blob: 990a3848748d6970788038ee0d15f95b8d448c2f [file] [log] [blame]
// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stddef.h>
#include <stdint.h>
#include <map>
#include <set>
#include <string>
#include <vector>
#include "base/logging.h"
#include "base/macros.h"
#include "base/memory/scoped_ptr.h"
#include "base/values.h"
#include "cc/animation/animation_delegate.h"
#include "cc/animation/layer_animation_controller.h"
#include "cc/animation/layer_animation_value_observer.h"
#include "cc/animation/layer_animation_value_provider.h"
#include "cc/base/cc_export.h"
#include "cc/base/region.h"
#include "cc/base/synced_property.h"
#include "cc/debug/frame_timing_request.h"
#include "cc/input/input_handler.h"
#include "cc/layers/draw_properties.h"
#include "cc/layers/layer_lists.h"
#include "cc/layers/layer_position_constraint.h"
#include "cc/layers/performance_properties.h"
#include "cc/layers/render_surface_impl.h"
#include "cc/layers/scroll_blocks_on.h"
#include "cc/output/filter_operations.h"
#include "cc/quads/shared_quad_state.h"
#include "cc/resources/resource_provider.h"
#include "cc/tiles/tile_priority.h"
#include "skia/ext/refptr.h"
#include "third_party/skia/include/core/SkColor.h"
#include "third_party/skia/include/core/SkImageFilter.h"
#include "third_party/skia/include/core/SkPicture.h"
#include "ui/gfx/geometry/point3_f.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/geometry/scroll_offset.h"
#include "ui/gfx/transform.h"
namespace base {
namespace trace_event {
class ConvertableToTraceFormat;
class TracedValue;
class DictionaryValue;
namespace cc {
class LayerTreeHostImpl;
class LayerTreeImpl;
class MicroBenchmarkImpl;
class Occlusion;
class EffectTree;
class PrioritizedTile;
class RenderPass;
class RenderPassId;
class Renderer;
class ScrollbarLayerImplBase;
class SimpleEnclosedRegion;
class Tile;
class TransformTree;
class ScrollState;
struct AppendQuadsData;
enum DrawMode {
class CC_EXPORT LayerImpl : public LayerAnimationValueObserver,
public LayerAnimationValueProvider,
public AnimationDelegate {
typedef SyncedProperty<AdditionGroup<gfx::ScrollOffset>> SyncedScrollOffset;
typedef LayerImplList RenderSurfaceListType;
typedef LayerImplList LayerListType;
typedef RenderSurfaceImpl RenderSurfaceType;
enum RenderingContextConstants { NO_RENDERING_CONTEXT = 0 };
static scoped_ptr<LayerImpl> Create(
LayerTreeImpl* tree_impl,
int id,
scoped_refptr<SyncedScrollOffset> scroll_offset) {
return make_scoped_ptr(new LayerImpl(tree_impl, id, scroll_offset));
static scoped_ptr<LayerImpl> Create(LayerTreeImpl* tree_impl, int id) {
return make_scoped_ptr(new LayerImpl(tree_impl, id));
~LayerImpl() override;
int id() const { return layer_id_; }
// LayerAnimationValueProvider implementation.
gfx::ScrollOffset ScrollOffsetForAnimation() const override;
// LayerAnimationValueObserver implementation.
void OnFilterAnimated(const FilterOperations& filters) override;
void OnOpacityAnimated(float opacity) override;
void OnTransformAnimated(const gfx::Transform& transform) override;
void OnScrollOffsetAnimated(const gfx::ScrollOffset& scroll_offset) override;
void OnAnimationWaitingForDeletion() override;
void OnTransformIsPotentiallyAnimatingChanged(bool is_animating) override;
bool IsActive() const override;
// AnimationDelegate implementation.
void NotifyAnimationStarted(base::TimeTicks monotonic_time,
Animation::TargetProperty target_property,
int group) override{};
void NotifyAnimationFinished(base::TimeTicks monotonic_time,
Animation::TargetProperty target_property,
int group) override;
// Tree structure.
