blob: 5a2008605a71f5bad2b9de208439d5e26b4111c6 [file] [log] [blame]
// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/trees/damage_tracker.h"
#include <stddef.h>
#include "cc/base/math_util.h"
#include "cc/layers/layer_impl.h"
#include "cc/output/filter_operation.h"
#include "cc/output/filter_operations.h"
#include "cc/test/fake_impl_task_runner_provider.h"
#include "cc/test/fake_layer_tree_host_impl.h"
#include "cc/test/geometry_test_utils.h"
#include "cc/test/test_shared_bitmap_manager.h"
#include "cc/test/test_task_graph_runner.h"
#include "cc/trees/layer_tree_host_common.h"
#include "cc/trees/layer_tree_impl.h"
#include "cc/trees/single_thread_proxy.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/skia/include/effects/SkBlurImageFilter.h"
#include "ui/gfx/geometry/quad_f.h"
#include "ui/gfx/geometry/rect_conversions.h"
namespace cc {
namespace {
void ExecuteCalculateDrawProperties(LayerImpl* root,
LayerImplList* render_surface_layer_list) {
// Sanity check: The test itself should create the root layer's render
// surface, so that the surface (and its damage tracker) can
// persist across multiple calls to this function.
ASSERT_FALSE(render_surface_layer_list->size());
FakeLayerTreeHostImpl::RecursiveUpdateNumChildren(root);
LayerTreeHostCommon::CalcDrawPropsImplInputsForTesting inputs(
root, root->bounds(), render_surface_layer_list);
LayerTreeHostCommon::CalculateDrawPropertiesForTesting(&inputs);
ASSERT_TRUE(root->render_surface());
}
void ClearDamageForAllSurfaces(LayerImpl* root) {
for (auto* layer : *root->layer_tree_impl()) {
if (layer->render_surface())
layer->render_surface()->damage_tracker()->DidDrawDamagedArea();
}
}
void EmulateDrawingOneFrame(LayerImpl* root) {
// This emulates only steps that are relevant to testing the damage tracker:
// 1. computing the render passes and layerlists
// 2. updating all damage trackers in the correct order
// 3. resetting all update_rects and property_changed flags for all layers
// and surfaces.
LayerImplList render_surface_layer_list;
ExecuteCalculateDrawProperties(root, &render_surface_layer_list);
// Iterate back-to-front, so that damage correctly propagates from descendant
// surfaces to ancestors.
size_t render_surface_layer_list_size = render_surface_layer_list.size();
for (size_t i = 0; i < render_surface_layer_list_size; ++i) {
size_t index = render_surface_layer_list_size - 1 - i;
RenderSurfaceImpl* target_surface =
render_surface_layer_list[index]->render_surface();
target_surface->damage_tracker()->UpdateDamageTrackingState(
target_surface->layer_list(), target_surface,
target_surface->SurfacePropertyChangedOnlyFromDescendant(),
target_surface->content_rect(),
render_surface_layer_list[index]->render_surface()->MaskLayer(),
render_surface_layer_list[index]->filters());
}
root->layer_tree_impl()->ResetAllChangeTracking();
}
class DamageTrackerTest : public testing::Test {
public:
DamageTrackerTest()
: host_impl_(&task_runner_provider_,
&shared_bitmap_manager_,
&task_graph_runner_) {}
LayerImpl* CreateTestTreeWithOneSurface() {
host_impl_.active_tree()->DetachLayers();
std::unique_ptr<LayerImpl> root =
LayerImpl::Create(host_impl_.active_tree(), 1);
std::unique_ptr<LayerImpl> child =
LayerImpl::Create(host_impl_.active_tree(), 2);
root->SetPosition(gfx::PointF());
root->SetBounds(gfx::Size(500, 500));
root->SetDrawsContent(true);
root->test_properties()->force_render_surface = true;
child->SetPosition(gfx::PointF(100.f, 100.f));
child->SetBounds(gfx::Size(30, 30));
child->SetDrawsContent(true);
root->test_properties()->AddChild(std::move(child));
host_impl_.active_tree()->SetRootLayerForTesting(std::move(root));
return host_impl_.active_tree()->root_layer_for_testing();
}
LayerImpl* CreateTestTreeWithTwoSurfaces() {
// This test tree has two render surfaces: one for the root, and one for
// child1. Additionally, the root has a second child layer, and child1 has
// two children of its own.
host_impl_.active_tree()->DetachLayers();
std::unique_ptr<LayerImpl> root =
LayerImpl::Create(host_impl_.active_tree(), 1);
std::unique_ptr<LayerImpl> child1 =
LayerImpl::Create(host_impl_.active_tree(), 2);
std::unique_ptr<LayerImpl> child2 =
LayerImpl::Create(host_impl_.active_tree(), 3);
std::unique_ptr<LayerImpl> grand_child1 =
LayerImpl::Create(host_impl_.active_tree(), 4);
std::unique_ptr<LayerImpl> grand_child2 =
LayerImpl::Create(host_impl_.active_tree(), 5);
root->SetPosition(gfx::PointF());
root->SetBounds(gfx::Size(500, 500));
root->SetDrawsContent(true);
root->test_properties()->force_render_surface = true;
child1->SetPosition(gfx::PointF(100.f, 100.f));
child1->SetBounds(gfx::Size(30, 30));
// With a child that draws_content, opacity will cause the layer to create
// its own RenderSurface. This layer does not draw, but is intended to
// create its own RenderSurface.
child1->SetDrawsContent(false);
child1->test_properties()->force_render_surface = true;
child2->SetPosition(gfx::PointF(11.f, 11.f));
child2->SetBounds(gfx::Size(18, 18));
child2->SetDrawsContent(true);
grand_child1->SetPosition(gfx::PointF(200.f, 200.f));
grand_child1->SetBounds(gfx::Size(6, 8));
grand_child1->SetDrawsContent(true);
grand_child2->SetPosition(gfx::PointF(190.f, 190.f));
grand_child2->SetBounds(gfx::Size(6, 8));
grand_child2->SetDrawsContent(true);
child1->test_properties()->AddChild(std::move(grand_child1));
child1->test_properties()->AddChild(std::move(grand_child2));
root->test_properties()->AddChild(std::move(child1));
root->test_properties()->AddChild(std::move(child2));
host_impl_.active_tree()->SetRootLayerForTesting(std::move(root));
return host_impl_.active_tree()->root_layer_for_testing();
}
LayerImpl* CreateAndSetUpTestTreeWithOneSurface() {
LayerImpl* root = CreateTestTreeWithOneSurface();
// Setup includes going past the first frame which always damages
// everything, so that we can actually perform specific tests.
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
return root;
}
LayerImpl* CreateAndSetUpTestTreeWithTwoSurfaces() {
LayerImpl* root = CreateTestTreeWithTwoSurfaces();
// Setup includes going past the first frame which always damages
// everything, so that we can actually perform specific tests.
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
return root;
}
protected:
FakeImplTaskRunnerProvider task_runner_provider_;
TestSharedBitmapManager shared_bitmap_manager_;
TestTaskGraphRunner task_graph_runner_;
FakeLayerTreeHostImpl host_impl_;
};
TEST_F(DamageTrackerTest, SanityCheckTestTreeWithOneSurface) {
// Sanity check that the simple test tree will actually produce the expected
// render surfaces and layer lists.
LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface();
EXPECT_EQ(2u, root->render_surface()->layer_list().size());
EXPECT_EQ(1, root->render_surface()->layer_list()[0]->id());
EXPECT_EQ(2, root->render_surface()->layer_list()[1]->id());
gfx::Rect root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_EQ(gfx::Rect(500, 500).ToString(), root_damage_rect.ToString());
}
TEST_F(DamageTrackerTest, SanityCheckTestTreeWithTwoSurfaces) {
// Sanity check that the complex test tree will actually produce the expected
// render surfaces and layer lists.
LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces();
LayerImpl* child1 = root->test_properties()->children[0];
LayerImpl* child2 = root->test_properties()->children[1];
gfx::Rect child_damage_rect =
child1->render_surface()->damage_tracker()->current_damage_rect();
gfx::Rect root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
ASSERT_TRUE(child1->render_surface());
EXPECT_FALSE(child2->render_surface());
EXPECT_EQ(3u, root->render_surface()->layer_list().size());
EXPECT_EQ(2u, child1->render_surface()->layer_list().size());
// The render surface for child1 only has a content_rect that encloses
// grand_child1 and grand_child2, because child1 does not draw content.
EXPECT_EQ(gfx::Rect(190, 190, 16, 18).ToString(),
child_damage_rect.ToString());
EXPECT_EQ(gfx::Rect(500, 500).ToString(), root_damage_rect.ToString());
}
TEST_F(DamageTrackerTest, VerifyDamageForUpdateRects) {
LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface();
LayerImpl* child = root->test_properties()->children[0];
// CASE 1: Setting the update rect should cause the corresponding damage to
// the surface.
ClearDamageForAllSurfaces(root);
child->SetUpdateRect(gfx::Rect(10, 11, 12, 13));
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
// Damage position on the surface should be: position of update_rect (10, 11)
// relative to the child (100, 100).
gfx::Rect root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_EQ(gfx::Rect(110, 111, 12, 13).ToString(),
root_damage_rect.ToString());
// CASE 2: The same update rect twice in a row still produces the same
// damage.
ClearDamageForAllSurfaces(root);
child->SetUpdateRect(gfx::Rect(10, 11, 12, 13));
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_EQ(gfx::Rect(110, 111, 12, 13).ToString(),
root_damage_rect.ToString());
// CASE 3: Setting a different update rect should cause damage on the new
// update region, but no additional exposed old region.
ClearDamageForAllSurfaces(root);
child->SetUpdateRect(gfx::Rect(20, 25, 1, 2));
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
// Damage position on the surface should be: position of update_rect (20, 25)
// relative to the child (100, 100).
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_EQ(gfx::Rect(120, 125, 1, 2).ToString(), root_damage_rect.ToString());
}
TEST_F(DamageTrackerTest, VerifyDamageForLayerDamageRects) {
LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface();
LayerImpl* child = root->test_properties()->children[0];
// CASE 1: Adding the layer damage rect should cause the corresponding damage
// to the surface.
ClearDamageForAllSurfaces(root);
child->AddDamageRect(gfx::Rect(10, 11, 12, 13));
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
// Damage position on the surface should be: position of layer damage_rect
// (10, 11) relative to the child (100, 100).
gfx::Rect root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 111, 12, 13)));
// CASE 2: The same layer damage rect twice in a row still produces the same
// damage.
ClearDamageForAllSurfaces(root);
child->AddDamageRect(gfx::Rect(10, 11, 12, 13));
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 111, 12, 13)));
// CASE 3: Adding a different layer damage rect should cause damage on the
// new damaged region, but no additional exposed old region.
ClearDamageForAllSurfaces(root);
child->AddDamageRect(gfx::Rect(20, 25, 1, 2));
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
// Damage position on the surface should be: position of layer damage_rect
// (20, 25) relative to the child (100, 100).
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(120, 125, 1, 2)));
// CASE 4: Adding multiple layer damage rects should cause a unified
// damage on root damage rect.
ClearDamageForAllSurfaces(root);
child->AddDamageRect(gfx::Rect(20, 25, 1, 2));
child->AddDamageRect(gfx::Rect(10, 15, 3, 4));
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
// Damage position on the surface should be: position of layer damage_rect
// (20, 25) relative to the child (100, 100).
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(120, 125, 1, 2)));
EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 115, 3, 4)));
}
TEST_F(DamageTrackerTest, VerifyDamageForLayerUpdateAndDamageRects) {
LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface();
LayerImpl* child = root->test_properties()->children[0];
// CASE 1: Adding the layer damage rect and update rect should cause the
// corresponding damage to the surface.
ClearDamageForAllSurfaces(root);
child->AddDamageRect(gfx::Rect(5, 6, 12, 13));
child->SetUpdateRect(gfx::Rect(15, 16, 14, 10));
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
// Damage position on the surface should be: position of unified layer
// damage_rect and update rect (5, 6)
// relative to the child (100, 100).
gfx::Rect root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(105, 106, 24, 20)));
// CASE 2: The same layer damage rect and update rect twice in a row still
// produces the same damage.
ClearDamageForAllSurfaces(root);
child->AddDamageRect(gfx::Rect(10, 11, 12, 13));
child->SetUpdateRect(gfx::Rect(10, 11, 14, 15));
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(110, 111, 14, 15)));
// CASE 3: Adding a different layer damage rect and update rect should cause
// damage on the new damaged region, but no additional exposed old region.
ClearDamageForAllSurfaces(root);
child->AddDamageRect(gfx::Rect(20, 25, 2, 3));
child->SetUpdateRect(gfx::Rect(5, 10, 7, 8));
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
// Damage position on the surface should be: position of unified layer damage
// rect and update rect (5, 10) relative to the child (100, 100).
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_EQ(true, root_damage_rect.Contains(gfx::Rect(105, 110, 17, 18)));
}
TEST_F(DamageTrackerTest, VerifyDamageForPropertyChanges) {
LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface();
LayerImpl* child = root->test_properties()->children[0];
// CASE 1: The layer's property changed flag takes priority over update rect.
//
child->test_properties()->force_render_surface = true;
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
ClearDamageForAllSurfaces(root);
child->SetUpdateRect(gfx::Rect(10, 11, 12, 13));
child->OnOpacityAnimated(0.5f);
EmulateDrawingOneFrame(root);
ASSERT_EQ(2u, root->render_surface()->layer_list().size());
// Damage should be the entire child layer in target_surface space.
gfx::Rect expected_rect = gfx::Rect(100, 100, 30, 30);
gfx::Rect root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_EQ(expected_rect.ToString(), root_damage_rect.ToString());
// CASE 2: If a layer moves due to property change, it damages both the new
// location and the old (exposed) location. The old location is the
// entire old layer, not just the update_rect.
// Cycle one frame of no change, just to sanity check that the next rect is
// not because of the old damage state.
ClearDamageForAllSurfaces(root);
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_TRUE(root_damage_rect.IsEmpty());
// Then, test the actual layer movement.
