Tips for improving build speed on Linux

This list is sorted such that the largest speedup is first; see Linux build instructions for context and Faster Builds for non-Linux-specific techniques.

General configuration

The GN build configuration page discusses a number of options that will speed up your build. In particular:

is_component_build = true
enable_nacl = false
symbol_level = 0
remove_webcore_debug_symbols = true

Use goma

If you work at Google, you can use goma for distributed builds; this is similar to distcc. See go/ma for documentation.

Even without goma, you can do distributed builds with distcc (if you have access to other machines), or a parallel build locally if have multiple cores.

Whether using goma, distcc, or parallel building, you can specify the number of build processes with -jX where X is the number of processes to start.

Use Icecc

Icecc is the distributed compiler with a central scheduler to share build load. Currently, many external contributors use it. e.g. Intel, Opera, Samsung.

When you use Icecc, you need to set some GN variables.

linux_use_bundled_binutils = false

The -B option is not supported. relevant commit

use_debug_fission = false

debug fission is not supported. bug

is_clang = false

Icecc doesn't support clang yet.

use_sysroot = false

Icecc doesn't work with sysroot.

Using the system linker is necessary when using glibc 2.21 or newer. See related bug. Previously these instructions listed the linux_use_bundled_gold GYP variable which no longer exists. If you know about this, please update or delete this section.


Build WebKit without debug symbols

WebKit is about half our weight in terms of debug symbols. (Lots of templates!) If you‘re working on UI bits where you don’t care to trace into WebKit you can cut down the size and slowness of debug builds significantly by building WebKit without debug symbols.

Set the GN build arg remove_webcore_debug_symbols=true (to edit build args run gn args out/foo where out/foo is your build directory).

Tune ccache for multiple working directories

(Ignore this if you use goma.)

Increase your ccache hit rate by setting CCACHE_BASEDIR to a parent directory that the working directories all have in common (e.g., /home/yourusername/development). Consider using CCACHE_SLOPPINESS=include_file_mtime (since if you are using multiple working directories, header times in svn sync'ed portions of your trees will be different - see the ccache troubleshooting section for additional information). If you use symbolic links from your home directory to get to the local physical disk directory where you keep those working development directories, consider putting

alias cd="cd -P"

in your .bashrc so that $PWD or cwd always refers to a physical, not logical directory (and make sure CCACHE_BASEDIR also refers to a physical parent).

If you tune ccache correctly, a second working directory that uses a branch tracking trunk and is up to date with trunk and was gclient sync'ed at about the same time should build chrome in about 1/3 the time, and the cache misses as reported by ccache -s should barely increase.

This is especially useful if you use git-new-workdir and keep multiple local working directories going at once.

Using tmpfs

You can use tmpfs for the build output to reduce the amount of disk writes required. I.e. mount tmpfs to the output directory where the build output goes:

As root:

mount -t tmpfs -o size=20G,nr_inodes=40k,mode=1777 tmpfs /path/to/out
Caveat: You need to have enough RAM + swap to back the tmpfs. For a full debug build, you will need about 20 GB. Less for just building the chrome target or for a release build.

Quick and dirty benchmark numbers on a HP Z600 (Intel core i7, 16 cores hyperthreaded, 12 GB RAM)

  • With tmpfs:
    • 12m:20s
  • Without tmpfs
    • 15m:40s