LayerImpl* parent() { return parent_; }
const LayerImpl* parent() const { return parent_; }
const OwnedLayerImplList& children() const { return children_; }
OwnedLayerImplList& children() { return children_; }
LayerImpl* child_at(size_t index) const { return children_[index].get(); }
void AddChild(scoped_ptr<LayerImpl> child);
scoped_ptr<LayerImpl> RemoveChild(LayerImpl* child);
void SetParent(LayerImpl* parent);
// Warning: This does not preserve tree structure invariants.
void ClearChildList();
bool HasAncestor(const LayerImpl* ancestor) const;
void SetScrollParent(LayerImpl* parent);
LayerImpl* scroll_parent() { return scroll_parent_; }
const LayerImpl* scroll_parent() const { return scroll_parent_; }
void SetScrollChildren(std::set<LayerImpl*>* children);
std::set<LayerImpl*>* scroll_children() { return scroll_children_.get(); }
const std::set<LayerImpl*>* scroll_children() const {
return scroll_children_.get();
void DistributeScroll(ScrollState* scroll_state);
void ApplyScroll(ScrollState* scroll_state);
void set_property_tree_sequence_number(int sequence_number) {}
void SetTransformTreeIndex(int index);
int transform_tree_index() const { return transform_tree_index_; }
void SetClipTreeIndex(int index);
int clip_tree_index() const { return clip_tree_index_; }
void SetEffectTreeIndex(int index);
int effect_tree_index() const { return effect_tree_index_; }
void set_offset_to_transform_parent(const gfx::Vector2dF& offset) {
offset_to_transform_parent_ = offset;
gfx::Vector2dF offset_to_transform_parent() const {
return offset_to_transform_parent_;
const gfx::Rect& visible_rect_from_property_trees() const {
return visible_rect_from_property_trees_;
void set_visible_rect_from_property_trees(const gfx::Rect& rect) {
visible_rect_from_property_trees_ = rect;
const gfx::Rect& clip_rect_in_target_space_from_property_trees() const {
return clip_rect_in_target_space_from_property_trees_;
void set_clip_rect_in_target_space_from_property_trees(
const gfx::Rect& rect) {
clip_rect_in_target_space_from_property_trees_ = rect;
void set_should_flatten_transform_from_property_tree(bool should_flatten) {
should_flatten_transform_from_property_tree_ = should_flatten;
bool should_flatten_transform_from_property_tree() const {
return should_flatten_transform_from_property_tree_;
bool is_clipped() const { return draw_properties_.is_clipped; }
void UpdatePropertyTreeTransform();
void UpdatePropertyTreeTransformIsAnimated(bool is_animated);
void UpdatePropertyTreeOpacity();
void UpdatePropertyTreeScrollOffset();
// For compatibility with Layer.
bool has_render_surface() const { return !!render_surface(); }
bool force_render_surface() const { return force_render_surface_; }
void SetNumDescendantsThatDrawContent(int num_descendants);
void SetClipParent(LayerImpl* ancestor);
LayerImpl* clip_parent() {
return clip_parent_;
const LayerImpl* clip_parent() const {
return clip_parent_;
void SetClipChildren(std::set<LayerImpl*>* children);
std::set<LayerImpl*>* clip_children() { return clip_children_.get(); }
const std::set<LayerImpl*>* clip_children() const {
return clip_children_.get();
void PassCopyRequests(std::vector<scoped_ptr<CopyOutputRequest>>* requests);
// Can only be called when the layer has a copy request.
