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/*
* Copyright (C) 2006 Apple Computer, Inc.
* Copyright (C) 2009 Google, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_SVG_LAYOUT_SVG_FOREIGN_OBJECT_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_SVG_LAYOUT_SVG_FOREIGN_OBJECT_H_
#include "third_party/blink/renderer/core/layout/svg/layout_svg_block.h"
namespace blink {
class SVGForeignObjectElement;
// LayoutSVGForeignObject is the LayoutObject associated with <foreignobject>.
// http://www.w3.org/TR/SVG/extend.html#ForeignObjectElement
//
// Foreign object is a way of inserting arbitrary non-SVG content into SVG.
// A good example of this is HTML in SVG. Because of this, CSS content has to
// be aware of SVG: e.g. when determining containing blocks we stop at the
// enclosing foreign object (see LayoutObject::canContainFixedPositionObjects).
//
// Note that SVG is also allowed in HTML with the HTML5 parsing rules so SVG
// content also has to be aware of CSS objects.
// See http://www.w3.org/TR/html5/syntax.html#elements-0 with the rules for
// 'foreign elements'. TODO(jchaffraix): Find a better place for this paragraph.
class LayoutSVGForeignObject final : public LayoutSVGBlock {
public:
explicit LayoutSVGForeignObject(SVGForeignObjectElement*);
~LayoutSVGForeignObject() override;
const char* GetName() const override { return "LayoutSVGForeignObject"; }
bool IsChildAllowed(LayoutObject*, const ComputedStyle&) const override;
void Paint(const PaintInfo&) const override;
void UpdateLayout() override;
FloatRect ObjectBoundingBox() const override {
return FloatRect(FrameRect());
}
FloatRect StrokeBoundingBox() const override { return ObjectBoundingBox(); }
FloatRect VisualRectInLocalSVGCoordinates() const override {
return ObjectBoundingBox();
}
bool NodeAtPoint(HitTestResult&,
const HitTestLocation&,
const LayoutPoint&,
HitTestAction) override;
// A method to call when recursively hit testing from an SVG parent.
// Since LayoutSVGRoot has a PaintLayer always, this will cause a
// trampoline through PaintLayer::HitTest and back to a call to NodeAtPoint
// on this object. This is why there are two methods.
bool NodeAtPointFromSVG(HitTestResult&,
const HitTestLocation&,
const LayoutPoint&,
HitTestAction);
bool IsOfType(LayoutObjectType type) const override {
return type == kLayoutObjectSVGForeignObject ||
LayoutSVGBlock::IsOfType(type);
}
void SetNeedsTransformUpdate() override { needs_transform_update_ = true; }
PaintLayerType LayerTypeRequired() const override;
bool CreatesNewFormattingContext() const final {
// This is the root of a foreign object. Don't let anything inside it escape
// to our ancestors.
return true;
}
private:
LayoutUnit ElementX() const;
LayoutUnit ElementY() const;
LayoutUnit ElementWidth() const;
LayoutUnit ElementHeight() const;
void UpdateLogicalWidth() override;
void ComputeLogicalHeight(LayoutUnit logical_height,
LayoutUnit logical_top,
LogicalExtentComputedValues&) const override;
void StyleDidChange(StyleDifference, const ComputedStyle* old_style) override;
bool needs_transform_update_;
};
DEFINE_LAYOUT_OBJECT_TYPE_CASTS(LayoutSVGForeignObject, IsSVGForeignObject());
} // namespace blink
#endif