ClearDamageForAllSurfaces(root);
child->SetPosition(gfx::PointF(200.f, 230.f));
child->NoteLayerPropertyChanged();
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
// Expect damage to be the combination of the previous one and the new one.
expected_rect.Union(gfx::Rect(200, 230, 30, 30));
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_FLOAT_RECT_EQ(expected_rect, root_damage_rect);
}
TEST_F(DamageTrackerTest, VerifyDamageWhenSurfaceRemoved) {
LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces();
LayerImpl* surface = root->test_properties()->children[0];
LayerImpl* child = surface->test_properties()->children[0];
child->SetDrawsContent(true);
EmulateDrawingOneFrame(root);
ClearDamageForAllSurfaces(root);
surface->test_properties()->force_render_surface = false;
child->SetDrawsContent(false);
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
gfx::Rect root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_EQ(gfx::Rect(290, 290, 16, 18).ToString(),
root_damage_rect.ToString());
}
TEST_F(DamageTrackerTest, VerifyDamageForTransformedLayer) {
// If a layer is transformed, the damage rect should still enclose the entire
// transformed layer.
LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface();
LayerImpl* child = root->test_properties()->children[0];
child->test_properties()->force_render_surface = true;
gfx::Transform rotation;
rotation.Rotate(45.0);
ClearDamageForAllSurfaces(root);
child->test_properties()->transform_origin = gfx::Point3F(
child->bounds().width() * 0.5f, child->bounds().height() * 0.5f, 0.f);
child->SetPosition(gfx::PointF(85.f, 85.f));
child->NoteLayerPropertyChanged();
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
// Sanity check that the layer actually moved to (85, 85), damaging its old
// location and new location.
gfx::Rect root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_EQ(gfx::Rect(85, 85, 45, 45).ToString(), root_damage_rect.ToString());
// With the anchor on the layer's center, now we can test the rotation more
// intuitively, since it applies about the layer's anchor.
ClearDamageForAllSurfaces(root);
child->OnTransformAnimated(rotation);
EmulateDrawingOneFrame(root);
// Since the child layer is square, rotation by 45 degrees about the center
// should increase the size of the expected rect by sqrt(2), centered around
// (100, 100). The old exposed region should be fully contained in the new
// region.
float expected_width = 30.f * sqrt(2.f);
float expected_position = 100.f - 0.5f * expected_width;
gfx::Rect expected_rect = gfx::ToEnclosingRect(gfx::RectF(
expected_position, expected_position, expected_width, expected_width));
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_EQ(expected_rect.ToString(), root_damage_rect.ToString());
}
TEST_F(DamageTrackerTest, VerifyDamageForPerspectiveClippedLayer) {
// If a layer has a perspective transform that causes w < 0, then not
// clipping the layer can cause an invalid damage rect. This test checks that
// the w < 0 case is tracked properly.
//
// The transform is constructed so that if w < 0 clipping is not performed,
// the incorrect rect will be very small, specifically: position (500.972504,
// 498.544617) and size 0.056610 x 2.910767. Instead, the correctly
// transformed rect should actually be very huge (i.e. in theory, -infinity
// on the left), and positioned so that the right-most bound rect will be
// approximately 501 units in root surface space.
//
LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface();
LayerImpl* child = root->test_properties()->children[0];
gfx::Transform transform;
transform.Translate3d(550.0, 500.0, 0.0);
transform.ApplyPerspectiveDepth(1.0);
transform.RotateAboutYAxis(45.0);
transform.Translate3d(-50.0, -50.0, 0.0);
// Set up the child
child->SetPosition(gfx::PointF(0.f, 0.f));
child->SetBounds(gfx::Size(100, 100));
child->SetTransform(transform);
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
// Sanity check that the child layer's bounds would actually get clipped by
// w < 0, otherwise this test is not actually testing the intended scenario.
gfx::QuadF test_quad(gfx::RectF(gfx::PointF(), gfx::SizeF(100.f, 100.f)));
bool clipped = false;
MathUtil::MapQuad(transform, test_quad, &clipped);
EXPECT_TRUE(clipped);
// Damage the child without moving it.
child->test_properties()->force_render_surface = true;
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
ClearDamageForAllSurfaces(root);
child->OnOpacityAnimated(0.5f);
EmulateDrawingOneFrame(root);
// The expected damage should cover the entire root surface (500x500), but we
// don't care whether the damage rect was clamped or is larger than the
// surface for this test.
gfx::Rect root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
gfx::Rect damage_we_care_about = gfx::Rect(gfx::Size(500, 500));
EXPECT_TRUE(root_damage_rect.Contains(damage_we_care_about));
}
TEST_F(DamageTrackerTest, VerifyDamageForBlurredSurface) {
LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces();
LayerImpl* surface = root->test_properties()->children[0];
LayerImpl* child = surface->test_properties()->children[0];
FilterOperations filters;
filters.Append(FilterOperation::CreateBlurFilter(5.f));
// Setting the filter will damage the whole surface.
ClearDamageForAllSurfaces(root);
surface->SetFilters(filters);
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
// Setting the update rect should cause the corresponding damage to the
// surface, blurred based on the size of the blur filter.
ClearDamageForAllSurfaces(root);
child->SetUpdateRect(gfx::Rect(1, 2, 3, 4));
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
// Damage position on the surface should be: position of update_rect (1, 2)
// relative to the child (300, 300), but expanded by the blur outsets
// (15, since the blur radius is 5).
gfx::Rect root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_EQ(gfx::Rect(286, 287, 33, 34), root_damage_rect);
}
TEST_F(DamageTrackerTest, VerifyDamageForImageFilter) {
LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface();
LayerImpl* child = root->test_properties()->children[0];
gfx::Rect root_damage_rect, child_damage_rect;
// Allow us to set damage on child too.
child->SetDrawsContent(true);
FilterOperations filters;
filters.Append(FilterOperation::CreateReferenceFilter(
SkBlurImageFilter::Make(2, 2, nullptr)));
// Setting the filter will damage the whole surface.
ClearDamageForAllSurfaces(root);
child->test_properties()->force_render_surface = true;
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
child->OnFilterAnimated(filters);
EmulateDrawingOneFrame(root);
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
child_damage_rect =
child->render_surface()->damage_tracker()->current_damage_rect();
// gfx::Rect(100, 100, 30, 30), expanded by 6px for the 2px blur filter.
EXPECT_EQ(gfx::Rect(94, 94, 42, 42), root_damage_rect);
// gfx::Rect(0, 0, 30, 30), expanded by 6px for the 2px blur filter.
EXPECT_EQ(gfx::Rect(-6, -6, 42, 42), child_damage_rect);
// CASE 1: Setting the update rect should damage the whole surface (for now)
ClearDamageForAllSurfaces(root);
child->SetUpdateRect(gfx::Rect(1, 1));
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
child_damage_rect =
child->render_surface()->damage_tracker()->current_damage_rect();
// gfx::Rect(100, 100, 1, 1), expanded by 6px for the 2px blur filter.
EXPECT_EQ(gfx::Rect(94, 94, 13, 13), root_damage_rect);
// gfx::Rect(0, 0, 1, 1), expanded by 6px for the 2px blur filter.
