blob: 78ca5ab0fafd96b75a08df1bd1b2ad25761d1ab3 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stddef.h>
#include <set>
#include <vector>
#include "base/logging.h"
#include "base/memory/ptr_util.h"
#include "base/trace_event/trace_event_argument.h"
#include "cc/base/math_util.h"
#include "cc/input/main_thread_scrolling_reason.h"
#include "cc/input/scroll_state.h"
#include "cc/layers/layer_impl.h"
#include "cc/output/copy_output_request.h"
#include "cc/proto/gfx_conversions.h"
#include "cc/proto/property_tree.pb.h"
#include "cc/proto/scroll_offset.pb.h"
#include "cc/proto/synced_property_conversions.h"
#include "cc/proto/transform.pb.h"
#include "cc/proto/vector2df.pb.h"
#include "cc/trees/layer_tree_host_common.h"
#include "cc/trees/layer_tree_impl.h"
#include "cc/trees/property_tree.h"
#include "ui/gfx/geometry/vector2d_conversions.h"
namespace cc {
template <typename T>
bool TreeNode<T>::operator==(const TreeNode<T>& other) const {
return id == other.id && parent_id == other.parent_id &&
owner_id == other.owner_id && data == other.data;
}
template <typename T>
void TreeNode<T>::ToProtobuf(proto::TreeNode* proto) const {
proto->set_id(id);
proto->set_parent_id(parent_id);
proto->set_owner_id(owner_id);
data.ToProtobuf(proto);
}
template <typename T>
void TreeNode<T>::FromProtobuf(const proto::TreeNode& proto) {
id = proto.id();
parent_id = proto.parent_id();
owner_id = proto.owner_id();
data.FromProtobuf(proto);
}
template <typename T>
void TreeNode<T>::AsValueInto(base::trace_event::TracedValue* value) const {
value->SetInteger("id", id);
value->SetInteger("parent_id", parent_id);
value->SetInteger("owner_id", owner_id);
data.AsValueInto(value);
}
template struct TreeNode<TransformNodeData>;
template struct TreeNode<ClipNodeData>;
template struct TreeNode<EffectNodeData>;
template struct TreeNode<ScrollNodeData>;
template <typename T>
PropertyTree<T>::PropertyTree()
: needs_update_(false) {
nodes_.push_back(T());
back()->id = 0;
back()->parent_id = -1;
}
template <typename T>
PropertyTree<T>::~PropertyTree() {
}
TransformTree::TransformTree()
: source_to_parent_updates_allowed_(true),
page_scale_factor_(1.f),
device_scale_factor_(1.f),
device_transform_scale_factor_(1.f) {
cached_data_.push_back(TransformCachedNodeData());
}
TransformTree::~TransformTree() {
}
template <typename T>
int PropertyTree<T>::Insert(const T& tree_node, int parent_id) {
DCHECK_GT(nodes_.size(), 0u);
nodes_.push_back(tree_node);
T& node = nodes_.back();
node.parent_id = parent_id;
node.id = static_cast<int>(nodes_.size()) - 1;
return node.id;
}
template <typename T>
void PropertyTree<T>::clear() {
nodes_.clear();
nodes_.push_back(T());
back()->id = 0;
back()->parent_id = -1;
}
template <typename T>
bool PropertyTree<T>::operator==(const PropertyTree<T>& other) const {
return nodes_ == other.nodes() && needs_update_ == other.needs_update();
}
template <typename T>
void PropertyTree<T>::ToProtobuf(proto::PropertyTree* proto) const {
DCHECK_EQ(0, proto->nodes_size());
for (const auto& node : nodes_)
node.ToProtobuf(proto->add_nodes());
proto->set_needs_update(needs_update_);
}
template <typename T>
void PropertyTree<T>::FromProtobuf(
const proto::PropertyTree& proto,
std::unordered_map<int, int>* node_id_to_index_map) {
// Verify that the property tree is empty.
DCHECK_EQ(static_cast<int>(nodes_.size()), 1);
DCHECK_EQ(back()->id, 0);
DCHECK_EQ(back()->parent_id, -1);
// Add the first node.
DCHECK_GT(proto.nodes_size(), 0);
nodes_.back().FromProtobuf(proto.nodes(0));
DCHECK(!node_id_to_index_map || (*node_id_to_index_map).empty());
for (int i = 1; i < proto.nodes_size(); ++i) {
nodes_.push_back(T());
nodes_.back().FromProtobuf(proto.nodes(i));
(*node_id_to_index_map)[nodes_.back().owner_id] = nodes_.back().id;
}
needs_update_ = proto.needs_update();
}
template <typename T>
void PropertyTree<T>::AsValueInto(base::trace_event::TracedValue* value) const {
value->BeginArray("nodes");
for (const auto& node : nodes_) {
value->BeginDictionary();
node.AsValueInto(value);
value->EndDictionary();
}
value->EndArray();
}
template class PropertyTree<TransformNode>;
template class PropertyTree<ClipNode>;
template class PropertyTree<EffectNode>;
template class PropertyTree<ScrollNode>;
TransformNodeData::TransformNodeData()
: source_node_id(-1),
sorting_context_id(0),
needs_local_transform_update(true),
node_and_ancestors_are_animated_or_invertible(true),
is_invertible(true),
ancestors_are_invertible(true),
has_potential_animation(false),
is_currently_animating(false),
to_screen_is_potentially_animated(false),
has_only_translation_animations(true),
flattens_inherited_transform(false),
node_and_ancestors_are_flat(true),
node_and_ancestors_have_only_integer_translation(true),
scrolls(false),
needs_sublayer_scale(false),
affected_by_inner_viewport_bounds_delta_x(false),
affected_by_inner_viewport_bounds_delta_y(false),
affected_by_outer_viewport_bounds_delta_x(false),
affected_by_outer_viewport_bounds_delta_y(false),
in_subtree_of_page_scale_layer(false),
transform_changed(false),
post_local_scale_factor(1.0f) {}
TransformNodeData::TransformNodeData(const TransformNodeData& other) = default;
TransformNodeData::~TransformNodeData() {
}
bool TransformNodeData::operator==(const TransformNodeData& other) const {
return pre_local == other.pre_local && local == other.local &&
post_local == other.post_local && to_parent == other.to_parent &&
source_node_id == other.source_node_id &&
sorting_context_id == other.sorting_context_id &&
needs_local_transform_update == other.needs_local_transform_update &&
node_and_ancestors_are_animated_or_invertible ==
other.node_and_ancestors_are_animated_or_invertible &&
is_invertible == other.is_invertible &&
ancestors_are_invertible == other.ancestors_are_invertible &&
has_potential_animation == other.has_potential_animation &&
is_currently_animating == other.is_currently_animating &&
to_screen_is_potentially_animated ==
other.to_screen_is_potentially_animated &&
has_only_translation_animations ==
other.has_only_translation_animations &&
flattens_inherited_transform == other.flattens_inherited_transform &&
node_and_ancestors_are_flat == other.node_and_ancestors_are_flat &&
node_and_ancestors_have_only_integer_translation ==
other.node_and_ancestors_have_only_integer_translation &&
scrolls == other.scrolls &&
needs_sublayer_scale == other.needs_sublayer_scale &&
affected_by_inner_viewport_bounds_delta_x ==
other.affected_by_inner_viewport_bounds_delta_x &&
affected_by_inner_viewport_bounds_delta_y ==
other.affected_by_inner_viewport_bounds_delta_y &&
affected_by_outer_viewport_bounds_delta_x ==
other.affected_by_outer_viewport_bounds_delta_x &&
affected_by_outer_viewport_bounds_delta_y ==
other.affected_by_outer_viewport_bounds_delta_y &&
in_subtree_of_page_scale_layer ==
other.in_subtree_of_page_scale_layer &&
transform_changed == other.transform_changed &&
post_local_scale_factor == other.post_local_scale_factor &&
sublayer_scale == other.sublayer_scale &&
scroll_offset == other.scroll_offset &&
scroll_snap == other.scroll_snap &&
source_offset == other.source_offset &&
source_to_parent == other.source_to_parent;
}
void TransformNodeData::update_pre_local_transform(
const gfx::Point3F& transform_origin) {
pre_local.MakeIdentity();
pre_local.Translate3d(-transform_origin.x(), -transform_origin.y(),
-transform_origin.z());
}
void TransformNodeData::update_post_local_transform(
const gfx::PointF& position,
const gfx::Point3F& transform_origin) {
post_local.MakeIdentity();
post_local.Scale(post_local_scale_factor, post_local_scale_factor);
post_local.Translate3d(
position.x() + source_offset.x() + transform_origin.x(),
position.y() + source_offset.y() + transform_origin.y(),
transform_origin.z());
}
void TransformNodeData::ToProtobuf(proto::TreeNode* proto) const {
DCHECK(!proto->has_transform_node_data());
proto::TranformNodeData* data = proto->mutable_transform_node_data();
TransformToProto(pre_local, data->mutable_pre_local());
TransformToProto(local, data->mutable_local());
TransformToProto(post_local, data->mutable_post_local());
TransformToProto(to_parent, data->mutable_to_parent());
data->set_source_node_id(source_node_id);
data->set_sorting_context_id(sorting_context_id);
data->set_needs_local_transform_update(needs_local_transform_update);
data->set_node_and_ancestors_are_animated_or_invertible(
node_and_ancestors_are_animated_or_invertible);
data->set_is_invertible(is_invertible);
data->set_ancestors_are_invertible(ancestors_are_invertible);
data->set_has_potential_animation(has_potential_animation);
data->set_is_currently_animating(is_currently_animating);
data->set_to_screen_is_potentially_animated(
to_screen_is_potentially_animated);
data->set_has_only_translation_animations(has_only_translation_animations);
data->set_flattens_inherited_transform(flattens_inherited_transform);
data->set_node_and_ancestors_are_flat(node_and_ancestors_are_flat);
data->set_node_and_ancestors_have_only_integer_translation(
node_and_ancestors_have_only_integer_translation);
data->set_scrolls(scrolls);
data->set_needs_sublayer_scale(needs_sublayer_scale);
data->set_affected_by_inner_viewport_bounds_delta_x(
affected_by_inner_viewport_bounds_delta_x);
data->set_affected_by_inner_viewport_bounds_delta_y(
affected_by_inner_viewport_bounds_delta_y);
data->set_affected_by_outer_viewport_bounds_delta_x(
affected_by_outer_viewport_bounds_delta_x);
data->set_affected_by_outer_viewport_bounds_delta_y(
affected_by_outer_viewport_bounds_delta_y);
data->set_in_subtree_of_page_scale_layer(in_subtree_of_page_scale_layer);
data->set_transform_changed(transform_changed);
data->set_post_local_scale_factor(post_local_scale_factor);
Vector2dFToProto(sublayer_scale, data->mutable_sublayer_scale());
ScrollOffsetToProto(scroll_offset, data->mutable_scroll_offset());
Vector2dFToProto(scroll_snap, data->mutable_scroll_snap());
Vector2dFToProto(source_offset, data->mutable_source_offset());
Vector2dFToProto(source_to_parent, data->mutable_source_to_parent());
}
void TransformNodeData::FromProtobuf(const proto::TreeNode& proto) {
DCHECK(proto.has_transform_node_data());
const proto::TranformNodeData& data = proto.transform_node_data();
pre_local = ProtoToTransform(data.pre_local());
local = ProtoToTransform(data.local());
post_local = ProtoToTransform(data.post_local());
to_parent = ProtoToTransform(data.to_parent());
source_node_id = data.source_node_id();
sorting_context_id = data.sorting_context_id();
needs_local_transform_update = data.needs_local_transform_update();
node_and_ancestors_are_animated_or_invertible =
data.node_and_ancestors_are_animated_or_invertible();
is_invertible = data.is_invertible();
ancestors_are_invertible = data.ancestors_are_invertible();
has_potential_animation = data.has_potential_animation();
is_currently_animating = data.is_currently_animating();
to_screen_is_potentially_animated = data.to_screen_is_potentially_animated();
has_only_translation_animations = data.has_only_translation_animations();