void TakeCopyRequestsAndTransformToTarget(
std::vector<scoped_ptr<CopyOutputRequest>>* request);
bool HasCopyRequest() const { return !copy_requests_.empty(); }
void SetMaskLayer(scoped_ptr<LayerImpl> mask_layer);
LayerImpl* mask_layer() { return mask_layer_.get(); }
const LayerImpl* mask_layer() const { return mask_layer_.get(); }
scoped_ptr<LayerImpl> TakeMaskLayer();
void SetReplicaLayer(scoped_ptr<LayerImpl> replica_layer);
LayerImpl* replica_layer() { return replica_layer_.get(); }
const LayerImpl* replica_layer() const { return replica_layer_.get(); }
scoped_ptr<LayerImpl> TakeReplicaLayer();
bool has_mask() const { return mask_layer_; }
bool has_replica() const { return replica_layer_; }
bool replica_has_mask() const {
return replica_layer_ && (mask_layer_ || replica_layer_->mask_layer_);
LayerTreeImpl* layer_tree_impl() const { return layer_tree_impl_; }
void PopulateSharedQuadState(SharedQuadState* state) const;
void PopulateScaledSharedQuadState(SharedQuadState* state, float scale) const;
// WillDraw must be called before AppendQuads. If WillDraw returns false,
// AppendQuads and DidDraw will not be called. If WillDraw returns true,
// DidDraw is guaranteed to be called before another WillDraw or before
// the layer is destroyed. To enforce this, any class that overrides
// WillDraw/DidDraw must call the base class version only if WillDraw
// returns true.
virtual bool WillDraw(DrawMode draw_mode,
ResourceProvider* resource_provider);
virtual void AppendQuads(RenderPass* render_pass,
AppendQuadsData* append_quads_data) {}
virtual void DidDraw(ResourceProvider* resource_provider);
// Verify that the resource ids in the quad are valid.
void ValidateQuadResources(DrawQuad* quad) const {
virtual void GetContentsResourceId(ResourceId* resource_id,
gfx::Size* resource_size) const;
virtual bool HasDelegatedContent() const;
virtual bool HasContributingDelegatedRenderPasses() const;
virtual RenderPassId FirstContributingRenderPassId() const;
virtual RenderPassId NextContributingRenderPassId(RenderPassId id) const;
virtual void NotifyTileStateChanged(const Tile* tile) {}
virtual ScrollbarLayerImplBase* ToScrollbarLayer();
// Returns true if this layer has content to draw.
void SetDrawsContent(bool draws_content);
bool DrawsContent() const { return draws_content_; }
int NumDescendantsThatDrawContent() const;
void SetHideLayerAndSubtree(bool hide);
bool hide_layer_and_subtree() const { return hide_layer_and_subtree_; }
void SetTransformOrigin(const gfx::Point3F& transform_origin);
gfx::Point3F transform_origin() const { return transform_origin_; }
void SetBackgroundColor(SkColor background_color);
SkColor background_color() const { return background_color_; }
// If contents_opaque(), return an opaque color else return a
// non-opaque color. Tries to return background_color(), if possible.
SkColor SafeOpaqueBackgroundColor() const;
void SetFilters(const FilterOperations& filters);
const FilterOperations& filters() const { return filters_; }
bool FilterIsAnimating() const;
bool HasPotentiallyRunningFilterAnimation() const;
bool FilterIsAnimatingOnImplOnly() const;
void SetBackgroundFilters(const FilterOperations& filters);
const FilterOperations& background_filters() const {
return background_filters_;
void SetMasksToBounds(bool masks_to_bounds);
bool masks_to_bounds() const { return masks_to_bounds_; }
void SetContentsOpaque(bool opaque);
bool contents_opaque() const { return contents_opaque_; }
void SetOpacity(float opacity);
float opacity() const { return opacity_; }
bool OpacityIsAnimating() const;
bool HasPotentiallyRunningOpacityAnimation() const;
bool OpacityIsAnimatingOnImplOnly() const;
void SetElementId(uint64_t element_id);
uint64_t element_id() const { return element_id_; }
void SetMutableProperties(uint32_t properties);
uint32_t mutable_properties() const { return mutable_properties_; }
void SetBlendMode(SkXfermode::Mode);
SkXfermode::Mode blend_mode() const { return blend_mode_; }
void set_draw_blend_mode(SkXfermode::Mode blend_mode) {
if (draw_blend_mode_ == blend_mode)
draw_blend_mode_ = blend_mode;
SkXfermode::Mode draw_blend_mode() const { return draw_blend_mode_; }
bool uses_default_blend_mode() const {
return blend_mode_ == SkXfermode::kSrcOver_Mode;
void SetIsRootForIsolatedGroup(bool root);
bool is_root_for_isolated_group() const {
return is_root_for_isolated_group_;
void SetPosition(const gfx::PointF& position);
gfx::PointF position() const { return position_; }
void SetIsContainerForFixedPositionLayers(bool container) {
is_container_for_fixed_position_layers_ = container;
// This is a non-trivial function in Layer.
