EF_RIGHT_MOUSE_BUTTON; |
| |
| } // namespace |
| |
| EventGeneratorDelegate* EventGenerator::default_delegate = NULL; |
| |
| EventGenerator::EventGenerator(gfx::NativeWindow root_window) |
| : current_target_(NULL), |
| flags_(0), |
| grab_(false), |
| async_(false), |
| tick_clock_(new base::DefaultTickClock()) { |
| Init(root_window, NULL); |
| } |
| |
| EventGenerator::EventGenerator(gfx::NativeWindow root_window, |
| const gfx::Point& point) |
| : current_location_(point), |
| current_target_(NULL), |
| flags_(0), |
| grab_(false), |
| async_(false), |
| tick_clock_(new base::DefaultTickClock()) { |
| Init(root_window, NULL); |
| } |
| |
| EventGenerator::EventGenerator(gfx::NativeWindow root_window, |
| gfx::NativeWindow window) |
| : current_target_(NULL), |
| flags_(0), |
| grab_(false), |
| async_(false), |
| tick_clock_(new base::DefaultTickClock()) { |
| Init(root_window, window); |
| } |
| |
| EventGenerator::EventGenerator(EventGeneratorDelegate* delegate) |
| : delegate_(delegate), |
| current_target_(NULL), |
| flags_(0), |
| grab_(false), |
| async_(false), |
| tick_clock_(new base::DefaultTickClock()) { |
| Init(NULL, NULL); |
| } |
| |
| EventGenerator::~EventGenerator() { |
| for (std::list<ui::Event*>::iterator i = pending_events_.begin(); |
| i != pending_events_.end(); ++i) |
| delete *i; |
| pending_events_.clear(); |
| delegate()->SetContext(NULL, NULL, NULL); |
| } |
| |
| void EventGenerator::PressLeftButton() { |
| PressButton(ui::EF_LEFT_MOUSE_BUTTON); |
| } |
| |
| void EventGenerator::ReleaseLeftButton() { |
| ReleaseButton(ui::EF_LEFT_MOUSE_BUTTON); |
| } |
| |
| void EventGenerator::ClickLeftButton() { |
| PressLeftButton(); |
| ReleaseLeftButton(); |
| } |
| |
| void EventGenerator::DoubleClickLeftButton() { |
| flags_ |= ui::EF_IS_DOUBLE_CLICK; |
| PressLeftButton(); |
| flags_ ^= ui::EF_IS_DOUBLE_CLICK; |
| ReleaseLeftButton(); |
| } |
| |
| void EventGenerator::PressRightButton() { |
| PressButton(ui::EF_RIGHT_MOUSE_BUTTON); |
| } |
| |
| void EventGenerator::ReleaseRightButton() { |
| ReleaseButton(ui::EF_RIGHT_MOUSE_BUTTON); |
| } |
| |
| void EventGenerator::MoveMouseWheel(int delta_x, int delta_y) { |
| gfx::Point location = GetLocationInCurrentRoot(); |
| ui::MouseEvent mouseev(ui::ET_MOUSEWHEEL, location, location, flags_, 0); |
| ui::MouseWheelEvent wheelev(mouseev, delta_x, delta_y); |
| Dispatch(&wheelev); |
| } |
| |
| void EventGenerator::SendMouseExit() { |
| gfx::Point exit_location(current_location_); |
| delegate()->ConvertPointToTarget(current_target_, &exit_location); |
| ui::MouseEvent mouseev(ui::ET_MOUSE_EXITED, exit_location, exit_location, |
| flags_, 0); |
| Dispatch(&mouseev); |
| } |
| |
| void EventGenerator::MoveMouseToInHost(const gfx::Point& point_in_host) { |
| const ui::EventType event_type = (flags_ & ui::EF_LEFT_MOUSE_BUTTON) ? |
| ui::ET_MOUSE_DRAGGED : ui::ET_MOUSE_MOVED; |
| ui::MouseEvent mouseev(event_type, point_in_host, point_in_host, flags_, 0); |
| Dispatch(&mouseev); |
| |
| current_location_ = point_in_host; |
| delegate()->ConvertPointFromHost(current_target_, ¤t_location_); |
| } |
| |
| void EventGenerator::MoveMouseTo(const gfx::Point& point_in_screen, |
| int count) { |
| DCHECK_GT(count, 0); |
| const ui::EventType event_type = (flags_ & ui::EF_LEFT_MOUSE_BUTTON) ? |
| ui::ET_MOUSE_DRAGGED : ui::ET_MOUSE_MOVED; |
| |
| gfx::Vector2dF diff(point_in_screen - current_location_); |
| for (float i = 1; i <= count; i++) { |
