blob: 4345213da34abe1f5997bdd26c53acb5a2acdf14 [file] [log] [blame]
// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/trees/layer_tree_settings.h"
#include "cc/proto/gfx_conversions.h"
#include "cc/proto/layer_tree_settings.pb.h"
#include "third_party/khronos/GLES2/gl2.h"
namespace cc {
namespace {
proto::LayerTreeSettings_ScrollbarAnimator
LayerTreeSettingsScrollbarAnimatorToProto(
const LayerTreeSettings::ScrollbarAnimator& animator) {
switch (animator) {
case LayerTreeSettings::ScrollbarAnimator::NO_ANIMATOR:
return proto::LayerTreeSettings_ScrollbarAnimator_NO_ANIMATOR;
case LayerTreeSettings::ScrollbarAnimator::LINEAR_FADE:
return proto::LayerTreeSettings_ScrollbarAnimator_LINEAR_FADE;
case LayerTreeSettings::ScrollbarAnimator::THINNING:
return proto::LayerTreeSettings_ScrollbarAnimator_THINNING;
}
NOTREACHED() << "proto::LayerTreeSettings_ScrollbarAnimator_UNKNOWN";
return proto::LayerTreeSettings_ScrollbarAnimator_UNKNOWN;
}
LayerTreeSettings::ScrollbarAnimator
LayerTreeSettingsScrollbarAnimatorFromProto(
const proto::LayerTreeSettings_ScrollbarAnimator& animator) {
switch (animator) {
case proto::LayerTreeSettings_ScrollbarAnimator_NO_ANIMATOR:
return LayerTreeSettings::ScrollbarAnimator::NO_ANIMATOR;
case proto::LayerTreeSettings_ScrollbarAnimator_LINEAR_FADE:
return LayerTreeSettings::ScrollbarAnimator::LINEAR_FADE;
case proto::LayerTreeSettings_ScrollbarAnimator_THINNING:
return LayerTreeSettings::ScrollbarAnimator::THINNING;
case proto::LayerTreeSettings_ScrollbarAnimator_UNKNOWN:
NOTREACHED() << "proto::LayerTreeSettings_ScrollbarAnimator_UNKNOWN";
return LayerTreeSettings::ScrollbarAnimator::NO_ANIMATOR;
}
return LayerTreeSettings::ScrollbarAnimator::NO_ANIMATOR;
}
} // namespace
LayerTreeSettings::LayerTreeSettings()
: default_tile_size(gfx::Size(256, 256)),
max_untiled_layer_size(gfx::Size(512, 512)),
minimum_occlusion_tracking_size(gfx::Size(160, 160)),
use_image_texture_targets(
static_cast<size_t>(gfx::BufferFormat::LAST) + 1,
GL_TEXTURE_2D),
memory_policy_(64 * 1024 * 1024,
gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING,
ManagedMemoryPolicy::kDefaultNumResourcesLimit) {}
LayerTreeSettings::LayerTreeSettings(const LayerTreeSettings& other) = default;
LayerTreeSettings::~LayerTreeSettings() = default;
bool LayerTreeSettings::operator==(const LayerTreeSettings& other) const {
return renderer_settings == other.renderer_settings &&
single_thread_proxy_scheduler == other.single_thread_proxy_scheduler &&
use_external_begin_frame_source ==
other.use_external_begin_frame_source &&
main_frame_before_activation_enabled ==
other.main_frame_before_activation_enabled &&
using_synchronous_renderer_compositor ==
other.using_synchronous_renderer_compositor &&
can_use_lcd_text == other.can_use_lcd_text &&
use_distance_field_text == other.use_distance_field_text &&
gpu_rasterization_enabled == other.gpu_rasterization_enabled &&
gpu_rasterization_forced == other.gpu_rasterization_forced &&
async_worker_context_enabled == other.async_worker_context_enabled &&
gpu_rasterization_msaa_sample_count ==
other.gpu_rasterization_msaa_sample_count &&
create_low_res_tiling == other.create_low_res_tiling &&
scrollbar_animator == other.scrollbar_animator &&
scrollbar_fade_delay_ms == other.scrollbar_fade_delay_ms &&
scrollbar_fade_resize_delay_ms ==
other.scrollbar_fade_resize_delay_ms &&
scrollbar_fade_duration_ms == other.scrollbar_fade_duration_ms &&
solid_color_scrollbar_color == other.solid_color_scrollbar_color &&
timeout_and_draw_when_animation_checkerboards ==
other.timeout_and_draw_when_animation_checkerboards &&
layer_transforms_should_scale_layer_contents ==
other.layer_transforms_should_scale_layer_contents &&
layers_always_allowed_lcd_text ==
other.layers_always_allowed_lcd_text &&
minimum_contents_scale == other.minimum_contents_scale &&
low_res_contents_scale_factor == other.low_res_contents_scale_factor &&
top_controls_show_threshold == other.top_controls_show_threshold &&
top_controls_hide_threshold == other.top_controls_hide_threshold &&
background_animation_rate == other.background_animation_rate &&
default_tile_size == other.default_tile_size &&
max_untiled_layer_size == other.max_untiled_layer_size &&
minimum_occlusion_tracking_size ==
other.minimum_occlusion_tracking_size &&
tiling_interest_area_padding == other.tiling_interest_area_padding &&
skewport_target_time_in_seconds ==
