blob: d0cc99162699f86e05c10d57570ff8eb0b230268 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/events/devices/x11/touch_factory_x11.h"
#include <X11/Xatom.h>
#include <X11/cursorfont.h>
#include <X11/extensions/XInput.h>
#include <X11/extensions/XInput2.h>
#include <X11/extensions/XIproto.h>
#include "base/basictypes.h"
#include "base/command_line.h"
#include "base/compiler_specific.h"
#include "base/logging.h"
#include "base/memory/singleton.h"
#include "base/message_loop/message_loop.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/string_split.h"
#include "base/sys_info.h"
#include "ui/events/base_event_utils.h"
#include "ui/events/devices/x11/device_data_manager_x11.h"
#include "ui/events/devices/x11/device_list_cache_x11.h"
#include "ui/events/event_switches.h"
#include "ui/gfx/x/x11_types.h"
namespace ui {
TouchFactory::TouchFactory()
: pointer_device_lookup_(),
touch_device_list_(),
virtual_core_keyboard_device_(-1),
id_generator_(0) {
if (!DeviceDataManagerX11::GetInstance()->IsXInput2Available())
return;
XDisplay* display = gfx::GetXDisplay();
UpdateDeviceList(display);
}
TouchFactory::~TouchFactory() {
}
// static
TouchFactory* TouchFactory::GetInstance() {
return base::Singleton<TouchFactory>::get();
}
// static
void TouchFactory::SetTouchDeviceListFromCommandLine() {
// Get a list of pointer-devices that should be treated as touch-devices.
// This is primarily used for testing/debugging touch-event processing when a
// touch-device isn't available.
std::string touch_devices =
base::CommandLine::ForCurrentProcess()->GetSwitchValueASCII(
switches::kTouchDevices);
if (!touch_devices.empty()) {
std::vector<int> device_ids;
for (const base::StringPiece& dev :
base::SplitStringPiece(touch_devices, ",", base::TRIM_WHITESPACE,
base::SPLIT_WANT_ALL)) {
int devid;
if (base::StringToInt(dev, &devid))
device_ids.push_back(devid);
else
DLOG(WARNING) << "Invalid touch-device id: " << dev.as_string();
}
ui::TouchFactory::GetInstance()->SetTouchDeviceList(device_ids);
}
}
void TouchFactory::UpdateDeviceList(Display* display) {
// Detect touch devices.
touch_device_lookup_.reset();
touch_device_list_.clear();
touchscreen_ids_.clear();
if (!DeviceDataManagerX11::GetInstance()->IsXInput2Available())
return;
// Instead of asking X for the list of devices all the time, let's maintain a
// list of pointer devices we care about.
// It should not be necessary to select for slave devices. XInput2 provides
// enough information to the event callback to decide which slave device
// triggered the event, thus decide whether the 'pointer event' is a
// 'mouse event' or a 'touch event'.
// However, on some desktops, some events from a master pointer are
// not delivered to the client. So we select for slave devices instead.
// If the touch device has 'GrabDevice' set and 'SendCoreEvents' unset (which
// is possible), then the device is detected as a floating device, and a
// floating device is not connected to a master device. So it is necessary to
// also select on the floating devices.