flattens_inherited_transform = data.flattens_inherited_transform();
node_and_ancestors_are_flat = data.node_and_ancestors_are_flat();
node_and_ancestors_have_only_integer_translation =
data.node_and_ancestors_have_only_integer_translation();
scrolls = data.scrolls();
needs_sublayer_scale = data.needs_sublayer_scale();
affected_by_inner_viewport_bounds_delta_x =
data.affected_by_inner_viewport_bounds_delta_x();
affected_by_inner_viewport_bounds_delta_y =
data.affected_by_inner_viewport_bounds_delta_y();
affected_by_outer_viewport_bounds_delta_x =
data.affected_by_outer_viewport_bounds_delta_x();
affected_by_outer_viewport_bounds_delta_y =
data.affected_by_outer_viewport_bounds_delta_y();
in_subtree_of_page_scale_layer = data.in_subtree_of_page_scale_layer();
transform_changed = data.transform_changed();
post_local_scale_factor = data.post_local_scale_factor();
sublayer_scale = ProtoToVector2dF(data.sublayer_scale());
scroll_offset = ProtoToScrollOffset(data.scroll_offset());
scroll_snap = ProtoToVector2dF(data.scroll_snap());
source_offset = ProtoToVector2dF(data.source_offset());
source_to_parent = ProtoToVector2dF(data.source_to_parent());
}
void TransformNodeData::AsValueInto(
base::trace_event::TracedValue* value) const {
MathUtil::AddToTracedValue("pre_local", pre_local, value);
MathUtil::AddToTracedValue("local", local, value);
MathUtil::AddToTracedValue("post_local", post_local, value);
// TODO(sunxd): make frameviewer work without target_id
value->SetInteger("target_id", 0);
value->SetInteger("content_target_id", 0);
value->SetInteger("source_node_id", source_node_id);
value->SetInteger("sorting_context_id", sorting_context_id);
}
TransformCachedNodeData::TransformCachedNodeData()
: target_id(-1), content_target_id(-1) {}
TransformCachedNodeData::TransformCachedNodeData(
const TransformCachedNodeData& other) = default;
TransformCachedNodeData::~TransformCachedNodeData() {}
bool TransformCachedNodeData::operator==(
const TransformCachedNodeData& other) const {
return from_target == other.from_target && to_target == other.to_target &&
from_screen == other.from_screen && to_screen == other.to_screen &&
target_id == other.target_id &&
content_target_id == other.content_target_id;
}
void TransformCachedNodeData::ToProtobuf(
proto::TransformCachedNodeData* proto) const {
TransformToProto(from_target, proto->mutable_from_target());
TransformToProto(to_target, proto->mutable_to_target());
TransformToProto(from_screen, proto->mutable_from_screen());
TransformToProto(to_screen, proto->mutable_to_screen());
proto->set_target_id(target_id);
proto->set_content_target_id(content_target_id);
}
void TransformCachedNodeData::FromProtobuf(
const proto::TransformCachedNodeData& proto) {
from_target = ProtoToTransform(proto.from_target());
to_target = ProtoToTransform(proto.to_target());
from_screen = ProtoToTransform(proto.from_screen());
to_screen = ProtoToTransform(proto.to_screen());
target_id = proto.target_id();
content_target_id = proto.content_target_id();
}
ClipNodeData::ClipNodeData()
: transform_id(-1),
target_id(-1),
applies_local_clip(true),
layer_clipping_uses_only_local_clip(false),
target_is_clipped(false),
layers_are_clipped(false),
layers_are_clipped_when_surfaces_disabled(false),
resets_clip(false) {}
ClipNodeData::ClipNodeData(const ClipNodeData& other) = default;
bool ClipNodeData::operator==(const ClipNodeData& other) const {
return clip == other.clip &&
combined_clip_in_target_space == other.combined_clip_in_target_space &&
clip_in_target_space == other.clip_in_target_space &&
transform_id == other.transform_id && target_id == other.target_id &&
applies_local_clip == other.applies_local_clip &&
layer_clipping_uses_only_local_clip ==
other.layer_clipping_uses_only_local_clip &&
target_is_clipped == other.target_is_clipped &&
layers_are_clipped == other.layers_are_clipped &&
layers_are_clipped_when_surfaces_disabled ==
other.layers_are_clipped_when_surfaces_disabled &&
resets_clip == other.resets_clip;
}
void ClipNodeData::ToProtobuf(proto::TreeNode* proto) const {
DCHECK(!proto->has_clip_node_data());
proto::ClipNodeData* data = proto->mutable_clip_node_data();
RectFToProto(clip, data->mutable_clip());
RectFToProto(combined_clip_in_target_space,
data->mutable_combined_clip_in_target_space());
RectFToProto(clip_in_target_space, data->mutable_clip_in_target_space());
data->set_transform_id(transform_id);
data->set_target_id(target_id);
data->set_applies_local_clip(applies_local_clip);
data->set_layer_clipping_uses_only_local_clip(
layer_clipping_uses_only_local_clip);
data->set_target_is_clipped(target_is_clipped);
data->set_layers_are_clipped(layers_are_clipped);
data->set_layers_are_clipped_when_surfaces_disabled(
layers_are_clipped_when_surfaces_disabled);
data->set_resets_clip(resets_clip);
}
void ClipNodeData::FromProtobuf(const proto::TreeNode& proto) {
DCHECK(proto.has_clip_node_data());
const proto::ClipNodeData& data = proto.clip_node_data();
clip = ProtoToRectF(data.clip());
combined_clip_in_target_space =
ProtoToRectF(data.combined_clip_in_target_space());
clip_in_target_space = ProtoToRectF(data.clip_in_target_space());
transform_id = data.transform_id();
target_id = data.target_id();
applies_local_clip = data.applies_local_clip();
layer_clipping_uses_only_local_clip =
data.layer_clipping_uses_only_local_clip();
target_is_clipped = data.target_is_clipped();
layers_are_clipped = data.layers_are_clipped();
layers_are_clipped_when_surfaces_disabled =
data.layers_are_clipped_when_surfaces_disabled();
resets_clip = data.resets_clip();
}
void ClipNodeData::AsValueInto(base::trace_event::TracedValue* value) const {
MathUtil::AddToTracedValue("clip", clip, value);
value->SetInteger("transform_id", transform_id);
value->SetInteger("target_id", target_id);
value->SetBoolean("applies_local_clip", applies_local_clip);
value->SetBoolean("layer_clipping_uses_only_local_clip",
layer_clipping_uses_only_local_clip);
value->SetBoolean("target_is_clipped", target_is_clipped);
value->SetBoolean("layers_are_clipped", layers_are_clipped);
value->SetBoolean("layers_are_clipped_when_surfaces_disabled",
layers_are_clipped_when_surfaces_disabled);
value->SetBoolean("resets_clip", resets_clip);
}
EffectNodeData::EffectNodeData()
: opacity(1.f),
screen_space_opacity(1.f),
has_render_surface(false),
render_surface(nullptr),
has_copy_request(false),
hidden_by_backface_visibility(false),
double_sided(false),
is_drawn(true),
subtree_hidden(false),
has_potential_opacity_animation(false),
is_currently_animating_opacity(false),
effect_changed(false),
num_copy_requests_in_subtree(0),
has_unclipped_descendants(false),
transform_id(0),
clip_id(0),
target_id(0),
mask_layer_id(-1),
replica_layer_id(-1),
replica_mask_layer_id(-1) {}
EffectNodeData::EffectNodeData(const EffectNodeData& other) = default;
bool EffectNodeData::operator==(const EffectNodeData& other) const {
return opacity == other.opacity &&
screen_space_opacity == other.screen_space_opacity &&
has_render_surface == other.has_render_surface &&
has_copy_request == other.has_copy_request &&
background_filters == other.background_filters &&
sublayer_scale == other.sublayer_scale &&
hidden_by_backface_visibility == other.hidden_by_backface_visibility &&
double_sided == other.double_sided && is_drawn == other.is_drawn &&
subtree_hidden == other.subtree_hidden &&
has_potential_opacity_animation ==
other.has_potential_opacity_animation &&
is_currently_animating_opacity ==
other.is_currently_animating_opacity &&
effect_changed == other.effect_changed &&
num_copy_requests_in_subtree == other.num_copy_requests_in_subtree &&
transform_id == other.transform_id && clip_id == other.clip_id &&
target_id == other.target_id && mask_layer_id == other.mask_layer_id &&
replica_layer_id == other.replica_layer_id &&
replica_mask_layer_id == other.replica_mask_layer_id;
}
void EffectNodeData::ToProtobuf(proto::TreeNode* proto) const {
DCHECK(!proto->has_effect_node_data());
proto::EffectNodeData* data = proto->mutable_effect_node_data();
data->set_opacity(opacity);
data->set_screen_space_opacity(screen_space_opacity);
data->set_has_render_surface(has_render_surface);
data->set_has_copy_request(has_copy_request);
data->set_hidden_by_backface_visibility(hidden_by_backface_visibility);
data->set_double_sided(double_sided);
data->set_is_drawn(is_drawn);
data->set_subtree_hidden(subtree_hidden);
data->set_has_potential_opacity_animation(has_potential_opacity_animation);
data->set_is_currently_animating_opacity(is_currently_animating_opacity);
data->set_effect_changed(effect_changed);
data->set_num_copy_requests_in_subtree(num_copy_requests_in_subtree);
data->set_transform_id(transform_id);
data->set_clip_id(clip_id);
data->set_target_id(target_id);
data->set_mask_layer_id(mask_layer_id);
data->set_replica_layer_id(replica_layer_id);
data->set_replica_mask_layer_id(replica_mask_layer_id);
Vector2dFToProto(sublayer_scale, data->mutable_sublayer_scale());
}
void EffectNodeData::FromProtobuf(const proto::TreeNode& proto) {
DCHECK(proto.has_effect_node_data());
const proto::EffectNodeData& data = proto.effect_node_data();
opacity = data.opacity();
screen_space_opacity = data.screen_space_opacity();
has_render_surface = data.has_render_surface();
has_copy_request = data.has_copy_request();
hidden_by_backface_visibility = data.hidden_by_backface_visibility();
double_sided = data.double_sided();
is_drawn = data.is_drawn();
subtree_hidden = data.subtree_hidden();
has_potential_opacity_animation = data.has_potential_opacity_animation();
is_currently_animating_opacity = data.is_currently_animating_opacity();
effect_changed = data.effect_changed();
num_copy_requests_in_subtree = data.num_copy_requests_in_subtree();
transform_id = data.transform_id();
clip_id = data.clip_id();
target_id = data.target_id();
mask_layer_id = data.mask_layer_id();
replica_layer_id = data.replica_layer_id();
replica_mask_layer_id = data.replica_mask_layer_id();
sublayer_scale = ProtoToVector2dF(data.sublayer_scale());
}
void EffectNodeData::AsValueInto(base::trace_event::TracedValue* value) const {
value->SetDouble("opacity", opacity);
value->SetBoolean("has_render_surface", has_render_surface);
value->SetBoolean("has_copy_request", has_copy_request);
value->SetBoolean("double_sided", double_sided);
value->SetBoolean("is_drawn", is_drawn);
value->SetBoolean("has_potential_opacity_animation",
has_potential_opacity_animation);
value->SetBoolean("effect_changed", effect_changed);
value->SetInteger("num_copy_requests_in_subtree",
num_copy_requests_in_subtree);
value->SetInteger("transform_id", transform_id);
value->SetInteger("clip_id", clip_id);
value->SetInteger("target_id", target_id);
value->SetInteger("mask_layer_id", mask_layer_id);
value->SetInteger("replica_layer_id", replica_layer_id);
value->SetInteger("replica_mask_layer_id", replica_mask_layer_id);
}
ScrollNodeData::ScrollNodeData()
: scrollable(false),
main_thread_scrolling_reasons(
MainThreadScrollingReason::kNotScrollingOnMain),