bool IsContainerForFixedPositionLayers() const {
return is_container_for_fixed_position_layers_;
bool IsAffectedByPageScale() const;
gfx::Vector2dF FixedContainerSizeDelta() const;
void SetPositionConstraint(const LayerPositionConstraint& constraint) {
position_constraint_ = constraint;
const LayerPositionConstraint& position_constraint() const {
return position_constraint_;
void SetShouldFlattenTransform(bool flatten);
bool should_flatten_transform() const { return should_flatten_transform_; }
bool Is3dSorted() const { return sorting_context_id_ != 0; }
void SetUseParentBackfaceVisibility(bool use) {
use_parent_backface_visibility_ = use;
bool use_parent_backface_visibility() const {
return use_parent_backface_visibility_;
bool ShowDebugBorders() const;
// These invalidate the host's render surface layer list. The caller
// is responsible for calling set_needs_update_draw_properties on the tree
// so that its list can be recreated.
void ClearRenderSurfaceLayerList();
void SetHasRenderSurface(bool has_render_surface);
void SetForceRenderSurface(bool has_render_surface);
RenderSurfaceImpl* render_surface() const { return render_surface_.get(); }
DrawProperties& draw_properties() { return draw_properties_; }
const DrawProperties& draw_properties() const { return draw_properties_; }
gfx::Transform DrawTransform() const;
gfx::Transform ScreenSpaceTransform() const;
PerformanceProperties<LayerImpl>& performance_properties() {
return performance_properties_;
// The following are shortcut accessors to get various information from
// draw_properties_
float draw_opacity() const { return draw_properties_.opacity; }
bool screen_space_transform_is_animating() const {
return draw_properties_.screen_space_transform_is_animating;
bool can_use_lcd_text() const { return draw_properties_.can_use_lcd_text; }
gfx::Rect clip_rect() const { return draw_properties_.clip_rect; }
gfx::Rect drawable_content_rect() const {
return draw_properties_.drawable_content_rect;
gfx::Rect visible_layer_rect() const {
return draw_properties_.visible_layer_rect;
LayerImpl* render_target() {
DCHECK(!draw_properties_.render_target ||
return draw_properties_.render_target;
const LayerImpl* render_target() const {
DCHECK(!draw_properties_.render_target ||
return draw_properties_.render_target;
size_t num_unclipped_descendants() const {
return draw_properties_.num_unclipped_descendants;
// The client should be responsible for setting bounds, content bounds and
// contents scale to appropriate values. LayerImpl doesn't calculate any of
// them from the other values.
void SetBounds(const gfx::Size& bounds);
gfx::Size bounds() const;
// Like bounds() but doesn't snap to int. Lossy on giant pages (e.g. millions
// of pixels) due to use of single precision float.
gfx::SizeF BoundsForScrolling() const;
void SetBoundsDelta(const gfx::Vector2dF& bounds_delta);
gfx::Vector2dF bounds_delta() const { return bounds_delta_; }
void SetCurrentScrollOffset(const gfx::ScrollOffset& scroll_offset);
void PushScrollOffsetFromMainThread(const gfx::ScrollOffset& scroll_offset);
// This method is similar to PushScrollOffsetFromMainThread but will cause the
// scroll offset given to clobber any scroll changes on the active tree in the
// time until this value is pushed to the active tree.