| gfx::Vector2dF step(diff); |
| step.Scale(i / count); |
| gfx::Point move_point = current_location_ + gfx::ToRoundedVector2d(step); |
| if (!grab_) |
| UpdateCurrentDispatcher(move_point); |
| delegate()->ConvertPointToTarget(current_target_, &move_point); |
| ui::MouseEvent mouseev(event_type, move_point, move_point, flags_, 0); |
| Dispatch(&mouseev); |
| } |
| current_location_ = point_in_screen; |
| } |
| |
| void EventGenerator::MoveMouseRelativeTo(const EventTarget* window, |
| const gfx::Point& point_in_parent) { |
| gfx::Point point(point_in_parent); |
| delegate()->ConvertPointFromTarget(window, &point); |
| MoveMouseTo(point); |
| } |
| |
| void EventGenerator::DragMouseTo(const gfx::Point& point) { |
| PressLeftButton(); |
| MoveMouseTo(point); |
| ReleaseLeftButton(); |
| } |
| |
| void EventGenerator::MoveMouseToCenterOf(EventTarget* window) { |
| MoveMouseTo(CenterOfWindow(window)); |
| } |
| |
| void EventGenerator::PressTouch() { |
| PressTouchId(0); |
| } |
| |
| void EventGenerator::PressTouchId(int touch_id) { |
| TestTouchEvent touchev( |
| ui::ET_TOUCH_PRESSED, GetLocationInCurrentRoot(), touch_id, flags_, |
| Now()); |
| Dispatch(&touchev); |
| } |
| |
| void EventGenerator::MoveTouch(const gfx::Point& point) { |
| MoveTouchId(point, 0); |
| } |
| |
| void EventGenerator::MoveTouchId(const gfx::Point& point, int touch_id) { |
| current_location_ = point; |
| TestTouchEvent touchev( |
| ui::ET_TOUCH_MOVED, GetLocationInCurrentRoot(), touch_id, flags_, |
| Now()); |
| Dispatch(&touchev); |
| |
| if (!grab_) |
| UpdateCurrentDispatcher(point); |
| } |
| |
| void EventGenerator::ReleaseTouch() { |
| ReleaseTouchId(0); |
| } |
| |
| void EventGenerator::ReleaseTouchId(int touch_id) { |
| TestTouchEvent touchev( |
| ui::ET_TOUCH_RELEASED, GetLocationInCurrentRoot(), touch_id, flags_, |
| Now()); |
| Dispatch(&touchev); |
| } |
| |
| void EventGenerator::PressMoveAndReleaseTouchTo(const gfx::Point& point) { |
| PressTouch(); |
| MoveTouch(point); |
| ReleaseTouch(); |
| } |
| |
| void EventGenerator::PressMoveAndReleaseTouchToCenterOf(EventTarget* window) { |
| PressMoveAndReleaseTouchTo(CenterOfWindow(window)); |
| } |
| |
| void EventGenerator::GestureEdgeSwipe() { |
| ui::GestureEvent gesture( |
| 0, 0, 0, Now(), ui::GestureEventDetails(ui::ET_GESTURE_WIN8_EDGE_SWIPE)); |
| Dispatch(&gesture); |
| } |
| |
| void EventGenerator::GestureTapAt(const gfx::Point& location) { |
| const int kTouchId = 2; |
| ui::TouchEvent press(ui::ET_TOUCH_PRESSED, |
| location, |
| kTouchId, |
| Now()); |
| Dispatch(&press); |
| |
| ui::TouchEvent release( |
| ui::ET_TOUCH_RELEASED, location, kTouchId, |
| press.time_stamp() + base::TimeDelta::FromMilliseconds(50)); |
| Dispatch(&release); |
| } |
| |
| void EventGenerator::GestureTapDownAndUp(const gfx::Point& location) { |
| const int kTouchId = 3; |
| ui::TouchEvent press(ui::ET_TOUCH_PRESSED, |
| location, |
| kTouchId, |
| Now()); |
| Dispatch(&press); |
| |
| ui::TouchEvent release( |
| ui::ET_TOUCH_RELEASED, location, kTouchId, |
| press.time_stamp() + base::TimeDelta::FromMilliseconds(1000)); |
| Dispatch(&release); |
| } |
| |
| void EventGenerator::GestureScrollSequence(const gfx::Point& start, |
| const gfx::Point& end, |
| const base::TimeDelta& step_delay, |
| int steps) { |
| GestureScrollSequenceWithCallback(start, end, step_delay, steps, |
| base::Bind(&DummyCallback)); |
| } |
| |
| void EventGenerator::GestureScrollSequenceWithCallback( |