contains_non_fast_scrollable_region(false),
max_scroll_offset_affected_by_page_scale(false),
is_inner_viewport_scroll_layer(false),
is_outer_viewport_scroll_layer(false),
should_flatten(false),
user_scrollable_horizontal(false),
user_scrollable_vertical(false),
transform_id(0),
num_drawn_descendants(0) {}
ScrollNodeData::ScrollNodeData(const ScrollNodeData& other) = default;
bool ScrollNodeData::operator==(const ScrollNodeData& other) const {
return scrollable == other.scrollable &&
main_thread_scrolling_reasons == other.main_thread_scrolling_reasons &&
contains_non_fast_scrollable_region ==
other.contains_non_fast_scrollable_region &&
scroll_clip_layer_bounds == other.scroll_clip_layer_bounds &&
bounds == other.bounds &&
max_scroll_offset_affected_by_page_scale ==
other.max_scroll_offset_affected_by_page_scale &&
is_inner_viewport_scroll_layer ==
other.is_inner_viewport_scroll_layer &&
is_outer_viewport_scroll_layer ==
other.is_outer_viewport_scroll_layer &&
offset_to_transform_parent == other.offset_to_transform_parent &&
should_flatten == other.should_flatten &&
user_scrollable_horizontal == other.user_scrollable_horizontal &&
user_scrollable_vertical == other.user_scrollable_vertical &&
element_id == other.element_id && transform_id == other.transform_id;
}
void ScrollNodeData::ToProtobuf(proto::TreeNode* proto) const {
DCHECK(!proto->has_scroll_node_data());
proto::ScrollNodeData* data = proto->mutable_scroll_node_data();
data->set_scrollable(scrollable);
data->set_main_thread_scrolling_reasons(main_thread_scrolling_reasons);
data->set_contains_non_fast_scrollable_region(
contains_non_fast_scrollable_region);
SizeToProto(scroll_clip_layer_bounds,
data->mutable_scroll_clip_layer_bounds());
SizeToProto(bounds, data->mutable_bounds());
data->set_max_scroll_offset_affected_by_page_scale(
max_scroll_offset_affected_by_page_scale);
data->set_is_inner_viewport_scroll_layer(is_inner_viewport_scroll_layer);
data->set_is_outer_viewport_scroll_layer(is_outer_viewport_scroll_layer);
Vector2dFToProto(offset_to_transform_parent,
data->mutable_offset_to_transform_parent());
data->set_should_flatten(should_flatten);
data->set_user_scrollable_horizontal(user_scrollable_horizontal);
data->set_user_scrollable_vertical(user_scrollable_vertical);
element_id.ToProtobuf(data->mutable_element_id());
data->set_transform_id(transform_id);
}
void ScrollNodeData::FromProtobuf(const proto::TreeNode& proto) {
DCHECK(proto.has_scroll_node_data());
const proto::ScrollNodeData& data = proto.scroll_node_data();
scrollable = data.scrollable();
main_thread_scrolling_reasons = data.main_thread_scrolling_reasons();
contains_non_fast_scrollable_region =
data.contains_non_fast_scrollable_region();
scroll_clip_layer_bounds = ProtoToSize(data.scroll_clip_layer_bounds());
bounds = ProtoToSize(data.bounds());
max_scroll_offset_affected_by_page_scale =
data.max_scroll_offset_affected_by_page_scale();
is_inner_viewport_scroll_layer = data.is_inner_viewport_scroll_layer();
is_outer_viewport_scroll_layer = data.is_outer_viewport_scroll_layer();
offset_to_transform_parent =
ProtoToVector2dF(data.offset_to_transform_parent());
should_flatten = data.should_flatten();
user_scrollable_horizontal = data.user_scrollable_horizontal();
user_scrollable_vertical = data.user_scrollable_vertical();
element_id.FromProtobuf(data.element_id());
transform_id = data.transform_id();
}
void ScrollNodeData::AsValueInto(base::trace_event::TracedValue* value) const {
value->SetBoolean("scrollable", scrollable);
MathUtil::AddToTracedValue("scroll_clip_layer_bounds",
scroll_clip_layer_bounds, value);
MathUtil::AddToTracedValue("bounds", bounds, value);
MathUtil::AddToTracedValue("offset_to_transform_parent",
offset_to_transform_parent, value);
value->SetBoolean("should_flatten", should_flatten);
value->SetBoolean("user_scrollable_horizontal", user_scrollable_horizontal);
value->SetBoolean("user_scrollable_vertical", user_scrollable_vertical);
element_id.AddToTracedValue(value);
value->SetInteger("transform_id", transform_id);
}
int TransformTree::Insert(const TransformNode& tree_node, int parent_id) {
int node_id = PropertyTree<TransformNode>::Insert(tree_node, parent_id);
DCHECK_EQ(node_id, static_cast<int>(cached_data_.size()));
cached_data_.push_back(TransformCachedNodeData());
return node_id;
}
void TransformTree::clear() {
PropertyTree<TransformNode>::clear();
nodes_affected_by_inner_viewport_bounds_delta_.clear();
nodes_affected_by_outer_viewport_bounds_delta_.clear();
cached_data_.clear();
cached_data_.push_back(TransformCachedNodeData());
}
bool TransformTree::ComputeTransform(int source_id,
int dest_id,
gfx::Transform* transform) const {
transform->MakeIdentity();
if (source_id == dest_id)
return true;
if (source_id > dest_id) {
return CombineTransformsBetween(source_id, dest_id, transform);
}
return CombineInversesBetween(source_id, dest_id, transform);
}
bool TransformTree::ComputeTransformWithDestinationSublayerScale(
int source_id,
int dest_id,
gfx::Transform* transform) const {
bool success = ComputeTransform(source_id, dest_id, transform);
const TransformNode* dest_node = Node(dest_id);
if (!dest_node->data.needs_sublayer_scale)
return success;
transform->matrix().postScale(dest_node->data.sublayer_scale.x(),
dest_node->data.sublayer_scale.y(), 1.f);
return success;
}
bool TransformTree::ComputeTransformWithSourceSublayerScale(
int source_id,
int dest_id,
gfx::Transform* transform) const {
bool success = ComputeTransform(source_id, dest_id, transform);
const TransformNode* source_node = Node(source_id);
if (!source_node->data.needs_sublayer_scale)
return success;
if (source_node->data.sublayer_scale.x() == 0 ||
source_node->data.sublayer_scale.y() == 0)
return false;
transform->Scale(1.f / source_node->data.sublayer_scale.x(),
1.f / source_node->data.sublayer_scale.y());
return success;
}
bool TransformTree::Are2DAxisAligned(int source_id, int dest_id) const {
gfx::Transform transform;
return ComputeTransform(source_id, dest_id, &transform) &&
transform.Preserves2dAxisAlignment();
}
bool TransformTree::NeedsSourceToParentUpdate(TransformNode* node) {
return (source_to_parent_updates_allowed() &&
node->parent_id != node->data.source_node_id);
}
void TransformTree::ResetChangeTracking() {
for (int id = 1; id < static_cast<int>(size()); ++id) {
TransformNode* node = Node(id);
node->data.transform_changed = false;
}
}
void TransformTree::UpdateTransforms(int id) {
TransformNode* node = Node(id);
TransformNode* parent_node = parent(node);
TransformNode* target_node = Node(TargetId(id));
TransformNode* source_node = Node(node->data.source_node_id);
property_trees()->UpdateCachedNumber();
if (node->data.needs_local_transform_update ||
NeedsSourceToParentUpdate(node))
UpdateLocalTransform(node);
else
UndoSnapping(node);
UpdateScreenSpaceTransform(node, parent_node, target_node);
UpdateSublayerScale(node);
UpdateTargetSpaceTransform(node, target_node);
UpdateAnimationProperties(node, parent_node);
UpdateSnapping(node);
UpdateNodeAndAncestorsHaveIntegerTranslations(node, parent_node);
UpdateTransformChanged(node, parent_node, source_node);
UpdateNodeAndAncestorsAreAnimatedOrInvertible(node, parent_node);
}
bool TransformTree::IsDescendant(int desc_id, int source_id) const {
while (desc_id != source_id) {
if (desc_id < 0)
return false;
desc_id = Node(desc_id)->parent_id;
}
return true;
}
bool TransformTree::CombineTransformsBetween(int source_id,
int dest_id,
gfx::Transform* transform) const {
DCHECK(source_id > dest_id);
const TransformNode* current = Node(source_id);
const TransformNode* dest = Node(dest_id);
// Combine transforms to and from the screen when possible. Since flattening
// is a non-linear operation, we cannot use this approach when there is
// non-trivial flattening between the source and destination nodes. For
// example, consider the tree R->A->B->C, where B flattens its inherited
// transform, and A has a non-flat transform. Suppose C is the source and A is
// the destination. The expected result is C * B. But C's to_screen
// transform is C * B * flattened(A * R), and A's from_screen transform is
// R^{-1} * A^{-1}. If at least one of A and R isn't flat, the inverse of
// flattened(A * R) won't be R^{-1} * A{-1}, so multiplying C's to_screen and
// A's from_screen will not produce the correct result.
if (!dest || (dest->data.ancestors_are_invertible &&
dest->data.node_and_ancestors_are_flat)) {
transform->ConcatTransform(ToScreen(current->id));
if (dest)
transform->ConcatTransform(FromScreen(dest->id));
return true;
}
// Flattening is defined in a way that requires it to be applied while
// traversing downward in the tree. We first identify nodes that are on the
// path from the source to the destination (this is traversing upward), and
// then we visit these nodes in reverse order, flattening as needed. We
// early-out if we get to a node whose target node is the destination, since
// we can then re-use the target space transform stored at that node. However,
// we cannot re-use a stored target space transform if the destination has a
// zero sublayer scale, since stored target space transforms have sublayer
// scale baked in, but we need to compute an unscaled transform.
std::vector<int> source_to_destination;
source_to_destination.push_back(current->id);
current = parent(current);
bool destination_has_non_zero_sublayer_scale =
dest->data.sublayer_scale.x() != 0.f &&
dest->data.sublayer_scale.y() != 0.f;
DCHECK(destination_has_non_zero_sublayer_scale ||
!dest->data.ancestors_are_invertible);
for (; current && current->id > dest_id; current = parent(current)) {
if (destination_has_non_zero_sublayer_scale &&
TargetId(current->id) == dest_id &&
ContentTargetId(current->id) == dest_id)
break;
source_to_destination.push_back(current->id);
}
gfx::Transform combined_transform;
if (current->id > dest_id) {
combined_transform = ToTarget(current->id);
// The stored target space transform has sublayer scale baked in, but we
// need the unscaled transform.
combined_transform.matrix().postScale(1.0f / dest->data.sublayer_scale.x(),
1.0f / dest->data.sublayer_scale.y(),
1.0f);
} else if (current->id < dest_id) {
// We have reached the lowest common ancestor of the source and destination
// nodes. This case can occur when we are transforming between a node
// corresponding to a fixed-position layer (or its descendant) and the node
// corresponding to the layer's render target. For example, consider the
// layer tree R->T->S->F where F is fixed-position, S owns a render surface,
// and T has a significant transform. This will yield the following
// transform tree:
// R
// |
// T
// /|
// S F
// In this example, T will have id 2, S will have id 3, and F will have id
// 4. When walking up the ancestor chain from F, the first node with a
// smaller id than S will be T, the lowest common ancestor of these nodes.
// We compute the transform from T to S here, and then from F to T in the
// loop below.
