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// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_QUADS_RENDER_PASS_DRAW_QUAD_H_
#define CC_QUADS_RENDER_PASS_DRAW_QUAD_H_
#include <stddef.h>
#include <memory>
#include "cc/base/cc_export.h"
#include "cc/output/filter_operations.h"
#include "cc/quads/draw_quad.h"
#include "cc/quads/render_pass_id.h"
#include "cc/resources/resource_provider.h"
namespace cc {
class CC_EXPORT RenderPassDrawQuad : public DrawQuad {
public:
static const size_t kMaskResourceIdIndex = 0;
RenderPassDrawQuad();
RenderPassDrawQuad(const RenderPassDrawQuad& other);
~RenderPassDrawQuad() override;
void SetNew(const SharedQuadState* shared_quad_state,
const gfx::Rect& rect,
const gfx::Rect& visible_rect,
RenderPassId render_pass_id,
ResourceId mask_resource_id,
const gfx::Vector2dF& mask_uv_scale,
const gfx::Size& mask_texture_size,
const FilterOperations& filters,
const gfx::Vector2dF& filters_scale,
const FilterOperations& background_filters);
void SetAll(const SharedQuadState* shared_quad_state,
const gfx::Rect& rect,
const gfx::Rect& opaque_rect,
const gfx::Rect& visible_rect,
bool needs_blending,
RenderPassId render_pass_id,
ResourceId mask_resource_id,
const gfx::Vector2dF& mask_uv_scale,
const gfx::Size& mask_texture_size,
const FilterOperations& filters,
const gfx::Vector2dF& filters_scale,
const FilterOperations& background_filters);
RenderPassId render_pass_id;
gfx::Vector2dF mask_uv_scale;
gfx::Size mask_texture_size;
// Post-processing filters, applied to the pixels in the render pass' texture.
FilterOperations filters;
// The scale from layer space of the root layer of the render pass to
// the render pass physical pixels. This scale is applied to the filter
// parameters for pixel-moving filters. This scale should include
// content-to-target-space scale, and device pixel ratio.
gfx::Vector2dF filters_scale;
// Post-processing filters, applied to the pixels showing through the
// background of the render pass, from behind it.
FilterOperations background_filters;
// Helper function to generate the normalized uv rect.
gfx::RectF MaskUVRect() const;
ResourceId mask_resource_id() const {
return resources.ids[kMaskResourceIdIndex];
}
static const RenderPassDrawQuad* MaterialCast(const DrawQuad*);
private:
void ExtendValue(base::trace_event::TracedValue* value) const override;
};
} // namespace cc
#endif // CC_QUADS_RENDER_PASS_DRAW_QUAD_H_