| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "cc/surfaces/surface_hittest.h" |
| |
| #include "cc/output/compositor_frame.h" |
| #include "cc/output/delegated_frame_data.h" |
| #include "cc/quads/draw_quad.h" |
| #include "cc/quads/render_pass_draw_quad.h" |
| #include "cc/quads/surface_draw_quad.h" |
| #include "cc/surfaces/surface.h" |
| #include "cc/surfaces/surface_hittest_delegate.h" |
| #include "cc/surfaces/surface_manager.h" |
| #include "ui/gfx/geometry/point.h" |
| #include "ui/gfx/transform.h" |
| |
| namespace cc { |
| |
| SurfaceHittest::SurfaceHittest(SurfaceHittestDelegate* delegate, |
| SurfaceManager* manager) |
| : delegate_(delegate), manager_(manager) {} |
| |
| SurfaceHittest::~SurfaceHittest() {} |
| |
| SurfaceId SurfaceHittest::GetTargetSurfaceAtPoint(SurfaceId root_surface_id, |
| const gfx::Point& point, |
| gfx::Transform* transform) { |
| SurfaceId out_surface_id = root_surface_id; |
| |
| // Reset the output transform to identity. |
| if (transform) |
| *transform = gfx::Transform(); |
| |
| std::set<const RenderPass*> referenced_passes; |
| GetTargetSurfaceAtPointInternal(root_surface_id, RenderPassId(), point, |
| &referenced_passes, &out_surface_id, |
| transform); |
| |
| return out_surface_id; |
| } |
| |
| bool SurfaceHittest::GetTransformToTargetSurface(SurfaceId root_surface_id, |
| SurfaceId target_surface_id, |
| gfx::Transform* transform) { |
| // Reset the output transform to identity. |
| if (transform) |
| *transform = gfx::Transform(); |
| |
| std::set<const RenderPass*> referenced_passes; |
| return GetTransformToTargetSurfaceInternal(root_surface_id, target_surface_id, |
| RenderPassId(), &referenced_passes, |
| transform); |
| } |
| |
| bool SurfaceHittest::GetTargetSurfaceAtPointInternal( |
| SurfaceId surface_id, |
| const RenderPassId& render_pass_id, |
| const gfx::Point& point_in_root_target, |
| std::set<const RenderPass*>* referenced_passes, |
| SurfaceId* out_surface_id, |
| gfx::Transform* out_transform) { |
| const RenderPass* render_pass = |
| GetRenderPassForSurfaceById(surface_id, render_pass_id); |
| if (!render_pass) |
| return false; |
| |
| // To avoid an infinite recursion, we need to skip the RenderPass if it's |
| // already been referenced. |
| if (referenced_passes->find(render_pass) != referenced_passes->end()) |
| return false; |
| |
| referenced_passes->insert(render_pass); |
| |
| // The |transform_to_root_target| matrix cannot be inverted if it has a |
| // z-scale of 0 or due to floating point errors. |
| gfx::Transform transform_from_root_target; |
| if (!render_pass->transform_to_root_target.GetInverse( |
| &transform_from_root_target)) { |
| return false; |
| } |
| |
| gfx::Point point_in_render_pass_space(point_in_root_target); |
| transform_from_root_target.TransformPoint(&point_in_render_pass_space); |
| |
| for (const DrawQuad* quad : render_pass->quad_list) { |
| gfx::Transform target_to_quad_transform; |
| gfx::Point point_in_quad_space; |
| if (!PointInQuad(quad, point_in_render_pass_space, |
| &target_to_quad_transform, &point_in_quad_space)) { |
| continue; |
| } |
| |
| if (quad->material == DrawQuad::SURFACE_CONTENT) { |
| // We've hit a SurfaceDrawQuad, we need to recurse into this |
| // Surface. |
| const SurfaceDrawQuad* surface_quad = SurfaceDrawQuad::MaterialCast(quad); |
| |
| if (delegate_ && |
| delegate_->RejectHitTarget(surface_quad, point_in_quad_space)) { |
| continue; |
| } |
| |
| gfx::Transform transform_to_child_space; |
| if (GetTargetSurfaceAtPointInternal( |
| surface_quad->surface_id, RenderPassId(), point_in_quad_space, |
| referenced_passes, out_surface_id, &transform_to_child_space)) { |
| *out_transform = transform_to_child_space * target_to_quad_transform * |
| transform_from_root_target; |
| return true; |
| } else if (delegate_ && |
| delegate_->AcceptHitTarget(surface_quad, |
| point_in_quad_space)) { |
| *out_surface_id = surface_quad->surface_id; |
| *out_transform = transform_to_child_space * target_to_quad_transform * |
| transform_from_root_target; |
| return true; |
| } |
| |
| continue; |
| } |
| |
| if (quad->material == DrawQuad::RENDER_PASS) { |
| // We've hit a RenderPassDrawQuad, we need to recurse into this |
| // RenderPass. |
| const RenderPassDrawQuad* render_quad = |
| RenderPassDrawQuad::MaterialCast(quad); |
| |
| gfx::Transform transform_to_child_space; |
| if (GetTargetSurfaceAtPointInternal( |
| surface_id, render_quad->render_pass_id, point_in_root_target, |
| referenced_passes, out_surface_id, &transform_to_child_space)) { |
| *out_transform = transform_to_child_space; |
| return true; |
| } |
| |
| continue; |
| } |
| |