DCHECK(IsDescendant(dest_id, current->id));
CombineInversesBetween(current->id, dest_id, &combined_transform);
DCHECK(combined_transform.IsApproximatelyIdentityOrTranslation(
SkDoubleToMScalar(1e-4)));
}
size_t source_to_destination_size = source_to_destination.size();
for (size_t i = 0; i < source_to_destination_size; ++i) {
size_t index = source_to_destination_size - 1 - i;
const TransformNode* node = Node(source_to_destination[index]);
if (node->data.flattens_inherited_transform)
combined_transform.FlattenTo2d();
combined_transform.PreconcatTransform(node->data.to_parent);
}
transform->ConcatTransform(combined_transform);
return true;
}
bool TransformTree::CombineInversesBetween(int source_id,
int dest_id,
gfx::Transform* transform) const {
DCHECK(source_id < dest_id);
const TransformNode* current = Node(dest_id);
const TransformNode* dest = Node(source_id);
// Just as in CombineTransformsBetween, we can use screen space transforms in
// this computation only when there isn't any non-trivial flattening
// involved.
if (current->data.ancestors_are_invertible &&
current->data.node_and_ancestors_are_flat) {
transform->PreconcatTransform(FromScreen(current->id));
if (dest)
transform->PreconcatTransform(ToScreen(dest->id));
return true;
}
// Inverting a flattening is not equivalent to flattening an inverse. This
// means we cannot, for example, use the inverse of each node's to_parent
// transform, flattening where needed. Instead, we must compute the transform
// from the destination to the source, with flattening, and then invert the
// result.
gfx::Transform dest_to_source;
CombineTransformsBetween(dest_id, source_id, &dest_to_source);
gfx::Transform source_to_dest;
bool all_are_invertible = dest_to_source.GetInverse(&source_to_dest);
transform->PreconcatTransform(source_to_dest);
return all_are_invertible;
}
void TransformTree::UpdateLocalTransform(TransformNode* node) {
gfx::Transform transform = node->data.post_local;
if (NeedsSourceToParentUpdate(node)) {
gfx::Transform to_parent;
ComputeTransform(node->data.source_node_id, node->parent_id, &to_parent);
node->data.source_to_parent = to_parent.To2dTranslation();
}
gfx::Vector2dF fixed_position_adjustment;
gfx::Vector2dF inner_viewport_bounds_delta =
property_trees()->inner_viewport_container_bounds_delta();
gfx::Vector2dF outer_viewport_bounds_delta =
property_trees()->outer_viewport_container_bounds_delta();
if (node->data.affected_by_inner_viewport_bounds_delta_x)
fixed_position_adjustment.set_x(inner_viewport_bounds_delta.x());
else if (node->data.affected_by_outer_viewport_bounds_delta_x)
fixed_position_adjustment.set_x(outer_viewport_bounds_delta.x());
if (node->data.affected_by_inner_viewport_bounds_delta_y)
fixed_position_adjustment.set_y(inner_viewport_bounds_delta.y());
else if (node->data.affected_by_outer_viewport_bounds_delta_y)
fixed_position_adjustment.set_y(outer_viewport_bounds_delta.y());
transform.Translate(
node->data.source_to_parent.x() - node->data.scroll_offset.x() +
fixed_position_adjustment.x(),
node->data.source_to_parent.y() - node->data.scroll_offset.y() +
fixed_position_adjustment.y());
transform.PreconcatTransform(node->data.local);
transform.PreconcatTransform(node->data.pre_local);
node->data.set_to_parent(transform);
node->data.needs_local_transform_update = false;
}
void TransformTree::UpdateScreenSpaceTransform(TransformNode* node,
TransformNode* parent_node,
TransformNode* target_node) {
if (!parent_node) {
SetToScreen(node->id, node->data.to_parent);
node->data.ancestors_are_invertible = true;
node->data.to_screen_is_potentially_animated = false;
node->data.node_and_ancestors_are_flat = node->data.to_parent.IsFlat();
} else {
gfx::Transform to_screen_space_transform = ToScreen(parent_node->id);
if (node->data.flattens_inherited_transform)
to_screen_space_transform.FlattenTo2d();
to_screen_space_transform.PreconcatTransform(node->data.to_parent);
node->data.ancestors_are_invertible =
parent_node->data.ancestors_are_invertible;
node->data.node_and_ancestors_are_flat =
parent_node->data.node_and_ancestors_are_flat &&
node->data.to_parent.IsFlat();
SetToScreen(node->id, to_screen_space_transform);
}
gfx::Transform from_screen;
if (!ToScreen(node->id).GetInverse(&from_screen))
node->data.ancestors_are_invertible = false;
SetFromScreen(node->id, from_screen);
}
void TransformTree::UpdateSublayerScale(TransformNode* node) {
// The sublayer scale depends on the screen space transform, so update it too.
if (!node->data.needs_sublayer_scale) {
node->data.sublayer_scale = gfx::Vector2dF(1.0f, 1.0f);
return;
}
float layer_scale_factor =
device_scale_factor_ * device_transform_scale_factor_;
if (node->data.in_subtree_of_page_scale_layer)
layer_scale_factor *= page_scale_factor_;
node->data.sublayer_scale = MathUtil::ComputeTransform2dScaleComponents(
ToScreen(node->id), layer_scale_factor);
}
void TransformTree::UpdateTargetSpaceTransform(TransformNode* node,
TransformNode* target_node) {
gfx::Transform target_space_transform;
if (node->data.needs_sublayer_scale) {
target_space_transform.MakeIdentity();
target_space_transform.Scale(node->data.sublayer_scale.x(),
node->data.sublayer_scale.y());
} else {
// In order to include the root transform for the root surface, we walk up
// to the root of the transform tree in ComputeTransform.
int target_id = target_node->id;
ComputeTransformWithDestinationSublayerScale(node->id, target_id,
&target_space_transform);
}
gfx::Transform from_target;
if (!target_space_transform.GetInverse(&from_target))
node->data.ancestors_are_invertible = false;
SetToTarget(node->id, target_space_transform);
SetFromTarget(node->id, from_target);
}
void TransformTree::UpdateAnimationProperties(TransformNode* node,
TransformNode* parent_node) {
bool ancestor_is_animating = false;
if (parent_node)
ancestor_is_animating = parent_node->data.to_screen_is_potentially_animated;
node->data.to_screen_is_potentially_animated =
node->data.has_potential_animation || ancestor_is_animating;
}
void TransformTree::UndoSnapping(TransformNode* node) {
// to_parent transform has the scroll snap from previous frame baked in.
// We need to undo it and use the un-snapped transform to compute current
// target and screen space transforms.
node->data.to_parent.Translate(-node->data.scroll_snap.x(),
-node->data.scroll_snap.y());
}
void TransformTree::UpdateSnapping(TransformNode* node) {
if (!node->data.scrolls || node->data.to_screen_is_potentially_animated ||
!ToScreen(node->id).IsScaleOrTranslation() ||
!node->data.ancestors_are_invertible) {
return;
}
// Scroll snapping must be done in screen space (the pixels we care about).
// This means we effectively snap the screen space transform. If ST is the
// screen space transform and ST' is ST with its translation components
// rounded, then what we're after is the scroll delta X, where ST * X = ST'.
// I.e., we want a transform that will realize our scroll snap. It follows
// that X = ST^-1 * ST'. We cache ST and ST^-1 to make this more efficient.
gfx::Transform rounded = ToScreen(node->id);
rounded.RoundTranslationComponents();
gfx::Transform delta = FromScreen(node->id);
delta *= rounded;
DCHECK(delta.IsApproximatelyIdentityOrTranslation(SkDoubleToMScalar(1e-4)))
<< delta.ToString();
gfx::Vector2dF translation = delta.To2dTranslation();
// Now that we have our scroll delta, we must apply it to each of our
// combined, to/from matrices.
SetToScreen(node->id, rounded);
node->data.to_parent.Translate(translation.x(), translation.y());
gfx::Transform from_screen = FromScreen(node->id);
from_screen.matrix().postTranslate(-translation.x(), -translation.y(), 0);
SetFromScreen(node->id, from_screen);
gfx::Transform to_target = ToTarget(node->id);
to_target.Translate(translation.x(), translation.y());
SetToTarget(node->id, to_target);
gfx::Transform from_target = FromTarget(node->id);
from_target.matrix().postTranslate(-translation.x(), -translation.y(), 0);
SetFromTarget(node->id, from_target);
node->data.scroll_snap = translation;
}
void TransformTree::UpdateTransformChanged(TransformNode* node,
TransformNode* parent_node,
TransformNode* source_node) {
if (parent_node && parent_node->data.transform_changed) {
node->data.transform_changed = true;
return;
}
if (source_node && source_node->id != parent_node->id &&
source_to_parent_updates_allowed_ && source_node->data.transform_changed)
node->data.transform_changed = true;
}
void TransformTree::UpdateNodeAndAncestorsAreAnimatedOrInvertible(
TransformNode* node,
TransformNode* parent_node) {
if (!parent_node) {
node->data.node_and_ancestors_are_animated_or_invertible =
node->data.has_potential_animation || node->data.is_invertible;
return;
}
if (!parent_node->data.node_and_ancestors_are_animated_or_invertible) {
node->data.node_and_ancestors_are_animated_or_invertible = false;
return;
}
bool is_invertible = node->data.is_invertible;
// Even when the current node's transform and the parent's screen space
// transform are invertible, the current node's screen space transform can
// become uninvertible due to floating-point arithmetic.
if (!node->data.ancestors_are_invertible &&
parent_node->data.ancestors_are_invertible)
is_invertible = false;
node->data.node_and_ancestors_are_animated_or_invertible =
node->data.has_potential_animation || is_invertible;
}
void TransformTree::SetDeviceTransform(const gfx::Transform& transform,
gfx::PointF root_position) {
gfx::Transform root_post_local = transform;
TransformNode* node = Node(1);
root_post_local.Scale(node->data.post_local_scale_factor,
node->data.post_local_scale_factor);
root_post_local.Translate(root_position.x(), root_position.y());
if (node->data.post_local == root_post_local)
return;
node->data.post_local = root_post_local;
node->data.needs_local_transform_update = true;
set_needs_update(true);
}
void TransformTree::SetDeviceTransformScaleFactor(
const gfx::Transform& transform) {
gfx::Vector2dF device_transform_scale_components =
MathUtil::ComputeTransform2dScaleComponents(transform, 1.f);
// Not handling the rare case of different x and y device scale.
