blob: ea9ff6062eb18e4639d42e8f9c7517647639f7d2 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "services/ui/demo/mus_demo.h"
#include "base/time/time.h"
#include "components/bitmap_uploader/bitmap_uploader.h"
#include "services/shell/public/cpp/connector.h"
#include "services/ui/common/gpu_service.h"
#include "services/ui/public/cpp/window.h"
#include "services/ui/public/cpp/window_tree_client.h"
#include "third_party/skia/include/core/SkCanvas.h"
#include "third_party/skia/include/core/SkColor.h"
#include "third_party/skia/include/core/SkImageInfo.h"
#include "third_party/skia/include/core/SkPaint.h"
#include "third_party/skia/include/core/SkRect.h"
#include "ui/gfx/geometry/rect.h"
namespace mus_demo {
namespace {
// Milliseconds between frames.
const int64_t kFrameDelay = 33;
// Size of square in pixels to draw.
const int kSquareSize = 300;
const SkColor kBgColor = SK_ColorRED;
const SkColor kFgColor = SK_ColorYELLOW;
void DrawSquare(const gfx::Rect& bounds, double angle, SkCanvas* canvas) {
// Create SkRect to draw centered inside the bounds.
gfx::Point top_left = bounds.CenterPoint();
top_left.Offset(-kSquareSize / 2, -kSquareSize / 2);
SkRect rect =
SkRect::MakeXYWH(top_left.x(), top_left.y(), kSquareSize, kSquareSize);
// Set SkPaint to fill solid color.
SkPaint paint;
paint.setStyle(SkPaint::kFill_Style);
paint.setColor(kFgColor);
// Rotate the canvas.
const gfx::Size canvas_size = bounds.size();
if (angle != 0.0) {
canvas->translate(SkFloatToScalar(canvas_size.width() * 0.5f),
SkFloatToScalar(canvas_size.height() * 0.5f));
canvas->rotate(angle);
canvas->translate(-SkFloatToScalar(canvas_size.width() * 0.5f),
-SkFloatToScalar(canvas_size.height() * 0.5f));
}
canvas->drawRect(rect, paint);
}
} // namespace
MusDemo::MusDemo() {}
MusDemo::~MusDemo() {
delete window_tree_client_;
}
void MusDemo::OnStart(shell::Connector* connector,
const shell::Identity& identity,
uint32_t id) {
connector_ = connector;
ui::GpuService::Initialize(connector_);
window_tree_client_ = new ui::WindowTreeClient(this, this, nullptr);
window_tree_client_->ConnectAsWindowManager(connector);
}
bool MusDemo::OnConnect(shell::Connection* connection) {
return true;
}
void MusDemo::OnEmbed(ui::Window* window) {
// Not called for the WindowManager.
NOTREACHED();
}
void MusDemo::OnDidDestroyClient(ui::WindowTreeClient* client) {
window_tree_client_ = nullptr;
timer_.Stop();
}
void MusDemo::OnEventObserved(const ui::Event& event, ui::Window* target) {}
void MusDemo::SetWindowManagerClient(ui::WindowManagerClient* client) {}
bool MusDemo::OnWmSetBounds(ui::Window* window, gfx::Rect* bounds) {
return true;
}
bool MusDemo::OnWmSetProperty(ui::Window* window,
const std::string& name,
std::unique_ptr<std::vector<uint8_t>>* new_data) {
return true;
}
ui::Window* MusDemo::OnWmCreateTopLevelWindow(
std::map<std::string, std::vector<uint8_t>>* properties) {
return nullptr;
}
void MusDemo::OnWmClientJankinessChanged(
const std::set<ui::Window*>& client_windows,
bool janky) {
// Don't care
}
void MusDemo::OnWmNewDisplay(ui::Window* window,
const display::Display& display) {
DCHECK(!window_); // Only support one display.
window_ = window;
// Initialize bitmap uploader for sending frames to MUS.
uploader_.reset(new bitmap_uploader::BitmapUploader(window_));
uploader_->Init(connector_);
// Draw initial frame and start the timer to regularly draw frames.
DrawFrame();
timer_.Start(FROM_HERE, base::TimeDelta::FromMilliseconds(kFrameDelay),
base::Bind(&MusDemo::DrawFrame, base::Unretained(this)));
}
void MusDemo::OnAccelerator(uint32_t id, const ui::Event& event) {
// Don't care
}
void MusDemo::OnWmPerformMoveLoop(ui::Window* window,
ui::mojom::MoveLoopSource source,
const gfx::Point& cursor_location,
const base::Callback<void(bool)>& on_done) {
// Don't care
}
void MusDemo::OnWmCancelMoveLoop(ui::Window* window) {}
void MusDemo::AllocBitmap() {
const gfx::Rect bounds = window_->GetBoundsInRoot();
// Allocate bitmap the same size as the window for drawing.
bitmap_.reset();
SkImageInfo image_info = SkImageInfo::MakeN32(bounds.width(), bounds.height(),
kPremul_SkAlphaType);
bitmap_.allocPixels(image_info);
}
void MusDemo::DrawFrame() {
angle_ += 2.0;
if (angle_ >= 360.0)
angle_ = 0.0;
const gfx::Rect bounds = window_->GetBoundsInRoot();
// Check that bitmap and window sizes match, otherwise reallocate bitmap.
const SkImageInfo info = bitmap_.info();
if (info.width() != bounds.width() || info.height() != bounds.height()) {
AllocBitmap();
}
// Draw the rotated square on background in bitmap.
SkCanvas canvas(bitmap_);
canvas.clear(kBgColor);
// TODO(kylechar): Add GL drawing instead of software rasterization in future.
DrawSquare(bounds, angle_, &canvas);
canvas.flush();
// Copy pixels data into vector that will be passed to BitmapUploader.
// TODO(rjkroege): Make a 1/0-copy bitmap uploader for the contents of a
// SkBitmap.
bitmap_.lockPixels();
const unsigned char* addr =
static_cast<const unsigned char*>(bitmap_.getPixels());
const int bytes = bounds.width() * bounds.height() * 4;
std::unique_ptr<std::vector<unsigned char>> data(
new std::vector<unsigned char>(addr, addr + bytes));
bitmap_.unlockPixels();
// Send frame to MUS via BitmapUploader.
uploader_->SetBitmap(bounds.width(), bounds.height(), std::move(data),
bitmap_uploader::BitmapUploader::BGRA);
}
} // namespace ui_demo