| // We've hit a different type of quad in the current Surface. There's no |
| // need to iterate anymore, this is the quad that receives the event. |
| *out_surface_id = surface_id; |
| return true; |
| } |
| |
| // No quads were found beneath the provided |point|. |
| return false; |
| } |
| |
| bool SurfaceHittest::GetTransformToTargetSurfaceInternal( |
| SurfaceId root_surface_id, |
| SurfaceId target_surface_id, |
| const RenderPassId& render_pass_id, |
| std::set<const RenderPass*>* referenced_passes, |
| gfx::Transform* out_transform) { |
| if (root_surface_id == target_surface_id) { |
| *out_transform = gfx::Transform(); |
| return true; |
| } |
| |
| const RenderPass* render_pass = |
| GetRenderPassForSurfaceById(root_surface_id, render_pass_id); |
| if (!render_pass) |
| return false; |
| |
| // To avoid an infinite recursion, we need to skip the RenderPass if it's |
| // already been referenced. |
| if (referenced_passes->find(render_pass) != referenced_passes->end()) |
| return false; |
| |
| referenced_passes->insert(render_pass); |
| |
| // The |transform_to_root_target| matrix cannot be inverted if it has a |
| // z-scale of 0 or due to floating point errors. |
| gfx::Transform transform_from_root_target; |
| if (!render_pass->transform_to_root_target.GetInverse( |
| &transform_from_root_target)) { |
| return false; |
| } |
| |
| for (const DrawQuad* quad : render_pass->quad_list) { |
| if (quad->material == DrawQuad::SURFACE_CONTENT) { |
| gfx::Transform target_to_quad_transform; |
| if (!quad->shared_quad_state->quad_to_target_transform.GetInverse( |
| &target_to_quad_transform)) { |
| return false; |
| } |
| |
| const SurfaceDrawQuad* surface_quad = SurfaceDrawQuad::MaterialCast(quad); |
| if (surface_quad->surface_id == target_surface_id) { |
| *out_transform = target_to_quad_transform * transform_from_root_target; |
| return true; |
| } |
| |
| // This isn't the target surface. Let's recurse deeper to see if we can |
| // find the |target_surface_id| there. |
| gfx::Transform transform_to_child_space; |
| if (GetTransformToTargetSurfaceInternal( |
| surface_quad->surface_id, target_surface_id, RenderPassId(), |
| referenced_passes, &transform_to_child_space)) { |
| *out_transform = transform_to_child_space * target_to_quad_transform * |
| transform_from_root_target; |
| return true; |
| } |
| continue; |
| } |
| |
| if (quad->material == DrawQuad::RENDER_PASS) { |
| // We've hit a RenderPassDrawQuad, we need to recurse into this |
| // RenderPass. |
| const RenderPassDrawQuad* render_quad = |
| RenderPassDrawQuad::MaterialCast(quad); |
| |
| gfx::Transform transform_to_child_space; |
| if (GetTransformToTargetSurfaceInternal( |
| root_surface_id, target_surface_id, render_quad->render_pass_id, |
| referenced_passes, &transform_to_child_space)) { |
| *out_transform = transform_to_child_space; |
| return true; |
| } |
| |
| continue; |
| } |
| } |
| |
| // The target surface was not found. |
| return false; |
| } |
| |
| const RenderPass* SurfaceHittest::GetRenderPassForSurfaceById( |
| SurfaceId surface_id, |
| const RenderPassId& render_pass_id) { |
| Surface* surface = manager_->GetSurfaceForId(surface_id); |
| if (!surface) |
| return nullptr; |
| |
| const CompositorFrame& surface_frame = surface->GetEligibleFrame(); |
| if (!surface_frame.delegated_frame_data) |
| return nullptr; |
| |
| const DelegatedFrameData* frame_data = |
| surface_frame.delegated_frame_data.get(); |
| if (frame_data->render_pass_list.empty()) |
| return nullptr; |
| |
| if (!render_pass_id.IsValid()) |
| return frame_data->render_pass_list.back().get(); |
| |
| for (const auto& render_pass : frame_data->render_pass_list) { |
| if (render_pass->id == render_pass_id) |
| return render_pass.get(); |
| } |
| |
| return nullptr; |
| } |
| |
| bool SurfaceHittest::PointInQuad(const DrawQuad* quad, |
| const gfx::Point& point_in_render_pass_space, |
| gfx::Transform* target_to_quad_transform, |
| gfx::Point* point_in_quad_space) { |
| // First we test against the clip_rect. The clip_rect is in target space, so |
| // we can test the point directly. |
| if (quad->shared_quad_state->is_clipped && |
| !quad->shared_quad_state->clip_rect.Contains( |
| point_in_render_pass_space)) { |
| return false; |
| } |
| |
| // We now transform the point to content space and test if it hits the |
| // rect. |
| if (!quad->shared_quad_state->quad_to_target_transform.GetInverse( |
| target_to_quad_transform)) { |
| return false; |
| } |
| |
| *point_in_quad_space = point_in_render_pass_space; |
| target_to_quad_transform->TransformPoint(point_in_quad_space); |
| |
| return quad->rect.Contains(*point_in_quad_space); |
| } |
| |
| } // namespace cc |