| // Copyright 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CC_TREES_LAYER_TREE_SETTINGS_H_ |
| #define CC_TREES_LAYER_TREE_SETTINGS_H_ |
| |
| #include <stddef.h> |
| |
| #include <vector> |
| |
| #include "cc/base/cc_export.h" |
| #include "cc/debug/layer_tree_debug_state.h" |
| #include "cc/output/managed_memory_policy.h" |
| #include "cc/output/renderer_settings.h" |
| #include "cc/scheduler/scheduler_settings.h" |
| #include "third_party/skia/include/core/SkColor.h" |
| #include "ui/gfx/geometry/size.h" |
| |
| namespace cc { |
| |
| namespace proto { |
| class LayerTreeSettings; |
| } // namespace proto |
| |
| class CC_EXPORT LayerTreeSettings { |
| public: |
| LayerTreeSettings(); |
| LayerTreeSettings(const LayerTreeSettings& other); |
| virtual ~LayerTreeSettings(); |
| |
| bool operator==(const LayerTreeSettings& other) const; |
| |
| void ToProtobuf(proto::LayerTreeSettings* proto) const; |
| void FromProtobuf(const proto::LayerTreeSettings& proto); |
| |
| SchedulerSettings ToSchedulerSettings() const; |
| |
| RendererSettings renderer_settings; |
| bool single_thread_proxy_scheduler = true; |
| // TODO(enne): Remove this after everything uses output surface begin frames. |
| bool use_external_begin_frame_source = false; |
| // TODO(enne): Temporary staging for unified begin frame source work. |
| bool use_output_surface_begin_frame_source = false; |
| bool main_frame_before_activation_enabled = false; |
| bool using_synchronous_renderer_compositor = false; |
| bool can_use_lcd_text = true; |
| bool use_distance_field_text = false; |
| bool gpu_rasterization_enabled = false; |
| bool gpu_rasterization_forced = false; |
| bool async_worker_context_enabled = false; |
| int gpu_rasterization_msaa_sample_count = 0; |
| float gpu_rasterization_skewport_target_time_in_seconds = 0.2f; |
| bool create_low_res_tiling = false; |
| |
| enum ScrollbarAnimator { |
| NO_ANIMATOR, |
| LINEAR_FADE, |
| THINNING, |
| }; |
| ScrollbarAnimator scrollbar_animator = NO_ANIMATOR; |
| int scrollbar_fade_delay_ms = 0; |
| int scrollbar_fade_resize_delay_ms = 0; |
| int scrollbar_fade_duration_ms = 0; |
| SkColor solid_color_scrollbar_color = SK_ColorWHITE; |
| bool timeout_and_draw_when_animation_checkerboards = true; |
| bool layer_transforms_should_scale_layer_contents = false; |
| bool layers_always_allowed_lcd_text = false; |
| float minimum_contents_scale = 0.0625f; |
| float low_res_contents_scale_factor = 0.25f; |
| float top_controls_show_threshold = 0.5f; |
| float top_controls_hide_threshold = 0.5f; |
| double background_animation_rate = 1.0; |
| gfx::Size default_tile_size; |
| gfx::Size max_untiled_layer_size; |
| gfx::Size minimum_occlusion_tracking_size; |
| // 3000 pixels should give sufficient area for prepainting. |
| // Note this value is specified with an ideal contents scale in mind. That |
| // is, the ideal tiling would use this value as the padding. |
| // TODO(vmpstr): Figure out a better number that doesn't depend on scale. |
| int tiling_interest_area_padding = 3000; |
| float skewport_target_time_in_seconds = 1.0f; |
| int skewport_extrapolation_limit_in_screen_pixels = 2000; |
| size_t max_memory_for_prepaint_percentage = 100; |
| bool use_zero_copy = false; |
| bool use_partial_raster = false; |
| bool enable_elastic_overscroll = false; |
| // An array of image texture targets for each GpuMemoryBuffer format. |
| std::vector<unsigned> use_image_texture_targets; |
| bool ignore_root_layer_flings = false; |
| size_t scheduled_raster_task_limit = 32; |
| bool use_occlusion_for_tile_prioritization = false; |
| bool verify_clip_tree_calculations = false; |
| bool verify_transform_tree_calculations = false; |
| bool image_decode_tasks_enabled = false; |
| bool wait_for_beginframe_interval = true; |
| bool abort_commit_before_output_surface_creation = true; |
| bool use_layer_lists = false; |
| int max_staging_buffer_usage_in_bytes = 32 * 1024 * 1024; |
| ManagedMemoryPolicy memory_policy_; |
| size_t gpu_decoded_image_budget_bytes = 96 * 1024 * 1024; |
| size_t software_decoded_image_budget_bytes = 128 * 1024 * 1024; |
| int max_preraster_distance_in_screen_pixels = 1000; |
| |
| // If set to true, the display item list will internally cache a SkPicture for |
| // raster rather than directly using the display items. |
| bool use_cached_picture_raster = true; |
| |
| LayerTreeDebugState initial_debug_state; |
| }; |
| |
| } // namespace cc |
| |
| #endif // CC_TREES_LAYER_TREE_SETTINGS_H_ |