| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "content/browser/loader/resource_buffer.h" |
| |
| #include <math.h> |
| |
| #include "base/logging.h" |
| |
| namespace content { |
| |
| // A circular buffer allocator. |
| // |
| // We keep track of the starting offset (alloc_start_) and the ending offset |
| // (alloc_end_). There are two layouts to keep in mind: |
| // |
| // #1: |
| // ------------[XXXXXXXXXXXXXXXXXXXXXXX]---- |
| // ^ ^ |
| // start end |
| // |
| // #2: |
| // XXXXXXXXXX]---------------------[XXXXXXXX |
| // ^ ^ |
| // end start |
| // |
| // If end <= start, then we have the buffer wraparound case (depicted second). |
| // If the buffer is empty, then start and end will be set to -1. |
| // |
| // Allocations are always contiguous. |
| |
| ResourceBuffer::ResourceBuffer() |
| : buf_size_(0), |
| min_alloc_size_(0), |
| max_alloc_size_(0), |
| alloc_start_(-1), |
| alloc_end_(-1) { |
| } |
| |
| ResourceBuffer::~ResourceBuffer() { |
| } |
| |
| bool ResourceBuffer::Initialize(int buffer_size, |
| int min_allocation_size, |
| int max_allocation_size) { |
| CHECK(!IsInitialized()); |
| |
| // It would be wasteful if these are not multiples of min_allocation_size. |
| CHECK_EQ(0, buffer_size % min_allocation_size); |
| CHECK_EQ(0, max_allocation_size % min_allocation_size); |
| |
| buf_size_ = buffer_size; |
| min_alloc_size_ = min_allocation_size; |
| max_alloc_size_ = max_allocation_size; |
| |
| return shared_mem_.CreateAndMapAnonymous(buf_size_); |
| } |
| |
| bool ResourceBuffer::IsInitialized() const { |
| return shared_mem_.memory() != NULL; |
| } |
| |
| bool ResourceBuffer::ShareToProcess( |
| base::ProcessHandle process_handle, |
| base::SharedMemoryHandle* shared_memory_handle, |
| int* shared_memory_size) { |
| CHECK(IsInitialized()); |
| |
| if (!shared_mem_.ShareToProcess(process_handle, shared_memory_handle)) |
| return false; |
| |
| *shared_memory_size = buf_size_; |
| return true; |
| } |
| |
| bool ResourceBuffer::CanAllocate() const { |
| CHECK(IsInitialized()); |
| |
| if (alloc_start_ == -1) |
| return true; |
| |
| int diff = alloc_end_ - alloc_start_; |
| if (diff > 0) |
| return (buf_size_ - diff) >= min_alloc_size_; |
| |
| return -diff >= min_alloc_size_; |
| } |
| |
| char* ResourceBuffer::Allocate(int* size) { |
| CHECK(CanAllocate()); |
| |
| int alloc_offset = 0; |
| int alloc_size; |
| |
| if (alloc_start_ == -1) { |
| // This is the first allocation. |
| alloc_start_ = 0; |
| alloc_end_ = buf_size_; |
| alloc_size = buf_size_; |
| } else if (alloc_start_ < alloc_end_) { |
| // Append the next allocation if it fits. Otherwise, wraparound. |
| // |
| // NOTE: We could look to see if a larger allocation is possible by |
| // wrapping around sooner, but instead we just look to fill the space at |
| // the end of the buffer provided that meets the min_alloc_size_ |
| // requirement. |
| // |
| if ((buf_size_ - alloc_end_) >= min_alloc_size_) { |
| alloc_offset = alloc_end_; |
| alloc_size = buf_size_ - alloc_end_; |
| alloc_end_ = buf_size_; |
| } else { |
| // It must be possible to allocate a least min_alloc_size_. |
| CHECK(alloc_start_ >= min_alloc_size_); |
| alloc_size = alloc_start_; |
| alloc_end_ = alloc_start_; |
| } |
| } else { |
| // This is the wraparound case. |
| CHECK(alloc_end_ < alloc_start_); |
| alloc_offset = alloc_end_; |
| alloc_size = alloc_start_ - alloc_end_; |
| alloc_end_ = alloc_start_; |
| } |
| |
| // Make sure alloc_size does not exceed max_alloc_size_. We store the |
| // current value of alloc_size, so that we can use ShrinkLastAllocation to |
| // trim it back. This allows us to reuse the alloc_end_ adjustment logic. |
| |
| alloc_sizes_.push(alloc_size); |
| |
| if (alloc_size > max_alloc_size_) { |
| alloc_size = max_alloc_size_; |
| ShrinkLastAllocation(alloc_size); |
| } |
| |
| *size = alloc_size; |
| return static_cast<char*>(shared_mem_.memory()) + alloc_offset; |
| } |
| |
| int ResourceBuffer::GetLastAllocationOffset() const { |
| CHECK(!alloc_sizes_.empty()); |
| CHECK(alloc_end_ >= alloc_sizes_.back()); |
| return alloc_end_ - alloc_sizes_.back(); |
| } |
| |
| void ResourceBuffer::ShrinkLastAllocation(int new_size) { |
| CHECK(!alloc_sizes_.empty()); |
| |
| int aligned_size = (new_size / min_alloc_size_) * min_alloc_size_; |
| if (aligned_size < new_size) |
| aligned_size += min_alloc_size_; |
| |
| CHECK_LE(new_size, aligned_size); |
| CHECK_GE(alloc_sizes_.back(), aligned_size); |
| |
| int* last_allocation_size = &alloc_sizes_.back(); |
| alloc_end_ -= (*last_allocation_size - aligned_size); |
| *last_allocation_size = aligned_size; |
| } |
| |
| void ResourceBuffer::RecycleLeastRecentlyAllocated() { |
| CHECK(!alloc_sizes_.empty()); |
| int allocation_size = alloc_sizes_.front(); |
| alloc_sizes_.pop(); |
| |
| alloc_start_ += allocation_size; |
| CHECK(alloc_start_ <= buf_size_); |
| |
| if (alloc_start_ == alloc_end_) { |
| CHECK(alloc_sizes_.empty()); |
| alloc_start_ = -1; |
| alloc_end_ = -1; |
| } else if (alloc_start_ == buf_size_) { |
| CHECK(!alloc_sizes_.empty()); |
| alloc_start_ = 0; |
| } |
| } |
| |
| } // namespace content |