| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_EVENTS_TEST_EVENT_GENERATOR_H_ |
| #define UI_EVENTS_TEST_EVENT_GENERATOR_H_ |
| |
| #include <list> |
| #include <vector> |
| |
| #include "base/basictypes.h" |
| #include "base/callback.h" |
| #include "base/memory/scoped_ptr.h" |
| #include "base/time/time.h" |
| #include "ui/events/event_constants.h" |
| #include "ui/events/keycodes/keyboard_codes.h" |
| #include "ui/gfx/native_widget_types.h" |
| #include "ui/gfx/point.h" |
| |
| namespace base { |
| class TickClock; |
| } |
| |
| namespace ui { |
| class Event; |
| class EventProcessor; |
| class EventSource; |
| class EventTarget; |
| class KeyEvent; |
| class MouseEvent; |
| class ScrollEvent; |
| class TouchEvent; |
| |
| namespace test { |
| |
| typedef base::Callback<void(EventType, const gfx::Vector2dF&)> |
| ScrollStepCallback; |
| |
| class EventGenerator; |
| |
| // A delegate interface for EventGenerator to abstract platform-specific event |
| // targeting and coordinate conversion. |
| class EventGeneratorDelegate { |
| public: |
| virtual ~EventGeneratorDelegate() {} |
| |
| // Set the context of the delegate, whilst it is being used by an active |
| // EventGenerator. |
| virtual void SetContext(EventGenerator* owner, |
| gfx::NativeWindow root_window, |
| gfx::NativeWindow window) {} |
| |
| // The ui::EventTarget at the given |location|. |
| virtual EventTarget* GetTargetAt(const gfx::Point& location) = 0; |
| |
| // The ui::EventSource for the given |target|. |
| virtual EventSource* GetEventSource(EventTarget* target) = 0; |
| |
| // Helper functions to determine the center point of |target| or |window|. |
| virtual gfx::Point CenterOfTarget(const EventTarget* target) const = 0; |
| virtual gfx::Point CenterOfWindow(gfx::NativeWindow window) const = 0; |
| |
| // Convert a point between API's coordinates and |target|'s coordinates. |
| virtual void ConvertPointFromTarget(const EventTarget* target, |
| gfx::Point* point) const = 0; |
| virtual void ConvertPointToTarget(const EventTarget* target, |
| gfx::Point* point) const = 0; |
| |
| // Convert a point from the coordinate system in the host that contains |
| // |hosted_target| into the root window's coordinate system. |
| virtual void ConvertPointFromHost(const EventTarget* hosted_target, |
| gfx::Point* point) const = 0; |
| }; |
| |
| // ui::test::EventGenerator is a tool that generates and dispatches events. |
| // Unlike |ui_controls| package in ui/base/test, this does not use platform |
| // native message loops. Instead, it sends events to the event dispatcher |
| // synchronously. |
| // |
| // This class is not suited for the following cases: |
| // |
| // 1) If your test depends on native events (ui::Event::native_event()). |
| // This return is empty/NULL event with EventGenerator. |
| // 2) If your test involves nested message loop, such as |
| // menu or drag & drop. Because this class directly |
| // post an event to WindowEventDispatcher, this event will not be |
| // handled in the nested message loop. |
| // 3) Similarly, |base::MessagePumpObserver| will not be invoked. |
| // 4) Any other code that requires native message loops, such as |
| // tests for WindowTreeHostWin/WindowTreeHostX11. |
| // |
| // If one of these applies to your test, please use |ui_controls| |
| // package instead. |
| // |
| // Note: The coordinates of the points in API is determined by the |
| // EventGeneratorDelegate. |
| class EventGenerator { |
| public: |
| // Creates an EventGenerator with the mouse/touch location (0,0), |
| // which uses the |root_window|'s coordinates and the default delegate for |
| // this platform. |
| explicit EventGenerator(gfx::NativeWindow root_window); |
| |