other.skewport_target_time_in_seconds &&
skewport_extrapolation_limit_in_screen_pixels ==
other.skewport_extrapolation_limit_in_screen_pixels &&
max_memory_for_prepaint_percentage ==
other.max_memory_for_prepaint_percentage &&
use_zero_copy == other.use_zero_copy &&
use_partial_raster == other.use_partial_raster &&
enable_elastic_overscroll == other.enable_elastic_overscroll &&
use_image_texture_targets == other.use_image_texture_targets &&
ignore_root_layer_flings == other.ignore_root_layer_flings &&
scheduled_raster_task_limit == other.scheduled_raster_task_limit &&
use_occlusion_for_tile_prioritization ==
other.use_occlusion_for_tile_prioritization &&
verify_clip_tree_calculations == other.verify_clip_tree_calculations &&
verify_transform_tree_calculations ==
other.verify_transform_tree_calculations &&
image_decode_tasks_enabled == other.image_decode_tasks_enabled &&
wait_for_beginframe_interval == other.wait_for_beginframe_interval &&
max_staging_buffer_usage_in_bytes ==
other.max_staging_buffer_usage_in_bytes &&
memory_policy_ == other.memory_policy_ &&
LayerTreeDebugState::Equal(initial_debug_state,
other.initial_debug_state) &&
use_cached_picture_raster == other.use_cached_picture_raster;
}
void LayerTreeSettings::ToProtobuf(proto::LayerTreeSettings* proto) const {
renderer_settings.ToProtobuf(proto->mutable_renderer_settings());
proto->set_single_thread_proxy_scheduler(single_thread_proxy_scheduler);
proto->set_use_external_begin_frame_source(use_external_begin_frame_source);
proto->set_main_frame_before_activation_enabled(
main_frame_before_activation_enabled);
proto->set_using_synchronous_renderer_compositor(
using_synchronous_renderer_compositor);
proto->set_can_use_lcd_text(can_use_lcd_text);
proto->set_use_distance_field_text(use_distance_field_text);
proto->set_gpu_rasterization_enabled(gpu_rasterization_enabled);
proto->set_gpu_rasterization_forced(gpu_rasterization_forced);
proto->set_async_worker_context_enabled(async_worker_context_enabled);
proto->set_gpu_rasterization_msaa_sample_count(
gpu_rasterization_msaa_sample_count);
proto->set_create_low_res_tiling(create_low_res_tiling);
proto->set_scrollbar_animator(
LayerTreeSettingsScrollbarAnimatorToProto(scrollbar_animator));
proto->set_scrollbar_fade_delay_ms(scrollbar_fade_delay_ms);
proto->set_scrollbar_fade_resize_delay_ms(scrollbar_fade_resize_delay_ms);
proto->set_scrollbar_fade_duration_ms(scrollbar_fade_duration_ms);
proto->set_solid_color_scrollbar_color(solid_color_scrollbar_color);
proto->set_timeout_and_draw_when_animation_checkerboards(
timeout_and_draw_when_animation_checkerboards);
proto->set_layer_transforms_should_scale_layer_contents(
layer_transforms_should_scale_layer_contents);
proto->set_layers_always_allowed_lcd_text(layers_always_allowed_lcd_text);
proto->set_minimum_contents_scale(minimum_contents_scale);
proto->set_low_res_contents_scale_factor(low_res_contents_scale_factor);
proto->set_top_controls_show_threshold(top_controls_show_threshold);
proto->set_top_controls_hide_threshold(top_controls_hide_threshold);
proto->set_background_animation_rate(background_animation_rate);
SizeToProto(default_tile_size, proto->mutable_default_tile_size());
SizeToProto(max_untiled_layer_size, proto->mutable_max_untiled_layer_size());
SizeToProto(minimum_occlusion_tracking_size,
proto->mutable_minimum_occlusion_tracking_size());
proto->set_tiling_interest_area_padding(tiling_interest_area_padding);
proto->set_skewport_target_time_in_seconds(skewport_target_time_in_seconds);
proto->set_skewport_extrapolation_limit_in_screen_pixels(
skewport_extrapolation_limit_in_screen_pixels);
proto->set_max_memory_for_prepaint_percentage(
max_memory_for_prepaint_percentage);
proto->set_use_zero_copy(use_zero_copy);
proto->set_use_partial_raster(use_partial_raster);
proto->set_enable_elastic_overscroll(enable_elastic_overscroll);
proto->set_ignore_root_layer_flings(ignore_root_layer_flings);
proto->set_scheduled_raster_task_limit(scheduled_raster_task_limit);
proto->set_use_occlusion_for_tile_prioritization(
use_occlusion_for_tile_prioritization);
proto->set_image_decode_tasks_enabled(image_decode_tasks_enabled);
proto->set_wait_for_beginframe_interval(wait_for_beginframe_interval);
proto->set_max_staging_buffer_usage_in_bytes(
max_staging_buffer_usage_in_bytes);
memory_policy_.ToProtobuf(proto->mutable_memory_policy());
initial_debug_state.ToProtobuf(proto->mutable_initial_debug_state());