pointer_device_lookup_.reset();
const XIDeviceList& xi_dev_list =
DeviceListCacheX11::GetInstance()->GetXI2DeviceList(display);
for (int i = 0; i < xi_dev_list.count; i++) {
const XIDeviceInfo& devinfo = xi_dev_list[i];
if (devinfo.use == XIFloatingSlave || devinfo.use == XIMasterPointer) {
for (int k = 0; k < devinfo.num_classes; ++k) {
XIAnyClassInfo* xiclassinfo = devinfo.classes[k];
if (xiclassinfo->type == XITouchClass) {
XITouchClassInfo* tci =
reinterpret_cast<XITouchClassInfo*>(xiclassinfo);
// Only care direct touch device (such as touch screen) right now
if (tci->mode == XIDirectTouch) {
touch_device_lookup_[devinfo.deviceid] = true;
touch_device_list_[devinfo.deviceid] = true;
}
}
}
pointer_device_lookup_[devinfo.deviceid] = true;
} else if (devinfo.use == XIMasterKeyboard) {
virtual_core_keyboard_device_ = devinfo.deviceid;
}
if (devinfo.use == XIFloatingSlave || devinfo.use == XISlavePointer) {
for (int k = 0; k < devinfo.num_classes; ++k) {
XIAnyClassInfo* xiclassinfo = devinfo.classes[k];
if (xiclassinfo->type == XITouchClass) {
XITouchClassInfo* tci =
reinterpret_cast<XITouchClassInfo*>(xiclassinfo);
// Only care direct touch device (such as touch screen) right now
if (tci->mode == XIDirectTouch) {
CacheTouchscreenIds(devinfo.deviceid);
if (devinfo.use == XISlavePointer) {
device_master_id_list_[devinfo.deviceid] = devinfo.attachment;
// If the slave device is direct touch device, we also set its
// master device to be touch device.
touch_device_lookup_[devinfo.attachment] = true;
touch_device_list_[devinfo.attachment] = true;
}
}
}
}
}
}
}
bool TouchFactory::ShouldProcessXI2Event(XEvent* xev) {
DCHECK_EQ(GenericEvent, xev->type);
XIEvent* event = static_cast<XIEvent*>(xev->xcookie.data);
XIDeviceEvent* xiev = reinterpret_cast<XIDeviceEvent*>(event);
if (event->evtype == XI_TouchBegin ||
event->evtype == XI_TouchUpdate ||
event->evtype == XI_TouchEnd) {
// Since SetupXI2ForXWindow() selects events from all devices, for a
// touchscreen attached to a master pointer device, X11 sends two
// events for each touch: one from the slave (deviceid == the id of
// the touchscreen device), and one from the master (deviceid == the
// id of the master pointer device). Instead of processing both
// events, discard the event that comes from the slave, and only
// allow processing the event coming from the master.
// For a 'floating' touchscreen device, X11 sends only one event for
// each touch, with both deviceid and sourceid set to the id of the
// touchscreen device.
bool is_from_master_or_float = touch_device_list_[xiev->deviceid];
bool is_from_slave_device = !is_from_master_or_float
&& xiev->sourceid == xiev->deviceid;
return ui::AreTouchEventsEnabled() &&
IsTouchDevice(xiev->deviceid) &&
!is_from_slave_device;
}
// Make sure only key-events from the virtual core keyboard are processed.
if (event->evtype == XI_KeyPress || event->evtype == XI_KeyRelease) {
return (virtual_core_keyboard_device_ < 0) ||
(virtual_core_keyboard_device_ == xiev->deviceid);
}
if (event->evtype != XI_ButtonPress &&
event->evtype != XI_ButtonRelease &&
event->evtype != XI_Motion) {
return true;
}
if (!pointer_device_lookup_[xiev->deviceid])
return false;
return IsTouchDevice(xiev->deviceid) ? ui::AreTouchEventsEnabled() : true;
}
void TouchFactory::SetupXI2ForXWindow(Window window) {
// Setup mask for mouse events. It is possible that a device is loaded/plugged
// in after we have setup XInput2 on a window. In such cases, we need to
// either resetup XInput2 for the window, so that we get events from the new
// device, or we need to listen to events from all devices, and then filter
// the events from uninteresting devices. We do the latter because that's
// simpler.
XDisplay* display = gfx::GetXDisplay();
unsigned char mask[XIMaskLen(XI_LASTEVENT)];
memset(mask, 0, sizeof(mask));
XISetMask(mask, XI_TouchBegin);
XISetMask(mask, XI_TouchUpdate);
XISetMask(mask, XI_TouchEnd);
XISetMask(mask, XI_ButtonPress);
XISetMask(mask, XI_ButtonRelease);
XISetMask(mask, XI_Motion);
#if defined(OS_CHROMEOS)
// XGrabKey() must be replaced with XI2 keyboard grab if XI2 key events are
// enabled on desktop Linux.
if (base::SysInfo::IsRunningOnChromeOS()) {
XISetMask(mask, XI_KeyPress);
XISetMask(mask, XI_KeyRelease);
}
#endif
XIEventMask evmask;
evmask.deviceid = XIAllDevices;
evmask.mask_len = sizeof(mask);
evmask.mask = mask;
XISelectEvents(display, window, &evmask, 1);
XFlush(display);
}
void TouchFactory::SetTouchDeviceList(const std::vector<int>& devices) {
touch_device_lookup_.reset();
touch_device_list_.clear();
for (int deviceid : devices) {
DCHECK(IsValidDevice(deviceid));
touch_device_lookup_[deviceid] = true;
touch_device_list_[deviceid] = false;
if (device_master_id_list_.find(deviceid) != device_master_id_list_.end()) {
// When we set the device through the "--touch-devices" flag to slave
// touch device, we also set its master device to be touch device.
touch_device_lookup_[device_master_id_list_[deviceid]] = true;
touch_device_list_[device_master_id_list_[deviceid]] = false;
}
}
}
bool TouchFactory::IsValidDevice(int deviceid) const {
return (deviceid >= 0) &&
(static_cast<size_t>(deviceid) < touch_device_lookup_.size());
}
bool TouchFactory::IsTouchDevice(int deviceid) const {
return IsValidDevice(deviceid) ? touch_device_lookup_[deviceid] : false;
}
bool TouchFactory::IsMultiTouchDevice(int deviceid) const {
return (IsValidDevice(deviceid) && touch_device_lookup_[deviceid])
? touch_device_list_.find(deviceid)->second
: false;
}
bool TouchFactory::QuerySlotForTrackingID(uint32 tracking_id, int* slot) {
if (!id_generator_.HasGeneratedIDFor(tracking_id))
return false;
*slot = static_cast<int>(id_generator_.GetGeneratedID(tracking_id));
return true;
}
int TouchFactory::GetSlotForTrackingID(uint32 tracking_id) {
return id_generator_.GetGeneratedID(tracking_id);
}
void TouchFactory::ReleaseSlotForTrackingID(uint32 tracking_id) {
id_generator_.ReleaseNumber(tracking_id);
}
bool TouchFactory::IsTouchDevicePresent() {
return ui::AreTouchEventsEnabled() && touch_device_lookup_.any();
}
void TouchFactory::ResetForTest() {
pointer_device_lookup_.reset();
touch_device_lookup_.reset();
touch_device_list_.clear();
touchscreen_ids_.clear();
id_generator_.ResetForTest();
}
void TouchFactory::SetTouchDeviceForTest(
const std::vector<int>& devices) {
touch_device_lookup_.reset();
touch_device_list_.clear();
for (std::vector<int>::const_iterator iter = devices.begin();
iter != devices.end(); ++iter) {
DCHECK(IsValidDevice(*iter));
touch_device_lookup_[*iter] = true;
touch_device_list_[*iter] = true;
}
}
void TouchFactory::SetPointerDeviceForTest(
const std::vector<int>& devices) {
pointer_device_lookup_.reset();
for (std::vector<int>::const_iterator iter = devices.begin();
iter != devices.end(); ++iter) {
pointer_device_lookup_[*iter] = true;
}
}
void TouchFactory::CacheTouchscreenIds(int device_id) {
if (!DeviceDataManager::HasInstance())
return;
std::vector<TouchscreenDevice> touchscreens =
DeviceDataManager::GetInstance()->touchscreen_devices();
const auto it =
std::find_if(touchscreens.begin(), touchscreens.end(),
[device_id](const TouchscreenDevice& touchscreen) {
return touchscreen.id == device_id;
});
// Internal displays will have a vid and pid of 0. Ignore them.
if (it != touchscreens.end() && it->vendor_id && it->product_id)
touchscreen_ids_.insert(std::make_pair(it->vendor_id, it->product_id));
}
} // namespace ui