| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "android_webview/browser/hardware_renderer.h" |
| |
| #include <utility> |
| |
| #include "android_webview/browser/aw_gl_surface.h" |
| #include "android_webview/browser/aw_render_thread_context_provider.h" |
| #include "android_webview/browser/child_frame.h" |
| #include "android_webview/browser/parent_compositor_draw_constraints.h" |
| #include "android_webview/browser/render_thread_manager.h" |
| #include "android_webview/browser/surfaces_instance.h" |
| #include "android_webview/public/browser/draw_gl.h" |
| #include "base/trace_event/trace_event.h" |
| #include "cc/output/compositor_frame.h" |
| #include "cc/surfaces/surface_factory.h" |
| #include "cc/surfaces/surface_id_allocator.h" |
| #include "cc/surfaces/surface_manager.h" |
| #include "ui/gfx/transform.h" |
| #include "ui/gl/gl_bindings.h" |
| |
| namespace android_webview { |
| |
| HardwareRenderer::HardwareRenderer(RenderThreadManager* state) |
| : render_thread_manager_(state), |
| last_egl_context_(eglGetCurrentContext()), |
| surfaces_(SurfacesInstance::GetOrCreateInstance()), |
| surface_id_allocator_(surfaces_->CreateSurfaceIdAllocator()), |
| last_committed_output_surface_id_(0u), |
| last_submitted_output_surface_id_(0u) { |
| DCHECK(last_egl_context_); |
| surfaces_->GetSurfaceManager()->RegisterSurfaceFactoryClient( |
| surface_id_allocator_->id_namespace(), this); |
| } |
| |
| HardwareRenderer::~HardwareRenderer() { |
| // Must reset everything before |surface_factory_| to ensure all |
| // resources are returned before resetting. |
| if (!child_id_.is_null()) |
| DestroySurface(); |
| surface_factory_.reset(); |
| surfaces_->GetSurfaceManager()->UnregisterSurfaceFactoryClient( |
| surface_id_allocator_->id_namespace()); |
| |
| // Reset draw constraints. |
| render_thread_manager_->PostExternalDrawConstraintsToChildCompositorOnRT( |
| ParentCompositorDrawConstraints()); |
| ReturnResourcesInChildFrame(); |
| } |
| |
| void HardwareRenderer::CommitFrame() { |
| TRACE_EVENT0("android_webview", "CommitFrame"); |
| scroll_offset_ = render_thread_manager_->GetScrollOffsetOnRT(); |
| std::unique_ptr<ChildFrame> child_frame = |
| render_thread_manager_->PassFrameOnRT(); |
| if (!child_frame.get()) |
| return; |
| |
| last_committed_output_surface_id_ = child_frame->output_surface_id; |
| ReturnResourcesInChildFrame(); |
| child_frame_ = std::move(child_frame); |
| DCHECK(child_frame_->frame.get()); |
| DCHECK(!child_frame_->frame->gl_frame_data); |
| } |
| |
| void HardwareRenderer::DrawGL(AwDrawGLInfo* draw_info, |
| const ScopedAppGLStateRestore& gl_state) { |
| TRACE_EVENT0("android_webview", "HardwareRenderer::DrawGL"); |
| |
| // We need to watch if the current Android context has changed and enforce |
| // a clean-up in the compositor. |
| EGLContext current_context = eglGetCurrentContext(); |
| DCHECK(current_context) << "DrawGL called without EGLContext"; |
| |
| // TODO(boliu): Handle context loss. |
| if (last_egl_context_ != current_context) |
| DLOG(WARNING) << "EGLContextChanged"; |
| |
| // SurfaceFactory::SubmitCompositorFrame might call glFlush. So calling it |
| // during "kModeSync" stage (which does not allow GL) might result in extra |
| // kModeProcess. Instead, submit the frame in "kModeDraw" stage to avoid |
| // unnecessary kModeProcess. |
| if (child_frame_.get() && child_frame_->frame.get()) { |
| if (!compositor_id_.Equals(child_frame_->compositor_id) || |
| last_submitted_output_surface_id_ != child_frame_->output_surface_id) { |
| if (!child_id_.is_null()) |
| DestroySurface(); |
| |
| // This will return all the resources to the previous compositor. |
| surface_factory_.reset(); |
| compositor_id_ = child_frame_->compositor_id; |
| last_submitted_output_surface_id_ = child_frame_->output_surface_id; |