device_transform_scale_factor_ =
std::max(device_transform_scale_components.x(),
device_transform_scale_components.y());
}
void TransformTree::UpdateInnerViewportContainerBoundsDelta() {
if (nodes_affected_by_inner_viewport_bounds_delta_.empty())
return;
set_needs_update(true);
for (int i : nodes_affected_by_inner_viewport_bounds_delta_)
Node(i)->data.needs_local_transform_update = true;
}
void TransformTree::UpdateOuterViewportContainerBoundsDelta() {
if (nodes_affected_by_outer_viewport_bounds_delta_.empty())
return;
set_needs_update(true);
for (int i : nodes_affected_by_outer_viewport_bounds_delta_)
Node(i)->data.needs_local_transform_update = true;
}
void TransformTree::AddNodeAffectedByInnerViewportBoundsDelta(int node_id) {
nodes_affected_by_inner_viewport_bounds_delta_.push_back(node_id);
}
void TransformTree::AddNodeAffectedByOuterViewportBoundsDelta(int node_id) {
nodes_affected_by_outer_viewport_bounds_delta_.push_back(node_id);
}
bool TransformTree::HasNodesAffectedByInnerViewportBoundsDelta() const {
return !nodes_affected_by_inner_viewport_bounds_delta_.empty();
}
bool TransformTree::HasNodesAffectedByOuterViewportBoundsDelta() const {
return !nodes_affected_by_outer_viewport_bounds_delta_.empty();
}
const gfx::Transform& TransformTree::FromTarget(int node_id) const {
DCHECK(static_cast<int>(cached_data_.size()) > node_id);
return cached_data_[node_id].from_target;
}
void TransformTree::SetFromTarget(int node_id,
const gfx::Transform& transform) {
DCHECK(static_cast<int>(cached_data_.size()) > node_id);
cached_data_[node_id].from_target = transform;
}
const gfx::Transform& TransformTree::ToTarget(int node_id) const {
DCHECK(static_cast<int>(cached_data_.size()) > node_id);
return cached_data_[node_id].to_target;
}
void TransformTree::SetToTarget(int node_id, const gfx::Transform& transform) {
DCHECK(static_cast<int>(cached_data_.size()) > node_id);
cached_data_[node_id].to_target = transform;
}
const gfx::Transform& TransformTree::FromScreen(int node_id) const {
DCHECK(static_cast<int>(cached_data_.size()) > node_id);
return cached_data_[node_id].from_screen;
}
void TransformTree::SetFromScreen(int node_id,
const gfx::Transform& transform) {
DCHECK(static_cast<int>(cached_data_.size()) > node_id);
cached_data_[node_id].from_screen = transform;
}
const gfx::Transform& TransformTree::ToScreen(int node_id) const {
DCHECK(static_cast<int>(cached_data_.size()) > node_id);
return cached_data_[node_id].to_screen;
}
void TransformTree::SetToScreen(int node_id, const gfx::Transform& transform) {
DCHECK(static_cast<int>(cached_data_.size()) > node_id);
cached_data_[node_id].to_screen = transform;
}
int TransformTree::TargetId(int node_id) const {
DCHECK(static_cast<int>(cached_data_.size()) > node_id);
return cached_data_[node_id].target_id;
}
void TransformTree::SetTargetId(int node_id, int target_id) {
DCHECK(static_cast<int>(cached_data_.size()) > node_id);
cached_data_[node_id].target_id = target_id;
}
int TransformTree::ContentTargetId(int node_id) const {
DCHECK(static_cast<int>(cached_data_.size()) > node_id);
return cached_data_[node_id].content_target_id;
}
void TransformTree::SetContentTargetId(int node_id, int content_target_id) {
DCHECK(static_cast<int>(cached_data_.size()) > node_id);
cached_data_[node_id].content_target_id = content_target_id;
}
gfx::Transform TransformTree::ToScreenSpaceTransformWithoutSublayerScale(
int id) const {
DCHECK_GT(id, 0);
if (id == 1) {
return gfx::Transform();
}
const TransformNode* node = Node(id);
gfx::Transform screen_space_transform = ToScreen(id);
if (node->data.sublayer_scale.x() != 0.0 &&
node->data.sublayer_scale.y() != 0.0)
screen_space_transform.Scale(1.0 / node->data.sublayer_scale.x(),
1.0 / node->data.sublayer_scale.y());
return screen_space_transform;
}
bool TransformTree::operator==(const TransformTree& other) const {
return PropertyTree::operator==(other) &&
source_to_parent_updates_allowed_ ==
other.source_to_parent_updates_allowed() &&
page_scale_factor_ == other.page_scale_factor() &&
device_scale_factor_ == other.device_scale_factor() &&
device_transform_scale_factor_ ==
other.device_transform_scale_factor() &&
nodes_affected_by_inner_viewport_bounds_delta_ ==
other.nodes_affected_by_inner_viewport_bounds_delta() &&
nodes_affected_by_outer_viewport_bounds_delta_ ==
other.nodes_affected_by_outer_viewport_bounds_delta() &&
cached_data_ == other.cached_data();
}
void TransformTree::ToProtobuf(proto::PropertyTree* proto) const {
DCHECK(!proto->has_property_type());
proto->set_property_type(proto::PropertyTree::Transform);
PropertyTree::ToProtobuf(proto);
proto::TransformTreeData* data = proto->mutable_transform_tree_data();
data->set_source_to_parent_updates_allowed(source_to_parent_updates_allowed_);
data->set_page_scale_factor(page_scale_factor_);
data->set_device_scale_factor(device_scale_factor_);
data->set_device_transform_scale_factor(device_transform_scale_factor_);
for (auto i : nodes_affected_by_inner_viewport_bounds_delta_)
data->add_nodes_affected_by_inner_viewport_bounds_delta(i);
for (auto i : nodes_affected_by_outer_viewport_bounds_delta_)
data->add_nodes_affected_by_outer_viewport_bounds_delta(i);
for (int i = 0; i < static_cast<int>(cached_data_.size()); ++i)
cached_data_[i].ToProtobuf(data->add_cached_data());
}
void TransformTree::FromProtobuf(
const proto::PropertyTree& proto,
std::unordered_map<int, int>* node_id_to_index_map) {
DCHECK(proto.has_property_type());
DCHECK_EQ(proto.property_type(), proto::PropertyTree::Transform);
PropertyTree::FromProtobuf(proto, node_id_to_index_map);
const proto::TransformTreeData& data = proto.transform_tree_data();
source_to_parent_updates_allowed_ = data.source_to_parent_updates_allowed();
page_scale_factor_ = data.page_scale_factor();
device_scale_factor_ = data.device_scale_factor();
device_transform_scale_factor_ = data.device_transform_scale_factor();
DCHECK(nodes_affected_by_inner_viewport_bounds_delta_.empty());
for (int i = 0; i < data.nodes_affected_by_inner_viewport_bounds_delta_size();
++i) {
nodes_affected_by_inner_viewport_bounds_delta_.push_back(
data.nodes_affected_by_inner_viewport_bounds_delta(i));
}
DCHECK(nodes_affected_by_outer_viewport_bounds_delta_.empty());
for (int i = 0; i < data.nodes_affected_by_outer_viewport_bounds_delta_size();
++i) {
nodes_affected_by_outer_viewport_bounds_delta_.push_back(
data.nodes_affected_by_outer_viewport_bounds_delta(i));
}
DCHECK_EQ(static_cast<int>(cached_data_.size()), 1);
cached_data_.back().FromProtobuf(data.cached_data(0));
for (int i = 1; i < data.cached_data_size(); ++i) {
cached_data_.push_back(TransformCachedNodeData());
cached_data_.back().FromProtobuf(data.cached_data(i));
}
}
EffectTree::EffectTree() {}
EffectTree::~EffectTree() {}
void EffectTree::clear() {
PropertyTree<EffectNode>::clear();
mask_replica_layer_ids_.clear();
}
float EffectTree::EffectiveOpacity(const EffectNode* node) const {
return node->data.subtree_hidden ? 0.f : node->data.opacity;
}
void EffectTree::UpdateOpacities(EffectNode* node, EffectNode* parent_node) {
node->data.screen_space_opacity = EffectiveOpacity(node);
if (parent_node)
node->data.screen_space_opacity *= parent_node->data.screen_space_opacity;
}
void EffectTree::UpdateIsDrawn(EffectNode* node, EffectNode* parent_node) {
// Nodes that have screen space opacity 0 are hidden. So they are not drawn.
// Exceptions:
// 1) Nodes that contribute to copy requests, whether hidden or not, must be
// drawn.
// 2) Nodes that have a background filter.
// 3) Nodes with animating screen space opacity on main thread or pending tree
// are drawn if their parent is drawn irrespective of their opacity.
if (node->data.has_copy_request)
node->data.is_drawn = true;
else if (EffectiveOpacity(node) == 0.f &&
(!node->data.has_potential_opacity_animation ||
property_trees()->is_active) &&
node->data.background_filters.IsEmpty())
node->data.is_drawn = false;
else if (parent_node)
node->data.is_drawn = parent_node->data.is_drawn;
else
node->data.is_drawn = true;
}
void EffectTree::UpdateEffectChanged(EffectNode* node,
EffectNode* parent_node) {
if (parent_node && parent_node->data.effect_changed) {
node->data.effect_changed = true;
}
}
void EffectTree::UpdateBackfaceVisibility(EffectNode* node,
EffectNode* parent_node) {
if (!parent_node) {
node->data.hidden_by_backface_visibility = false;
return;
}
if (parent_node->data.hidden_by_backface_visibility) {
node->data.hidden_by_backface_visibility = true;
return;
}
TransformTree& transform_tree = property_trees()->transform_tree;
if (node->data.has_render_surface && !node->data.double_sided) {
TransformNode* transform_node =
transform_tree.Node(node->data.transform_id);
if (transform_node->data.is_invertible &&
transform_node->data.ancestors_are_invertible) {
if (transform_node->data.sorting_context_id) {
const TransformNode* parent_transform_node =
transform_tree.parent(transform_node);
if (parent_transform_node &&
parent_transform_node->data.sorting_context_id ==
transform_node->data.sorting_context_id) {
gfx::Transform surface_draw_transform;
transform_tree.ComputeTransform(
transform_node->id, transform_tree.TargetId(transform_node->id),
&surface_draw_transform);
node->data.hidden_by_backface_visibility =
surface_draw_transform.IsBackFaceVisible();
} else {
node->data.hidden_by_backface_visibility =
transform_node->data.local.IsBackFaceVisible();
}
return;
}
}
}
node->data.hidden_by_backface_visibility = false;
}
void EffectTree::UpdateSublayerScale(EffectNode* effect_node) {
if (!effect_node->data.has_render_surface ||
effect_node->data.transform_id == 0) {
effect_node->data.sublayer_scale = gfx::Vector2dF(1.0f, 1.0f);
return;
}
TransformTree& transform_tree = property_trees()->transform_tree;
float layer_scale_factor = transform_tree.device_scale_factor() *
transform_tree.device_transform_scale_factor();
TransformNode* transform_node =
transform_tree.Node(effect_node->data.transform_id);
if (transform_node->data.in_subtree_of_page_scale_layer)
layer_scale_factor *= transform_tree.page_scale_factor();
effect_node->data.sublayer_scale =
MathUtil::ComputeTransform2dScaleComponents(
transform_tree.ToScreen(transform_node->id), layer_scale_factor);
}
void EffectTree::UpdateEffects(int id) {
EffectNode* node = Node(id);
EffectNode* parent_node = parent(node);
UpdateOpacities(node, parent_node);
UpdateIsDrawn(node, parent_node);
UpdateEffectChanged(node, parent_node);
UpdateBackfaceVisibility(node, parent_node);
UpdateSublayerScale(node);
}
void EffectTree::AddCopyRequest(int node_id,
std::unique_ptr<CopyOutputRequest> request) {
copy_requests_.insert(std::make_pair(node_id, std::move(request)));
}
void EffectTree::PushCopyRequestsTo(EffectTree* other_tree) {
// If other_tree still has copy requests, this means there was a commit
// without a draw. This only happens in some edge cases during lost context or
// visibility changes, so don't try to handle preserving these output
// requests.
if (!other_tree->copy_requests_.empty()) {
// Destroying these copy requests will abort them.
other_tree->copy_requests_.clear();
}
if (copy_requests_.empty())
return;
for (auto& request : copy_requests_) {
other_tree->copy_requests_.insert(
std::make_pair(request.first, std::move(request.second)));
}
copy_requests_.clear();
// Property trees need to get rebuilt since effect nodes (and render surfaces)
// that were created only for the copy requests we just pushed are no longer
// needed.
if (property_trees()->is_main_thread)
property_trees()->needs_rebuild = true;
}
void EffectTree::TakeCopyRequestsAndTransformToSurface(
int node_id,
std::vector<std::unique_ptr<CopyOutputRequest>>* requests) {
EffectNode* effect_node = Node(node_id);
DCHECK(effect_node->data.has_render_surface);
DCHECK(effect_node->data.has_copy_request);
auto range = copy_requests_.equal_range(node_id);
for (auto it = range.first; it != range.second; ++it)
requests->push_back(std::move(it->second));
copy_requests_.erase(range.first, range.second);
for (auto& it : *requests) {
if (!it->has_area())
continue;
// The area needs to be transformed from the space of content that draws to
// the surface to the space of the surface itself.
int destination_id = effect_node->data.transform_id;
int source_id;
if (effect_node->parent_id != -1) {
// For non-root surfaces, transform only by sub-layer scale.
source_id = destination_id;
} else {
// The root surface doesn't have the notion of sub-layer scale, but
// instead has a similar notion of transforming from the space of the root
// layer to the space of the screen.
DCHECK_EQ(0, destination_id);
source_id = 1;
}
gfx::Transform transform;
property_trees()
->transform_tree.ComputeTransformWithDestinationSublayerScale(
source_id, destination_id, &transform);
it->set_area(MathUtil::MapEnclosingClippedRect(transform, it->area()));
}
}
bool EffectTree::HasCopyRequests() const {
return !copy_requests_.empty();
}
void EffectTree::ClearCopyRequests() {
for (auto& node : nodes()) {
node.data.num_copy_requests_in_subtree = 0;
node.data.has_copy_request = false;
}
// Any copy requests that are still left will be aborted (sending an empty
// result) on destruction.
copy_requests_.clear();
set_needs_update(true);
}
int EffectTree::ClosestAncestorWithCopyRequest(int id) const {
DCHECK_GE(id, 0);
const EffectNode* node = Node(id);
while (node->id > 1) {
if (node->data.has_copy_request)
return node->id;
node = parent(node);
}
if (node->data.has_copy_request)
return node->id;
else
return -1;
}
void EffectTree::AddMaskOrReplicaLayerId(int id) {
mask_replica_layer_ids_.push_back(id);
}
bool EffectTree::ContributesToDrawnSurface(int id) {
// All drawn nodes contribute to drawn surface.
// Exception : Nodes that are hidden and are drawn only for the sake of
// copy requests.
