| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_EVENTS_BLINK_INPUT_SCROLL_ELASTICITY_CONTROLLER_H_ |
| #define UI_EVENTS_BLINK_INPUT_SCROLL_ELASTICITY_CONTROLLER_H_ |
| |
| #include "base/macros.h" |
| #include "base/memory/weak_ptr.h" |
| #include "cc/input/scroll_elasticity_helper.h" |
| #include "third_party/WebKit/public/web/WebInputEvent.h" |
| |
| // InputScrollElasticityController is based on |
| // WebKit/Source/platform/mac/ScrollElasticityController.h |
| /* |
| * Copyright (C) 2011 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| namespace cc { |
| struct InputHandlerScrollResult; |
| } // namespace cc |
| |
| namespace ui { |
| |
| class InputScrollElasticityController { |
| public: |
| explicit InputScrollElasticityController(cc::ScrollElasticityHelper* helper); |
| virtual ~InputScrollElasticityController(); |
| |
| base::WeakPtr<InputScrollElasticityController> GetWeakPtr(); |
| |
| // Update the overscroll state based a gesture event that has been processed. |
| // Note that this assumes that all events are coming from a single input |
| // device. If the user simultaneously uses multiple input devices, Cocoa may |
| // not correctly pass all the gesture begin and end events. In this case, |
| // this class may disregard some scrolls that come in at unexpected times. |
| void ObserveGestureEventAndResult( |
| const blink::WebGestureEvent& gesture_event, |
| const cc::InputHandlerScrollResult& scroll_result); |
| |
| void Animate(base::TimeTicks time); |
| |
| void ReconcileStretchAndScroll(); |
| |
| private: |
| enum State { |
| // The initial state, during which the overscroll amount is zero and |
| // there are no active or momentum scroll events coming in. This state |
| // is briefly returned to between the active and momentum phases of a |
| // scroll (if there is no overscroll). |
| kStateInactive, |
| // The state between receiving PhaseBegan/MayBegin and PhaseEnd/Cancelled, |
| // corresponding to the period during which the user has fingers on the |
| // trackpad. The overscroll amount is updated as input events are received. |
| // When PhaseEnd is received, the state transitions to Inactive if there is |
| // no overscroll and MomentumAnimated if there is non-zero overscroll. |
| kStateActiveScroll, |
| // The state between receiving a momentum PhaseBegan and PhaseEnd, while |
| // there is no overscroll. The overscroll amount is updated as input events |
| // are received. If the overscroll is ever non-zero then the state |
| // immediately transitions to kStateMomentumAnimated. |
| kStateMomentumScroll, |
| // The state while the overscroll amount is updated by an animation. If |
| // the user places fingers on the trackpad (a PhaseMayBegin is received) |
| // then the state transition to kStateActiveScroll. Otherwise the state |
| // transitions to Inactive when the overscroll amount becomes zero. |
| kStateMomentumAnimated, |
| }; |
| |
| void UpdateVelocity(const gfx::Vector2dF& event_delta, |
| const base::TimeTicks& event_timestamp); |
| void Overscroll(const gfx::Vector2dF& input_delta, |
| const gfx::Vector2dF& overscroll_delta); |
| void EnterStateMomentumAnimated( |
| const base::TimeTicks& triggering_event_timestamp); |
| void EnterStateInactive(); |
| |
| // Returns true if |direction| is pointing in a direction in which it is not |
| // possible to scroll any farther horizontally (or vertically). It is only in |
| // this circumstance that an overscroll in that direction may begin. |
| bool PinnedHorizontally(float direction) const; |
| bool PinnedVertically(float direction) const; |
| // Whether or not the content of the page is scrollable horizontaly (or |
| // vertically). |
| bool CanScrollHorizontally() const; |
| bool CanScrollVertically() const; |
| |
| cc::ScrollElasticityHelper* helper_; |
| State state_; |
| |
| // If there is no overscroll, require a minimum overscroll delta before |
| // starting the rubber-band effect. Track the amount of scrolling that has |
| // has occurred but has not yet caused rubber-band stretching in |
| // |pending_overscroll_delta_|. |
| gfx::Vector2dF pending_overscroll_delta_; |
| |
| // Maintain a calculation of the velocity of the scroll, based on the input |
| // scroll delta divide by the time between input events. Track this velocity |
| // in |scroll_velocity| and the previous input event timestamp for finite |
| // differencing in |last_scroll_event_timestamp_|. |
| gfx::Vector2dF scroll_velocity; |
| base::TimeTicks last_scroll_event_timestamp_; |
| |
| // The force of the rubber-band spring. This is equal to the cumulative sum |
| // of all overscroll offsets since entering a non-Inactive state. This is |
| // reset to zero only when entering the Inactive state. |
| gfx::Vector2dF stretch_scroll_force_; |
| |
| // Momentum animation state. This state is valid only while the state is |
| // MomentumAnimated, and is initialized in EnterStateMomentumAnimated. |
| base::TimeTicks momentum_animation_start_time_; |
| gfx::Vector2dF momentum_animation_initial_stretch_; |
| gfx::Vector2dF momentum_animation_initial_velocity_; |
| |
| // This is set in response to a scroll (most likely programmatic) occuring |
| // while animating the momentum phase. In this case, re-set the initial |
| // velocity, stretch, and start time at the next frame (this is the same |
| // behavior as would happen if the scroll were caused by an active scroll). |
| bool momentum_animation_reset_at_next_frame_; |
| |
| base::WeakPtrFactory<InputScrollElasticityController> weak_factory_; |
| DISALLOW_COPY_AND_ASSIGN(InputScrollElasticityController); |
| }; |
| |
| } // namespace ui |
| |
| #endif // UI_EVENTS_BLINK_INPUT_SCROLL_ELASTICITY_CONTROLLER_H_ |