| // Copyright 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ |
| #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ |
| |
| #include <memory> |
| #include <string> |
| |
| #include "base/macros.h" |
| #include "cc/base/cc_export.h" |
| #include "cc/output/begin_frame_args.h" |
| #include "cc/scheduler/commit_earlyout_reason.h" |
| #include "cc/scheduler/draw_result.h" |
| #include "cc/scheduler/scheduler_settings.h" |
| #include "cc/tiles/tile_priority.h" |
| |
| namespace base { |
| namespace trace_event { |
| class ConvertableToTraceFormat; |
| class TracedValue; |
| } |
| class Value; |
| } |
| |
| namespace cc { |
| |
| enum class ScrollHandlerState { |
| SCROLL_AFFECTS_SCROLL_HANDLER, |
| SCROLL_DOES_NOT_AFFECT_SCROLL_HANDLER, |
| }; |
| const char* ScrollHandlerStateToString(ScrollHandlerState state); |
| |
| // The SchedulerStateMachine decides how to coordinate main thread activites |
| // like painting/running javascript with rendering and input activities on the |
| // impl thread. |
| // |
| // The state machine tracks internal state but is also influenced by external |
| // state. Internal state includes things like whether a frame has been |
| // requested, while external state includes things like the current time being |
| // near to the vblank time. |
| // |
| // The scheduler seperates "what to do next" from the updating of its internal |
| // state to make testing cleaner. |
| class CC_EXPORT SchedulerStateMachine { |
| public: |
| // settings must be valid for the lifetime of this class. |
| explicit SchedulerStateMachine(const SchedulerSettings& settings); |
| |
| enum OutputSurfaceState { |
| OUTPUT_SURFACE_NONE, |
| OUTPUT_SURFACE_ACTIVE, |
| OUTPUT_SURFACE_CREATING, |
| OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT, |
| OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION, |
| }; |
| static const char* OutputSurfaceStateToString(OutputSurfaceState state); |
| |
| // Note: BeginImplFrameState does not cycle through these states in a fixed |
| // order on all platforms. It's up to the scheduler to set these correctly. |
| enum BeginImplFrameState { |
| BEGIN_IMPL_FRAME_STATE_IDLE, |
| BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, |
| BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, |
| }; |
| static const char* BeginImplFrameStateToString(BeginImplFrameState state); |
| |
| enum BeginImplFrameDeadlineMode { |
| BEGIN_IMPL_FRAME_DEADLINE_MODE_NONE, |
| BEGIN_IMPL_FRAME_DEADLINE_MODE_IMMEDIATE, |
| BEGIN_IMPL_FRAME_DEADLINE_MODE_REGULAR, |
| BEGIN_IMPL_FRAME_DEADLINE_MODE_LATE, |
| BEGIN_IMPL_FRAME_DEADLINE_MODE_BLOCKED_ON_READY_TO_DRAW, |
| }; |
| static const char* BeginImplFrameDeadlineModeToString( |
| BeginImplFrameDeadlineMode mode); |
| |
| enum BeginMainFrameState { |
| BEGIN_MAIN_FRAME_STATE_IDLE, |
| BEGIN_MAIN_FRAME_STATE_SENT, |
| BEGIN_MAIN_FRAME_STATE_STARTED, |
| BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT, |
| BEGIN_MAIN_FRAME_STATE_WAITING_FOR_ACTIVATION, |
| BEGIN_MAIN_FRAME_STATE_WAITING_FOR_DRAW, |
| }; |
| static const char* BeginMainFrameStateToString(BeginMainFrameState state); |
| |
| enum ForcedRedrawOnTimeoutState { |
| FORCED_REDRAW_STATE_IDLE, |
| FORCED_REDRAW_STATE_WAITING_FOR_COMMIT, |
| FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION, |
| FORCED_REDRAW_STATE_WAITING_FOR_DRAW, |
| }; |
| static const char* ForcedRedrawOnTimeoutStateToString( |
| ForcedRedrawOnTimeoutState state); |
| |
| BeginMainFrameState begin_main_frame_state() const { |
| return begin_main_frame_state_; |
| } |
| |
| bool CommitPending() const { |
| return begin_main_frame_state_ == BEGIN_MAIN_FRAME_STATE_SENT || |
| begin_main_frame_state_ == BEGIN_MAIN_FRAME_STATE_STARTED || |
| begin_main_frame_state_ == BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT; |
| } |
| |
| bool NewActiveTreeLikely() const { |
| return needs_begin_main_frame_ || CommitPending() || has_pending_tree_; |
| } |
| |
| bool RedrawPending() const { return needs_redraw_; } |
| bool PrepareTilesPending() const { return needs_prepare_tiles_; } |
| |
| enum Action { |
| ACTION_NONE, |
| ACTION_SEND_BEGIN_MAIN_FRAME, |
| ACTION_COMMIT, |
| ACTION_ACTIVATE_SYNC_TREE, |
| ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
| ACTION_DRAW_AND_SWAP_FORCED, |
| ACTION_DRAW_AND_SWAP_ABORT, |
| ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
| ACTION_PREPARE_TILES, |
| ACTION_INVALIDATE_OUTPUT_SURFACE, |
