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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/ash_export.h"
#include "ash/public/interfaces/window_state_type.mojom.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/wm/public/window_move_client.h"
namespace aura {
class Window;
namespace ash {
struct ASH_EXPORT DragDetails {
DragDetails(aura::Window* window,
const gfx::Point& location,
int window_component,
// TODO(sky): make wm type.
::wm::WindowMoveSource source);
ash::mojom::WindowStateType initial_state_type;
// Initial bounds of the window in parent coordinates.
const gfx::Rect initial_bounds_in_parent;
// Restore bounds (in screen coordinates) of the window before the drag
// started. Only set if the window is being dragged.
gfx::Rect restore_bounds;
// Location passed to the constructor, in |window->parent()|'s coordinates.
const gfx::Point initial_location_in_parent;
// Initial opacity of the window.
const float initial_opacity;
// The component the user pressed on.
const int window_component;
// Bitmask of the |kBoundsChange_| constants.
const int bounds_change;
// Bitmask of the |kBoundsChangeDirection_| constants.
const int position_change_direction;
// Bitmask of the |kBoundsChangeDirection_| constants.
const int size_change_direction;
// Will the drag actually modify the window?
const bool is_resizable;
// Source of the event initiating the drag.
const ::wm::WindowMoveSource source;
// True if the window should attach to the shelf after releasing.
bool should_attach_to_shelf;
} // namespace ash