blob: 8b91b46b0d7e3f0b3734a6c28cd6b5e35bf841ce [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chromecast/graphics/cast_focus_client_aura.h"
#include "base/stl_util.h"
#include "ui/aura/window.h"
#define LOG_WINDOW_INFO(top_level, window) \
"top-level: " << (top_level)->id() << ": '" << (top_level)->GetName() \
<< "', window: " << (window)->id() << ": '" \
<< (window)->GetName() << "'"
namespace chromecast {
CastFocusClientAura::CastFocusClientAura() : focused_window_(nullptr) {}
CastFocusClientAura::~CastFocusClientAura() {
focused_window_ = nullptr;
for (aura::Window* window : focusable_windows_) {
window->RemoveObserver(this);
}
focusable_windows_.clear();
}
aura::Window* CastFocusClientAura::GetFocusedWindow() {
return focused_window_;
}
void CastFocusClientAura::AddObserver(
aura::client::FocusChangeObserver* observer) {
focus_observers_.AddObserver(observer);
}
void CastFocusClientAura::RemoveObserver(
aura::client::FocusChangeObserver* observer) {
focus_observers_.RemoveObserver(observer);
}
void CastFocusClientAura::OnWindowVisibilityChanged(aura::Window* window,
bool visible) {
if (!visible && (window == focused_window_)) {
// The focused window just lost visibility, so de-focus it.
UpdateWindowFocus();
} else if (visible) {
// The window that just became visible might be the most appropriate window
// to have focus.
UpdateWindowFocus();
}
}
// One of our observed windows is being destroyed.
// We observe each window that has the potential for being focused,
// so this window needs to be removed from the list of focusable windows.
void CastFocusClientAura::OnWindowDestroying(aura::Window* window) {
aura::Window* top_level = GetZOrderWindow(window);
DCHECK(top_level);
DLOG(INFO) << "Removing window, " << LOG_WINDOW_INFO(top_level, window);
auto iter =
std::find(focusable_windows_.begin(), focusable_windows_.end(), window);
if (iter != focusable_windows_.end()) {
focusable_windows_.erase(iter);
window->RemoveObserver(this);
}
if (window == focused_window_) {
// De-focus the window that is being destroyed.
UpdateWindowFocus();
}
}
// Update focus if a window is entering or leaving our hierarchy.
void CastFocusClientAura::OnWindowHierarchyChanging(
const HierarchyChangeParams& params) {
if (params.new_parent &&
(aura::client::GetFocusClient(params.new_parent) == this)) {
if (params.old_parent == params.new_parent) {
// A window is moving within our hierarchy.
return;
} else {
// A window is entering our hierarchy, so we need to consider
// focusing it.
FocusWindow(params.target);
return;
}
}
// The window is leaving our hierarchy, so stop tracking it.
// It could contain multiple windows that were focused, so lets stop tracking
// them all.
auto iter = focusable_windows_.begin();
bool was_focused = false;
while (iter != focusable_windows_.end()) {
aura::Window* window = *iter;
if (params.target == window || params.target->Contains(window)) {
window->RemoveObserver(this);
was_focused |= window == focused_window_;
iter = focusable_windows_.erase(iter);
aura::Window* top_level = GetZOrderWindow(window);
DCHECK(top_level);
DLOG(INFO) << "Dropping window, " << LOG_WINDOW_INFO(top_level, window);
} else {
++iter;
}
}
if (was_focused) {
// The window that was removed from our hierarchy was the focused window, so
// de-focus it.
UpdateWindowFocus();
}
}
// An explicit request to focus a window.
