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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/layers/scrollbar_layer_impl_base.h"
#include <algorithm>
#include "cc/trees/effect_node.h"
#include "cc/trees/layer_tree_impl.h"
#include "cc/trees/scroll_node.h"
#include "ui/gfx/geometry/rect_conversions.h"
namespace cc {
ScrollbarLayerImplBase::ScrollbarLayerImplBase(
LayerTreeImpl* tree_impl,
int id,
ScrollbarOrientation orientation,
bool is_left_side_vertical_scrollbar,
bool is_overlay)
: LayerImpl(tree_impl, id),
is_overlay_scrollbar_(is_overlay),
thumb_thickness_scale_factor_(1.f),
current_pos_(0.f),
clip_layer_length_(0.f),
scroll_layer_length_(0.f),
orientation_(orientation),
is_left_side_vertical_scrollbar_(is_left_side_vertical_scrollbar),
vertical_adjust_(0.f) {
set_is_scrollbar(true);
}
ScrollbarLayerImplBase::~ScrollbarLayerImplBase() {
layer_tree_impl()->UnregisterScrollbar(this);
}
void ScrollbarLayerImplBase::PushPropertiesTo(LayerImpl* layer) {
LayerImpl::PushPropertiesTo(layer);
DCHECK(layer->ToScrollbarLayer());
layer->ToScrollbarLayer()->set_is_overlay_scrollbar(is_overlay_scrollbar_);
layer->ToScrollbarLayer()->SetScrollElementId(scroll_element_id());
}
ScrollbarLayerImplBase* ScrollbarLayerImplBase::ToScrollbarLayer() {
return this;
}
void ScrollbarLayerImplBase::SetScrollElementId(ElementId scroll_element_id) {
if (scroll_element_id_ == scroll_element_id)
return;
layer_tree_impl()->UnregisterScrollbar(this);
scroll_element_id_ = scroll_element_id;
layer_tree_impl()->RegisterScrollbar(this);
}
bool ScrollbarLayerImplBase::SetCurrentPos(float current_pos) {
if (current_pos_ == current_pos)
return false;
current_pos_ = current_pos;
NoteLayerPropertyChanged();
return true;
}
float ScrollbarLayerImplBase::current_pos() const {
DCHECK(!layer_tree_impl()->ScrollbarGeometriesNeedUpdate());
return current_pos_;
}
float ScrollbarLayerImplBase::clip_layer_length() const {
DCHECK(!layer_tree_impl()->ScrollbarGeometriesNeedUpdate());
return clip_layer_length_;
}
float ScrollbarLayerImplBase::scroll_layer_length() const {
DCHECK(!layer_tree_impl()->ScrollbarGeometriesNeedUpdate());
return scroll_layer_length_;
}
float ScrollbarLayerImplBase::vertical_adjust() const {
DCHECK(!layer_tree_impl()->ScrollbarGeometriesNeedUpdate());
return vertical_adjust_;
}
bool ScrollbarLayerImplBase::CanScrollOrientation() const {
PropertyTrees* property_trees = layer_tree_impl()->property_trees();
const auto* scroll_node =
property_trees->scroll_tree.FindNodeFromElementId(scroll_element_id_);
DCHECK(scroll_node);
// TODO(bokan): Looks like we sometimes get here without a ScrollNode. It
// should be safe to just return false here (we don't use scroll_element_id_
// anywhere else) so we can merge the fix. Once merged, will investigate the
// underlying cause. https://crbug.com/924068.
if (!scroll_node)
return false;
if (orientation() == ScrollbarOrientation::HORIZONTAL) {
if (!scroll_node->user_scrollable_horizontal)
return false;
} else {
if (!scroll_node->user_scrollable_vertical)
return false;
}
// Ensure the clip_layer_length and scroll_layer_length values are up-to-date.