EXPECT_EQ(gfx::Rect(-6, -6, 13, 13), child_damage_rect);
}
TEST_F(DamageTrackerTest, VerifyDamageForTransformedImageFilter) {
LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface();
LayerImpl* child = root->test_properties()->children[0];
gfx::Rect root_damage_rect, child_damage_rect;
// Allow us to set damage on child too.
child->SetDrawsContent(true);
FilterOperations filters;
filters.Append(FilterOperation::CreateReferenceFilter(
SkBlurImageFilter::Make(2, 2, nullptr)));
// Setting the filter will damage the whole surface.
gfx::Transform transform;
transform.RotateAboutYAxis(60);
ClearDamageForAllSurfaces(root);
child->test_properties()->force_render_surface = true;
child->SetTransform(transform);
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
child->OnFilterAnimated(filters);
EmulateDrawingOneFrame(root);
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
child_damage_rect =
child->render_surface()->damage_tracker()->current_damage_rect();
// Blur outset is 6px for a 2px blur.
int blur_outset = 6;
int rotated_outset_left = blur_outset / 2;
int expected_rotated_width = (30 + 2 * blur_outset) / 2;
gfx::Rect expected_root_damage(100 - rotated_outset_left, 100 - blur_outset,
expected_rotated_width, 30 + 2 * blur_outset);
expected_root_damage.Union(gfx::Rect(100, 100, 30, 30));
EXPECT_EQ(expected_root_damage, root_damage_rect);
EXPECT_EQ(gfx::Rect(-blur_outset, -blur_outset, 30 + 2 * blur_outset,
30 + 2 * blur_outset),
child_damage_rect);
// Setting the update rect should damage the whole surface (for now)
ClearDamageForAllSurfaces(root);
child->SetUpdateRect(gfx::Rect(30, 30));
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
child_damage_rect =
child->render_surface()->damage_tracker()->current_damage_rect();
int expect_width = 30 + 2 * blur_outset;
int expect_height = 30 + 2 * blur_outset;
EXPECT_EQ(gfx::Rect(100 - blur_outset / 2, 100 - blur_outset,
expect_width / 2, expect_height),
root_damage_rect);
EXPECT_EQ(gfx::Rect(-blur_outset, -blur_outset, expect_width, expect_height),
child_damage_rect);
}
TEST_F(DamageTrackerTest, VerifyDamageForBackgroundBlurredChild) {
LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces();
LayerImpl* child1 = root->test_properties()->children[0];
LayerImpl* child2 = root->test_properties()->children[1];
// Allow us to set damage on child1 too.
child1->SetDrawsContent(true);
FilterOperations filters;
filters.Append(FilterOperation::CreateBlurFilter(2.f));
// Setting the filter will damage the whole surface.
ClearDamageForAllSurfaces(root);
child1->test_properties()->background_filters = filters;
child1->NoteLayerPropertyChanged();
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
// CASE 1: Setting the update rect should cause the corresponding damage to
// the surface, blurred based on the size of the child's background
// blur filter. Note that child1's render surface has a size of
// 206x208 due to contributions from grand_child1 and grand_child2.
ClearDamageForAllSurfaces(root);
root->SetUpdateRect(gfx::Rect(297, 297, 2, 2));
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
gfx::Rect root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
// Damage position on the surface should be a composition of the damage on
// the root and on child2. Damage on the root should be: position of
// update_rect (297, 297), but expanded by the blur outsets.
gfx::Rect expected_damage_rect = gfx::Rect(297, 297, 2, 2);
// 6px spread for a 2px blur.
expected_damage_rect.Inset(-6, -6, -6, -6);
EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString());
// CASE 2: Setting the update rect should cause the corresponding damage to
// the surface, blurred based on the size of the child's background
// blur filter. Since the damage extends to the right/bottom outside
// of the blurred layer, only the left/top should end up expanded.
ClearDamageForAllSurfaces(root);
root->SetUpdateRect(gfx::Rect(297, 297, 30, 30));
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
// Damage position on the surface should be a composition of the damage on
// the root and on child2. Damage on the root should be: position of
// update_rect (297, 297), but expanded on the left/top by the blur outsets.
expected_damage_rect = gfx::Rect(297, 297, 30, 30);
// 6px spread for a 2px blur.
expected_damage_rect.Inset(-6, -6, 0, 0);
EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString());
// CASE 3: Setting this update rect outside the blurred content_bounds of the
// blurred child1 will not cause it to be expanded.
ClearDamageForAllSurfaces(root);
root->SetUpdateRect(gfx::Rect(30, 30, 2, 2));
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
// Damage on the root should be: position of update_rect (30, 30), not
// expanded.
expected_damage_rect = gfx::Rect(30, 30, 2, 2);
EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString());
// CASE 4: Setting this update rect inside the blurred content_bounds but
// outside the original content_bounds of the blurred child1 will
// cause it to be expanded.
ClearDamageForAllSurfaces(root);
root->SetUpdateRect(gfx::Rect(99, 99, 1, 1));
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
// Damage on the root should be: the originally damaged rect (99,99 1x1)
// plus the rect that can influence with a 2px blur (93,93 13x13) intersected
// with the surface rect (100,100 206x208). So no additional damage occurs
// above or to the left, but there is additional damage within the blurred
// area.
expected_damage_rect = gfx::Rect(99, 99, 7, 7);
EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString());
// CASE 5: Setting the update rect on child2, which is above child1, will
// not get blurred by child1, so it does not need to get expanded.
ClearDamageForAllSurfaces(root);
child2->SetUpdateRect(gfx::Rect(1, 1));
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
// Damage on child2 should be: position of update_rect offset by the child's
// position (11, 11), and not expanded by anything.
expected_damage_rect = gfx::Rect(11, 11, 1, 1);
EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString());
// CASE 6: Setting the update rect on child1 will also blur the damage, so
// that any pixels needed for the blur are redrawn in the current
// frame.
ClearDamageForAllSurfaces(root);
child1->SetUpdateRect(gfx::Rect(1, 1));
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
// Damage on child1 should be: position of update_rect offset by the child's
// position (100, 100), and expanded by the damage.
// Damage should be (0,0 1x1), offset by the 100,100 offset of child1 in
// root, and expanded 6px for the 2px blur (i.e., 94,94 13x13), but there
// should be no damage outside child1 (i.e. none above or to the left of
// 100,100.
expected_damage_rect = gfx::Rect(100, 100, 7, 7);
EXPECT_EQ(expected_damage_rect.ToString(), root_damage_rect.ToString());
}
TEST_F(DamageTrackerTest, VerifyDamageForAddingAndRemovingLayer) {
LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface();
LayerImpl* child1 = root->test_properties()->children[0];
// CASE 1: Adding a new layer should cause the appropriate damage.
//
ClearDamageForAllSurfaces(root);
{
std::unique_ptr<LayerImpl> child2 =
LayerImpl::Create(host_impl_.active_tree(), 3);
child2->SetPosition(gfx::PointF(400.f, 380.f));
child2->SetBounds(gfx::Size(6, 8));
child2->SetDrawsContent(true);
root->test_properties()->AddChild(std::move(child2));
}
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
// Sanity check - all 3 layers should be on the same render surface; render
// surfaces are tested elsewhere.