// We lock focus to the top-most high-level window, and so will ignore this
// focus request if it isn't for the topmost window. If it is for a lower
// window, then we'll track it to focus it later when it rises to the top.
void CastFocusClientAura::FocusWindow(aura::Window* window) {
if (window) {
if (!window->CanFocus()) {
return;
}
aura::Window* top_level = GetZOrderWindow(window);
DCHECK(top_level);
DLOG(INFO) << "Requesting focus for " << LOG_WINDOW_INFO(top_level, window);
if (!base::ContainsValue(focusable_windows_, window)) {
// We're not yet tracking this focusable window, so start tracking it as a
// potential focus target.
window->AddObserver(this);
focusable_windows_.push_back(window);
}
}
// Check whether this new window is the most appropriate to focus.
UpdateWindowFocus();
}
// Finds the top-most window, and if it doesn't have focus, then gives it focus.
void CastFocusClientAura::UpdateWindowFocus() {
aura::Window* window = GetWindowToFocus();
if (window == focused_window_) {
return;
}
if (window) {
aura::Window* top_level = GetZOrderWindow(window);
DCHECK(top_level);
DLOG(INFO) << "Switching focus to " << LOG_WINDOW_INFO(top_level, window);
}
aura::Window* unfocus_window = focused_window_;
focused_window_ = window;
for (aura::client::FocusChangeObserver& observer : focus_observers_) {
observer.OnWindowFocused(focused_window_, unfocus_window);
if (focused_window_ != window) {
// The observer changed focused_window_.
return;
}
}
if (unfocus_window) {
aura::client::FocusChangeObserver* focus_observer =
aura::client::GetFocusChangeObserver(unfocus_window);
if (focus_observer) {
focus_observer->OnWindowFocused(focused_window_, unfocus_window);
if (focused_window_ != window) {
// The observer changed focused_window_.
return;
}
}
}
if (focused_window_) {
aura::client::FocusChangeObserver* focus_observer =
aura::client::GetFocusChangeObserver(focused_window_);
if (focus_observer) {
focus_observer->OnWindowFocused(focused_window_, unfocus_window);
if (focused_window_ != window) {
// The observer changed focused_window_.
return;
}
}
}
}
// Returns the most appropriate window to have focus.
// A focusable window could be anywhere within its window hierarchy, and we
// choose based on the z-order of the top-level window in its hierarchy.
aura::Window* CastFocusClientAura::GetWindowToFocus() {
aura::Window* next = nullptr;
aura::Window* next_top_level = nullptr;
for (aura::Window* window : focusable_windows_) {
if (!window->CanFocus() || !window->IsVisible()) {
continue;
}
// Compare z-order of top-level windows using the window IDs.
aura::Window* top_level = GetZOrderWindow(window);
DCHECK(top_level);
if (!next || top_level->id() >= next_top_level->id()) {
next = window;
next_top_level = top_level;
}
}
return next;
}
const aura::Window* CastFocusClientAura::GetZOrderWindow(
const aura::Window* window) const {
while (window->parent() && !window->parent()->IsRootWindow()) {
window = window->parent();
}
return window;
}
void CastFocusClientAura::ResetFocusWithinActiveWindow(aura::Window* window) {
// Sets focus to |window| if it's within the active window (a child of the
// focused window).
if (focused_window_ && focused_window_->Contains(window)) {
FocusWindow(window);
}
}
void CastFocusClientAura::AddObserver(wm::ActivationChangeObserver* observer) {}
void CastFocusClientAura::RemoveObserver(
wm::ActivationChangeObserver* observer) {}
void CastFocusClientAura::ActivateWindow(aura::Window* window) {}
void CastFocusClientAura::DeactivateWindow(aura::Window* window) {}
const aura::Window* CastFocusClientAura::GetActiveWindow() const {
return nullptr;
}
aura::Window* CastFocusClientAura::GetActivatableWindow(
aura::Window* window) const {
return window;
}
const aura::Window* CastFocusClientAura::GetToplevelWindow(
const aura::Window* window) const {
return GetZOrderWindow(window);
}
bool CastFocusClientAura::CanActivateWindow(const aura::Window* window) const {
return true;
}
} // namespace chromecast