| // Create an EventGenerator with EventGeneratorDelegate, |
| // which uses the coordinates conversions and targeting provided by |
| // |delegate|. |
| explicit EventGenerator(EventGeneratorDelegate* delegate); |
| |
| // Creates an EventGenerator with the mouse/touch location |
| // at |initial_location|, which uses the |root_window|'s coordinates. |
| EventGenerator(gfx::NativeWindow root_window, |
| const gfx::Point& initial_location); |
| |
| // Creates an EventGenerator with the mouse/touch location centered over |
| // |window|. This is currently the only constructor that works on Mac, since |
| // a specific window is required (and there is no root window). |
| EventGenerator(gfx::NativeWindow root_window, gfx::NativeWindow window); |
| |
| virtual ~EventGenerator(); |
| |
| // Explicitly sets the location used by mouse/touch events. This is set by the |
| // various methods that take a location but can be manipulated directly, |
| // typically for touch. |
| void set_current_location(const gfx::Point& location) { |
| current_location_ = location; |
| } |
| const gfx::Point& current_location() const { return current_location_; } |
| |
| void set_async(bool async) { async_ = async; } |
| bool async() const { return async_; } |
| |
| // Resets the event flags bitmask. |
| void set_flags(int flags) { flags_ = flags; } |
| int flags() const { return flags_; } |
| |
| // Generates a left button press event. |
| void PressLeftButton(); |
| |
| // Generates a left button release event. |
| void ReleaseLeftButton(); |
| |
| // Generates events to click (press, release) left button. |
| void ClickLeftButton(); |
| |
| // Generates a double click event using the left button. |
| void DoubleClickLeftButton(); |
| |
| // Generates a right button press event. |
| void PressRightButton(); |
| |
| // Generates a right button release event. |
| void ReleaseRightButton(); |
| |
| // Moves the mouse wheel by |delta_x|, |delta_y|. |
| void MoveMouseWheel(int delta_x, int delta_y); |
| |
| // Generates a mouse exit. |
| void SendMouseExit(); |
| |
| // Generates events to move mouse to be the given |point| in the |
| // |current_root_window_|'s host window coordinates. |
| void MoveMouseToInHost(const gfx::Point& point_in_host); |
| void MoveMouseToInHost(int x, int y) { |
| MoveMouseToInHost(gfx::Point(x, y)); |
| } |
| |
| // Generates events to move mouse to be the given |point| in screen |
| // coordinates. |
| void MoveMouseTo(const gfx::Point& point_in_screen, int count); |
| void MoveMouseTo(const gfx::Point& point_in_screen) { |
| MoveMouseTo(point_in_screen, 1); |
| } |
| void MoveMouseTo(int x, int y) { |
| MoveMouseTo(gfx::Point(x, y)); |
| } |
| |
| // Generates events to move mouse to be the given |point| in |window|'s |
| // coordinates. |
| void MoveMouseRelativeTo(const EventTarget* window, const gfx::Point& point); |
| void MoveMouseRelativeTo(const EventTarget* window, int x, int y) { |
| MoveMouseRelativeTo(window, gfx::Point(x, y)); |
| } |
| |
| void MoveMouseBy(int x, int y) { |
| MoveMouseTo(current_location_ + gfx::Vector2d(x, y)); |
| } |
| |
| // Generates events to drag mouse to given |point|. |
| void DragMouseTo(const gfx::Point& point); |
| |
| void DragMouseTo(int x, int y) { |
| DragMouseTo(gfx::Point(x, y)); |
| } |
| |
| void DragMouseBy(int dx, int dy) { |
| DragMouseTo(current_location_ + gfx::Vector2d(dx, dy)); |
| } |
| |
| // Generates events to move the mouse to the center of the window. |
| void MoveMouseToCenterOf(EventTarget* window); |
| |
| // Generates a touch press event. |
| void PressTouch(); |
| |
| // Generates a touch press event with |touch_id|. |
| void PressTouchId(int touch_id); |
| |
| // Generates a ET_TOUCH_MOVED event to |point|. |
| void MoveTouch(const gfx::Point& point); |