EffectNode* node = Node(id);
EffectNode* parent_node = parent(node);
return node->data.is_drawn && (!parent_node || parent_node->data.is_drawn);
}
void EffectTree::ResetChangeTracking() {
for (int id = 1; id < static_cast<int>(size()); ++id) {
EffectNode* node = Node(id);
node->data.effect_changed = false;
}
}
void TransformTree::UpdateNodeAndAncestorsHaveIntegerTranslations(
TransformNode* node,
TransformNode* parent_node) {
node->data.node_and_ancestors_have_only_integer_translation =
node->data.to_parent.IsIdentityOrIntegerTranslation();
if (parent_node)
node->data.node_and_ancestors_have_only_integer_translation =
node->data.node_and_ancestors_have_only_integer_translation &&
parent_node->data.node_and_ancestors_have_only_integer_translation;
}
void ClipTree::SetViewportClip(gfx::RectF viewport_rect) {
if (size() < 2)
return;
ClipNode* node = Node(1);
if (viewport_rect == node->data.clip)
return;
node->data.clip = viewport_rect;
set_needs_update(true);
}
gfx::RectF ClipTree::ViewportClip() {
const unsigned long min_size = 1;
DCHECK_GT(size(), min_size);
return Node(1)->data.clip;
}
bool ClipTree::operator==(const ClipTree& other) const {
return PropertyTree::operator==(other);
}
void ClipTree::ToProtobuf(proto::PropertyTree* proto) const {
DCHECK(!proto->has_property_type());
proto->set_property_type(proto::PropertyTree::Clip);
PropertyTree::ToProtobuf(proto);
}
void ClipTree::FromProtobuf(
const proto::PropertyTree& proto,
std::unordered_map<int, int>* node_id_to_index_map) {
DCHECK(proto.has_property_type());
DCHECK_EQ(proto.property_type(), proto::PropertyTree::Clip);
PropertyTree::FromProtobuf(proto, node_id_to_index_map);
}
EffectTree& EffectTree::operator=(const EffectTree& from) {
PropertyTree::operator=(from);
mask_replica_layer_ids_ = from.mask_replica_layer_ids_;
// copy_requests_ are omitted here, since these need to be moved rather
// than copied or assigned.
return *this;
}
bool EffectTree::operator==(const EffectTree& other) const {
return PropertyTree::operator==(other) &&
mask_replica_layer_ids_ == other.mask_replica_layer_ids_;
}
void EffectTree::ToProtobuf(proto::PropertyTree* proto) const {
DCHECK(!proto->has_property_type());
proto->set_property_type(proto::PropertyTree::Effect);
PropertyTree::ToProtobuf(proto);
proto::EffectTreeData* data = proto->mutable_effect_tree_data();
for (auto i : mask_replica_layer_ids_)
data->add_mask_replica_layer_ids(i);
}
void EffectTree::FromProtobuf(
const proto::PropertyTree& proto,
std::unordered_map<int, int>* node_id_to_index_map) {
DCHECK(proto.has_property_type());
DCHECK_EQ(proto.property_type(), proto::PropertyTree::Effect);
PropertyTree::FromProtobuf(proto, node_id_to_index_map);
const proto::EffectTreeData& data = proto.effect_tree_data();
DCHECK(mask_replica_layer_ids_.empty());
for (int i = 0; i < data.mask_replica_layer_ids_size(); ++i) {
mask_replica_layer_ids_.push_back(data.mask_replica_layer_ids(i));
}
}
ScrollTree::ScrollTree()
: currently_scrolling_node_id_(-1),
layer_id_to_scroll_offset_map_(ScrollTree::ScrollOffsetMap()) {}
ScrollTree::~ScrollTree() {}
ScrollTree& ScrollTree::operator=(const ScrollTree& from) {
PropertyTree::operator=(from);
currently_scrolling_node_id_ = -1;
// layer_id_to_scroll_offset_map_ is intentionally omitted in operator=,
// because we do not want to simply copy the map when property tree is
// propagating from pending to active.
// In the main to pending case, we do want to copy it, but this can be done by
// calling UpdateScrollOffsetMap after the assignment;
// In the other case, we want pending and active property trees to share the
// same map.
return *this;
}
bool ScrollTree::operator==(const ScrollTree& other) const {
const ScrollTree::ScrollOffsetMap& other_scroll_offset_map =
other.scroll_offset_map();
if (layer_id_to_scroll_offset_map_.size() != other_scroll_offset_map.size())
return false;
for (auto map_entry : layer_id_to_scroll_offset_map_) {
int key = map_entry.first;
if (other_scroll_offset_map.find(key) == other_scroll_offset_map.end() ||
map_entry.second != layer_id_to_scroll_offset_map_.at(key))
return false;
}
bool is_currently_scrolling_node_equal =
(currently_scrolling_node_id_ == -1)
? (!other.CurrentlyScrollingNode())
: (other.CurrentlyScrollingNode() &&
currently_scrolling_node_id_ ==
other.CurrentlyScrollingNode()->id);
return PropertyTree::operator==(other) && is_currently_scrolling_node_equal;
}
void ScrollTree::ToProtobuf(proto::PropertyTree* proto) const {
DCHECK(!proto->has_property_type());
proto->set_property_type(proto::PropertyTree::Scroll);
PropertyTree::ToProtobuf(proto);
proto::ScrollTreeData* data = proto->mutable_scroll_tree_data();
data->set_currently_scrolling_node_id(currently_scrolling_node_id_);
for (auto i : layer_id_to_scroll_offset_map_) {
data->add_layer_id_to_scroll_offset_map();
proto::ScrollOffsetMapEntry* entry =
data->mutable_layer_id_to_scroll_offset_map(
data->layer_id_to_scroll_offset_map_size() - 1);
entry->set_layer_id(i.first);
SyncedScrollOffsetToProto(*i.second.get(), entry->mutable_scroll_offset());
}
}
void ScrollTree::FromProtobuf(
const proto::PropertyTree& proto,
std::unordered_map<int, int>* node_id_to_index_map) {
DCHECK(proto.has_property_type());
DCHECK_EQ(proto.property_type(), proto::PropertyTree::Scroll);
PropertyTree::FromProtobuf(proto, node_id_to_index_map);
const proto::ScrollTreeData& data = proto.scroll_tree_data();
currently_scrolling_node_id_ = data.currently_scrolling_node_id();
// TODO(khushalsagar): This should probably be removed if the copy constructor
// for ScrollTree copies the |layer_id_to_scroll_offset_map_| as well.
layer_id_to_scroll_offset_map_.clear();
for (int i = 0; i < data.layer_id_to_scroll_offset_map_size(); ++i) {
const proto::ScrollOffsetMapEntry entry =
data.layer_id_to_scroll_offset_map(i);
layer_id_to_scroll_offset_map_[entry.layer_id()] = new SyncedScrollOffset();
ProtoToSyncedScrollOffset(
entry.scroll_offset(),
layer_id_to_scroll_offset_map_[entry.layer_id()].get());
}
}
void ScrollTree::clear() {
PropertyTree<ScrollNode>::clear();
if (property_trees()->is_main_thread) {
currently_scrolling_node_id_ = -1;
layer_id_to_scroll_offset_map_.clear();
}
}
gfx::ScrollOffset ScrollTree::MaxScrollOffset(int scroll_node_id) const {
const ScrollNode* scroll_node = Node(scroll_node_id);
gfx::SizeF scroll_bounds = gfx::SizeF(scroll_node->data.bounds.width(),
scroll_node->data.bounds.height());
if (scroll_node->data.is_inner_viewport_scroll_layer) {
scroll_bounds.Enlarge(
property_trees()->inner_viewport_scroll_bounds_delta().x(),
property_trees()->inner_viewport_scroll_bounds_delta().y());
}
if (!scroll_node->data.scrollable || scroll_bounds.IsEmpty())
return gfx::ScrollOffset();
TransformTree& transform_tree = property_trees()->transform_tree;
float scale_factor = 1.f;
if (scroll_node->data.max_scroll_offset_affected_by_page_scale)
scale_factor = transform_tree.page_scale_factor();
gfx::SizeF scaled_scroll_bounds = gfx::ScaleSize(scroll_bounds, scale_factor);
scaled_scroll_bounds.SetSize(std::floor(scaled_scroll_bounds.width()),
std::floor(scaled_scroll_bounds.height()));
gfx::Size clip_layer_bounds = scroll_clip_layer_bounds(scroll_node->id);
gfx::ScrollOffset max_offset(
scaled_scroll_bounds.width() - clip_layer_bounds.width(),
scaled_scroll_bounds.height() - clip_layer_bounds.height());
max_offset.Scale(1 / scale_factor);
max_offset.SetToMax(gfx::ScrollOffset());
return max_offset;
}
gfx::Size ScrollTree::scroll_clip_layer_bounds(int scroll_node_id) const {
const ScrollNode* scroll_node = Node(scroll_node_id);
gfx::Size scroll_clip_layer_bounds =
scroll_node->data.scroll_clip_layer_bounds;
gfx::Vector2dF scroll_clip_layer_bounds_delta;
if (scroll_node->data.is_inner_viewport_scroll_layer) {
scroll_clip_layer_bounds_delta.Add(
property_trees()->inner_viewport_container_bounds_delta());
} else if (scroll_node->data.is_outer_viewport_scroll_layer) {
scroll_clip_layer_bounds_delta.Add(
property_trees()->outer_viewport_container_bounds_delta());
}
gfx::Vector2d delta = gfx::ToCeiledVector2d(scroll_clip_layer_bounds_delta);
scroll_clip_layer_bounds.SetSize(
scroll_clip_layer_bounds.width() + delta.x(),
scroll_clip_layer_bounds.height() + delta.y());
return scroll_clip_layer_bounds;
}
ScrollNode* ScrollTree::CurrentlyScrollingNode() {
ScrollNode* scroll_node = Node(currently_scrolling_node_id_);
return scroll_node;
}
const ScrollNode* ScrollTree::CurrentlyScrollingNode() const {
const ScrollNode* scroll_node = Node(currently_scrolling_node_id_);
return scroll_node;
}
void ScrollTree::set_currently_scrolling_node(int scroll_node_id) {
currently_scrolling_node_id_ = scroll_node_id;
}
gfx::Transform ScrollTree::ScreenSpaceTransform(int scroll_node_id) const {
const ScrollNode* scroll_node = Node(scroll_node_id);
const TransformTree& transform_tree = property_trees()->transform_tree;
const TransformNode* transform_node =
transform_tree.Node(scroll_node->data.transform_id);
gfx::Transform screen_space_transform(
1, 0, 0, 1, scroll_node->data.offset_to_transform_parent.x(),
scroll_node->data.offset_to_transform_parent.y());
screen_space_transform.ConcatTransform(
transform_tree.ToScreen(transform_node->id));
if (scroll_node->data.should_flatten)
screen_space_transform.FlattenTo2d();
return screen_space_transform;
}
SyncedScrollOffset* ScrollTree::synced_scroll_offset(int layer_id) {
if (layer_id_to_scroll_offset_map_.find(layer_id) ==
layer_id_to_scroll_offset_map_.end()) {
layer_id_to_scroll_offset_map_[layer_id] = new SyncedScrollOffset;
}
return layer_id_to_scroll_offset_map_[layer_id].get();
}
const SyncedScrollOffset* ScrollTree::synced_scroll_offset(int layer_id) const {
if (layer_id_to_scroll_offset_map_.find(layer_id) ==
layer_id_to_scroll_offset_map_.end()) {
return nullptr;
}
return layer_id_to_scroll_offset_map_.at(layer_id).get();
}
const gfx::ScrollOffset ScrollTree::current_scroll_offset(int layer_id) const {
return synced_scroll_offset(layer_id)
? synced_scroll_offset(layer_id)->Current(
property_trees()->is_active)
: gfx::ScrollOffset();
}
gfx::ScrollOffset ScrollTree::PullDeltaForMainThread(
SyncedScrollOffset* scroll_offset) {
// TODO(miletus): Remove all this temporary flooring machinery when
// Blink fully supports fractional scrolls.