ASSERT_EQ(3u, root->render_surface()->layer_list().size());
gfx::Rect root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_EQ(gfx::Rect(400, 380, 6, 8).ToString(), root_damage_rect.ToString());
// CASE 2: If the layer is removed, its entire old layer becomes exposed, not
// just the last update rect.
// Advance one frame without damage so that we know the damage rect is not
// leftover from the previous case.
ClearDamageForAllSurfaces(root);
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_TRUE(root_damage_rect.IsEmpty());
// Then, test removing child1.
root->test_properties()->RemoveChild(child1);
child1 = NULL;
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_EQ(gfx::Rect(100, 100, 30, 30).ToString(),
root_damage_rect.ToString());
}
TEST_F(DamageTrackerTest, VerifyDamageForNewUnchangedLayer) {
// If child2 is added to the layer tree, but it doesn't have any explicit
// damage of its own, it should still indeed damage the target surface.
LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface();
ClearDamageForAllSurfaces(root);
{
std::unique_ptr<LayerImpl> child2 =
LayerImpl::Create(host_impl_.active_tree(), 3);
child2->SetPosition(gfx::PointF(400.f, 380.f));
child2->SetBounds(gfx::Size(6, 8));
child2->SetDrawsContent(true);
root->test_properties()->AddChild(std::move(child2));
root->layer_tree_impl()->BuildLayerListForTesting();
host_impl_.active_tree()->ResetAllChangeTracking();
LayerImpl* child2_ptr = host_impl_.active_tree()->LayerById(3);
// Sanity check the initial conditions of the test, if these asserts
// trigger, it means the test no longer actually covers the intended
// scenario.
ASSERT_FALSE(child2_ptr->LayerPropertyChanged());
ASSERT_TRUE(child2_ptr->update_rect().IsEmpty());
}
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
// Sanity check - all 3 layers should be on the same render surface; render
// surfaces are tested elsewhere.
ASSERT_EQ(3u, root->render_surface()->layer_list().size());
gfx::Rect root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_EQ(gfx::Rect(400, 380, 6, 8).ToString(), root_damage_rect.ToString());
}
TEST_F(DamageTrackerTest, VerifyDamageForMultipleLayers) {
LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface();
LayerImpl* child1 = root->test_properties()->children[0];
// In this test we don't want the above tree manipulation to be considered
// part of the same frame.
ClearDamageForAllSurfaces(root);
{
std::unique_ptr<LayerImpl> child2 =
LayerImpl::Create(host_impl_.active_tree(), 3);
child2->SetPosition(gfx::PointF(400.f, 380.f));
child2->SetBounds(gfx::Size(6, 8));
child2->SetDrawsContent(true);
root->test_properties()->AddChild(std::move(child2));
}
LayerImpl* child2 = root->test_properties()->children[1];
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
// Damaging two layers simultaneously should cause combined damage.
// - child1 update rect in surface space: gfx::Rect(100, 100, 1, 2);
// - child2 update rect in surface space: gfx::Rect(400, 380, 3, 4);
ClearDamageForAllSurfaces(root);
child1->SetUpdateRect(gfx::Rect(1, 2));
child2->SetUpdateRect(gfx::Rect(3, 4));
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
gfx::Rect root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_EQ(gfx::Rect(100, 100, 303, 284).ToString(),
root_damage_rect.ToString());
}
TEST_F(DamageTrackerTest, VerifyDamageForNestedSurfaces) {
LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces();
LayerImpl* child1 = root->test_properties()->children[0];
LayerImpl* child2 = root->test_properties()->children[1];
LayerImpl* grand_child1 =
root->test_properties()->children[0]->test_properties()->children[0];
child2->test_properties()->force_render_surface = true;
grand_child1->test_properties()->force_render_surface = true;
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
gfx::Rect child_damage_rect;
gfx::Rect root_damage_rect;
// CASE 1: Damage to a descendant surface should propagate properly to
// ancestor surface.
ClearDamageForAllSurfaces(root);
grand_child1->OnOpacityAnimated(0.5f);
EmulateDrawingOneFrame(root);
child_damage_rect =
child1->render_surface()->damage_tracker()->current_damage_rect();
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_EQ(gfx::Rect(200, 200, 6, 8).ToString(), child_damage_rect.ToString());
EXPECT_EQ(gfx::Rect(300, 300, 6, 8).ToString(), root_damage_rect.ToString());
// CASE 2: Same as previous case, but with additional damage elsewhere that
// should be properly unioned.
// - child1 surface damage in root surface space:
// gfx::Rect(300, 300, 6, 8);
// - child2 damage in root surface space:
// gfx::Rect(11, 11, 18, 18);
ClearDamageForAllSurfaces(root);
grand_child1->OnOpacityAnimated(0.7f);
child2->OnOpacityAnimated(0.7f);
EmulateDrawingOneFrame(root);
child_damage_rect =
child1->render_surface()->damage_tracker()->current_damage_rect();
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_EQ(gfx::Rect(200, 200, 6, 8).ToString(), child_damage_rect.ToString());
EXPECT_EQ(gfx::Rect(11, 11, 295, 297).ToString(),
root_damage_rect.ToString());
}
TEST_F(DamageTrackerTest, VerifyDamageForSurfaceChangeFromDescendantLayer) {
// If descendant layer changes and affects the content bounds of the render
// surface, then the entire descendant surface should be damaged, and it
// should damage its ancestor surface with the old and new surface regions.
// This is a tricky case, since only the first grand_child changes, but the
// entire surface should be marked dirty.
LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces();
LayerImpl* child1 = root->test_properties()->children[0];
LayerImpl* grand_child1 =
root->test_properties()->children[0]->test_properties()->children[0];
gfx::Rect child_damage_rect;
gfx::Rect root_damage_rect;
ClearDamageForAllSurfaces(root);
grand_child1->SetPosition(gfx::PointF(195.f, 205.f));
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
child_damage_rect =
child1->render_surface()->damage_tracker()->current_damage_rect();
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
// The new surface bounds should be damaged entirely, even though only one of
// the layers changed.
EXPECT_EQ(gfx::Rect(190, 190, 11, 23).ToString(),
child_damage_rect.ToString());
// Damage to the root surface should be the union of child1's *entire* render
// surface (in target space), and its old exposed area (also in target
// space).
EXPECT_EQ(gfx::Rect(290, 290, 16, 23).ToString(),
root_damage_rect.ToString());
}
TEST_F(DamageTrackerTest, VerifyDamageForSurfaceChangeFromAncestorLayer) {
// An ancestor/owning layer changes that affects the position/transform of
// the render surface. Note that in this case, the layer_property_changed flag
// already propagates to the subtree (tested in LayerImpltest), which damages
// the entire child1 surface, but the damage tracker still needs the correct
// logic to compute the exposed region on the root surface.
// TODO(shawnsingh): the expectations of this test case should change when we
// add support for a unique scissor_rect per RenderSurface. In that case, the
// child1 surface should be completely unchanged, since we are only
// transforming it, while the root surface would be damaged appropriately.
LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces();
LayerImpl* child1 = root->test_properties()->children[0];
LayerImpl* grand_child1 = child1->test_properties()->children[0];
LayerImpl* grand_child2 = child1->test_properties()->children[1];
gfx::Rect child_damage_rect;
gfx::Rect root_damage_rect;
ClearDamageForAllSurfaces(root);
child1->SetPosition(gfx::PointF(50.f, 50.f));
child1->NoteLayerPropertyChanged();
grand_child1->NoteLayerPropertyChanged();
grand_child2->NoteLayerPropertyChanged();
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
child_damage_rect =
child1->render_surface()->damage_tracker()->current_damage_rect();
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
// The new surface bounds should be damaged entirely.
EXPECT_EQ(gfx::Rect(190, 190, 16, 18).ToString(),
child_damage_rect.ToString());
// The entire child1 surface and the old exposed child1 surface should damage
// the root surface.
// - old child1 surface in target space: gfx::Rect(290, 290, 16, 18)
// - new child1 surface in target space: gfx::Rect(240, 240, 16, 18)
EXPECT_EQ(gfx::Rect(240, 240, 66, 68).ToString(),
root_damage_rect.ToString());
}
TEST_F(DamageTrackerTest, VerifyDamageForAddingAndRemovingRenderSurfaces) {
LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces();
LayerImpl* child1 = root->test_properties()->children[0];
gfx::Rect child_damage_rect;
gfx::Rect root_damage_rect;
// CASE 1: If a descendant surface disappears, its entire old area becomes
// exposed.
ClearDamageForAllSurfaces(root);
child1->test_properties()->force_render_surface = false;
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
// Sanity check that there is only one surface now.
ASSERT_FALSE(child1->render_surface());
ASSERT_EQ(4u, root->render_surface()->layer_list().size());
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_EQ(gfx::Rect(290, 290, 16, 18).ToString(),
root_damage_rect.ToString());
// CASE 2: If a descendant surface appears, its entire old area becomes
// exposed.
// Cycle one frame of no change, just to sanity check that the next rect is
// not because of the old damage state.
ClearDamageForAllSurfaces(root);
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_TRUE(root_damage_rect.IsEmpty());
// Then change the tree so that the render surface is added back.
ClearDamageForAllSurfaces(root);
child1->test_properties()->force_render_surface = true;
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
// Sanity check that there is a new surface now.
ASSERT_TRUE(child1->render_surface());
EXPECT_EQ(3u, root->render_surface()->layer_list().size());
EXPECT_EQ(2u, child1->render_surface()->layer_list().size());
child_damage_rect =
child1->render_surface()->damage_tracker()->current_damage_rect();
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_EQ(gfx::Rect(190, 190, 16, 18).ToString(),
child_damage_rect.ToString());
EXPECT_EQ(gfx::Rect(290, 290, 16, 18).ToString(),
root_damage_rect.ToString());
}
TEST_F(DamageTrackerTest, VerifyNoDamageWhenNothingChanged) {
LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces();
LayerImpl* child1 = root->test_properties()->children[0];
gfx::Rect child_damage_rect;
gfx::Rect root_damage_rect;
// CASE 1: If nothing changes, the damage rect should be empty.
//
ClearDamageForAllSurfaces(root);
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
child_damage_rect =
child1->render_surface()->damage_tracker()->current_damage_rect();
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_TRUE(child_damage_rect.IsEmpty());
EXPECT_TRUE(root_damage_rect.IsEmpty());
// CASE 2: If nothing changes twice in a row, the damage rect should still be
// empty.
//
ClearDamageForAllSurfaces(root);
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
child_damage_rect =
child1->render_surface()->damage_tracker()->current_damage_rect();
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_TRUE(child_damage_rect.IsEmpty());
EXPECT_TRUE(root_damage_rect.IsEmpty());
}
TEST_F(DamageTrackerTest, VerifyNoDamageForUpdateRectThatDoesNotDrawContent) {
LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces();
LayerImpl* child1 = root->test_properties()->children[0];
gfx::Rect child_damage_rect;
gfx::Rect root_damage_rect;
// In our specific tree, the update rect of child1 should not cause any
// damage to any surface because it does not actually draw content.
ClearDamageForAllSurfaces(root);
child1->SetUpdateRect(gfx::Rect(1, 2));
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
child_damage_rect =
child1->render_surface()->damage_tracker()->current_damage_rect();
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_TRUE(child_damage_rect.IsEmpty());
EXPECT_TRUE(root_damage_rect.IsEmpty());
}
TEST_F(DamageTrackerTest, VerifyDamageForReplica) {
LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces();
LayerImpl* child1 = root->test_properties()->children[0];
LayerImpl* grand_child1 = child1->test_properties()->children[0];
LayerImpl* grand_child2 = child1->test_properties()->children[1];
// Damage on a surface that has a reflection should cause the target surface
// to receive the surface's damage and the surface's reflected damage.
// For this test case, we modify grand_child2, and add grand_child3 to extend
// the bounds of child1's surface. This way, we can test reflection changes
// without changing content_bounds of the surface.
grand_child2->SetPosition(gfx::PointF(180.f, 180.f));
{
std::unique_ptr<LayerImpl> grand_child3 =
LayerImpl::Create(host_impl_.active_tree(), 6);
grand_child3->SetPosition(gfx::PointF(240.f, 240.f));
grand_child3->SetBounds(gfx::Size(10, 10));
grand_child3->SetDrawsContent(true);
child1->test_properties()->AddChild(std::move(grand_child3));
}
child1->test_properties()->opacity = 0.5f;
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
// CASE 1: adding a reflection about the left edge of grand_child1.
//
ClearDamageForAllSurfaces(root);
{
std::unique_ptr<LayerImpl> grand_child1_replica =
LayerImpl::Create(host_impl_.active_tree(), 7);
grand_child1_replica->SetPosition(gfx::PointF());
gfx::Transform reflection;
reflection.Scale3d(-1.0, 1.0, 1.0);
grand_child1_replica->SetTransform(reflection);
grand_child1->test_properties()->SetReplicaLayer(
std::move(grand_child1_replica));
grand_child1->test_properties()->force_render_surface = true;
grand_child1->NoteLayerPropertyChanged();
}
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
gfx::Rect grand_child_damage_rect =
grand_child1->render_surface()->damage_tracker()->current_damage_rect();
gfx::Rect child_damage_rect =
child1->render_surface()->damage_tracker()->current_damage_rect();
gfx::Rect root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
// The grand_child surface damage should not include its own replica. The
// child surface damage should include the normal and replica surfaces.
EXPECT_EQ(gfx::Rect(6, 8).ToString(), grand_child_damage_rect.ToString());
EXPECT_EQ(gfx::Rect(194, 200, 12, 8).ToString(),
child_damage_rect.ToString());
EXPECT_EQ(gfx::Rect(294, 300, 12, 8).ToString(), root_damage_rect.ToString());
// CASE 2: moving the descendant surface should cause both the original and
// reflected areas to be damaged on the target.
ClearDamageForAllSurfaces(root);
gfx::Rect old_content_rect = child1->render_surface()->content_rect();
grand_child1->SetPosition(gfx::PointF(195.f, 205.f));
grand_child1->NoteLayerPropertyChanged();
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
ASSERT_EQ(old_content_rect.width(),
child1->render_surface()->content_rect().width());
ASSERT_EQ(old_content_rect.height(),
child1->render_surface()->content_rect().height());
grand_child_damage_rect =
grand_child1->render_surface()->
damage_tracker()->current_damage_rect();
child_damage_rect =
child1->render_surface()->damage_tracker()->current_damage_rect();
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
// The child surface damage should include normal and replica surfaces for
// both old and new locations.
