| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CC_SURFACES_SURFACE_MANAGER_H_ |
| #define CC_SURFACES_SURFACE_MANAGER_H_ |
| |
| #include <stdint.h> |
| |
| #include <list> |
| #include <memory> |
| #include <unordered_map> |
| #include <unordered_set> |
| #include <vector> |
| |
| #include "base/macros.h" |
| #include "base/observer_list.h" |
| #include "base/threading/thread_checker.h" |
| #include "cc/surfaces/surface_damage_observer.h" |
| #include "cc/surfaces/surface_id.h" |
| #include "cc/surfaces/surface_sequence.h" |
| #include "cc/surfaces/surfaces_export.h" |
| |
| namespace cc { |
| class BeginFrameSource; |
| class CompositorFrame; |
| class Surface; |
| class SurfaceFactoryClient; |
| |
| class CC_SURFACES_EXPORT SurfaceManager { |
| public: |
| SurfaceManager(); |
| ~SurfaceManager(); |
| |
| void RegisterSurface(Surface* surface); |
| void DeregisterSurface(SurfaceId surface_id); |
| |
| // Destroy the Surface once a set of sequence numbers has been satisfied. |
| void Destroy(std::unique_ptr<Surface> surface); |
| |
| Surface* GetSurfaceForId(SurfaceId surface_id); |
| |
| void AddObserver(SurfaceDamageObserver* obs) { |
| observer_list_.AddObserver(obs); |
| } |
| |
| void RemoveObserver(SurfaceDamageObserver* obs) { |
| observer_list_.RemoveObserver(obs); |
| } |
| |
| bool SurfaceModified(SurfaceId surface_id); |
| |
| // A frame for a surface satisfies a set of sequence numbers in a particular |
| // id namespace. |
| void DidSatisfySequences(uint32_t id_namespace, |
| std::vector<uint32_t>* sequence); |
| |
| void RegisterSurfaceIdNamespace(uint32_t id_namespace); |
| |
| // Invalidate a namespace that might still have associated sequences, |
| // possibly because a renderer process has crashed. |
| void InvalidateSurfaceIdNamespace(uint32_t id_namespace); |
| |
| // SurfaceFactoryClient, hierarchy, and BeginFrameSource can be registered |
| // and unregistered in any order with respect to each other. |
| // |
| // This happens in practice, e.g. the relationship to between ui::Compositor / |
| // DelegatedFrameHost is known before ui::Compositor has a surface/client). |
| // However, DelegatedFrameHost can register itself as a client before its |
| // relationship with the ui::Compositor is known. |
| |
| // Associates a SurfaceFactoryClient with the surface id namespace it uses. |
| // SurfaceFactoryClient and surface namespaces/allocators have a 1:1 mapping. |
| // Caller guarantees the client is alive between register/unregister. |
| // Reregistering the same namespace when a previous client is active is not |
| // valid. |
| void RegisterSurfaceFactoryClient(uint32_t id_namespace, |
| SurfaceFactoryClient* client); |
| void UnregisterSurfaceFactoryClient(uint32_t id_namespace); |
| |
| // Associates a |source| with a particular namespace. That namespace and |
| // any children of that namespace with valid clients can potentially use |
| // that |source|. |
| void RegisterBeginFrameSource(BeginFrameSource* source, |
| uint32_t id_namespace); |
| void UnregisterBeginFrameSource(BeginFrameSource* source); |
| |
| // Register a relationship between two namespaces. This relationship means |
| // that surfaces from the child namespace will be displayed in the parent. |
| // Children are allowed to use any begin frame source that their parent can |
| // use. |
| void RegisterSurfaceNamespaceHierarchy(uint32_t parent_namespace, |
| uint32_t child_namespace); |
| void UnregisterSurfaceNamespaceHierarchy(uint32_t parent_namespace, |
| uint32_t child_namespace); |
| |
| private: |
| void RecursivelyAttachBeginFrameSource(uint32_t id_namespace, |
| BeginFrameSource* source); |
| void RecursivelyDetachBeginFrameSource(uint32_t id_namespace, |
| BeginFrameSource* source); |
| // Returns true if |child namespace| is or has |search_namespace| as a child. |
| bool ChildContains(uint32_t child_namespace, uint32_t search_namespace) const; |
| |
| void GarbageCollectSurfaces(); |
| |
| using SurfaceMap = std::unordered_map<SurfaceId, Surface*, SurfaceIdHash>; |
| SurfaceMap surface_map_; |
| base::ObserverList<SurfaceDamageObserver> observer_list_; |
| base::ThreadChecker thread_checker_; |
| |
| // List of surfaces to be destroyed, along with what sequences they're still |
| // waiting on. |
| using SurfaceDestroyList = std::list<std::unique_ptr<Surface>>; |
| SurfaceDestroyList surfaces_to_destroy_; |
| |
| // Set of SurfaceSequences that have been satisfied by a frame but not yet |
| // waited on. |
| std::unordered_set<SurfaceSequence, SurfaceSequenceHash> satisfied_sequences_; |
| |
| // Set of valid surface ID namespaces. When a namespace is removed from |
| // this set, any remaining sequences with that namespace are considered |
| // satisfied. |
| std::unordered_set<uint32_t> valid_surface_id_namespaces_; |
| |
| // Begin frame source routing. Both BeginFrameSource and SurfaceFactoryClient |
| // pointers guaranteed alive by callers until unregistered. |
| struct ClientSourceMapping { |
| ClientSourceMapping(); |
| ClientSourceMapping(const ClientSourceMapping& other); |
| ~ClientSourceMapping(); |
| bool is_empty() const { return !client && !children.size(); } |
| // The client that's responsible for creating this namespace. Never null. |
| SurfaceFactoryClient* client; |
| // The currently assigned begin frame source for this client. |
| BeginFrameSource* source; |
| // This represents a dag of parent -> children mapping. |
| std::vector<uint32_t> children; |
| }; |
| std::unordered_map<uint32_t, ClientSourceMapping> namespace_client_map_; |
| // Set of which sources are registered to which namespace. Any child |
| // that is implicitly using this namespace must be reachable by the |
| // parent in the dag. |
| std::unordered_map<BeginFrameSource*, uint32_t> registered_sources_; |
| |
| DISALLOW_COPY_AND_ASSIGN(SurfaceManager); |
| }; |
| |
| } // namespace cc |
| |
| #endif // CC_SURFACES_SURFACE_MANAGER_H_ |