blob: 2c5d3810b399a6bd2fa6c148564cfd9c4473214d [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/debug/lap_timer.h"
#include "base/logging.h"
namespace cc {
namespace {
// Returns the offset from the origin from the ThreadTicks time source.
// TimeTicks is used as a fallback if ThreadTicks is not available on the
// current platform.
base::TimeDelta Now() {
return base::ThreadTicks::IsSupported()
? base::ThreadTicks::Now() - base::ThreadTicks()
: base::TimeTicks::Now() - base::TimeTicks();
}
// Default values.
static const int kTimeLimitMillis = 3000;
static const int kWarmupRuns = 5;
static const int kTimeCheckInterval = 10;
} // namespace
LapTimer::LapTimer(int warmup_laps,
base::TimeDelta time_limit,
int check_interval)
: warmup_laps_(warmup_laps),
remaining_warmups_(0),
remaining_no_check_laps_(0),
time_limit_(time_limit),
check_interval_(check_interval) {
DCHECK_GT(check_interval, 0);
Reset();
}
LapTimer::LapTimer()
: LapTimer(kWarmupRuns,
base::TimeDelta::FromMilliseconds(kTimeLimitMillis),
kTimeCheckInterval) {
if (base::ThreadTicks::IsSupported())
base::ThreadTicks::WaitUntilInitialized();
}
void LapTimer::Reset() {
accumulator_ = base::TimeDelta();
num_laps_ = 0;
remaining_warmups_ = warmup_laps_;
remaining_no_check_laps_ = check_interval_;
Start();
}
void LapTimer::Start() {
start_time_ = Now();
}
bool LapTimer::IsWarmedUp() { return remaining_warmups_ <= 0; }
void LapTimer::NextLap() {
if (!IsWarmedUp()) {
--remaining_warmups_;
if (IsWarmedUp()) {
Start();
}
return;
}
++num_laps_;
--remaining_no_check_laps_;
if (!remaining_no_check_laps_) {
base::TimeDelta now = Now();
accumulator_ += now - start_time_;
start_time_ = now;
remaining_no_check_laps_ = check_interval_;
}
}
bool LapTimer::HasTimeLimitExpired() { return accumulator_ >= time_limit_; }
bool LapTimer::HasTimedAllLaps() { return !(num_laps_ % check_interval_); }
float LapTimer::MsPerLap() {
DCHECK(HasTimedAllLaps());
return accumulator_.InMillisecondsF() / num_laps_;
}
float LapTimer::LapsPerSecond() {
DCHECK(HasTimedAllLaps());
return num_laps_ / accumulator_.InSecondsF();
}
int LapTimer::NumLaps() { return num_laps_; }
} // namespace cc