| |
| // Generates a ET_TOUCH_MOVED event to |point| with |touch_id|. |
| void MoveTouchId(const gfx::Point& point, int touch_id); |
| |
| // Generates a touch release event. |
| void ReleaseTouch(); |
| |
| // Generates a touch release event with |touch_id|. |
| void ReleaseTouchId(int touch_id); |
| |
| // Generates press, move and release event to move touch |
| // to be the given |point|. |
| void PressMoveAndReleaseTouchTo(const gfx::Point& point); |
| |
| void PressMoveAndReleaseTouchTo(int x, int y) { |
| PressMoveAndReleaseTouchTo(gfx::Point(x, y)); |
| } |
| |
| void PressMoveAndReleaseTouchBy(int x, int y) { |
| PressMoveAndReleaseTouchTo(current_location_ + gfx::Vector2d(x, y)); |
| } |
| |
| // Generates press, move and release events to move touch |
| // to the center of the window. |
| void PressMoveAndReleaseTouchToCenterOf(EventTarget* window); |
| |
| // Generates and dispatches a Win8 edge-swipe event (swipe up from bottom or |
| // swipe down from top). Note that it is not possible to distinguish between |
| // the two edges with this event. |
| void GestureEdgeSwipe(); |
| |
| // Generates and dispatches touch-events required to generate a TAP gesture. |
| // Note that this can generate a number of other gesture events at the same |
| // time (e.g. GESTURE_BEGIN, TAP_DOWN, END). |
| void GestureTapAt(const gfx::Point& point); |
| |
| // Generates press and release touch-events to generate a TAP_DOWN event, but |
| // without generating any scroll or tap events. This can also generate a few |
| // other gesture events (e.g. GESTURE_BEGIN, END). |
| void GestureTapDownAndUp(const gfx::Point& point); |
| |
| // Generates press, move, release touch-events to generate a sequence of |
| // scroll events. |duration| and |steps| affect the velocity of the scroll, |
| // and depending on these values, this may also generate FLING scroll |
| // gestures. If velocity/fling is irrelevant for the test, then any non-zero |
| // values for these should be sufficient. |
| void GestureScrollSequence(const gfx::Point& start, |
| const gfx::Point& end, |
| const base::TimeDelta& duration, |
| int steps); |
| |
| // The same as GestureScrollSequence(), with the exception that |callback| is |
| // called at each step of the scroll sequence. |callback| is called at the |
| // start of the sequence with ET_GESTURE_SCROLL_BEGIN, followed by one or more |
| // ET_GESTURE_SCROLL_UPDATE and ends with an ET_GESTURE_SCROLL_END. |
| void GestureScrollSequenceWithCallback(const gfx::Point& start, |
| const gfx::Point& end, |
| const base::TimeDelta& duration, |
| int steps, |
| const ScrollStepCallback& callback); |
| |
| // Generates press, move, release touch-events to generate a sequence of |
| // multi-finger scroll events. |count| specifies the number of touch-points |
| // that should generate the scroll events. |start| are the starting positions |
| // of all the touch points. |steps| and |event_separation_time_ms| are |
| // relevant when testing velocity/fling/swipe, otherwise these can be any |
| // non-zero value. |delta_x| and |delta_y| are the amount that each finger |
| // should be moved. Internally calls GestureMultiFingerScrollWithDelays |
| // with zeros as |delay_adding_finger_ms| forcing all touch down events to be |
| // immediate. |
| void GestureMultiFingerScroll(int count, |
| const gfx::Point start[], |
| int event_separation_time_ms, |
| int steps, |
| int move_x, |
| int move_y); |
| |
| // Generates press, move, release touch-events to generate a sequence of |
| // multi-finger scroll events. |count| specifies the number of touch-points |
| // that should generate the scroll events. |start| are the starting positions |
