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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stddef.h>
#include <stdint.h>
#include <memory>
#include <vector>
#include "base/macros.h"
#include "net/base/net_export.h"
#include "net/websockets/websocket_errors.h"
#include "net/websockets/websocket_frame.h"
namespace net {
// Parses WebSocket frames from byte stream.
// Specification of WebSocket frame format is available at
// <>.
class NET_EXPORT WebSocketFrameParser {
// Decodes the given byte stream and stores parsed WebSocket frames in
// |frame_chunks|.
// If the parser encounters invalid payload length format, Decode() fails
// and returns false. Once Decode() has failed, the parser refuses to decode
// any more data and future invocations of Decode() will simply return false.
// Payload data of parsed WebSocket frames may be incomplete; see comments in
// websocket_frame.h for more details.
bool Decode(const char* data,
size_t length,
std::vector<std::unique_ptr<WebSocketFrameChunk>>* frame_chunks);
// Returns kWebSocketNormalClosure if the parser has not failed to decode
// WebSocket frames. Otherwise returns WebSocketError which is defined in
// websocket_errors.h. We can convert net::WebSocketError to net::Error by
// using WebSocketErrorToNetError().
WebSocketError websocket_error() const { return websocket_error_; }
// Tries to decode a frame header from |current_read_pos_|.
// If successful, this function updates |current_read_pos_|,
// |current_frame_header_|, and |masking_key_| (if available).
// This function may set |failed_| to true if it observes a corrupt frame.
// If there is not enough data in the remaining buffer to parse a frame
// header, this function returns without doing anything.
void DecodeFrameHeader();
// Decodes frame payload and creates a WebSocketFrameChunk object.
// This function updates |current_read_pos_| and |frame_offset_| after
// parsing. This function returns a frame object even if no payload data is
// available at this moment, so the receiver could make use of frame header
// information. If the end of frame is reached, this function clears
// |current_frame_header_|, |frame_offset_| and |masking_key_|.
std::unique_ptr<WebSocketFrameChunk> DecodeFramePayload(bool first_chunk);
// Internal buffer to store the data to parse.
std::vector<char> buffer_;
// Position in |buffer_| where the next round of parsing starts.
size_t current_read_pos_;
// Frame header and masking key of the current frame.
// |masking_key_| is filled with zeros if the current frame is not masked.
std::unique_ptr<WebSocketFrameHeader> current_frame_header_;
WebSocketMaskingKey masking_key_;
// Amount of payload data read so far for the current frame.
uint64_t frame_offset_;
WebSocketError websocket_error_;
} // namespace net