// - old location in target space: gfx::Rect(194, 200, 12, 8)
// - new location in target space: gfx::Rect(189, 205, 12, 8)
EXPECT_EQ(gfx::Rect(6, 8).ToString(), grand_child_damage_rect.ToString());
EXPECT_EQ(gfx::Rect(189, 200, 17, 13).ToString(),
child_damage_rect.ToString());
EXPECT_EQ(gfx::Rect(289, 300, 17, 13).ToString(),
root_damage_rect.ToString());
// CASE 3: removing the reflection should cause the entire region including
// reflection to damage the target surface.
ClearDamageForAllSurfaces(root);
grand_child1->test_properties()->SetReplicaLayer(nullptr);
grand_child1->test_properties()->force_render_surface = false;
grand_child1->NoteLayerPropertyChanged();
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
ASSERT_EQ(old_content_rect.width(),
child1->render_surface()->content_rect().width());
ASSERT_EQ(old_content_rect.height(),
child1->render_surface()->content_rect().height());
EXPECT_FALSE(grand_child1->render_surface());
child_damage_rect =
child1->render_surface()->damage_tracker()->current_damage_rect();
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_EQ(gfx::Rect(189, 205, 12, 8).ToString(),
child_damage_rect.ToString());
EXPECT_EQ(gfx::Rect(289, 305, 12, 8).ToString(), root_damage_rect.ToString());
}
TEST_F(DamageTrackerTest, VerifyDamageForMask) {
LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface();
LayerImpl* child = root->test_properties()->children[0];
// In the current implementation of the damage tracker, changes to mask
// layers should damage the entire corresponding surface.
ClearDamageForAllSurfaces(root);
// Set up the mask layer.
{
std::unique_ptr<LayerImpl> mask_layer =
LayerImpl::Create(host_impl_.active_tree(), 3);
mask_layer->SetPosition(child->position());
mask_layer->SetBounds(child->bounds());
child->test_properties()->SetMaskLayer(std::move(mask_layer));
child->test_properties()->force_render_surface = true;
}
LayerImpl* mask_layer = child->test_properties()->mask_layer;
// Add opacity and a grand_child so that the render surface persists even
// after we remove the mask.
{
std::unique_ptr<LayerImpl> grand_child =
LayerImpl::Create(host_impl_.active_tree(), 4);
grand_child->SetPosition(gfx::PointF(2.f, 2.f));
grand_child->SetBounds(gfx::Size(2, 2));
grand_child->SetDrawsContent(true);
child->test_properties()->AddChild(std::move(grand_child));
}
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
// CASE 1: the update_rect on a mask layer should damage the entire target
// surface.
ClearDamageForAllSurfaces(root);
mask_layer->SetUpdateRect(gfx::Rect(1, 2, 3, 4));
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
gfx::Rect child_damage_rect =
child->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_EQ(gfx::Rect(30, 30).ToString(), child_damage_rect.ToString());
// CASE 2: a property change on the mask layer should damage the entire
// target surface.
// Advance one frame without damage so that we know the damage rect is not
// leftover from the previous case.
ClearDamageForAllSurfaces(root);
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
child_damage_rect =
child->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_TRUE(child_damage_rect.IsEmpty());
// Then test the property change.
ClearDamageForAllSurfaces(root);
mask_layer->NoteLayerPropertyChanged();
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
child_damage_rect =
child->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_EQ(gfx::Rect(30, 30).ToString(), child_damage_rect.ToString());
// CASE 3: removing the mask also damages the entire target surface.
//
// Advance one frame without damage so that we know the damage rect is not
// leftover from the previous case.
ClearDamageForAllSurfaces(root);
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
child_damage_rect =
child->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_TRUE(child_damage_rect.IsEmpty());
// Then test mask removal.
ClearDamageForAllSurfaces(root);
child->test_properties()->SetMaskLayer(nullptr);
child->NoteLayerPropertyChanged();
ASSERT_TRUE(child->LayerPropertyChanged());
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
// Sanity check that a render surface still exists.
ASSERT_TRUE(child->render_surface());
child_damage_rect =
child->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_EQ(gfx::Rect(30, 30).ToString(), child_damage_rect.ToString());
}
TEST_F(DamageTrackerTest, VerifyDamageForReplicaMask) {
LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces();
LayerImpl* child1 = root->test_properties()->children[0];
LayerImpl* grand_child1 = child1->test_properties()->children[0];
// Changes to a replica's mask should not damage the original surface,
// because it is not masked. But it does damage the ancestor target surface.
ClearDamageForAllSurfaces(root);
// Create a reflection about the left edge of grand_child1.
{
std::unique_ptr<LayerImpl> grand_child1_replica =
LayerImpl::Create(host_impl_.active_tree(), 6);
grand_child1_replica->SetPosition(gfx::PointF());
gfx::Transform reflection;
reflection.Scale3d(-1.0, 1.0, 1.0);
grand_child1_replica->SetTransform(reflection);
grand_child1->test_properties()->SetReplicaLayer(
std::move(grand_child1_replica));
grand_child1->test_properties()->force_render_surface = true;
}
LayerImpl* grand_child1_replica =
grand_child1->test_properties()->replica_layer;
// Set up the mask layer on the replica layer
{
std::unique_ptr<LayerImpl> replica_mask_layer =
LayerImpl::Create(host_impl_.active_tree(), 7);
replica_mask_layer->SetPosition(gfx::PointF());
replica_mask_layer->SetBounds(grand_child1->bounds());
grand_child1_replica->test_properties()->SetMaskLayer(
std::move(replica_mask_layer));
}
LayerImpl* replica_mask_layer =
grand_child1_replica->test_properties()->mask_layer;
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
// Sanity check that the appropriate render surfaces were created
ASSERT_TRUE(grand_child1->render_surface());
// CASE 1: a property change on the mask should damage only the reflected
// region on the target surface.
ClearDamageForAllSurfaces(root);
replica_mask_layer->NoteLayerPropertyChanged();
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
gfx::Rect grand_child_damage_rect =
grand_child1->render_surface()->damage_tracker()->current_damage_rect();
gfx::Rect child_damage_rect =
child1->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_TRUE(grand_child_damage_rect.IsEmpty());
EXPECT_EQ(gfx::Rect(194, 200, 6, 8).ToString(), child_damage_rect.ToString());
// CASE 2: removing the replica mask damages only the reflected region on the
// target surface.
//
ClearDamageForAllSurfaces(root);
grand_child1_replica->test_properties()->SetMaskLayer(nullptr);
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
grand_child_damage_rect =
grand_child1->render_surface()->damage_tracker()->
current_damage_rect();
child_damage_rect =
child1->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_TRUE(grand_child_damage_rect.IsEmpty());
EXPECT_EQ(gfx::Rect(194, 200, 6, 8).ToString(), child_damage_rect.ToString());
}
TEST_F(DamageTrackerTest, VerifyDamageForReplicaMaskWithTransformOrigin) {
LayerImpl* root = CreateAndSetUpTestTreeWithTwoSurfaces();
LayerImpl* child1 = root->test_properties()->children[0];
LayerImpl* grand_child1 = child1->test_properties()->children[0];
// Verify that the correct replica_origin_transform is used for the
// replica_mask.