gfx::ScrollOffset current_offset =
scroll_offset->Current(property_trees()->is_active);
gfx::ScrollOffset current_delta = property_trees()->is_active
? scroll_offset->Delta()
: scroll_offset->PendingDelta().get();
gfx::ScrollOffset floored_delta(floor(current_delta.x()),
floor(current_delta.y()));
gfx::ScrollOffset diff_delta = floored_delta - current_delta;
gfx::ScrollOffset tmp_offset = current_offset + diff_delta;
scroll_offset->SetCurrent(tmp_offset);
gfx::ScrollOffset delta = scroll_offset->PullDeltaForMainThread();
scroll_offset->SetCurrent(current_offset);
return delta;
}
void ScrollTree::CollectScrollDeltas(ScrollAndScaleSet* scroll_info) {
for (auto map_entry : layer_id_to_scroll_offset_map_) {
gfx::ScrollOffset scroll_delta =
PullDeltaForMainThread(map_entry.second.get());
if (!scroll_delta.IsZero()) {
LayerTreeHostCommon::ScrollUpdateInfo scroll;
scroll.layer_id = map_entry.first;
scroll.scroll_delta = gfx::Vector2d(scroll_delta.x(), scroll_delta.y());
scroll_info->scrolls.push_back(scroll);
}
}
}
void ScrollTree::CollectScrollDeltasForTesting() {
for (auto map_entry : layer_id_to_scroll_offset_map_) {
PullDeltaForMainThread(map_entry.second.get());
}
}
void ScrollTree::UpdateScrollOffsetMapEntry(
int key,
ScrollTree::ScrollOffsetMap* new_scroll_offset_map,
LayerTreeImpl* layer_tree_impl) {
bool changed = false;
// If we are pushing scroll offset from main to pending tree, we create a new
// instance of synced scroll offset; if we are pushing from pending to active,
// we reuse the pending tree's value in the map.
if (!property_trees()->is_active) {
changed = synced_scroll_offset(key)->PushFromMainThread(
new_scroll_offset_map->at(key)->PendingBase());
if (new_scroll_offset_map->at(key)->clobber_active_value()) {
synced_scroll_offset(key)->set_clobber_active_value();
}
if (changed) {
layer_tree_impl->DidUpdateScrollOffset(key, -1);
}
} else {
layer_id_to_scroll_offset_map_[key] = new_scroll_offset_map->at(key);
changed |= synced_scroll_offset(key)->PushPendingToActive();
if (changed) {
layer_tree_impl->DidUpdateScrollOffset(key, -1);
}
}
}
void ScrollTree::UpdateScrollOffsetMap(
ScrollTree::ScrollOffsetMap* new_scroll_offset_map,
LayerTreeImpl* layer_tree_impl) {
if (layer_tree_impl && !layer_tree_impl->LayerListIsEmpty()) {
DCHECK(!property_trees()->is_main_thread);
for (auto map_entry = layer_id_to_scroll_offset_map_.begin();
map_entry != layer_id_to_scroll_offset_map_.end();) {
int key = map_entry->first;
if (new_scroll_offset_map->find(key) != new_scroll_offset_map->end()) {
UpdateScrollOffsetMapEntry(key, new_scroll_offset_map, layer_tree_impl);
++map_entry;
} else {
map_entry = layer_id_to_scroll_offset_map_.erase(map_entry);
}
}
for (auto& map_entry : *new_scroll_offset_map) {
int key = map_entry.first;
if (layer_id_to_scroll_offset_map_.find(key) ==
layer_id_to_scroll_offset_map_.end())
UpdateScrollOffsetMapEntry(key, new_scroll_offset_map, layer_tree_impl);
}
}
}
ScrollTree::ScrollOffsetMap& ScrollTree::scroll_offset_map() {
return layer_id_to_scroll_offset_map_;
}
const ScrollTree::ScrollOffsetMap& ScrollTree::scroll_offset_map() const {
return layer_id_to_scroll_offset_map_;
}
void ScrollTree::ApplySentScrollDeltasFromAbortedCommit() {
DCHECK(property_trees()->is_active);
for (auto& map_entry : layer_id_to_scroll_offset_map_)
map_entry.second->AbortCommit();
}
bool ScrollTree::SetBaseScrollOffset(int layer_id,
const gfx::ScrollOffset& scroll_offset) {
return synced_scroll_offset(layer_id)->PushFromMainThread(scroll_offset);
}
bool ScrollTree::SetScrollOffset(int layer_id,
const gfx::ScrollOffset& scroll_offset) {
if (property_trees()->is_main_thread)
return synced_scroll_offset(layer_id)->PushFromMainThread(scroll_offset);
else if (property_trees()->is_active)
return synced_scroll_offset(layer_id)->SetCurrent(scroll_offset);
return false;
}
bool ScrollTree::UpdateScrollOffsetBaseForTesting(
int layer_id,
const gfx::ScrollOffset& offset) {
DCHECK(!property_trees()->is_main_thread);
bool changed = synced_scroll_offset(layer_id)->PushFromMainThread(offset);
if (property_trees()->is_active)
changed |= synced_scroll_offset(layer_id)->PushPendingToActive();
return changed;
}
bool ScrollTree::SetScrollOffsetDeltaForTesting(int layer_id,
const gfx::Vector2dF& delta) {
return synced_scroll_offset(layer_id)->SetCurrent(
synced_scroll_offset(layer_id)->ActiveBase() + gfx::ScrollOffset(delta));
}
const gfx::ScrollOffset ScrollTree::GetScrollOffsetBaseForTesting(
int layer_id) const {
DCHECK(!property_trees()->is_main_thread);
if (synced_scroll_offset(layer_id))
return property_trees()->is_active
? synced_scroll_offset(layer_id)->ActiveBase()
: synced_scroll_offset(layer_id)->PendingBase();
else
return gfx::ScrollOffset();
}
const gfx::ScrollOffset ScrollTree::GetScrollOffsetDeltaForTesting(
int layer_id) const {
DCHECK(!property_trees()->is_main_thread);
if (synced_scroll_offset(layer_id))
return property_trees()->is_active
? synced_scroll_offset(layer_id)->Delta()
: synced_scroll_offset(layer_id)->PendingDelta().get();
else
return gfx::ScrollOffset();
}
void ScrollTree::DistributeScroll(ScrollNode* scroll_node,
ScrollState* scroll_state) {
DCHECK(scroll_node && scroll_state);
if (scroll_state->FullyConsumed())
return;
scroll_state->DistributeToScrollChainDescendant();
// If the scroll doesn't propagate, and we're currently scrolling
// a node other than this one, prevent the scroll from
// propagating to this node.
if (!scroll_state->should_propagate() &&
scroll_state->delta_consumed_for_scroll_sequence() &&
scroll_state->current_native_scrolling_node()->id != scroll_node->id) {
return;
}
scroll_state->layer_tree_impl()->ApplyScroll(scroll_node, scroll_state);
}
gfx::Vector2dF ScrollTree::ScrollBy(ScrollNode* scroll_node,
const gfx::Vector2dF& scroll,
LayerTreeImpl* layer_tree_impl) {
gfx::ScrollOffset adjusted_scroll(scroll);
if (!scroll_node->data.user_scrollable_horizontal)
adjusted_scroll.set_x(0);
if (!scroll_node->data.user_scrollable_vertical)
adjusted_scroll.set_y(0);
DCHECK(scroll_node->data.scrollable);
gfx::ScrollOffset old_offset = current_scroll_offset(scroll_node->owner_id);
gfx::ScrollOffset new_offset =
ClampScrollOffsetToLimits(old_offset + adjusted_scroll, scroll_node);
if (SetScrollOffset(scroll_node->owner_id, new_offset))
layer_tree_impl->DidUpdateScrollOffset(scroll_node->owner_id,
scroll_node->data.transform_id);
gfx::ScrollOffset unscrolled =
old_offset + gfx::ScrollOffset(scroll) - new_offset;
return gfx::Vector2dF(unscrolled.x(), unscrolled.y());
}
gfx::ScrollOffset ScrollTree::ClampScrollOffsetToLimits(
gfx::ScrollOffset offset,
ScrollNode* scroll_node) const {
offset.SetToMin(MaxScrollOffset(scroll_node->id));
offset.SetToMax(gfx::ScrollOffset());
return offset;
}
PropertyTreesCachedData::PropertyTreesCachedData()
: property_tree_update_number(0) {
animation_scales.clear();
}
PropertyTreesCachedData::~PropertyTreesCachedData() {}
PropertyTrees::PropertyTrees()
: needs_rebuild(true),
non_root_surfaces_enabled(true),
changed(false),
full_tree_damaged(false),
sequence_number(0),
is_main_thread(true),
is_active(false) {
transform_tree.SetPropertyTrees(this);
effect_tree.SetPropertyTrees(this);
clip_tree.SetPropertyTrees(this);
scroll_tree.SetPropertyTrees(this);
}
PropertyTrees::~PropertyTrees() {}
bool PropertyTrees::operator==(const PropertyTrees& other) const {
return transform_tree == other.transform_tree &&
effect_tree == other.effect_tree && clip_tree == other.clip_tree &&
scroll_tree == other.scroll_tree &&
transform_id_to_index_map == other.transform_id_to_index_map &&
effect_id_to_index_map == other.effect_id_to_index_map &&
clip_id_to_index_map == other.clip_id_to_index_map &&
scroll_id_to_index_map == other.scroll_id_to_index_map &&
always_use_active_tree_opacity_effect_ids ==
other.always_use_active_tree_opacity_effect_ids &&
needs_rebuild == other.needs_rebuild && changed == other.changed &&
full_tree_damaged == other.full_tree_damaged &&
is_main_thread == other.is_main_thread &&
is_active == other.is_active &&
non_root_surfaces_enabled == other.non_root_surfaces_enabled &&
sequence_number == other.sequence_number;
}
PropertyTrees& PropertyTrees::operator=(const PropertyTrees& from) {
transform_tree = from.transform_tree;
effect_tree = from.effect_tree;
clip_tree = from.clip_tree;
scroll_tree = from.scroll_tree;
transform_id_to_index_map = from.transform_id_to_index_map;
effect_id_to_index_map = from.effect_id_to_index_map;
always_use_active_tree_opacity_effect_ids =
from.always_use_active_tree_opacity_effect_ids;
clip_id_to_index_map = from.clip_id_to_index_map;
scroll_id_to_index_map = from.scroll_id_to_index_map;
needs_rebuild = from.needs_rebuild;
changed = from.changed;
full_tree_damaged = from.full_tree_damaged;
non_root_surfaces_enabled = from.non_root_surfaces_enabled;
sequence_number = from.sequence_number;
is_main_thread = from.is_main_thread;
is_active = from.is_active;
inner_viewport_container_bounds_delta_ =
from.inner_viewport_container_bounds_delta();
outer_viewport_container_bounds_delta_ =
from.outer_viewport_container_bounds_delta();
inner_viewport_scroll_bounds_delta_ =
from.inner_viewport_scroll_bounds_delta();
transform_tree.SetPropertyTrees(this);
effect_tree.SetPropertyTrees(this);
clip_tree.SetPropertyTrees(this);
scroll_tree.SetPropertyTrees(this);
ResetCachedData();
return *this;
}
void PropertyTrees::ToProtobuf(proto::PropertyTrees* proto) const {
// TODO(khushalsagar): Add support for sending diffs when serializaing
// property trees. See crbug/555370.
transform_tree.ToProtobuf(proto->mutable_transform_tree());
effect_tree.ToProtobuf(proto->mutable_effect_tree());
clip_tree.ToProtobuf(proto->mutable_clip_tree());
scroll_tree.ToProtobuf(proto->mutable_scroll_tree());
proto->set_needs_rebuild(needs_rebuild);
proto->set_changed(changed);
proto->set_full_tree_damaged(full_tree_damaged);
proto->set_non_root_surfaces_enabled(non_root_surfaces_enabled);
proto->set_is_main_thread(is_main_thread);
proto->set_is_active(is_active);
// TODO(khushalsagar): Consider using the sequence number to decide if
// property trees need to be serialized again for a commit. See crbug/555370.
