| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| module cc.mojom; |
| |
| import "cc/ipc/filter_operations.mojom"; |
| import "cc/ipc/render_pass_id.mojom"; |
| import "cc/ipc/surface_id.mojom"; |
| import "ui/gfx/geometry/mojo/geometry.mojom"; |
| import "ui/gfx/mojo/transform.mojom"; |
| |
| struct DebugBorderQuadState { |
| // Debug border color. |
| uint32 color; |
| |
| // Debug border width. |
| int32 width; |
| }; |
| |
| struct RenderPassQuadState { |
| cc.mojom.RenderPassId render_pass_id; |
| |
| // If nonzero, resource id of mask to use when drawing this pass. |
| uint32 mask_resource_id; |
| gfx.mojom.Vector2dF mask_uv_scale; |
| gfx.mojom.Size mask_texture_size; |
| |
| // Post-processing filters, applied to the pixels in the render pass' texture. |
| cc.mojom.FilterOperations filters; |
| |
| // The scale from layer space of the root layer of the render pass to |
| // the render pass physical pixels. This scale is applied to the filter |
| // parameters for pixel-moving filters. This scale should include |
| // content-to-target-space scale, and device pixel ratio. |
| gfx.mojom.Vector2dF filters_scale; |
| |
| // Post-processing filters, applied to the pixels showing through the |
| // background of the render pass, from behind it. |
| cc.mojom.FilterOperations background_filters; |
| }; |
| |
| struct SolidColorQuadState { |
| uint32 color; |
| bool force_anti_aliasing_off; |
| }; |
| |
| struct SurfaceQuadState { |
| cc.mojom.SurfaceId surface; |
| }; |
| |
| struct TextureQuadState { |
| uint32 resource_id; |
| bool premultiplied_alpha; |
| gfx.mojom.PointF uv_top_left; |
| gfx.mojom.PointF uv_bottom_right; |
| uint32 background_color; |
| array<float, 4> vertex_opacity; |
| bool y_flipped; |
| bool nearest_neighbor; |
| bool secure_output_only; |
| }; |
| |
| struct TileQuadState { |
| gfx.mojom.RectF tex_coord_rect; |
| gfx.mojom.Size texture_size; |
| bool swizzle_contents; |
| uint32 resource_id; |
| bool nearest_neighbor; |
| }; |
| |
| struct StreamVideoQuadState { |
| uint32 resource_id; |
| gfx.mojom.Size resource_size_in_pixels; |
| gfx.mojom.Transform matrix; |
| }; |
| |
| enum YUVColorSpace { |
| REC_601, // SDTV standard with restricted "studio swing" color range. |
| REC_709, // HDTV standard with restricted "studio swing" color range. |
| JPEG, // Full color range [0, 255] JPEG color space. |
| }; |
| |
| struct YUVVideoQuadState { |
| gfx.mojom.RectF ya_tex_coord_rect; |
| gfx.mojom.RectF uv_tex_coord_rect; |
| gfx.mojom.Size ya_tex_size; |
| gfx.mojom.Size uv_tex_size; |
| uint32 y_plane_resource_id; |
| uint32 u_plane_resource_id; |
| uint32 v_plane_resource_id; |
| uint32 a_plane_resource_id; |
| YUVColorSpace color_space; |
| float resource_offset; |
| float resource_multiplier; |
| }; |
| |
| enum Material { |
| INVALID, |
| DEBUG_BORDER, |
| PICTURE_CONTENT, |
| RENDER_PASS, |
| SOLID_COLOR, |
| STREAM_VIDEO_CONTENT, |
| SURFACE_CONTENT, |
| TEXTURE_CONTENT, |
| TILED_CONTENT, |
| YUV_VIDEO_CONTENT, |
| }; |
| |
| struct DrawQuad { |
| Material material; |
| |
| // This rect, after applying the quad_transform(), gives the geometry that |
| // this quad should draw to. This rect lives in content space. |
| gfx.mojom.Rect rect; |
| |
| // This specifies the region of the quad that is opaque. This rect lives in |
| // content space. |
| gfx.mojom.Rect opaque_rect; |
| |
| // Allows changing the rect that gets drawn to make it smaller. This value |
| // should be clipped to |rect|. This rect lives in content space. |
| gfx.mojom.Rect visible_rect; |
| |
| // Allows changing the rect that gets drawn to make it smaller. This value |
| // should be clipped to |rect|. This rect lives in content space. |
| bool needs_blending; |
| |
| // Index into the containing pass' shared quad state array which has state |
| // (transforms etc) shared by multiple quads. |
| // TODO(fsamuel): This is not currently used because we store the |
| // indicies to SharedQuadStates in a separate array. This is more expensive |
| // than storing them inline here, but we need support for context propagation |
| // in Mojo StructTraits in order to store the sqs index here. |
| //uint32 shared_quad_state_index; |
| |
| // Only one of the following will be set, depending on the material. |
| DebugBorderQuadState? debug_border_quad_state; |
| RenderPassQuadState? render_pass_quad_state; |
| SolidColorQuadState? solid_color_quad_state; |
| SurfaceQuadState? surface_quad_state; |
| TextureQuadState? texture_quad_state; |
| TileQuadState? tile_quad_state; |
| StreamVideoQuadState? stream_video_quad_state; |
| YUVVideoQuadState? yuv_video_quad_state; |
| }; |
| |
| struct QuadList { |
| array<Material> quad_types; |
| array<DrawQuad> quads; |
| }; |
| |