blob: 3832a02b30458b00df845e9f7aaa37f7493ba605 [file] [log] [blame]
// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/quads/render_pass_draw_quad.h"
#include "base/trace_event/trace_event_argument.h"
#include "base/values.h"
#include "cc/base/math_util.h"
#include "cc/debug/traced_value.h"
#include "third_party/skia/include/core/SkImageFilter.h"
namespace cc {
RenderPassDrawQuad::RenderPassDrawQuad() {
}
RenderPassDrawQuad::RenderPassDrawQuad(const RenderPassDrawQuad& other) =
default;
RenderPassDrawQuad::~RenderPassDrawQuad() {
}
void RenderPassDrawQuad::SetNew(const SharedQuadState* shared_quad_state,
const gfx::Rect& rect,
const gfx::Rect& visible_rect,
RenderPassId render_pass_id,
ResourceId mask_resource_id,
const gfx::Vector2dF& mask_uv_scale,
const gfx::Size& mask_texture_size,
const FilterOperations& filters,
const gfx::Vector2dF& filters_scale,
const FilterOperations& background_filters) {
DCHECK(render_pass_id.IsValid());
gfx::Rect opaque_rect;
bool needs_blending = false;
SetAll(shared_quad_state,
rect,
opaque_rect,
visible_rect,
needs_blending,
render_pass_id,
mask_resource_id,
mask_uv_scale,
mask_texture_size,
filters,
filters_scale,
background_filters);
}
void RenderPassDrawQuad::SetAll(const SharedQuadState* shared_quad_state,
const gfx::Rect& rect,
const gfx::Rect& opaque_rect,
const gfx::Rect& visible_rect,
bool needs_blending,
RenderPassId render_pass_id,
ResourceId mask_resource_id,
const gfx::Vector2dF& mask_uv_scale,
const gfx::Size& mask_texture_size,
const FilterOperations& filters,
const gfx::Vector2dF& filters_scale,
const FilterOperations& background_filters) {
DCHECK(render_pass_id.IsValid());
DrawQuad::SetAll(shared_quad_state, DrawQuad::RENDER_PASS, rect, opaque_rect,
visible_rect, needs_blending);
this->render_pass_id = render_pass_id;
resources.ids[kMaskResourceIdIndex] = mask_resource_id;
resources.count = mask_resource_id ? 1 : 0;
this->mask_uv_scale = mask_uv_scale;
this->mask_texture_size = mask_texture_size;
this->filters = filters;
this->filters_scale = filters_scale;
this->background_filters = background_filters;
}
gfx::RectF RenderPassDrawQuad::MaskUVRect() const {
return gfx::ScaleRect(gfx::RectF(rect), mask_uv_scale.x(), mask_uv_scale.y());
}
const RenderPassDrawQuad* RenderPassDrawQuad::MaterialCast(
const DrawQuad* quad) {
DCHECK_EQ(quad->material, DrawQuad::RENDER_PASS);
return static_cast<const RenderPassDrawQuad*>(quad);
}
void RenderPassDrawQuad::ExtendValue(
base::trace_event::TracedValue* value) const {
TracedValue::SetIDRef(render_pass_id.AsTracingId(), value, "render_pass_id");
value->SetInteger("mask_resource_id", resources.ids[kMaskResourceIdIndex]);
MathUtil::AddToTracedValue("mask_texture_size", mask_texture_size, value);
MathUtil::AddToTracedValue("mask_uv_scale", mask_uv_scale, value);
value->BeginArray("filters");
filters.AsValueInto(value);
value->EndArray();
MathUtil::AddToTracedValue("filters_scale", filters_scale, value);
value->BeginDictionary("background_filters");
background_filters.AsValueInto(value);
value->EndDictionary();
}
} // namespace cc