| const gfx::Point& start, |
| const gfx::Point& end, |
| const base::TimeDelta& step_delay, |
| int steps, |
| const ScrollStepCallback& callback) { |
| const int kTouchId = 5; |
| base::TimeDelta timestamp = Now(); |
| ui::TouchEvent press(ui::ET_TOUCH_PRESSED, start, kTouchId, timestamp); |
| Dispatch(&press); |
| |
| callback.Run(ui::ET_GESTURE_SCROLL_BEGIN, gfx::Vector2dF()); |
| |
| float dx = static_cast<float>(end.x() - start.x()) / steps; |
| float dy = static_cast<float>(end.y() - start.y()) / steps; |
| gfx::PointF location = start; |
| for (int i = 0; i < steps; ++i) { |
| location.Offset(dx, dy); |
| timestamp += step_delay; |
| ui::TouchEvent move(ui::ET_TOUCH_MOVED, location, kTouchId, timestamp); |
| Dispatch(&move); |
| callback.Run(ui::ET_GESTURE_SCROLL_UPDATE, gfx::Vector2dF(dx, dy)); |
| } |
| |
| ui::TouchEvent release(ui::ET_TOUCH_RELEASED, end, kTouchId, timestamp); |
| Dispatch(&release); |
| |
| callback.Run(ui::ET_GESTURE_SCROLL_END, gfx::Vector2dF()); |
| } |
| |
| void EventGenerator::GestureMultiFingerScroll(int count, |
| const gfx::Point start[], |
| int event_separation_time_ms, |
| int steps, |
| int move_x, |
| int move_y) { |
| const int kMaxTouchPoints = 10; |
| int delays[kMaxTouchPoints] = { 0 }; |
| GestureMultiFingerScrollWithDelays( |
| count, start, delays, event_separation_time_ms, steps, move_x, move_y); |
| } |
| |
| void EventGenerator::GestureMultiFingerScrollWithDelays( |
| int count, |
| const gfx::Point start[], |
| const int delay_adding_finger_ms[], |
| int event_separation_time_ms, |
| int steps, |
| int move_x, |
| int move_y) { |
| const int kMaxTouchPoints = 10; |
| gfx::Point points[kMaxTouchPoints]; |
| CHECK_LE(count, kMaxTouchPoints); |
| CHECK_GT(steps, 0); |
| |
| int delta_x = move_x / steps; |
| int delta_y = move_y / steps; |
| |
| for (int i = 0; i < count; ++i) { |
| points[i] = start[i]; |
| } |
| |
| base::TimeDelta press_time_first = Now(); |
| base::TimeDelta press_time[kMaxTouchPoints]; |
| bool pressed[kMaxTouchPoints]; |
| for (int i = 0; i < count; ++i) { |
| pressed[i] = false; |
| press_time[i] = press_time_first + |
| base::TimeDelta::FromMilliseconds(delay_adding_finger_ms[i]); |
| } |
| |
| int last_id = 0; |
| for (int step = 0; step < steps; ++step) { |
| base::TimeDelta move_time = press_time_first + |
| base::TimeDelta::FromMilliseconds(event_separation_time_ms * step); |
| |
| while (last_id < count && |
| !pressed[last_id] && |
| move_time >= press_time[last_id]) { |
| ui::TouchEvent press(ui::ET_TOUCH_PRESSED, |
| points[last_id], |
| last_id, |
| press_time[last_id]); |
| Dispatch(&press); |
| pressed[last_id] = true; |
| last_id++; |
| } |
| |
| for (int i = 0; i < count; ++i) { |
| points[i].Offset(delta_x, delta_y); |
| if (i >= last_id) |
| continue; |
| ui::TouchEvent move(ui::ET_TOUCH_MOVED, points[i], i, move_time); |
| Dispatch(&move); |
| } |
| } |
| |
| base::TimeDelta release_time = press_time_first + |
| base::TimeDelta::FromMilliseconds(event_separation_time_ms * steps); |
| for (int i = 0; i < last_id; ++i) { |
| ui::TouchEvent release( |
| ui::ET_TOUCH_RELEASED, points[i], i, release_time); |
| Dispatch(&release); |
| } |
| } |
| |
| void EventGenerator::ScrollSequence(const gfx::Point& start, |
| const base::TimeDelta& step_delay, |
| float x_offset, |
| float y_offset, |
| int steps, |
| int num_fingers) { |
| base::TimeDelta timestamp = Now(); |
| ui::ScrollEvent fling_cancel(ui::ET_SCROLL_FLING_CANCEL, |