| }; |
| static const char* ActionToString(Action action); |
| |
| std::unique_ptr<base::trace_event::ConvertableToTraceFormat> AsValue() const; |
| void AsValueInto(base::trace_event::TracedValue* dict) const; |
| |
| Action NextAction() const; |
| void WillSendBeginMainFrame(); |
| void WillCommit(bool commit_had_no_updates); |
| void WillActivate(); |
| void WillDraw(); |
| void WillBeginOutputSurfaceCreation(); |
| void WillPrepareTiles(); |
| void WillInvalidateOutputSurface(); |
| |
| void DidDraw(DrawResult draw_result); |
| |
| void AbortDrawAndSwap(); |
| |
| // Indicates whether the impl thread needs a BeginImplFrame callback in order |
| // to make progress. |
| bool BeginFrameNeeded() const; |
| |
| // Indicates that the system has entered and left a BeginImplFrame callback. |
| // The scheduler will not draw more than once in a given BeginImplFrame |
| // callback nor send more than one BeginMainFrame message. |
| void OnBeginImplFrame(); |
| // Indicates that the scheduler has entered the draw phase. The scheduler |
| // will not draw more than once in a single draw phase. |
| // TODO(sunnyps): Rename OnBeginImplFrameDeadline to OnDraw or similar. |
| void OnBeginImplFrameDeadline(); |
| void OnBeginImplFrameIdle(); |
| BeginImplFrameState begin_impl_frame_state() const { |
| return begin_impl_frame_state_; |
| } |
| BeginImplFrameDeadlineMode CurrentBeginImplFrameDeadlineMode() const; |
| |
| // If the main thread didn't manage to produce a new frame in time for the |
| // impl thread to draw, it is in a high latency mode. |
| bool main_thread_missed_last_deadline() const { |
| return main_thread_missed_last_deadline_; |
| } |
| |
| bool SwapThrottled() const; |
| |
| // Indicates whether the LayerTreeHostImpl is visible. |
| void SetVisible(bool visible); |
| bool visible() const { return visible_; } |
| |
| void SetBeginFrameSourcePaused(bool paused); |
| bool begin_frame_source_paused() const { return begin_frame_source_paused_; } |
| |
| // Indicates that a redraw is required, either due to the impl tree changing |
| // or the screen being damaged and simply needing redisplay. |
| void SetNeedsRedraw(); |
| bool needs_redraw() const { return needs_redraw_; } |
| |
| bool OnlyImplSideUpdatesExpected() const; |
| |
| // Indicates that prepare-tiles is required. This guarantees another |
| // PrepareTiles will occur shortly (even if no redraw is required). |
| void SetNeedsPrepareTiles(); |
| |
| // If the scheduler attempted to draw and swap, this provides feedback |
| // regarding whether or not the swap actually occured. We might skip the |
| // swap when there is not damage, for example. |
| void DidSwapBuffers(); |
| |
| // Indicates whether a redraw is required because we are currently rendering |
| // with a low resolution or checkerboarded tile. |
| void SetSwapUsedIncompleteTile(bool used_incomplete_tile); |
| |
| // Notification from the OutputSurface that a swap has been consumed. |
| void DidSwapBuffersComplete(); |
| |
| int pending_swaps() const { return pending_swaps_; } |
| |
| // Indicates whether to prioritize impl thread latency (i.e., animation |
| // smoothness) over new content activation. |
| void SetTreePrioritiesAndScrollState(TreePriority tree_priority, |
| ScrollHandlerState scroll_handler_state); |
| |
| // Indicates if the main thread will likely respond within 1 vsync. |
| void SetCriticalBeginMainFrameToActivateIsFast(bool is_fast); |
| |
| // A function of SetTreePrioritiesAndScrollState and |
| // SetCriticalBeginMainFrameToActivateIsFast. |
| bool ImplLatencyTakesPriority() const; |
| |
| // Indicates that a new begin main frame flow needs to be performed, either |
| // to pull updates from the main thread to the impl, or to push deltas from |
| // the impl thread to main. |
| void SetNeedsBeginMainFrame(); |
| bool needs_begin_main_frame() const { return needs_begin_main_frame_; } |
| |
| // Requests a single impl frame (after the current frame if there is one |
| // active). |
| void SetNeedsOneBeginImplFrame(); |
| |
| // Call this only in response to receiving an ACTION_SEND_BEGIN_MAIN_FRAME |
| // from NextAction. |
| // Indicates that all painting is complete. |
| void NotifyReadyToCommit(); |
| |
| // Call this only in response to receiving an ACTION_SEND_BEGIN_MAIN_FRAME |
| // from NextAction if the client rejects the BeginMainFrame message. |
| void BeginMainFrameAborted(CommitEarlyOutReason reason); |