// TODO(pdr): Instead of using the clip and scroll layer lengths which require
// an update, refactor to use the scroll tree (ScrollTree::MaxScrollOffset
// as in LayerTreeHostImpl::TryScroll).
layer_tree_impl()->UpdateScrollbarGeometries();
// Ensure clip_layer_length is smaller than scroll_layer_length, not including
// small deltas due to floating point error.
return !MathUtil::IsFloatNearlyTheSame(clip_layer_length(),
scroll_layer_length()) &&
clip_layer_length() < scroll_layer_length();
}
void ScrollbarLayerImplBase::SetVerticalAdjust(float vertical_adjust) {
if (vertical_adjust_ == vertical_adjust)
return;
vertical_adjust_ = vertical_adjust;
NoteLayerPropertyChanged();
}
void ScrollbarLayerImplBase::SetClipLayerLength(float clip_layer_length) {
if (clip_layer_length_ == clip_layer_length)
return;
clip_layer_length_ = clip_layer_length;
NoteLayerPropertyChanged();
}
void ScrollbarLayerImplBase::SetScrollLayerLength(float scroll_layer_length) {
if (scroll_layer_length_ == scroll_layer_length)
return;
scroll_layer_length_ = scroll_layer_length;
NoteLayerPropertyChanged();
return;
}
void ScrollbarLayerImplBase::SetThumbThicknessScaleFactor(float factor) {
if (thumb_thickness_scale_factor_ == factor)
return;
thumb_thickness_scale_factor_ = factor;
NoteLayerPropertyChanged();
}
gfx::Rect ScrollbarLayerImplBase::ComputeThumbQuadRectWithThumbThicknessScale(
float thumb_thickness_scale_factor) const {
// Thumb extent is the length of the thumb in the scrolling direction, thumb
// thickness is in the perpendicular direction. Here's an example of a
// horizontal scrollbar - inputs are above the scrollbar, computed values
// below:
//
// |<------------------- track_length_ ------------------->|
//
// |--| <-- start_offset
//
// +--+----------------------------+------------------+-------+--+
// |<|| |##################| ||>|
// +--+----------------------------+------------------+-------+--+
//
// |<- thumb_length ->|
//
// |<------- thumb_offset -------->|
//
// For painted, scrollbars, the length is fixed. For solid color scrollbars we
// have to compute it. The ratio of the thumb's length to the track's length
// is the same as that of the visible viewport to the total viewport, unless
// that would make the thumb's length less than its thickness.
//
// vertical_adjust_ is used when the layer geometry from the main thread is
// not in sync with what the user sees. For instance on Android scrolling the
// top bar controls out of view reveals more of the page content. We want the
// root layer scrollbars to reflect what the user sees even if we haven't
// received new layer geometry from the main thread. If the user has scrolled
// down by 50px and the initial viewport size was 950px the geometry would
// look something like this:
//
// vertical_adjust_ = 50, scroll position 0, visible ratios 99%
// Layer geometry: Desired thumb positions:
// +--------------------+-+ +----------------------+ <-- 0px
// | |v| | #|
// | |e| | #|
// | |r| | #|
// | |t| | #|
// | |i| | #|
// | |c| | #|
// | |a| | #|
// | |l| | #|
// | | | | #|
// | |l| | #|
// | |a| | #|
// | |y| | #|
// | |e| | #|
// | |r| | #|
// +--------------------+-+ | #|
// | horizontal layer | | | #|
// +--------------------+-+ | #| <-- 950px
// | | | #|
// | | |##################### |
// +----------------------+ +----------------------+ <-- 1000px
//
// The layer geometry is set up for a 950px tall viewport, but the user can
// actually see down to 1000px. Thus we have to move the quad for the
// horizontal scrollbar down by the vertical_adjust_ factor and lay the
// vertical thumb out on a track lengthed by the vertical_adjust_ factor. This
// means the quads may extend outside the layer's bounds.
