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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROMECAST_MEDIA_CMA_PIPELINE_AV_PIPELINE_IMPL_H_
#define CHROMECAST_MEDIA_CMA_PIPELINE_AV_PIPELINE_IMPL_H_
#include <stddef.h>
#include <stdint.h>
#include <list>
#include <memory>
#include <string>
#include "base/callback.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/threading/thread_checker.h"
#include "chromecast/media/cma/pipeline/av_pipeline_client.h"
#include "chromecast/public/media/media_pipeline_backend.h"
#include "chromecast/public/media/stream_id.h"
#include "media/base/pipeline_status.h"
namespace media {
class AudioDecoderConfig;
class VideoDecoderConfig;
}
namespace chromecast {
namespace media {
class CastCdmContext;
class BufferingFrameProvider;
class BufferingState;
class CodedFrameProvider;
class DecoderBufferBase;
class DecryptContextImpl;
class AvPipelineImpl : MediaPipelineBackend::Decoder::Delegate {
public:
AvPipelineImpl(MediaPipelineBackend::Decoder* decoder,
const AvPipelineClient& client);
~AvPipelineImpl() override;
void SetCdm(CastCdmContext* cast_cdm_context);
// Setup the pipeline and ensure samples are available for the given media
// time, then start rendering samples.
bool StartPlayingFrom(base::TimeDelta time,
const scoped_refptr<BufferingState>& buffering_state);
void Flush(const base::Closure& flush_cb);
// Stop feeding the backend.
void Stop();
virtual void UpdateStatistics() = 0;
int bytes_decoded_since_last_update() const {
return bytes_decoded_since_last_update_;
}
protected:
// Pipeline states.
enum State {
kUninitialized,
kPlaying,
kFlushing,
kFlushed,
kStopped,
kError,
};
State state() const { return state_; }
void set_state(State state) { state_ = state; }
const AvPipelineClient& client() const { return client_; }
virtual void OnUpdateConfig(
StreamId id,
const ::media::AudioDecoderConfig& audio_config,
const ::media::VideoDecoderConfig& video_config) = 0;
// Setting the frame provider must be done in the |kUninitialized| state.
void SetCodedFrameProvider(std::unique_ptr<CodedFrameProvider> frame_provider,
size_t max_buffer_size,
size_t max_frame_size);
::media::PipelineStatistics previous_stats_;
int bytes_decoded_since_last_update_;
private:
void OnFlushDone();
// MediaPipelineBackend::Decoder::Delegate implementation:
void OnPushBufferComplete(BufferStatus status) override;
void OnEndOfStream() override;
void OnDecoderError() override;
void OnKeyStatusChanged(const std::string& key_id,
CastKeyStatus key_status,
uint32_t system_code) override;
void OnVideoResolutionChanged(const Size& size) override;
// Feed the pipeline, getting the frames from |frame_provider_|.
void FetchBuffer();
// Callback invoked when receiving a new frame from |frame_provider_|.
void OnNewFrame(const scoped_refptr<DecoderBufferBase>& buffer,
const ::media::AudioDecoderConfig& audio_config,
const ::media::VideoDecoderConfig& video_config);
// Process a pending buffer.
void ProcessPendingBuffer();
void PushPendingBuffer();
// Callbacks:
// - when BrowserCdm updated its state.
// - when BrowserCdm has been destroyed.
void OnCdmStateChanged();
void OnCdmDestroyed();
void OnBufferDecrypted(std::unique_ptr<DecryptContextImpl> decrypt_context,
scoped_refptr<DecoderBufferBase> buffer,
bool success);
// Callback invoked when a media buffer has been buffered by |frame_provider_|
// which is a BufferingFrameProvider.
void OnDataBuffered(const scoped_refptr<DecoderBufferBase>& buffer,
bool is_at_max_capacity);
void UpdatePlayableFrames();
base::ThreadChecker thread_checker_;
MediaPipelineBackend::Decoder* const decoder_;
const AvPipelineClient client_;
// Callback provided to Flush().
base::Closure flush_cb_;
// AV pipeline state.
State state_;
// Buffering state.
// Can be NULL if there is no buffering strategy.
scoped_refptr<BufferingState> buffering_state_;
// |buffered_time_| is the maximum timestamp of buffered frames.
// |playable_buffered_time_| is the maximum timestamp of buffered and
// playable frames (i.e. the key id is available for those frames).
base::TimeDelta buffered_time_;
base::TimeDelta playable_buffered_time_;
// List of frames buffered but not playable right away due to a missing
// key id.
std::list<scoped_refptr<DecoderBufferBase> > non_playable_frames_;
// Buffer provider.
std::unique_ptr<BufferingFrameProvider> frame_provider_;
// Indicate whether the frame fetching process is active.
bool enable_feeding_;
// Indicate whether there is a pending buffer read.
bool pending_read_;
// Pending buffer (not pushed to device yet)
scoped_refptr<DecoderBufferBase> pending_buffer_;
// Buffer that has been pushed to the device but not processed yet.
scoped_refptr<DecoderBufferBase> pushed_buffer_;
// CdmContext, if available.
CastCdmContext* cast_cdm_context_;
int player_tracker_callback_id_;
base::WeakPtr<AvPipelineImpl> weak_this_;
base::WeakPtrFactory<AvPipelineImpl> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(AvPipelineImpl);
};
} // namespace media
} // namespace chromecast
#endif // CHROMECAST_MEDIA_CMA_PIPELINE_AV_PIPELINE_IMPL_H_