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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_PROXY_PROXY_INFO_H_
#define NET_PROXY_PROXY_INFO_H_
#pragma once
#include <string>
#include "net/base/net_export.h"
#include "net/base/net_log.h"
#include "net/proxy/proxy_config.h"
#include "net/proxy/proxy_list.h"
#include "net/proxy/proxy_retry_info.h"
#include "net/proxy/proxy_server.h"
namespace net {
// This object holds proxy information returned by ResolveProxy.
class NET_EXPORT ProxyInfo {
public:
ProxyInfo();
~ProxyInfo();
// Default copy-constructor and assignment operator are OK!
// Uses the same proxy server as the given |proxy_info|.
void Use(const ProxyInfo& proxy_info);
// Uses a direct connection.
void UseDirect();
// Uses a specific proxy server, of the form:
// proxy-uri = [<scheme> "://"] <hostname> [":" <port>]
// This may optionally be a semi-colon delimited list of <proxy-uri>.
// It is OK to have LWS between entries.
void UseNamedProxy(const std::string& proxy_uri_list);
// Sets the proxy list to a single entry, |proxy_server|.
void UseProxyServer(const ProxyServer& proxy_server);
// Parses from the given PAC result.
void UsePacString(const std::string& pac_string) {
proxy_list_.SetFromPacString(pac_string);
}
// Returns true if this proxy info specifies a direct connection.
bool is_direct() const {
// We don't implicitly fallback to DIRECT unless it was added to the list.
if (is_empty())
return false;
return proxy_list_.Get().is_direct();
}
// Returns true if the first valid proxy server is an https proxy.
bool is_https() const {
if (is_empty())
return false;
return proxy_server().is_https();
}
// Returns true if the first valid proxy server is an http proxy.
bool is_http() const {
if (is_empty())
return false;
return proxy_server().is_http();
}
// Returns true if the first valid proxy server is a socks server.
bool is_socks() const {
if (is_empty())
return false;
return proxy_server().is_socks();
}
// Returns true if this proxy info has no proxies left to try.
bool is_empty() const {
return proxy_list_.IsEmpty();
}
// Returns the first valid proxy server. is_empty() must be false to be able
// to call this function.
const ProxyServer& proxy_server() const { return proxy_list_.Get(); }
// See description in ProxyList::ToPacString().
std::string ToPacString() const;
// Marks the current proxy as bad. Returns true if there is another proxy
// available to try in proxy list_.
bool Fallback(const BoundNetLog& net_log);
// De-prioritizes the proxies that we have cached as not working, by moving
// them to the end of the proxy list.
void DeprioritizeBadProxies(const ProxyRetryInfoMap& proxy_retry_info);
// Deletes any entry which doesn't have one of the specified proxy schemes.
void RemoveProxiesWithoutScheme(int scheme_bit_field);
private:
friend class ProxyService;
const ProxyRetryInfoMap& proxy_retry_info() const {
return proxy_retry_info_;
}
// The ordered list of proxy servers (including DIRECT attempts) remaining to
// try. If proxy_list_ is empty, then there is nothing left to fall back to.
ProxyList proxy_list_;
// List of proxies that have been tried already.
ProxyRetryInfoMap proxy_retry_info_;
// This value identifies the proxy config used to initialize this object.
ProxyConfig::ID config_id_;
};
} // namespace net
#endif // NET_PROXY_PROXY_INFO_H_