| // of all the touch points. |delay_adding_finger_ms| are delays in ms from the |
| // starting time till touching down of each finger. |delay_adding_finger_ms| |
| // is useful when testing complex gestures that start with 1 or 2 fingers and |
| // add fingers with a delay. |steps| and |event_separation_time_ms| are |
| // relevant when testing velocity/fling/swipe, otherwise these can be any |
| // non-zero value. |delta_x| and |delta_y| are the amount that each finger |
| // should be moved. |
| void GestureMultiFingerScrollWithDelays(int count, |
| const gfx::Point start[], |
| const int delay_adding_finger_ms[], |
| int event_separation_time_ms, |
| int steps, |
| int move_x, |
| int move_y); |
| |
| // Generates scroll sequences of a FlingCancel, Scrolls, FlingStart, with |
| // constant deltas to |x_offset| and |y_offset| in |steps|. |
| void ScrollSequence(const gfx::Point& start, |
| const base::TimeDelta& step_delay, |
| float x_offset, |
| float y_offset, |
| int steps, |
| int num_fingers); |
| |
| // Generates scroll sequences of a FlingCancel, Scrolls, FlingStart, sending |
| // scrolls of each of the values in |offsets|. |
| void ScrollSequence(const gfx::Point& start, |
| const base::TimeDelta& step_delay, |
| const std::vector<gfx::PointF>& offsets, |
| int num_fingers); |
| |
| // Generates a key press event. On platforms except Windows and X11, a key |
| // event without native_event() is generated. Note that ui::EF_ flags should |
| // be passed as |flags|, not the native ones like 'ShiftMask' in <X11/X.h>. |
| // TODO(yusukes): Support native_event() on all platforms. |
| void PressKey(KeyboardCode key_code, int flags); |
| |
| // Generates a key release event. On platforms except Windows and X11, a key |
| // event without native_event() is generated. Note that ui::EF_ flags should |
| // be passed as |flags|, not the native ones like 'ShiftMask' in <X11/X.h>. |
| // TODO(yusukes): Support native_event() on all platforms. |
| void ReleaseKey(KeyboardCode key_code, int flags); |
| |
| // Dispatch the event to the WindowEventDispatcher. |
| void Dispatch(Event* event); |
| |
| void set_current_target(EventTarget* target) { |
| current_target_ = target; |
| } |
| |
| // Specify an alternative tick clock to be used for simulating time in tests. |
| void SetTickClock(scoped_ptr<base::TickClock> tick_clock); |
| |
| // Get the current time from the tick clock. |
| base::TimeDelta Now(); |
| |
| // Default delegate set by a platform-specific GeneratorDelegate singleton. |
| static EventGeneratorDelegate* default_delegate; |
| |
| private: |
| // Set up the test context using the delegate. |
| void Init(gfx::NativeWindow root_window, gfx::NativeWindow window_context); |
| |
| // Dispatch a key event to the WindowEventDispatcher. |
| void DispatchKeyEvent(bool is_press, KeyboardCode key_code, int flags); |
| |
| void UpdateCurrentDispatcher(const gfx::Point& point); |
| void PressButton(int flag); |
| void ReleaseButton(int flag); |
| |
| gfx::Point GetLocationInCurrentRoot() const; |
| gfx::Point CenterOfWindow(const EventTarget* window) const; |
| |
| void DispatchNextPendingEvent(); |
| void DoDispatchEvent(Event* event, bool async); |
| |
| const EventGeneratorDelegate* delegate() const; |
| EventGeneratorDelegate* delegate(); |
| |
| scoped_ptr<EventGeneratorDelegate> delegate_; |
| gfx::Point current_location_; |
| EventTarget* current_target_; |
| int flags_; |
| bool grab_; |
| std::list<Event*> pending_events_; |
| // Set to true to cause events to be posted asynchronously. |
| bool async_; |
| scoped_ptr<base::TickClock> tick_clock_; |
| |
| DISALLOW_COPY_AND_ASSIGN(EventGenerator); |
| }; |
| |
| } // namespace test |
| } // namespace ui |
| |
| #endif // UI_EVENTS_TEST_EVENT_GENERATOR_H_ |