// With the length known, we can compute the thumb's position.
float track_length = TrackLength();
int thumb_length = ThumbLength();
int thumb_thickness = ThumbThickness();
float maximum = scroll_layer_length() - clip_layer_length();
// With the length known, we can compute the thumb's position.
float clamped_current_pos = std::min(std::max(current_pos(), 0.f), maximum);
int thumb_offset = TrackStart();
if (maximum > 0) {
float ratio = clamped_current_pos / maximum;
float max_offset = track_length - thumb_length;
thumb_offset += static_cast<int>(ratio * max_offset);
}
float thumb_thickness_adjustment =
thumb_thickness * (1.f - thumb_thickness_scale_factor);
gfx::RectF thumb_rect;
if (orientation_ == HORIZONTAL) {
thumb_rect = gfx::RectF(thumb_offset,
vertical_adjust_ + thumb_thickness_adjustment,
thumb_length,
thumb_thickness - thumb_thickness_adjustment);
} else {
thumb_rect = gfx::RectF(
is_left_side_vertical_scrollbar_
? bounds().width() - thumb_thickness
: thumb_thickness_adjustment,
thumb_offset,
thumb_thickness - thumb_thickness_adjustment,
thumb_length);
}
return gfx::ToEnclosingRect(thumb_rect);
}
gfx::Rect ScrollbarLayerImplBase::ComputeExpandedThumbQuadRect() const {
DCHECK(is_overlay_scrollbar());
return ComputeThumbQuadRectWithThumbThicknessScale(1.f);
}
gfx::Rect ScrollbarLayerImplBase::ComputeThumbQuadRect() const {
return ComputeThumbQuadRectWithThumbThicknessScale(
thumb_thickness_scale_factor_);
}
void ScrollbarLayerImplBase::SetOverlayScrollbarLayerOpacityAnimated(
float opacity) {
DCHECK(is_overlay_scrollbar());
if (!layer_tree_impl())
return;
PropertyTrees* property_trees = layer_tree_impl()->property_trees();
EffectNode* node = property_trees->effect_tree.Node(effect_tree_index());
if (node->opacity == opacity)
return;
node->opacity = opacity;
node->effect_changed = true;
property_trees->changed = true;
property_trees->effect_tree.set_needs_update(true);
layer_tree_impl()->set_needs_update_draw_properties();
}
LayerTreeSettings::ScrollbarAnimator
ScrollbarLayerImplBase::GetScrollbarAnimator() const {
return layer_tree_impl()->settings().scrollbar_animator;
}
bool ScrollbarLayerImplBase::HasFindInPageTickmarks() const {
return false;
}
gfx::Rect ScrollbarLayerImplBase::BackButtonRect() const {
return gfx::Rect(0, 0);
}
gfx::Rect ScrollbarLayerImplBase::ForwardButtonRect() const {
return gfx::Rect(0, 0);
}
gfx::Rect ScrollbarLayerImplBase::BackTrackRect() const {
return gfx::Rect(0, 0);
}
gfx::Rect ScrollbarLayerImplBase::ForwardTrackRect() const {
return gfx::Rect(0, 0);
}
// This manages identifying which part of a composited scrollbar got hit based
// on the position_in_widget.
ScrollbarPart ScrollbarLayerImplBase::IdentifyScrollbarPart(
const gfx::PointF position_in_widget) const {
const gfx::Point pointer_location(position_in_widget.x(),
position_in_widget.y());
if (BackButtonRect().Contains(pointer_location))
return ScrollbarPart::BACK_BUTTON;
if (ForwardButtonRect().Contains(pointer_location))
return ScrollbarPart::FORWARD_BUTTON;
if (ComputeThumbQuadRect().Contains(pointer_location))
return ScrollbarPart::THUMB;
if (BackTrackRect().Contains(pointer_location))
return ScrollbarPart::BACK_TRACK;
if (ForwardTrackRect().Contains(pointer_location))
return ScrollbarPart::FORWARD_TRACK;
// TODO(arakeri): Once crbug.com/952314 is fixed, add a DCHECK to verify that
// the point that is passed in is within the TrackRect. Also, please note that
// hit testing other scrollbar parts is not yet implemented.
return ScrollbarPart::NO_PART;
}
} // namespace cc