void PushScrollOffsetFromMainThreadAndClobberActiveValue(
const gfx::ScrollOffset& scroll_offset);
gfx::ScrollOffset PullDeltaForMainThread();
gfx::ScrollOffset CurrentScrollOffset() const;
gfx::ScrollOffset BaseScrollOffset() const;
gfx::Vector2dF ScrollDelta() const;
void SetScrollDelta(const gfx::Vector2dF& delta);
gfx::ScrollOffset MaxScrollOffset() const;
gfx::ScrollOffset ClampScrollOffsetToLimits(gfx::ScrollOffset offset) const;
gfx::Vector2dF ClampScrollToMaxScrollOffset();
void SetScrollCompensationAdjustment(const gfx::Vector2dF& scroll_offset) {
scroll_compensation_adjustment_ = scroll_offset;
gfx::Vector2dF ScrollCompensationAdjustment() const {
return scroll_compensation_adjustment_;
// Returns the delta of the scroll that was outside of the bounds of the
// initial scroll
gfx::Vector2dF ScrollBy(const gfx::Vector2dF& scroll);
void SetScrollClipLayer(int scroll_clip_layer_id);
int scroll_clip_layer_id() const { return scroll_clip_layer_id_; }
LayerImpl* scroll_clip_layer() const;
bool scrollable() const;
void set_user_scrollable_horizontal(bool scrollable) {
user_scrollable_horizontal_ = scrollable;
bool user_scrollable_horizontal() const {
return user_scrollable_horizontal_;
void set_user_scrollable_vertical(bool scrollable) {
user_scrollable_vertical_ = scrollable;
bool user_scrollable_vertical() const { return user_scrollable_vertical_; }
bool user_scrollable(ScrollbarOrientation orientation) const;
void ApplySentScrollDeltasFromAbortedCommit();
void SetShouldScrollOnMainThread(bool should_scroll_on_main_thread) {
should_scroll_on_main_thread_ = should_scroll_on_main_thread;
bool should_scroll_on_main_thread() const {
return should_scroll_on_main_thread_;
void SetHaveWheelEventHandlers(bool have_wheel_event_handlers) {
have_wheel_event_handlers_ = have_wheel_event_handlers;
bool have_wheel_event_handlers() const { return have_wheel_event_handlers_; }
void SetHaveScrollEventHandlers(bool have_scroll_event_handlers) {
have_scroll_event_handlers_ = have_scroll_event_handlers;
bool have_scroll_event_handlers() const {
return have_scroll_event_handlers_;
void SetNonFastScrollableRegion(const Region& region) {
non_fast_scrollable_region_ = region;
const Region& non_fast_scrollable_region() const {
return non_fast_scrollable_region_;
void SetTouchEventHandlerRegion(const Region& region) {
touch_event_handler_region_ = region;
const Region& touch_event_handler_region() const {
return touch_event_handler_region_;
void SetScrollBlocksOn(ScrollBlocksOn scroll_blocks_on) {
scroll_blocks_on_ = scroll_blocks_on;
ScrollBlocksOn scroll_blocks_on() const { return scroll_blocks_on_; }
InputHandler::ScrollStatus TryScroll(
const gfx::PointF& screen_space_point,
InputHandler::ScrollInputType type,
ScrollBlocksOn effective_block_mode) const;
void SetDoubleSided(bool double_sided);
bool double_sided() const { return double_sided_; }
void SetTransform(const gfx::Transform& transform);
const gfx::Transform& transform() const { return transform_; }
bool TransformIsAnimating() const;
bool HasPotentiallyRunningTransformAnimation() const;
bool TransformIsAnimatingOnImplOnly() const;
bool HasOnlyTranslationTransforms() const;
bool AnimationsPreserveAxisAlignment() const;
void SetTransformAndInvertibility(const gfx::Transform& transform,
bool transform_is_invertible);
bool transform_is_invertible() const { return transform_is_invertible_; }
bool MaximumTargetScale(float* max_scale) const;
bool AnimationStartScale(float* start_scale) const;
// This includes all animations, even those that are finished but haven't yet
// been deleted.