| surface_factory_.reset( |
| new cc::SurfaceFactory(surfaces_->GetSurfaceManager(), this)); |
| } |
| |
| std::unique_ptr<cc::CompositorFrame> child_compositor_frame = |
| std::move(child_frame_->frame); |
| |
| gfx::Size frame_size = |
| child_compositor_frame->delegated_frame_data->render_pass_list.back() |
| ->output_rect.size(); |
| bool size_changed = frame_size != frame_size_; |
| frame_size_ = frame_size; |
| if (child_id_.is_null() || size_changed) { |
| if (!child_id_.is_null()) |
| DestroySurface(); |
| AllocateSurface(); |
| } |
| |
| surface_factory_->SubmitCompositorFrame(child_id_, |
| std::move(*child_compositor_frame), |
| cc::SurfaceFactory::DrawCallback()); |
| } |
| |
| gfx::Transform transform(gfx::Transform::kSkipInitialization); |
| transform.matrix().setColMajorf(draw_info->transform); |
| transform.Translate(scroll_offset_.x(), scroll_offset_.y()); |
| |
| gfx::Size viewport(draw_info->width, draw_info->height); |
| // Need to post the new transform matrix back to child compositor |
| // because there is no onDraw during a Render Thread animation, and child |
| // compositor might not have the tiles rasterized as the animation goes on. |
| ParentCompositorDrawConstraints draw_constraints( |
| draw_info->is_layer, transform, viewport.IsEmpty()); |
| if (!child_frame_.get() || draw_constraints.NeedUpdate(*child_frame_)) { |
| render_thread_manager_->PostExternalDrawConstraintsToChildCompositorOnRT( |
| draw_constraints); |
| } |
| |
| if (child_id_.is_null()) |
| return; |
| |
| gfx::Rect clip(draw_info->clip_left, draw_info->clip_top, |
| draw_info->clip_right - draw_info->clip_left, |
| draw_info->clip_bottom - draw_info->clip_top); |
| surfaces_->DrawAndSwap(viewport, clip, transform, frame_size_, child_id_, |
| gl_state); |
| } |
| |
| void HardwareRenderer::AllocateSurface() { |
| DCHECK(child_id_.is_null()); |
| DCHECK(surface_factory_); |
| child_id_ = surface_id_allocator_->GenerateId(); |
| surface_factory_->Create(child_id_); |
| surfaces_->AddChildId(child_id_); |
| } |
| |
| void HardwareRenderer::DestroySurface() { |
| DCHECK(!child_id_.is_null()); |
| DCHECK(surface_factory_); |
| surfaces_->RemoveChildId(child_id_); |
| surface_factory_->Destroy(child_id_); |
| child_id_ = cc::SurfaceId(); |
| } |
| |
| void HardwareRenderer::ReturnResources( |
| const cc::ReturnedResourceArray& resources) { |
| ReturnResourcesToCompositor(resources, compositor_id_, |
| last_submitted_output_surface_id_); |
| } |
| |
| void HardwareRenderer::SetBeginFrameSource( |
| cc::BeginFrameSource* begin_frame_source) { |
| // TODO(tansell): Hook this up. |
| } |
| |
| void HardwareRenderer::SetBackingFrameBufferObject( |
| int framebuffer_binding_ext) { |
| surfaces_->SetBackingFrameBufferObject(framebuffer_binding_ext); |
| } |
| |
| void HardwareRenderer::ReturnResourcesInChildFrame() { |
| if (child_frame_.get() && child_frame_->frame.get()) { |
| cc::ReturnedResourceArray resources_to_return; |
| cc::TransferableResource::ReturnResources( |
| child_frame_->frame->delegated_frame_data->resource_list, |
| &resources_to_return); |
| |
| // The child frame's compositor id is not necessarily same as |
| // compositor_id_. |
| ReturnResourcesToCompositor(resources_to_return, |
| child_frame_->compositor_id, |
| child_frame_->output_surface_id); |
| } |
| child_frame_.reset(); |
| } |
| |
| void HardwareRenderer::ReturnResourcesToCompositor( |
| const cc::ReturnedResourceArray& resources, |
| const CompositorID& compositor_id, |
| uint32_t output_surface_id) { |
| if (output_surface_id != last_committed_output_surface_id_) |
| return; |
| render_thread_manager_->InsertReturnedResourcesOnRT(resources, compositor_id, |
| output_surface_id); |
| } |
| |
| } // namespace android_webview |