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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_FRAME_CUSTOM_FRAME_VIEW_ASH_H_
#define ASH_FRAME_CUSTOM_FRAME_VIEW_ASH_H_
#include <memory>
#include "ash/ash_export.h"
#include "base/macros.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/views/window/non_client_view.h"
namespace ash {
class FrameBorderHitTestController;
class FrameCaptionButtonContainerView;
class ImmersiveFullscreenController;
}
namespace views {
class Widget;
}
namespace ash {
// A NonClientFrameView used for packaged apps, dialogs and other non-browser
// windows. It supports immersive fullscreen. When in immersive fullscreen, the
// client view takes up the entire widget and the window header is an overlay.
// The window header overlay slides onscreen when the user hovers the mouse at
// the top of the screen. See also views::CustomFrameView and
// BrowserNonClientFrameViewAsh.
class ASH_EXPORT CustomFrameViewAsh : public views::NonClientFrameView {
public:
// Internal class name.
static const char kViewClassName[];
explicit CustomFrameViewAsh(views::Widget* frame);
~CustomFrameViewAsh() override;
// Inits |immersive_fullscreen_controller| so that the controller reveals
// and hides |header_view_| in immersive fullscreen.
// CustomFrameViewAsh does not take ownership of
// |immersive_fullscreen_controller|.
void InitImmersiveFullscreenControllerForView(
ImmersiveFullscreenController* immersive_fullscreen_controller);
// Sets the active and inactive frame colors. Note the inactive frame color
// will have some transparency added when the frame is drawn.
void SetFrameColors(SkColor active_frame_color, SkColor inactive_frame_color);
// views::NonClientFrameView:
gfx::Rect GetBoundsForClientView() const override;
gfx::Rect GetWindowBoundsForClientBounds(
const gfx::Rect& client_bounds) const override;
int NonClientHitTest(const gfx::Point& point) override;
void GetWindowMask(const gfx::Size& size, gfx::Path* window_mask) override;
void ResetWindowControls() override;
void UpdateWindowIcon() override;
void UpdateWindowTitle() override;
void SizeConstraintsChanged() override;
// views::View:
gfx::Size GetPreferredSize() const override;
void Layout() override;
const char* GetClassName() const override;
gfx::Size GetMinimumSize() const override;
gfx::Size GetMaximumSize() const override;
void SchedulePaintInRect(const gfx::Rect& r) override;
void VisibilityChanged(views::View* starting_from, bool is_visible) override;
// Get the view of the header.
views::View* GetHeaderView();
const views::View* GetAvatarIconViewForTest() const;
private:
class OverlayView;
friend class TestWidgetConstraintsDelegate;
// views::NonClientFrameView:
bool DoesIntersectRect(const views::View* target,
const gfx::Rect& rect) const override;
// Returns the container for the minimize/maximize/close buttons that is held
// by the HeaderView. Used in testing.
FrameCaptionButtonContainerView* GetFrameCaptionButtonContainerViewForTest();
// Height from top of window to top of client area.
int NonClientTopBorderHeight() const;
// Not owned.
views::Widget* frame_;
// View which contains the title and window controls.
class HeaderView;
HeaderView* header_view_;
// Updates the hittest bounds overrides based on the window state type.
std::unique_ptr<FrameBorderHitTestController>
frame_border_hit_test_controller_;
DISALLOW_COPY_AND_ASSIGN(CustomFrameViewAsh);
};
} // namespace ash
#endif // ASH_FRAME_CUSTOM_FRAME_VIEW_ASH_H_