blob: b4b5605b112848a3a687f78ace16cf0944bd12f1 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <vector>
#include "base/bind.h"
#include "base/time/time.h"
#include "cc/debug/lap_timer.h"
#include "cc/quads/draw_quad.h"
#include "cc/quads/render_pass.h"
#include "cc/quads/texture_draw_quad.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "testing/perf/perf_test.h"
namespace cc {
namespace {
static const int kTimeLimitMillis = 2000;
static const int kWarmupRuns = 5;
static const int kTimeCheckInterval = 10;
SharedQuadState* CreateSharedQuadState(RenderPass* render_pass) {
gfx::Transform quad_transform = gfx::Transform(1.0, 0.0, 0.5, 1.0, 0.5, 0.0);
gfx::Size content_bounds(26, 28);
gfx::Rect visible_layer_rect(10, 12, 14, 16);
gfx::Rect clip_rect(19, 21, 23, 25);
bool is_clipped = false;
float opacity = 1.f;
int sorting_context_id = 65536;
SkXfermode::Mode blend_mode = SkXfermode::kSrcOver_Mode;
SharedQuadState* state = render_pass->CreateAndAppendSharedQuadState();
state->SetAll(quad_transform, content_bounds, visible_layer_rect, clip_rect,
is_clipped, opacity, blend_mode, sorting_context_id);
return state;
}
class DrawQuadPerfTest : public testing::Test {
public:
DrawQuadPerfTest()
: timer_(kWarmupRuns,
base::TimeDelta::FromMilliseconds(kTimeLimitMillis),
kTimeCheckInterval) {}
void CreateRenderPass() {
render_pass_ = RenderPass::Create();
SharedQuadState* new_shared_state(
CreateSharedQuadState(render_pass_.get()));
shared_state_ = render_pass_->CreateAndAppendSharedQuadState();
*shared_state_ = *new_shared_state;
}
void CleanUpRenderPass() {
render_pass_.reset();
shared_state_ = nullptr;
}
void GenerateTextureDrawQuads(int count, std::vector<DrawQuad*>* quads) {
for (int i = 0; i < count; ++i) {
TextureDrawQuad* quad =
render_pass_->CreateAndAppendDrawQuad<TextureDrawQuad>();
gfx::Rect rect(0, 0, 100, 100);
ResourceId resource_id = 1;
bool premultiplied_alpha = true;
gfx::PointF uv_top_left(0, 0);
gfx::PointF uv_bottom_right(1, 1);
SkColor background_color = SK_ColorRED;
float vertex_opacity[4] = {1.f, 1.f, 1.f, 1.f};
bool y_flipped = false;
bool nearest_neighbor = true;
quad->SetNew(shared_state_, rect, rect, rect, resource_id,
premultiplied_alpha, uv_top_left, uv_bottom_right,
background_color, vertex_opacity, y_flipped,
nearest_neighbor, false);
quads->push_back(quad);
}
}
void RunIterateResourceTest(const std::string& test_name, int quad_count) {
CreateRenderPass();
std::vector<DrawQuad*> quads;
GenerateTextureDrawQuads(quad_count, &quads);
timer_.Reset();
do {
for (auto* quad : quads) {
for (ResourceId& resource_id : quad->resources)
++resource_id;
}
timer_.NextLap();
} while (!timer_.HasTimeLimitExpired());
perf_test::PrintResult("draw_quad_iterate_resources", "", test_name,
timer_.LapsPerSecond(), "runs/s", true);
CleanUpRenderPass();
}
private:
std::unique_ptr<RenderPass> render_pass_;
SharedQuadState* shared_state_;
LapTimer timer_;
};
TEST_F(DrawQuadPerfTest, IterateResources) {
RunIterateResourceTest("10_quads", 10);
RunIterateResourceTest("100_quads", 100);
RunIterateResourceTest("500_quads", 500);
}
} // namespace
} // namespace cc