ClearDamageForAllSurfaces(root);
// This is not actually the transform origin point being tested, but by
// convention its
// expected to be the same as the replica's anchor point.
grand_child1->test_properties()->transform_origin =
gfx::Point3F(grand_child1->bounds().width(), 0.f, 0.f);
{
std::unique_ptr<LayerImpl> grand_child1_replica =
LayerImpl::Create(host_impl_.active_tree(), 6);
grand_child1_replica->SetPosition(gfx::PointF());
// This is the anchor being tested.
grand_child1_replica->test_properties()->transform_origin =
gfx::Point3F(grand_child1->bounds().width(), 0.f, 0.f);
gfx::Transform reflection;
reflection.Scale3d(-1.0, 1.0, 1.0);
grand_child1_replica->SetTransform(reflection);
// We need to set parent on replica layer for property tree building.
grand_child1_replica->test_properties()->parent = grand_child1;
grand_child1->test_properties()->SetReplicaLayer(
std::move(grand_child1_replica));
grand_child1->test_properties()->force_render_surface = true;
}
LayerImpl* grand_child1_replica =
grand_child1->test_properties()->replica_layer;
// Set up the mask layer on the replica layer
{
std::unique_ptr<LayerImpl> replica_mask_layer =
LayerImpl::Create(host_impl_.active_tree(), 7);
replica_mask_layer->SetPosition(gfx::PointF());
// Note: this is not the transform origin being tested.
replica_mask_layer->SetBounds(grand_child1->bounds());
grand_child1_replica->test_properties()->SetMaskLayer(
std::move(replica_mask_layer));
}
LayerImpl* replica_mask_layer =
grand_child1_replica->test_properties()->mask_layer;
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
// Sanity check that the appropriate render surfaces were created
ASSERT_TRUE(grand_child1->render_surface());
// A property change on the replica_mask should damage the reflected region on
// the target surface.
ClearDamageForAllSurfaces(root);
replica_mask_layer->NoteLayerPropertyChanged();
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
gfx::Rect child_damage_rect =
child1->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_EQ(gfx::Rect(206, 200, 6, 8).ToString(), child_damage_rect.ToString());
}
TEST_F(DamageTrackerTest, DamageWhenAddedExternally) {
LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface();
LayerImpl* child = root->test_properties()->children[0];
// Case 1: This test ensures that when the tracker is given damage, that
// it is included with any other partial damage.
//
ClearDamageForAllSurfaces(root);
child->SetUpdateRect(gfx::Rect(10, 11, 12, 13));
root->render_surface()->damage_tracker()->AddDamageNextUpdate(
gfx::Rect(15, 16, 32, 33));
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
gfx::Rect root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_EQ(gfx::UnionRects(gfx::Rect(15, 16, 32, 33),
gfx::Rect(100 + 10, 100 + 11, 12, 13)).ToString(),
root_damage_rect.ToString());
// Case 2: An additional sanity check that adding damage works even when
// nothing on the layer tree changed.
//
ClearDamageForAllSurfaces(root);
root->render_surface()->damage_tracker()->AddDamageNextUpdate(
gfx::Rect(30, 31, 14, 15));
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_EQ(gfx::Rect(30, 31, 14, 15).ToString(), root_damage_rect.ToString());
}
TEST_F(DamageTrackerTest, VerifyDamageForEmptyLayerList) {
// Though it should never happen, its a good idea to verify that the damage
// tracker does not crash when it receives an empty layer_list.
std::unique_ptr<LayerImpl> root =
LayerImpl::Create(host_impl_.active_tree(), 1);
root->test_properties()->force_render_surface = true;
host_impl_.active_tree()->SetRootLayerForTesting(std::move(root));
LayerImpl* root_ptr = host_impl_.active_tree()->root_layer_for_testing();
root_ptr->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root_ptr);
DCHECK_EQ(root_ptr->render_surface(), root_ptr->render_target());
RenderSurfaceImpl* target_surface = root_ptr->render_surface();
LayerImplList empty_list;
target_surface->damage_tracker()->UpdateDamageTrackingState(
empty_list, target_surface, false, gfx::Rect(), NULL, FilterOperations());
gfx::Rect damage_rect =
target_surface->damage_tracker()->current_damage_rect();
EXPECT_TRUE(damage_rect.IsEmpty());
}
TEST_F(DamageTrackerTest, VerifyDamageAccumulatesUntilReset) {
// If damage is not cleared, it should accumulate.
LayerImpl* root = CreateAndSetUpTestTreeWithOneSurface();
LayerImpl* child = root->test_properties()->children[0];
ClearDamageForAllSurfaces(root);
child->SetUpdateRect(gfx::Rect(10.f, 11.f, 1.f, 2.f));
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
// Sanity check damage after the first frame; this isnt the actual test yet.
gfx::Rect root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_EQ(gfx::Rect(110, 111, 1, 2).ToString(), root_damage_rect.ToString());
// New damage, without having cleared the previous damage, should be unioned
// to the previous one.
child->SetUpdateRect(gfx::Rect(20, 25, 1, 2));
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_EQ(gfx::Rect(110, 111, 11, 16).ToString(),
root_damage_rect.ToString());
// If we notify the damage tracker that we drew the damaged area, then damage
// should be emptied.
root->render_surface()->damage_tracker()->DidDrawDamagedArea();
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_TRUE(root_damage_rect.IsEmpty());
// Damage should remain empty even after one frame, since there's yet no new
// damage.
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
EXPECT_TRUE(root_damage_rect.IsEmpty());
}
TEST_F(DamageTrackerTest, HugeDamageRect) {
// This number is so large that we start losting floating point accuracy.
const int kBigNumber = 900000000;
// Walk over a range to find floating point inaccuracy boundaries that move
// toward the wrong direction.
const int kRange = 5000;
for (int i = 0; i < kRange; ++i) {
LayerImpl* root = CreateTestTreeWithOneSurface();
LayerImpl* child = root->test_properties()->children[0];
gfx::Transform transform;
transform.Translate(-kBigNumber, -kBigNumber);
// The child layer covers (0, 0, i, i) of the viewport,
// but has a huge negative position.
child->SetPosition(gfx::PointF());
child->SetBounds(gfx::Size(kBigNumber + i, kBigNumber + i));
child->SetTransform(transform);
root->layer_tree_impl()->property_trees()->needs_rebuild = true;
EmulateDrawingOneFrame(root);
// The expected damage should cover the visible part of the child layer,
// which is (0, 0, i, i) in the viewport.
gfx::Rect root_damage_rect =
root->render_surface()->damage_tracker()->current_damage_rect();
gfx::Rect damage_we_care_about = gfx::Rect(i, i);
EXPECT_LE(damage_we_care_about.right(), root_damage_rect.right());
EXPECT_LE(damage_we_care_about.bottom(), root_damage_rect.bottom());
}
}
} // namespace
} // namespace cc