| start, |
| timestamp, |
| 0, |
| 0, 0, |
| 0, 0, |
| num_fingers); |
| Dispatch(&fling_cancel); |
| |
| float dx = x_offset / steps; |
| float dy = y_offset / steps; |
| for (int i = 0; i < steps; ++i) { |
| timestamp += step_delay; |
| ui::ScrollEvent move(ui::ET_SCROLL, |
| start, |
| timestamp, |
| 0, |
| dx, dy, |
| dx, dy, |
| num_fingers); |
| Dispatch(&move); |
| } |
| |
| ui::ScrollEvent fling_start(ui::ET_SCROLL_FLING_START, |
| start, |
| timestamp, |
| 0, |
| x_offset, y_offset, |
| x_offset, y_offset, |
| num_fingers); |
| Dispatch(&fling_start); |
| } |
| |
| void EventGenerator::ScrollSequence(const gfx::Point& start, |
| const base::TimeDelta& step_delay, |
| const std::vector<gfx::PointF>& offsets, |
| int num_fingers) { |
| size_t steps = offsets.size(); |
| base::TimeDelta timestamp = Now(); |
| ui::ScrollEvent fling_cancel(ui::ET_SCROLL_FLING_CANCEL, |
| start, |
| timestamp, |
| 0, |
| 0, 0, |
| 0, 0, |
| num_fingers); |
| Dispatch(&fling_cancel); |
| |
| for (size_t i = 0; i < steps; ++i) { |
| timestamp += step_delay; |
| ui::ScrollEvent scroll(ui::ET_SCROLL, |
| start, |
| timestamp, |
| 0, |
| offsets[i].x(), offsets[i].y(), |
| offsets[i].x(), offsets[i].y(), |
| num_fingers); |
| Dispatch(&scroll); |
| } |
| |
| ui::ScrollEvent fling_start(ui::ET_SCROLL_FLING_START, |
| start, |
| timestamp, |
| 0, |
| offsets[steps - 1].x(), offsets[steps - 1].y(), |
| offsets[steps - 1].x(), offsets[steps - 1].y(), |
| num_fingers); |
| Dispatch(&fling_start); |
| } |
| |
| void EventGenerator::PressKey(ui::KeyboardCode key_code, int flags) { |
| DispatchKeyEvent(true, key_code, flags); |
| } |
| |
| void EventGenerator::ReleaseKey(ui::KeyboardCode key_code, int flags) { |
| DispatchKeyEvent(false, key_code, flags); |
| } |
| |
| void EventGenerator::Dispatch(ui::Event* event) { |
| DoDispatchEvent(event, async_); |
| } |
| |
| void EventGenerator::SetTickClock(scoped_ptr<base::TickClock> tick_clock) { |
| tick_clock_ = tick_clock.Pass(); |
| } |
| |
| base::TimeDelta EventGenerator::Now() { |
| // This is the same as what EventTimeForNow() does, but here we do it |
| // with a tick clock that can be replaced with a simulated clock for tests. |
| return base::TimeDelta::FromInternalValue( |
| tick_clock_->NowTicks().ToInternalValue()); |
| } |
| |
| void EventGenerator::Init(gfx::NativeWindow root_window, |
| gfx::NativeWindow window_context) { |
| delegate()->SetContext(this, root_window, window_context); |
| if (window_context) |
| current_location_ = delegate()->CenterOfWindow(window_context); |
| current_target_ = delegate()->GetTargetAt(current_location_); |
| } |
| |
| void EventGenerator::DispatchKeyEvent(bool is_press, |
| ui::KeyboardCode key_code, |
| int flags) { |
| #if defined(OS_WIN) |
| UINT key_press = WM_KEYDOWN; |
| uint16 character = ui::GetCharacterFromKeyCode(key_code, flags); |
| if (is_press && character) { |
| MSG native_event = { NULL, WM_KEYDOWN, key_code, 0 }; |
| TestKeyEvent keyev(native_event, flags); |
| Dispatch(&keyev); |
| // On Windows, WM_KEYDOWN event is followed by WM_CHAR with a character |
| // if the key event cooresponds to a real character. |
| key_press = WM_CHAR; |
| key_code = static_cast<ui::KeyboardCode>(character); |
| } |
| MSG native_event = |
| { NULL, (is_press ? key_press : WM_KEYUP), key_code, 0 }; |
| TestKeyEvent keyev(native_event, flags); |
| #elif defined(USE_X11) |
| ui::ScopedXI2Event xevent; |