proto->set_use_cached_picture_raster(use_cached_picture_raster);
for (unsigned u : use_image_texture_targets)
proto->add_use_image_texture_targets(u);
}
void LayerTreeSettings::FromProtobuf(const proto::LayerTreeSettings& proto) {
renderer_settings.FromProtobuf(proto.renderer_settings());
single_thread_proxy_scheduler = proto.single_thread_proxy_scheduler();
use_external_begin_frame_source = proto.use_external_begin_frame_source();
main_frame_before_activation_enabled =
proto.main_frame_before_activation_enabled();
using_synchronous_renderer_compositor =
proto.using_synchronous_renderer_compositor();
can_use_lcd_text = proto.can_use_lcd_text();
use_distance_field_text = proto.use_distance_field_text();
gpu_rasterization_enabled = proto.gpu_rasterization_enabled();
gpu_rasterization_forced = proto.gpu_rasterization_forced();
async_worker_context_enabled = proto.async_worker_context_enabled();
gpu_rasterization_msaa_sample_count =
proto.gpu_rasterization_msaa_sample_count();
create_low_res_tiling = proto.create_low_res_tiling();
scrollbar_animator =
LayerTreeSettingsScrollbarAnimatorFromProto(proto.scrollbar_animator());
scrollbar_fade_delay_ms = proto.scrollbar_fade_delay_ms();
scrollbar_fade_resize_delay_ms = proto.scrollbar_fade_resize_delay_ms();
scrollbar_fade_duration_ms = proto.scrollbar_fade_duration_ms();
solid_color_scrollbar_color = proto.solid_color_scrollbar_color();
timeout_and_draw_when_animation_checkerboards =
proto.timeout_and_draw_when_animation_checkerboards();
layer_transforms_should_scale_layer_contents =
proto.layer_transforms_should_scale_layer_contents();
layers_always_allowed_lcd_text = proto.layers_always_allowed_lcd_text();
minimum_contents_scale = proto.minimum_contents_scale();
low_res_contents_scale_factor = proto.low_res_contents_scale_factor();
top_controls_show_threshold = proto.top_controls_show_threshold();
top_controls_hide_threshold = proto.top_controls_hide_threshold();
background_animation_rate = proto.background_animation_rate();
default_tile_size = ProtoToSize(proto.default_tile_size());
max_untiled_layer_size = ProtoToSize(proto.max_untiled_layer_size());
minimum_occlusion_tracking_size =
ProtoToSize(proto.minimum_occlusion_tracking_size());
tiling_interest_area_padding = proto.tiling_interest_area_padding();
skewport_target_time_in_seconds = proto.skewport_target_time_in_seconds();
skewport_extrapolation_limit_in_screen_pixels =
proto.skewport_extrapolation_limit_in_screen_pixels();
max_memory_for_prepaint_percentage =
proto.max_memory_for_prepaint_percentage();
use_zero_copy = proto.use_zero_copy();
use_partial_raster = proto.use_partial_raster();
enable_elastic_overscroll = proto.enable_elastic_overscroll();
// |use_image_texture_targets| contains default values, so clear first.
use_image_texture_targets.clear();
ignore_root_layer_flings = proto.ignore_root_layer_flings();
scheduled_raster_task_limit = proto.scheduled_raster_task_limit();
use_occlusion_for_tile_prioritization =
proto.use_occlusion_for_tile_prioritization();
image_decode_tasks_enabled = proto.image_decode_tasks_enabled();
wait_for_beginframe_interval = proto.wait_for_beginframe_interval();
max_staging_buffer_usage_in_bytes = proto.max_staging_buffer_usage_in_bytes();
memory_policy_.FromProtobuf(proto.memory_policy());
initial_debug_state.FromProtobuf(proto.initial_debug_state());
use_cached_picture_raster = proto.use_cached_picture_raster();
for (int i = 0; i < proto.use_image_texture_targets_size(); ++i)
use_image_texture_targets.push_back(proto.use_image_texture_targets(i));
}
SchedulerSettings LayerTreeSettings::ToSchedulerSettings() const {
SchedulerSettings scheduler_settings;
scheduler_settings.use_external_begin_frame_source =
use_external_begin_frame_source;
scheduler_settings.main_frame_before_activation_enabled =
main_frame_before_activation_enabled;
scheduler_settings.timeout_and_draw_when_animation_checkerboards =
timeout_and_draw_when_animation_checkerboards;
scheduler_settings.using_synchronous_renderer_compositor =
using_synchronous_renderer_compositor;
scheduler_settings.throttle_frame_production = wait_for_beginframe_interval;
scheduler_settings.background_frame_interval =
base::TimeDelta::FromSecondsD(1.0 / background_animation_rate);
scheduler_settings.abort_commit_before_output_surface_creation =
abort_commit_before_output_surface_creation;
return scheduler_settings;
}
} // namespace cc