bool HasAnyAnimationTargetingProperty(
Animation::TargetProperty property) const;
bool HasFilterAnimationThatInflatesBounds() const;
bool HasTransformAnimationThatInflatesBounds() const;
bool HasAnimationThatInflatesBounds() const;
bool FilterAnimationBoundsForBox(const gfx::BoxF& box,
gfx::BoxF* bounds) const;
bool TransformAnimationBoundsForBox(const gfx::BoxF& box,
gfx::BoxF* bounds) const;
// Note this rect is in layer space (not content space).
void SetUpdateRect(const gfx::Rect& update_rect);
const gfx::Rect& update_rect() const { return update_rect_; }
void AddDamageRect(const gfx::Rect& damage_rect);
const gfx::Rect& damage_rect() const { return damage_rect_; }
virtual base::DictionaryValue* LayerTreeAsJson() const;
void SetStackingOrderChanged(bool stacking_order_changed);
bool LayerPropertyChanged() const { return layer_property_changed_; }
void ResetAllChangeTrackingForSubtree();
LayerAnimationController* layer_animation_controller() {
return layer_animation_controller_.get();
const LayerAnimationController* layer_animation_controller() const {
return layer_animation_controller_.get();
virtual SimpleEnclosedRegion VisibleOpaqueRegion() const;
virtual void DidBecomeActive() {}
virtual void DidBeginTracing();
// Release resources held by this layer. Called when the output surface
// that rendered this layer was lost or a rendering mode switch has occured.
virtual void ReleaseResources();
// Recreate resources that are required after they were released by a
// ReleaseResources call.
virtual void RecreateResources();
int clip_height() {
return scroll_clip_layer() ? scroll_clip_layer()->bounds().height() : 0;
virtual skia::RefPtr<SkPicture> GetPicture();
virtual scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl);
virtual void PushPropertiesTo(LayerImpl* layer);
virtual void GetAllPrioritizedTilesForTracing(
std::vector<PrioritizedTile>* prioritized_tiles) const;
virtual void AsValueInto(base::trace_event::TracedValue* dict) const;
virtual size_t GPUMemoryUsageInBytes() const;
void SetNeedsPushProperties();
void AddDependentNeedsPushProperties();
void RemoveDependentNeedsPushProperties();
bool parent_should_know_need_push_properties() const {
return needs_push_properties() || descendant_needs_push_properties();
bool needs_push_properties() const { return needs_push_properties_; }
bool descendant_needs_push_properties() const {
return num_dependents_need_push_properties_ > 0;
virtual void RunMicroBenchmark(MicroBenchmarkImpl* benchmark);
virtual void SetDebugInfo(
scoped_refptr<base::trace_event::ConvertableToTraceFormat> other);
bool IsDrawnRenderSurfaceLayerListMember() const;
void Set3dSortingContextId(int id);
int sorting_context_id() { return sorting_context_id_; }
void SetFrameTimingRequests(
const std::vector<FrameTimingRequest>& frame_timing_requests);
const std::vector<FrameTimingRequest>& frame_timing_requests() const {
return frame_timing_requests_;
void GatherFrameTimingRequestIds(std::vector<int64_t>* request_ids);
SyncedScrollOffset* synced_scroll_offset() { return scroll_offset_.get(); }
// Get the correct invalidation region instead of conservative Rect
// for layers that provide it.