| |
| // Indicates production should be skipped to recover latency. |
| void SetSkipNextBeginMainFrameToReduceLatency(); |
| |
| // Resourceless software draws are allowed even when invisible. |
| void SetResourcelessSoftwareDraw(bool resourceless_draw); |
| |
| // Indicates whether drawing would, at this time, make sense. |
| // CanDraw can be used to suppress flashes or checkerboarding |
| // when such behavior would be undesirable. |
| void SetCanDraw(bool can); |
| |
| // Indicates that scheduled BeginMainFrame is started. |
| void NotifyBeginMainFrameStarted(); |
| |
| // Indicates that the pending tree is ready for activation. |
| void NotifyReadyToActivate(); |
| |
| // Indicates the active tree's visible tiles are ready to be drawn. |
| void NotifyReadyToDraw(); |
| |
| bool has_pending_tree() const { return has_pending_tree_; } |
| bool active_tree_needs_first_draw() const { |
| return active_tree_needs_first_draw_; |
| } |
| |
| void DidPrepareTiles(); |
| void DidLoseOutputSurface(); |
| void DidCreateAndInitializeOutputSurface(); |
| bool HasInitializedOutputSurface() const; |
| |
| // True if we need to abort draws to make forward progress. |
| bool PendingDrawsShouldBeAborted() const; |
| |
| bool CouldSendBeginMainFrame() const; |
| |
| void SetDeferCommits(bool defer_commits); |
| |
| void SetVideoNeedsBeginFrames(bool video_needs_begin_frames); |
| bool video_needs_begin_frames() const { return video_needs_begin_frames_; } |
| |
| protected: |
| bool BeginFrameRequiredForAction() const; |
| bool BeginFrameNeededForVideo() const; |
| bool ProactiveBeginFrameWanted() const; |
| |
| bool ShouldTriggerBeginImplFrameDeadlineImmediately() const; |
| |
| // True if we need to force activations to make forward progress. |
| // TODO(sunnyps): Rename this to ShouldAbortCurrentFrame or similar. |
| bool PendingActivationsShouldBeForced() const; |
| |
| bool ShouldBeginOutputSurfaceCreation() const; |
| bool ShouldDraw() const; |
| bool ShouldActivatePendingTree() const; |
| bool ShouldSendBeginMainFrame() const; |
| bool ShouldCommit() const; |
| bool ShouldPrepareTiles() const; |
| bool ShouldInvalidateOutputSurface() const; |
| |
| void WillDrawInternal(); |
| void DidDrawInternal(DrawResult draw_result); |
| |
| const SchedulerSettings settings_; |
| |
| OutputSurfaceState output_surface_state_; |
| BeginImplFrameState begin_impl_frame_state_; |
| BeginMainFrameState begin_main_frame_state_; |
| ForcedRedrawOnTimeoutState forced_redraw_state_; |
| |
| // These are used for tracing only. |
| int commit_count_; |
| int current_frame_number_; |
| int last_frame_number_swap_performed_; |
| int last_frame_number_draw_performed_; |
| int last_frame_number_begin_main_frame_sent_; |
| int last_frame_number_invalidate_output_surface_performed_; |
| |
| // These are used to ensure that an action only happens once per frame, |
| // deadline, etc. |
| bool draw_funnel_; |
| bool send_begin_main_frame_funnel_; |
| bool invalidate_output_surface_funnel_; |
| // prepare_tiles_funnel_ is "filled" each time PrepareTiles is called |
| // and "drained" on each BeginImplFrame. If the funnel gets too full, |
| // we start throttling ACTION_PREPARE_TILES such that we average one |
| // PrepareTiles per BeginImplFrame. |
| int prepare_tiles_funnel_; |
| |
| int consecutive_checkerboard_animations_; |
| int max_pending_swaps_; |
| int pending_swaps_; |
| int swaps_with_current_output_surface_; |
| bool needs_redraw_; |
| bool needs_prepare_tiles_; |
| bool needs_begin_main_frame_; |
| bool needs_one_begin_impl_frame_; |
| bool visible_; |
| bool begin_frame_source_paused_; |
| bool resourceless_draw_; |
| bool can_draw_; |
| bool has_pending_tree_; |
| bool pending_tree_is_ready_for_activation_; |
| bool active_tree_needs_first_draw_; |
| bool did_create_and_initialize_first_output_surface_; |
| TreePriority tree_priority_; |
| ScrollHandlerState scroll_handler_state_; |
| bool critical_begin_main_frame_to_activate_is_fast_; |
| bool main_thread_missed_last_deadline_; |
| bool skip_next_begin_main_frame_to_reduce_latency_; |
| bool defer_commits_; |
| bool video_needs_begin_frames_; |
| bool last_commit_had_no_updates_; |
| bool wait_for_ready_to_draw_; |
| bool did_draw_in_last_frame_; |
| bool did_swap_in_last_frame_; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine); |
| }; |
| |
| } // namespace cc |
| |
| #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ |