| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "cc/input/scrollbar_animation_controller_thinning.h" |
| |
| #include "cc/layers/solid_color_scrollbar_layer_impl.h" |
| #include "cc/test/fake_impl_task_runner_provider.h" |
| #include "cc/test/fake_layer_tree_host_impl.h" |
| #include "cc/test/geometry_test_utils.h" |
| #include "cc/test/test_shared_bitmap_manager.h" |
| #include "cc/test/test_task_graph_runner.h" |
| #include "cc/trees/layer_tree_impl.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| namespace cc { |
| namespace { |
| |
| class ScrollbarAnimationControllerThinningTest |
| : public testing::Test, |
| public ScrollbarAnimationControllerClient { |
| public: |
| ScrollbarAnimationControllerThinningTest() |
| : host_impl_(&task_runner_provider_, |
| &shared_bitmap_manager_, |
| &task_graph_runner_) {} |
| |
| void PostDelayedScrollbarAnimationTask(const base::Closure& start_fade, |
| base::TimeDelta delay) override { |
| start_fade_ = start_fade; |
| delay_ = delay; |
| } |
| void SetNeedsRedrawForScrollbarAnimation() override { |
| did_request_redraw_ = true; |
| } |
| void SetNeedsAnimateForScrollbarAnimation() override { |
| did_request_animate_ = true; |
| } |
| ScrollbarSet ScrollbarsFor(int scroll_layer_id) const override { |
| return host_impl_.ScrollbarsFor(scroll_layer_id); |
| } |
| |
| protected: |
| void SetUp() override { |
| std::unique_ptr<LayerImpl> scroll_layer = |
| LayerImpl::Create(host_impl_.active_tree(), 1); |
| std::unique_ptr<LayerImpl> clip = |
| LayerImpl::Create(host_impl_.active_tree(), 3); |
| clip_layer_ = clip.get(); |
| scroll_layer->SetScrollClipLayer(clip_layer_->id()); |
| LayerImpl* scroll_layer_ptr = scroll_layer.get(); |
| |
| const int kId = 2; |
| const int kThumbThickness = 10; |
| const int kTrackStart = 0; |
| const bool kIsLeftSideVerticalScrollbar = false; |
| const bool kIsOverlayScrollbar = true; |
| std::unique_ptr<SolidColorScrollbarLayerImpl> scrollbar = |
| SolidColorScrollbarLayerImpl::Create( |
| host_impl_.active_tree(), kId, HORIZONTAL, kThumbThickness, |
| kTrackStart, kIsLeftSideVerticalScrollbar, kIsOverlayScrollbar); |
| scrollbar_layer_ = scrollbar.get(); |
| |
| scroll_layer->test_properties()->AddChild(std::move(scrollbar)); |
| clip_layer_->test_properties()->AddChild(std::move(scroll_layer)); |
| host_impl_.active_tree()->SetRootLayerForTesting(std::move(clip)); |
| |
| scrollbar_layer_->SetScrollLayerId(scroll_layer_ptr->id()); |
| scrollbar_layer_->test_properties()->opacity_can_animate = true; |
| clip_layer_->SetBounds(gfx::Size(100, 100)); |
| scroll_layer_ptr->SetBounds(gfx::Size(200, 200)); |
| host_impl_.active_tree()->BuildLayerListAndPropertyTreesForTesting(); |
| |
| scrollbar_controller_ = ScrollbarAnimationControllerThinning::Create( |
| scroll_layer_ptr->id(), this, base::TimeDelta::FromSeconds(2), |
| base::TimeDelta::FromSeconds(5), base::TimeDelta::FromSeconds(3)); |
| } |
| |
| FakeImplTaskRunnerProvider task_runner_provider_; |
| TestSharedBitmapManager shared_bitmap_manager_; |
| TestTaskGraphRunner task_graph_runner_; |
| FakeLayerTreeHostImpl host_impl_; |
| std::unique_ptr<ScrollbarAnimationControllerThinning> scrollbar_controller_; |
| LayerImpl* clip_layer_; |
| SolidColorScrollbarLayerImpl* scrollbar_layer_; |
| |
| base::Closure start_fade_; |
| base::TimeDelta delay_; |
| bool did_request_redraw_; |
| bool did_request_animate_; |
| }; |
| |
| // Check initialization of scrollbar. |
| TEST_F(ScrollbarAnimationControllerThinningTest, Idle) { |
| scrollbar_controller_->Animate(base::TimeTicks()); |
| EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| } |
| |
| // Check that scrollbar disappears when the layer becomes non-scrollable. |
| TEST_F(ScrollbarAnimationControllerThinningTest, HideOnResize) { |
| LayerImpl* scroll_layer = host_impl_.active_tree()->LayerById(1); |
| ASSERT_TRUE(scroll_layer); |
| EXPECT_EQ(gfx::Size(200, 200), scroll_layer->bounds()); |
| |
| EXPECT_EQ(HORIZONTAL, scrollbar_layer_->orientation()); |
| |
| // Shrink along X axis, horizontal scrollbar should appear. |
| clip_layer_->SetBounds(gfx::Size(100, 200)); |
| EXPECT_EQ(gfx::Size(100, 200), clip_layer_->bounds()); |
| |
| scrollbar_controller_->DidScrollBegin(); |
| |
| scrollbar_controller_->DidScrollUpdate(false); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| |
| scrollbar_controller_->DidScrollEnd(); |
| |
| // Shrink along Y axis and expand along X, horizontal scrollbar |
| // should disappear. |
| clip_layer_->SetBounds(gfx::Size(200, 100)); |
| EXPECT_EQ(gfx::Size(200, 100), clip_layer_->bounds()); |
| |
| scrollbar_controller_->DidScrollBegin(); |
| |
| scrollbar_controller_->DidScrollUpdate(false); |
| EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->Opacity()); |
| |
| scrollbar_controller_->DidScrollEnd(); |
| } |
| |
| // Scroll content. Confirm the scrollbar gets dark and then becomes light |
| // after stopping. |
| TEST_F(ScrollbarAnimationControllerThinningTest, AwakenByProgrammaticScroll) { |
| base::TimeTicks time; |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->DidScrollUpdate(false); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| // Scrollbar doesn't change size if triggered by scroll. |
| EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| start_fade_.Run(); |
| |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Subsequent scroll restarts animation. |