virtual Region GetInvalidationRegion();
virtual gfx::Rect GetEnclosingRectInTargetSpace() const;
void set_visited(bool visited) { visited_ = visited; }
bool visited() { return visited_; }
void set_layer_or_descendant_is_drawn(bool layer_or_descendant_is_drawn) {
layer_or_descendant_is_drawn_ = layer_or_descendant_is_drawn;
bool layer_or_descendant_is_drawn() { return layer_or_descendant_is_drawn_; }
void set_layer_or_descendant_has_input_handler(
bool layer_or_descendant_has_input_handler) {
layer_or_descendant_has_input_handler_ =
bool layer_or_descendant_has_input_handler() {
return layer_or_descendant_has_input_handler_;
void set_sorted_for_recursion(bool sorted_for_recursion) {
sorted_for_recursion_ = sorted_for_recursion;
bool sorted_for_recursion() { return sorted_for_recursion_; }
int num_copy_requests_in_target_subtree();
void UpdatePropertyTreeForScrollingAndAnimationIfNeeded();
void set_is_hidden_from_property_trees(bool is_hidden) {
if (is_hidden == is_hidden_from_property_trees_)
is_hidden_from_property_trees_ = is_hidden;
bool LayerIsHidden() const;
float GetIdealContentsScale() const;
bool was_ever_ready_since_last_transform_animation() const {
return was_ever_ready_since_last_transform_animation_;
void set_was_ever_ready_since_last_transform_animation(bool was_ready) {
was_ever_ready_since_last_transform_animation_ = was_ready;
LayerImpl(LayerTreeImpl* layer_impl,
int id,
scoped_refptr<SyncedScrollOffset> scroll_offset);
LayerImpl(LayerTreeImpl* layer_impl, int id);
// Get the color and size of the layer's debug border.
virtual void GetDebugBorderProperties(SkColor* color, float* width) const;
void AppendDebugBorderQuad(RenderPass* render_pass,
const gfx::Size& bounds,
const SharedQuadState* shared_quad_state,
AppendQuadsData* append_quads_data) const;
void AppendDebugBorderQuad(RenderPass* render_pass,
const gfx::Size& bounds,
const SharedQuadState* shared_quad_state,
AppendQuadsData* append_quads_data,
SkColor color,
float width) const;
void NoteLayerPropertyChanged();
void NoteLayerPropertyChangedForSubtree();
// Note carefully this does not affect the current layer.
void NoteLayerPropertyChangedForDescendants();
gfx::Rect GetScaledEnclosingRectInTargetSpace(float scale) const;
void ValidateQuadResourcesInternal(DrawQuad* quad) const;
void PushScrollOffset(const gfx::ScrollOffset* scroll_offset);
void DidUpdateScrollOffset();
void NoteLayerPropertyChangedForDescendantsInternal();
virtual const char* LayerTypeAsString() const;
// Properties internal to LayerImpl
LayerImpl* parent_;
OwnedLayerImplList children_;
LayerImpl* scroll_parent_;
// Storing a pointer to a set rather than a set since this will be rarely
// used. If this pointer turns out to be too heavy, we could have this (and
// the scroll parent above) be stored in a LayerImpl -> scroll_info
// map somewhere.
scoped_ptr<std::set<LayerImpl*>> scroll_children_;
LayerImpl* clip_parent_;
scoped_ptr<std::set<LayerImpl*>> clip_children_;
// mask_layer_ can be temporarily stolen during tree sync, we need this ID to
// confirm newly assigned layer is still the previous one
int mask_layer_id_;
scoped_ptr<LayerImpl> mask_layer_;
int replica_layer_id_; // ditto
scoped_ptr<LayerImpl> replica_layer_;
int layer_id_;
LayerTreeImpl* layer_tree_impl_;
// Properties dynamically changeable on active tree.
scoped_refptr<SyncedScrollOffset> scroll_offset_;
gfx::Vector2dF bounds_delta_;
// Properties synchronized from the associated Layer.