proto->set_sequence_number(sequence_number);
for (auto i : always_use_active_tree_opacity_effect_ids)
proto->add_always_use_active_tree_opacity_effect_ids(i);
}
// static
void PropertyTrees::FromProtobuf(const proto::PropertyTrees& proto) {
transform_tree.FromProtobuf(proto.transform_tree(),
&transform_id_to_index_map);
effect_tree.FromProtobuf(proto.effect_tree(), &effect_id_to_index_map);
clip_tree.FromProtobuf(proto.clip_tree(), &clip_id_to_index_map);
scroll_tree.FromProtobuf(proto.scroll_tree(), &scroll_id_to_index_map);
needs_rebuild = proto.needs_rebuild();
changed = proto.changed();
full_tree_damaged = proto.full_tree_damaged();
non_root_surfaces_enabled = proto.non_root_surfaces_enabled();
sequence_number = proto.sequence_number();
is_main_thread = proto.is_main_thread();
is_active = proto.is_active();
transform_tree.SetPropertyTrees(this);
effect_tree.SetPropertyTrees(this);
clip_tree.SetPropertyTrees(this);
scroll_tree.SetPropertyTrees(this);
for (auto i : proto.always_use_active_tree_opacity_effect_ids())
always_use_active_tree_opacity_effect_ids.push_back(i);
}
void PropertyTrees::SetInnerViewportContainerBoundsDelta(
gfx::Vector2dF bounds_delta) {
if (inner_viewport_container_bounds_delta_ == bounds_delta)
return;
inner_viewport_container_bounds_delta_ = bounds_delta;
transform_tree.UpdateInnerViewportContainerBoundsDelta();
}
void PropertyTrees::SetOuterViewportContainerBoundsDelta(
gfx::Vector2dF bounds_delta) {
if (outer_viewport_container_bounds_delta_ == bounds_delta)
return;
outer_viewport_container_bounds_delta_ = bounds_delta;
transform_tree.UpdateOuterViewportContainerBoundsDelta();
}
void PropertyTrees::SetInnerViewportScrollBoundsDelta(
gfx::Vector2dF bounds_delta) {
inner_viewport_scroll_bounds_delta_ = bounds_delta;
}
void PropertyTrees::PushOpacityIfNeeded(PropertyTrees* target_tree) {
for (int id : target_tree->always_use_active_tree_opacity_effect_ids) {
if (effect_id_to_index_map.find(id) == effect_id_to_index_map.end())
continue;
EffectNode* source_effect_node =
effect_tree.Node(effect_id_to_index_map[id]);
EffectNode* target_effect_node =
target_tree->effect_tree.Node(target_tree->effect_id_to_index_map[id]);
float source_opacity = source_effect_node->data.opacity;
float target_opacity = target_effect_node->data.opacity;
if (source_opacity == target_opacity)
continue;
target_effect_node->data.opacity = source_opacity;
target_tree->effect_tree.set_needs_update(true);
}
}
void PropertyTrees::RemoveIdFromIdToIndexMaps(int id) {
transform_id_to_index_map.erase(id);
effect_id_to_index_map.erase(id);
clip_id_to_index_map.erase(id);
scroll_id_to_index_map.erase(id);
}
bool PropertyTrees::IsInIdToIndexMap(TreeType tree_type, int id) {
std::unordered_map<int, int>* id_to_index_map = nullptr;
switch (tree_type) {
case TRANSFORM:
id_to_index_map = &transform_id_to_index_map;
break;
case EFFECT:
id_to_index_map = &effect_id_to_index_map;
break;
case CLIP:
id_to_index_map = &clip_id_to_index_map;
break;
case SCROLL:
id_to_index_map = &scroll_id_to_index_map;
break;
}
return id_to_index_map->find(id) != id_to_index_map->end();
}
void PropertyTrees::UpdateChangeTracking() {
for (int id = 1; id < static_cast<int>(effect_tree.size()); ++id) {
EffectNode* node = effect_tree.Node(id);
EffectNode* parent_node = effect_tree.parent(node);
effect_tree.UpdateEffectChanged(node, parent_node);
}
for (int i = 1; i < static_cast<int>(transform_tree.size()); ++i) {
TransformNode* node = transform_tree.Node(i);
TransformNode* parent_node = transform_tree.parent(node);
TransformNode* source_node = transform_tree.Node(node->data.source_node_id);
transform_tree.UpdateTransformChanged(node, parent_node, source_node);
}
}
void PropertyTrees::PushChangeTrackingTo(PropertyTrees* tree) {
for (int id = 1; id < static_cast<int>(effect_tree.size()); ++id) {
EffectNode* node = effect_tree.Node(id);
if (node->data.effect_changed) {
EffectNode* target_node = tree->effect_tree.Node(node->id);
target_node->data.effect_changed = true;
}
}
for (int id = 1; id < static_cast<int>(transform_tree.size()); ++id) {
TransformNode* node = transform_tree.Node(id);
if (node->data.transform_changed) {
TransformNode* target_node = tree->transform_tree.Node(node->id);
target_node->data.transform_changed = true;
}
}
// Ensure that change tracking is updated even if property trees don't have
// other reasons to get updated.
tree->UpdateChangeTracking();
tree->full_tree_damaged = full_tree_damaged;
}
void PropertyTrees::ResetAllChangeTracking() {
transform_tree.ResetChangeTracking();
effect_tree.ResetChangeTracking();
changed = false;
full_tree_damaged = false;
}
std::unique_ptr<base::trace_event::TracedValue> PropertyTrees::AsTracedValue()
const {
auto value = base::WrapUnique(new base::trace_event::TracedValue);
value->SetInteger("sequence_number", sequence_number);
value->BeginDictionary("transform_tree");
transform_tree.AsValueInto(value.get());
value->EndDictionary();
value->BeginDictionary("effect_tree");
effect_tree.AsValueInto(value.get());
value->EndDictionary();
value->BeginDictionary("clip_tree");
clip_tree.AsValueInto(value.get());
value->EndDictionary();
value->BeginDictionary("scroll_tree");
scroll_tree.AsValueInto(value.get());
value->EndDictionary();
return value;
}
CombinedAnimationScale PropertyTrees::GetAnimationScales(
int transform_node_id,
LayerTreeImpl* layer_tree_impl) {
if (cached_data_.animation_scales[transform_node_id].update_number !=
cached_data_.property_tree_update_number) {
if (!layer_tree_impl->settings()
.layer_transforms_should_scale_layer_contents) {
cached_data_.animation_scales[transform_node_id].update_number =
cached_data_.property_tree_update_number;
cached_data_.animation_scales[transform_node_id]
.combined_maximum_animation_target_scale = 0.f;
cached_data_.animation_scales[transform_node_id]
.combined_starting_animation_scale = 0.f;
return CombinedAnimationScale(
cached_data_.animation_scales[transform_node_id]
.combined_maximum_animation_target_scale,
cached_data_.animation_scales[transform_node_id]
.combined_starting_animation_scale);
}
TransformNode* node = transform_tree.Node(transform_node_id);
TransformNode* parent_node = transform_tree.parent(node);
bool ancestor_is_animating_scale = false;
float ancestor_maximum_target_scale = 0.f;
float ancestor_starting_animation_scale = 0.f;
if (parent_node) {
CombinedAnimationScale combined_animation_scale =
GetAnimationScales(parent_node->id, layer_tree_impl);
ancestor_maximum_target_scale =
combined_animation_scale.maximum_animation_scale;
ancestor_starting_animation_scale =
combined_animation_scale.starting_animation_scale;
ancestor_is_animating_scale =
cached_data_.animation_scales[parent_node->id]
.to_screen_has_scale_animation;
}
cached_data_.animation_scales[transform_node_id]
.to_screen_has_scale_animation =
!node->data.has_only_translation_animations ||
ancestor_is_animating_scale;
// Once we've failed to compute a maximum animated scale at an ancestor, we
// continue to fail.
bool failed_at_ancestor =
ancestor_is_animating_scale && ancestor_maximum_target_scale == 0.f;
// Computing maximum animated scale in the presence of non-scale/translation
// transforms isn't supported.
bool failed_for_non_scale_or_translation =
!transform_tree.ToTarget(transform_node_id).IsScaleOrTranslation();
// We don't attempt to accumulate animation scale from multiple nodes with
// scale animations, because of the risk of significant overestimation. For
// example, one node might be increasing scale from 1 to 10 at the same time
// as another node is decreasing scale from 10 to 1. Naively combining these
// scales would produce a scale of 100.
bool failed_for_multiple_scale_animations =
ancestor_is_animating_scale &&
!node->data.has_only_translation_animations;
if (failed_at_ancestor || failed_for_non_scale_or_translation ||
failed_for_multiple_scale_animations) {
// This ensures that descendants know we've failed to compute a maximum
// animated scale.
cached_data_.animation_scales[transform_node_id]
.to_screen_has_scale_animation = true;
cached_data_.animation_scales[transform_node_id]
.combined_maximum_animation_target_scale = 0.f;
cached_data_.animation_scales[transform_node_id]
.combined_starting_animation_scale = 0.f;
} else if (!cached_data_.animation_scales[transform_node_id]
.to_screen_has_scale_animation) {
cached_data_.animation_scales[transform_node_id]
.combined_maximum_animation_target_scale = 0.f;
cached_data_.animation_scales[transform_node_id]
.combined_starting_animation_scale = 0.f;
} else if (node->data.has_only_translation_animations) {
// An ancestor is animating scale.
gfx::Vector2dF local_scales =
MathUtil::ComputeTransform2dScaleComponents(node->data.local, 0.f);
float max_local_scale = std::max(local_scales.x(), local_scales.y());
cached_data_.animation_scales[transform_node_id]
.combined_maximum_animation_target_scale =
max_local_scale * ancestor_maximum_target_scale;
cached_data_.animation_scales[transform_node_id]
.combined_starting_animation_scale =
max_local_scale * ancestor_starting_animation_scale;
} else {
// TODO(sunxd): make LayerTreeImpl::MaximumTargetScale take layer id as
// parameter.
LayerImpl* layer_impl = layer_tree_impl->LayerById(node->owner_id);
layer_tree_impl->MaximumTargetScale(
layer_impl, &cached_data_.animation_scales[transform_node_id]
.local_maximum_animation_target_scale);
layer_tree_impl->AnimationStartScale(
layer_impl, &cached_data_.animation_scales[transform_node_id]
.local_starting_animation_scale);
gfx::Vector2dF local_scales =
MathUtil::ComputeTransform2dScaleComponents(node->data.local, 0.f);
float max_local_scale = std::max(local_scales.x(), local_scales.y());
if (cached_data_.animation_scales[transform_node_id]
.local_starting_animation_scale == 0.f ||
cached_data_.animation_scales[transform_node_id]
.local_maximum_animation_target_scale == 0.f) {
cached_data_.animation_scales[transform_node_id]
.combined_maximum_animation_target_scale =
max_local_scale * ancestor_maximum_target_scale;
cached_data_.animation_scales[transform_node_id]
.combined_starting_animation_scale =
max_local_scale * ancestor_starting_animation_scale;
} else {
gfx::Vector2dF ancestor_scales =
parent_node ? MathUtil::ComputeTransform2dScaleComponents(
transform_tree.ToTarget(parent_node->id), 0.f)
: gfx::Vector2dF(1.f, 1.f);
float max_ancestor_scale =
std::max(ancestor_scales.x(), ancestor_scales.y());
cached_data_.animation_scales[transform_node_id]
.combined_maximum_animation_target_scale =
max_ancestor_scale *
cached_data_.animation_scales[transform_node_id]
.local_maximum_animation_target_scale;
cached_data_.animation_scales[transform_node_id]
.combined_starting_animation_scale =
max_ancestor_scale *
cached_data_.animation_scales[transform_node_id]
.local_starting_animation_scale;
}
}
cached_data_.animation_scales[transform_node_id].update_number =
cached_data_.property_tree_update_number;
}
return CombinedAnimationScale(cached_data_.animation_scales[transform_node_id]
.combined_maximum_animation_target_scale,
cached_data_.animation_scales[transform_node_id]
.combined_starting_animation_scale);
}
void PropertyTrees::SetAnimationScalesForTesting(
int transform_id,
float maximum_animation_scale,
float starting_animation_scale) {
cached_data_.animation_scales[transform_id]
.combined_maximum_animation_target_scale = maximum_animation_scale;
cached_data_.animation_scales[transform_id]
.combined_starting_animation_scale = starting_animation_scale;
cached_data_.animation_scales[transform_id].update_number =
cached_data_.property_tree_update_number;
}
void PropertyTrees::ResetCachedData() {
cached_data_.property_tree_update_number = 0;
cached_data_.animation_scales = std::vector<AnimationScaleData>(
transform_tree.nodes().size(), AnimationScaleData());
}
void PropertyTrees::UpdateCachedNumber() {
cached_data_.property_tree_update_number++;
}
} // namespace cc