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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_SURFACES_SURFACE_ID_ALLOCATOR_H_
#define CC_SURFACES_SURFACE_ID_ALLOCATOR_H_
#include <stdint.h>
#include "base/macros.h"
#include "cc/surfaces/surface_id.h"
#include "cc/surfaces/surfaces_export.h"
namespace cc {
class SurfaceManager;
// This is a helper class for generating surface IDs within a specified
// namespace. This is not threadsafe, to use from multiple threads wrap this
// class in a mutex.
class CC_SURFACES_EXPORT SurfaceIdAllocator {
public:
explicit SurfaceIdAllocator(uint32_t id_namespace);
~SurfaceIdAllocator();
SurfaceId GenerateId();
// This needs to be called before any sequences with this allocator's
// namespace will be used to enforce destruction dependencies.
// When this SurfaceIdAllocator is destroyed, its namespace is
// automatically invalidated and any remaining sequences with that
// namespace will be ignored. This method does not need to be called in
// contexts where there is no SurfaceManager (e.g. a renderer process).
void RegisterSurfaceIdNamespace(SurfaceManager* manager);
uint32_t id_namespace() const { return id_namespace_; }
// SurfaceIdAllocator's owner can call this when it find out that
// SurfaceManager is no longer alive during destruction.
void DidDestroySurfaceManager() { manager_ = nullptr; }
private:
const uint32_t id_namespace_;
uint32_t next_id_;
SurfaceManager* manager_;
DISALLOW_COPY_AND_ASSIGN(SurfaceIdAllocator);
};
} // namespace cc
#endif // CC_SURFACES_SURFACE_ID_ALLOCATOR_H_