| xevent.InitKeyEvent(is_press ? ui::ET_KEY_PRESSED : ui::ET_KEY_RELEASED, |
| key_code, |
| flags); |
| ui::KeyEvent keyev(xevent); |
| #else |
| ui::EventType type = is_press ? ui::ET_KEY_PRESSED : ui::ET_KEY_RELEASED; |
| ui::KeyEvent keyev(type, key_code, flags); |
| #endif // OS_WIN |
| Dispatch(&keyev); |
| } |
| |
| void EventGenerator::UpdateCurrentDispatcher(const gfx::Point& point) { |
| current_target_ = delegate()->GetTargetAt(point); |
| } |
| |
| void EventGenerator::PressButton(int flag) { |
| if (!(flags_ & flag)) { |
| flags_ |= flag; |
| grab_ = (flags_ & kAllButtonMask) != 0; |
| gfx::Point location = GetLocationInCurrentRoot(); |
| ui::MouseEvent mouseev(ui::ET_MOUSE_PRESSED, location, location, flags_, |
| flag); |
| Dispatch(&mouseev); |
| } |
| } |
| |
| void EventGenerator::ReleaseButton(int flag) { |
| if (flags_ & flag) { |
| gfx::Point location = GetLocationInCurrentRoot(); |
| ui::MouseEvent mouseev(ui::ET_MOUSE_RELEASED, location, |
| location, flags_, flag); |
| Dispatch(&mouseev); |
| flags_ ^= flag; |
| } |
| grab_ = (flags_ & kAllButtonMask) != 0; |
| } |
| |
| gfx::Point EventGenerator::GetLocationInCurrentRoot() const { |
| gfx::Point p(current_location_); |
| delegate()->ConvertPointToTarget(current_target_, &p); |
| return p; |
| } |
| |
| gfx::Point EventGenerator::CenterOfWindow(const EventTarget* window) const { |
| return delegate()->CenterOfTarget(window); |
| } |
| |
| void EventGenerator::DoDispatchEvent(ui::Event* event, bool async) { |
| if (async) { |
| ui::Event* pending_event; |
| if (event->IsKeyEvent()) { |
| pending_event = new ui::KeyEvent(*static_cast<ui::KeyEvent*>(event)); |
| } else if (event->IsMouseEvent()) { |
| pending_event = new ui::MouseEvent(*static_cast<ui::MouseEvent*>(event)); |
| } else if (event->IsTouchEvent()) { |
| pending_event = new ui::TouchEvent(*static_cast<ui::TouchEvent*>(event)); |
| } else if (event->IsScrollEvent()) { |
| pending_event = |
| new ui::ScrollEvent(*static_cast<ui::ScrollEvent*>(event)); |
| } else { |
| NOTREACHED() << "Invalid event type"; |
| return; |
| } |
| if (pending_events_.empty()) { |
| base::ThreadTaskRunnerHandle::Get()->PostTask( |
| FROM_HERE, |
| base::Bind(&EventGenerator::DispatchNextPendingEvent, |
| base::Unretained(this))); |
| } |
| pending_events_.push_back(pending_event); |
| } else { |
| ui::EventSource* event_source = delegate()->GetEventSource(current_target_); |
| ui::EventSourceTestApi event_source_test(event_source); |
| ui::EventDispatchDetails details = |
| event_source_test.SendEventToProcessor(event); |
| CHECK(!details.dispatcher_destroyed); |
| } |
| } |
| |
| void EventGenerator::DispatchNextPendingEvent() { |
| DCHECK(!pending_events_.empty()); |
| ui::Event* event = pending_events_.front(); |
| DoDispatchEvent(event, false); |
| pending_events_.pop_front(); |
| delete event; |
| if (!pending_events_.empty()) { |
| base::ThreadTaskRunnerHandle::Get()->PostTask( |
| FROM_HERE, |
| base::Bind(&EventGenerator::DispatchNextPendingEvent, |
| base::Unretained(this))); |
| } |
| } |
| |
| const EventGeneratorDelegate* EventGenerator::delegate() const { |
| if (delegate_) |
| return delegate_.get(); |
| |
| DCHECK(default_delegate); |
| return default_delegate; |
| } |
| |
| EventGeneratorDelegate* EventGenerator::delegate() { |
| return const_cast<EventGeneratorDelegate*>( |
| const_cast<const EventGenerator*>(this)->delegate()); |
| } |
| |
| } // namespace test |
| } // namespace ui |