| scrollbar_controller_->DidScrollUpdate(false); |
| |
| start_fade_.Run(); |
| |
| time += base::TimeDelta::FromSeconds(2); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(0.9f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| } |
| |
| // Initiate a scroll when the pointer is already near the scrollbar. It should |
| // remain thick. |
| TEST_F(ScrollbarAnimationControllerThinningTest, ScrollWithMouseNear) { |
| base::TimeTicks time; |
| time += base::TimeDelta::FromSeconds(1); |
| |
| scrollbar_controller_->DidMouseMoveNear(1); |
| scrollbar_controller_->Animate(time); |
| time += base::TimeDelta::FromSeconds(3); |
| |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| scrollbar_controller_->DidScrollUpdate(false); |
| start_fade_.Run(); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| // Scrollbar should still be thick. |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| time += base::TimeDelta::FromSeconds(5); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| } |
| |
| // Move the pointer near the scrollbar. Confirm it gets thick and narrow when |
| // moved away. |
| TEST_F(ScrollbarAnimationControllerThinningTest, MouseNear) { |
| base::TimeTicks time; |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->DidMouseMoveNear(1); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Should animate to thickened but not darken. |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(0.6f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Subsequent moves should not change anything. |
| scrollbar_controller_->DidMouseMoveNear(1); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Now move away from bar. |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->DidMouseMoveNear(26); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Animate to narrow. |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(0.6f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| } |
| |
| // Move the pointer over the scrollbar. Make sure it gets thick and dark |
| // and that it gets thin and light when moved away. |
| TEST_F(ScrollbarAnimationControllerThinningTest, MouseOver) { |
| base::TimeTicks time; |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->DidMouseMoveNear(0); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Should animate to thickened and darkened. |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(0.6f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(0.9f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Subsequent moves should not change anything. |
| scrollbar_controller_->DidMouseMoveNear(0); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Now move away from bar. |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->DidMouseMoveNear(26); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Animate to narrow. |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(0.9f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(0.6f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| } |
| |
| // First move the pointer near the scrollbar, then over it, then back near |
| // then far away. Confirm that first the bar gets thick, then dark, then light, |
| // then narrow. |
| TEST_F(ScrollbarAnimationControllerThinningTest, MouseNearThenOver) { |
| base::TimeTicks time; |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->DidMouseMoveNear(1); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Should animate to thickened but not darken. |
| time += base::TimeDelta::FromSeconds(3); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // Now move over. |
| scrollbar_controller_->DidMouseMoveNear(0); |
| scrollbar_controller_->Animate(time); |
| |
| // Should animate to darkened. |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(0.9f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| // This is tricky. The DidMouseMoveOffScrollbar() is sent before the |
| // subsequent DidMouseMoveNear(), if the mouse moves in that direction. |
| // This results in the thumb thinning. We want to make sure that when the |
| // thumb starts expanding it doesn't first narrow to the idle thinness. |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->DidMouseMoveOffScrollbar(); |
| scrollbar_controller_->Animate(time); |
| |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(0.9f, scrollbar_layer_->Opacity()); |
| EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| scrollbar_controller_->DidMouseMoveNear(1); |
| scrollbar_controller_->Animate(time); |
| // A new animation is kicked off. |
| |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->Animate(time); |
| // We will initiate the narrowing again, but it won't get decremented until |
| // the new animation catches up to it. |
| EXPECT_FLOAT_EQ(0.9f, scrollbar_layer_->Opacity()); |
| // Now the thickness should be increasing, but it shouldn't happen until the |
| // animation catches up. |
| EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->Opacity()); |
| // The thickness now gets big again. |
| EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| |
| time += base::TimeDelta::FromSeconds(1); |
| scrollbar_controller_->Animate(time); |
| EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->Opacity()); |
| // The thickness now gets big again. |
| EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor()); |
| } |
| |
| } // namespace |
| } // namespace cc |