gfx::Point3F transform_origin_;
gfx::Size bounds_;
int scroll_clip_layer_id_;
gfx::Vector2dF offset_to_transform_parent_;
bool should_scroll_on_main_thread_ : 1;
bool have_wheel_event_handlers_ : 1;
bool have_scroll_event_handlers_ : 1;
static_assert(SCROLL_BLOCKS_ON_MAX < (1 << 3), "ScrollBlocksOn too big");
ScrollBlocksOn scroll_blocks_on_ : 3;
bool user_scrollable_horizontal_ : 1;
bool user_scrollable_vertical_ : 1;
bool stacking_order_changed_ : 1;
// Whether the "back" of this layer should draw.
bool double_sided_ : 1;
bool should_flatten_transform_ : 1;
bool should_flatten_transform_from_property_tree_ : 1;
// Tracks if drawing-related properties have changed since last redraw.
bool layer_property_changed_ : 1;
bool masks_to_bounds_ : 1;
bool contents_opaque_ : 1;
bool is_root_for_isolated_group_ : 1;
bool use_parent_backface_visibility_ : 1;
bool draws_content_ : 1;
bool hide_layer_and_subtree_ : 1;
// Cache transform_'s invertibility.
bool transform_is_invertible_ : 1;
// Set for the layer that other layers are fixed to.
bool is_container_for_fixed_position_layers_ : 1;
bool is_affected_by_page_scale_ : 1;
// This is true if and only if the layer was ever ready since it last animated
// (all content was complete).
bool was_ever_ready_since_last_transform_animation_ : 1;
Region non_fast_scrollable_region_;
Region touch_event_handler_region_;
SkColor background_color_;
float opacity_;
SkXfermode::Mode blend_mode_;
// draw_blend_mode may be different than blend_mode_,
// when a RenderSurface re-parents the layer's blend_mode.
SkXfermode::Mode draw_blend_mode_;
gfx::PointF position_;
gfx::Transform transform_;
LayerPositionConstraint position_constraint_;
gfx::Vector2dF scroll_compensation_adjustment_;
int num_descendants_that_draw_content_;
gfx::Rect visible_rect_from_property_trees_;
gfx::Rect clip_rect_in_target_space_from_property_trees_;
int transform_tree_index_;
int effect_tree_index_;
int clip_tree_index_;
// The global depth value of the center of the layer. This value is used
// to sort layers from back to front.
float draw_depth_;
FilterOperations filters_;
FilterOperations background_filters_;
friend class TreeSynchronizer;
// This flag is set when the layer needs to push properties to the active
// side.
bool needs_push_properties_;
// The number of direct children or dependent layers that need to be recursed
// to in order for them or a descendent of them to push properties to the
// active side.
int num_dependents_need_push_properties_;
// Layers that share a sorting context id will be sorted together in 3d
// space. 0 is a special value that means this layer will not be sorted and
// will be drawn in paint order.
int sorting_context_id_;
DrawMode current_draw_mode_;
uint64_t element_id_;
uint32_t mutable_properties_;
// Rect indicating what was repainted/updated during update.
// Note that plugin layers bypass this and leave it empty.
// This is in the layer's space.
gfx::Rect update_rect_;
// Denotes an area that is damaged and needs redraw. This is in the layer's
// space.
gfx::Rect damage_rect_;
// Manages animations for this layer.
scoped_refptr<LayerAnimationController> layer_animation_controller_;
std::vector<scoped_ptr<CopyOutputRequest>> copy_requests_;
// Group of properties that need to be computed based on the layer tree
// hierarchy before layers can be drawn.
DrawProperties draw_properties_;
PerformanceProperties<LayerImpl> performance_properties_;
scoped_refptr<base::trace_event::ConvertableToTraceFormat> debug_info_;
scoped_ptr<RenderSurfaceImpl> render_surface_;
bool force_render_surface_;
std::vector<FrameTimingRequest> frame_timing_requests_;
bool frame_timing_requests_dirty_;
bool visited_;
bool layer_or_descendant_is_drawn_;
// If true, the layer or one of its descendants has a wheel or touch handler.
bool layer_or_descendant_has_input_handler_;
bool sorted_for_recursion_;
bool is_hidden_from_property_trees_;
} // namespace cc